Dungeon Crawl Stone Soup version 0.34-a0-824-g550f29803e (webtiles) character file. Game seed: 14404579031756373845 118 rnd the Conjurer (level 4, -1/24 HPs) Began as a Deep Elf Conjurer on Sept 20, 2025. Slain by a river rat (5 damage) ... in a sewer. The game lasted 00:03:50 (1424 turns). rnd the Conjurer (Deep Elf Conjurer) Turns: 1424, Time: 00:03:51 Health: -1/24 AC: 2 Str: 10 XL: 4 Next: 72% Magic: 1/10 EV: 11 Int: 25 God: Gold: 80 SH: 5 Dex: 13 Spells: 6/9 levels left rFire . . . (100%) b - +0 dagger (holy) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... c - amulet of reflection Stlth ++ d - +6 ring of strength HPRegen 0.24/turn (no ring) MPRegen 0.24/turn %: reflection @: no status effects A: magic regeneration a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 80 gold pieces. Inventory: Hand Weapons b - a +0 dagger of holy wrath (weapon) Armour a - a +0 robe (worn) Jewellery c - an amulet of reflection (worn) d - a +6 ring of strength (worn) Wands p - a wand of polymorph (10) Scrolls c - 2 scrolls of teleportation {unknown} e - 2 scrolls of revelation {unknown} h - 3 scrolls of enchant weapon {unknown} Potions g - a potion of magic d - a potion of moonshine {unknown} f - 2 potions of curing {unknown} j - a potion of mutation {unknown} k - a potion of might {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting + Level 6.8 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 74% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 12% 1d3 10% 1 Fulminant Prism Conj/Alch 10% 3d9 26% 4 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 (+2d3 26% 4 Awaken Armour Erth/Frge 6% N/A 69% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Okawaru Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a river rat (78% to hit) You focus your ray upon the river rat. The searing ray hits the river rat but does no damage. (Press . to maintain the ray.) You feel sick. You block the jackal's attack. The jackal bites you. * * * LOW HITPOINT WARNING * * * The river rat misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You hit the river rat but do no damage. You stop channelling your searing ray. You feel sick. The jackal barely misses you. The river rat closely misses you. You feel sick. The jackal closely misses you. The river rat barely misses you. You feel sick. You are no longer poisoned. You block the jackal's attack. The jackal bites you but does no damage. The river rat misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a river rat (78% to hit) You focus your ray upon the river rat. The searing ray hits the river rat. The river rat is heavily wounded. (Press . to maintain the ray.) You block the jackal's attack. The river rat closely misses you. Without enough magic to sustain it, your Searing Ray dissipates. The jackal closely misses you. The jackal misses you. You block the river rat's attack. The jackal bites you but does no damage. You block the river rat's attack. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You block the jackal's attack. The river rat bites you. You die... ### ###.∩### ###.....@# .......hr# .........# .##.....## ##...## #### You could see a river rat and a jackal. Vanquished Creatures Terence (D:2) 5 adders 2 dart slugs (D:1) 4 orcs (D:3) An endoplasm (D:1) 7 hobgoblins A jackal (D:1) 3 ball pythons 4 bats 2 frilled lizards 12 goblins 7 kobolds 4 rats 53 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | rnd the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 229 | D:1 | Reached XP level 2. HP: 15/15 MP: 0/8 280 | D:1 | Reached skill level 5 in Conjurations 748 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/9 818 | D:2 | Noticed Sigmund 857 | D:2 | Found a faded altar of an unknown god. 978 | D:2 | Found an iron altar of Okawaru. 1132 | D:2 | Noticed Terence 1150 | D:2 | Killed Terence 1151 | D:2 | Reached skill level 6 in Conjurations 1151 | D:2 | Reached XP level 4. HP: 4/24 MP: 10/10 1238 | D:2 | Learned a level 2 spell: Searing Ray 1404 | D:3 | Found a glowing drain. 1409 | Sewer | Entered a sewer 1424 | Sewer | Slain by a river rat Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_snail, layout_rooms, minmay_cupped D:2: layout_basic, basic_altar, ebering_ecumenical_altar_hall, minmay_misc_feat_nine_boxes, uniq_sigmund, uniq_terence D:3: layout_loops_ring, serial_aquarium, aquarium_bridge_square [aquarium_subvault_wall, aquarium_subvault_wall, aquarium_subvault_bridge, aquarium_subvault_bridge], aquarium_bridge_square [aquarium_subvault_balcony, aquarium_subvault_balcony, aquarium_subvault_bridge, aquarium_subvault_bridge], aquarium_window_double, aquarium_window_1, aquarium_window_corner, aquarium_window_fake, aquarium_view_2c, aquarium_view_2e, aquarium_balcony_3b, portal_sewer_entry_e, serial_bayou_ford_a Sewer: sewer_fruit_machine Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 6 | 6.8 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 10 | 1 || 11 Melee: Unarmed | 10 | || 10 Dagger | | 1 || 1 Cast: Magic Dart | 70 | 19 || 89 Searing Ray | | 5 || 5 Armour: Robe | 6 | 9 || 15 None | 2 | || 2 Dodge: Dodged | 10 | 14 || 24 Block: Other | 2 | 10 || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1421 | 1122 | 299 | 3 | 893 | 4 | 355.2 | Dungeon | 1407 | 1108 | 299 | 3 | 893 | 3 | 469.0 | Sewer | 14 | 14 | 0 | 0 | 0 | 1 | 14.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 634 daAuts D:1: 630 daAuts D:3: 142 daAuts Sewer: 14 daAuts