Dungeon Crawl Stone Soup version 0.34-a0-806-g8ccb4c9eb4 (webtiles) character file. Game seed: 15150848895383103760 58 rnd the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on Sept 17, 2025. Succumbed to an orc's poison ... on level 3 of the Dungeon. The game lasted 00:02:35 (1720 turns). rnd the Conjurer (Deep Elf Conjurer) Turns: 1720, Time: 00:02:36 Health: 0/19 AC: 5 Str: 4 XL: 3 Next: 75% Magic: 6/9 EV: 11 Int: 24 God: Gold: 50 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . (100%) e - +5 dagger (speed) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . c - +2 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.22/turn %: no passive effects @: lethally poisoned (0 -> -16) A: magic regeneration a: Convert to Beogh You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 50 gold pieces. Inventory: Hand Weapons e - a +5 dagger of speed (weapon) Armour a - a +0 robe (worn) b - a +0 pair of boots c - a +2 pair of boots (worn) Magical Staves d - a staff of air Wands c - a wand of roots (4) Scrolls c - a scroll of enchant armour {unknown} e - a scroll of identify {unknown} Potions g - 2 potions of magic d - a potion of curing {unknown} f - a potion of berserk rage {unknown} j - a potion of mutation {unknown} k - a potion of brilliance {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting + Level 6.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sublimation of Blood Necr 3% N/A 16% 2 Fulminant Prism Conj/Alch 9% 3d6 30% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 30% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History An endoplasm, an orc priest and 3 orcs come into view. An orc is wielding a +2 short sword of venom. The orc shouts! The orc priest shouts! An orc comes into view. It is wielding a +0 short sword. The endoplasm quivers. The orc shouts! x3 The magic dart hits the orc. The orc is lightly wounded. The orc hits you but does no damage. You are poisoned. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +2 short sword of venom (lightly wounded, 81% to hit) Okay, then. You feel sick. The orc priest invokes the aid of Beogh against you. Beogh smites you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The orc hits you with a +2 short sword of venom. * * * LOW HITPOINT WARNING * * * You are more poisoned. You hear a shout! The orc priest shouts, "Beogh offers mercy even to people such as you. Join us and be reborn!" (press Y on the ability menu to convert to Beogh) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 hand axe and wearing a +0 ring mail (83% to hit) You focus your ray upon the orc priest. The searing ray hits the orc! You kill the orc! The searing ray hits the orc. The orc is severely wounded. The searing ray hits the orc priest! The orc priest is heavily wounded. (Press . to maintain the ray.) You die... . #o ..o ### #.. #<# .. #.# ##o##########.# #...o)@.......# #.##.########## #.# #.. ... #... ##.. ... You could see an orc priest and an orc. Vanquished Creatures 2 adders (D:2) A dart slug (D:2) 2 ribbon worms 9 endoplasms 4 hobgoblins An orc (D:3) 2 quokkas (D:1) 5 bats A frilled lizard (D:1) 5 goblins 4 kobolds A rat (D:1) 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | rnd the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 219 | D:3 | Reached XP level 2. HP: 15/15 MP: 2/8 224 | D:2 | Learned a level 2 spell: Searing Ray 403 | D:1 | Reached skill level 5 in Conjurations 990 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/9 1467 | D:2 | Reached skill level 6 in Conjurations 1720 | D:3 | Succumbed to an orc's poison Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_b, layout_basic, nicolae_hexahallways D:2: layout_loops_cross, st_stairs_1, mrwooster_statue_mirror D:3: layout_basic, grunt_temple_overflow_open, marbit_many_paths Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 6 | 6.0 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.0 Action || total ---------------------------++------- Cast: Magic Dart || 78 Searing Ray || 1 Armour: Robe || 5 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1718 | 1618 | 100 | 13 | 1397 | 3 | 572.7 | Dungeon | 1718 | 1618 | 100 | 13 | 1397 | 3 | 572.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 854 daAuts D:1: 839 daAuts D:3: 25 daAuts