rmtlsrmdhkd Level 1 of the Dungeon (5, -10, D:1) a hobgoblin corpse (skeletalised by now) (6, -18, D:1) a +0 club a goblin corpse (skeletalised by now) (13, -8, D:1) a +0 leather armour (30, -15, D:1) a ball python skeleton (36, 11, D:1) a +0 short sword (40, -18, D:1) a +0 dagger (41, -18, D:1) a +0 club (46, -23, D:1) a +0 spear (47, -15, D:1) a +0 devious short sword a kobold skeleton (47, 0, D:1) a +0 whip 3 stones a ball python skeleton (51, -4, D:1) a +0 leather armour (60, -15, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 9, D:2) a parchment of Magic Dart (4, 4, D:2) a +0 leather armour (8, 10, D:2) a hobgoblin corpse (skeletalised by now) (13, 43, D:2) a +0 flail (14, 35, D:2) a hobgoblin corpse (skeletalised by now) (27, 8, D:2) 4 poisoned darts (29, 28, D:2) the +9 dagger "Jaketuf" {elec, rC+ rN++ Int-2} rC+: It protects you from cold. rN++: It greatly protects you from negative energy. Int-2: It affects your intelligence (-2). It cannot be enchanted further. (47, 32, D:2) a hobgoblin corpse (skeletalised by now) (47, 40, D:2) a +0 club (48, 19, D:2) the felid corpse of Natasha (skeletalised by now) (55, 27, D:2) a +0 dagger (58, -7, D:2) an orb of stardust Level 3 of the Dungeon (0, 0, D:3) a +0 great sword (1, 0, D:3) a +0 club a kobold corpse (skeletalised by now) (10, -16, D:3) a +0 club (10, -10, D:3) a +0 whip a +0 leather armour (11, -26, D:3) a ball python skeleton (11, -23, D:3) a hobgoblin corpse (skeletalised by now) (11, -20, D:3) a hobgoblin corpse (skeletalised by now) (11, -17, D:3) a +0 club an orc corpse (skeletalised by now) (11, 5, D:3) a +0 club a +0 sling a goblin corpse (skeletalised by now) (12, -11, D:3) a +0 club a +0 ring mail (13, -12, D:3) a +0 dagger a +0 short sword 3 stones (13, 1, D:3) a medusa talisman (14, -21, D:3) a +0 whip of electrocution a kobold skeleton (14, -13, D:3) a +0 short sword (15, -14, D:3) a +0 dagger a goblin skeleton (16, -11, D:3) 5 poisoned darts (16, -9, D:3) 5 poisoned darts (23, -14, D:3) a scarab talisman (24, -6, D:3) a rat corpse (skeletalised by now) a quokka corpse (skeletalised by now) (25, -16, D:3) a +0 rapier (26, -26, D:3) a +0 ring mail (30, -7, D:3) a +0 hand axe a +0 animal skin (37, -14, D:3) a +0 short sword a +0 ring mail a bat skeleton the human skeleton of Terence (43, -16, D:3) a +0 hand axe (44, -4, D:3) a +0 club (45, -31, D:3) a +0 leather armour (48, -10, D:3) a +0 club a kobold corpse (skeletalised by now) Level 4 of the Dungeon (6, 17, D:4) a black bear corpse (skeletalised by now) (14, 17, D:4) a +0 falchion (21, 4, D:4) a +0 club a +0 sling (21, 20, D:4) a parchment of Maxwell's Portable Piledriver (23, 29, D:4) a +1 sling of freezing (30, 36, D:4) a +2 short sword of electrocution 5 boomerangs the +4 robe of Folly {Brill Will-∞ Int+8} Brill: It increases the power of your magical spells and halves their MP cost (rounding up). Will-∞: It reduces your willpower to zero. Int+8: It affects your intelligence (+8). It cannot be enchanted further. a kobold skeleton (32, 41, D:4) a +0 ring mail (44, 26, D:4) a +1 rapier of venom (54, 35, D:4) a +0 club a +0 dagger a goblin skeleton (58, 7, D:4) a +0 trident (59, -2, D:4) a black bear corpse (skeletalised by now) (62, 17, D:4) an iguana skeleton Level 5 of the Dungeon (6, -3, D:5) 3 poisoned darts (6, 0, D:5) a +0 heavy flail (still there?) a +0 leather armour of cold resistance (still there?) a hound corpse (still there?) (7, 1, D:5) a +0 short sword a +0 leather armour (8, 1, D:5) a +0 orcbow a centaur corpse (9, -4, D:5) a quokka corpse (10, 7, D:5) a +0 ring mail (13, 8, D:5) a wand of warping (7)