Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 6920840712027539915 515965 rmtlsrmdhkd the Impregnable (level 24, 0/231 HPs) Began as a Minotaur Fighter on Feb 13, 2026. Was a Priest of the Shining One. Slain by a vault guard ... wielding a +2 glaive (7 damage) ... on level 5 of the Vaults on Feb 14, 2026. The game lasted 02:02:25 (49614 turns). rmtlsrmdhkd the Impregnable (Minotaur Fighter) Turns: 49614, Time: 02:02:25 Health: 0/231 AC: 29 Str: 29 XL: 24 Next: 48% Magic: 26/26 EV: 8 Int: 5 God: the Shining One [***...] Gold: 3558 SH: 25 Dex: 19 Spells: 23/23 levels left rFire + + . (33%) t - +9 broad axe (flame) rCold + + . (33%) i - +2 tower shield rNeg + + + (0%) o - +2 storm dragon scales rPois + (33%) c - +0 hat {Will+} rElec + (33%) O - +4 cloak of the Comet {rCorr Dex+3 Air} rCorr + (50%) e - +1 pair of gloves of Cocytus {Parrying, rF+ rN+ Regen+} SInv . E - +3 pair of mountain boots {steadfast, rC+} Will +++.. G - amulet of Edommi {Chemistry Will+ Dex+2 Stlth-} Stlth l - +4 ring of slaying HPRegen 0.00/turn B - ring "Guneil" {rPois rF+ rC+ rN+ Slay+4} MPRegen 0.20/turn %: no passive effects @: sick, inhibited regen, glowing, studying Staves A: horns 2, retaliatory headbutt, [deformed body], [inhibited regeneration] }: 2/15 runes: serpentine, barnacled a: Renounce Religion (0%), Divine Shield (0%), Cleansing Flame (30%) You were on level 5 of the Vaults. You worshipped the Shining One. The Shining One was most pleased with you. You visited 8 branches of the dungeon, and saw 39 of its levels. You visited the Abyss 1 time. You collected 4892 gold pieces. You spent 1334 gold pieces at shops. Inventory: Hand Weapons q - the +8 demon trident "Rift" {distort, reach+} (You subdued it on level 2 of the Elven Halls) It cannot be enchanted further. The Shining One disapproves of the use of such an item. t - a +9 broad axe of flaming (weapon) Missiles a - 10 darts of disjunction f - 6 throwing nets g - 10 datura-tipped darts j - 29 javelins m - 16 poisoned darts u - 18 silver javelins v - 8 curare-tipped darts A - 7 atropa-tipped darts C - 44 boomerangs Armour c - a +0 hat of willpower (worn) e - the +1 pair of gloves of Cocytus (worn) {Parrying, rF+ rN+ Regen+} (Okawaru gifted it to you on level 10 of the Dungeon) rF+: It protects you from fire. rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. It cannot be enchanted further. i - a +2 tower shield (worn) o - +2 storm dragon scales (worn) E - the +3 pair of mountain boots (worn) {steadfast, rC+} (You bought it in a shop on level 1 of the Elven Halls) Steadfast: It prevents involuntary movement, except for blinking, teleportation, or banishment. rC+: It protects you from cold. It cannot be enchanted further. K - a +1 cloak of poison resistance M - a +2 cloak of willpower O - the +4 cloak of the Comet (worn) {rCorr Dex+3 Air} (You found it on level 3 of the Vaults) rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). Air: It increases the power of your Air spells. It cannot be enchanted further. Jewellery b - an amulet of faith d - a ring of resist corrosion h - a ring of positive energy k - a ring of magical power l - a +4 ring of slaying (worn) n - a +6 ring of dexterity p - a ring of protection from fire r - a +6 ring of intelligence s - a ring of protection from cold w - a ring of protection from cold x - an amulet of guardian spirit y - a ring of willpower z - a +6 ring of dexterity B - the ring "Guneil" (worn) {rPois rF+ rC+ rN+ Slay+4} (You found it on level 5 of the Lair of Beasts) [ring of slaying] rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. rN+: It protects you from negative energy. Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). D - a ring of poison resistance F - a ring of flight G - the amulet of Edommi (worn) {Chemistry Will+ Dex+2 Stlth-} (You took it off a deep elf pyromancer on level 3 of the Elven Halls) [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). Stlth-: It makes you less stealthy. H - an amulet of magic regeneration I - a ring of flight J - a ring of willpower L - a ring of wizardry N - a ring of magical power Wands a - a wand of flame (43) b - a wand of acid (21) f - a wand of mindburst (11) e - a wand of paralysis (17) c - a wand of roots (48) p - a wand of polymorph (19) d - a wand of digging (7) Scrolls V - 10 scrolls of vulnerability r - 11 scrolls of revelation x - 11 scrolls of amnesia w - 2 scrolls of enchant weapon N - 9 scrolls of noise g - 2 scrolls of fog p - 2 scrolls of poison I - 7 scrolls of immolation a - 4 scrolls of enchant armour f - 2 scrolls of fear W - 5 scrolls of brand weapon i - 10 scrolls of identify (quivered) S - 2 scrolls of silence T - 2 scrolls of torment Potions m - 5 potions of might h - 4 potions of haste L - 8 potions of lignification B - 8 potions of berserk rage b - 7 potions of brilliance A - 10 potions of attraction c - 9 potions of curing g - 2 potions of magic e - 3 potions of enlightenment w - a potion of heal wounds a - 4 potions of ambrosia r - 5 potions of resistance C - 4 potions of cancellation i - 2 potions of invisibility M - 4 potions of mutation Miscellaneous g - a +0 phantom mirror i - a +0 phial of floods h - a +0 lightning rod (4/4) j - a +0 sack of spiders Skills: + Level 22.0 Fighting - Level 21.3 Axes + Level 16.9 Throwing * Level 26.6 Armour + Level 21.4 Shields - Level 6.5 Invocations You had 23 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 0% 2x1d4 85% 1 Freeze Ice 0% 1d3 85% 1 Magic Dart Conj 0% 1d3 85% 1 Slow Hex 0% N/A 85% 1 Construct Spike Launche Frge 0% 2d3 94% 2 Grave Claw Necr 0% 2d7 94% 2 Lesser Beckoning Tloc 0% N/A 94% 2 Mercury Arrow Conj/Alch 0% 2d5 94% 2 Momentum Strike Conj/Tloc 0% 3d8 94% 2 Scorch Fire 0% 2d5 94% 2 Searing Ray Conj 0% 2d4 94% 2 Static Discharge Conj/Air 0% 3-3/arc 94% 2 Sublimation of Blood Necr 0% N/A 94% 2 Frozen Ramparts Ice 0% 1d1 99% 3 Fugue of the Fallen Necr 0% N/A 99% 3 Hailstorm Conj/Ice 0% 3d5 99% 3 Maxwell's Portable Pile Tloc 0% (3-9)d2 99% 3 Mephitic Cloud Conj/Alch/Air 0% N/A 99% 3 Ozocubu's Armour Ice 0% N/A 99% 3 Passwall Erth 0% N/A 99% 3 Sigil of Binding Hex 0% N/A 99% 3 Stone Arrow Conj/Erth 0% 3d7 99% 3 Tukima's Dance Hex 0% N/A 99% 3 Volatile Blastmotes Fire/Tloc 0% 2d10 99% 3 Brom's Barrelling Bould Conj/Erth 0% 2d4 100% 4 Cause Fear Hex 0% N/A 100% 4 Flame Wave Conj/Fire 0% 2d4 100% 4 Forge Blazeheart Golem Fire/Frge 0% N/A 100% 4 Iskenderun's Battlesphe Conj/Frge 0% 2d7 100% 4 Iskenderun's Mystic Bla Conj/Tloc 0% 2d3 (+2d1 100% 4 Olgreb's Toxic Radiance Alch 0% N/A 100% 4 Petrify Alch/Erth 0% N/A 100% 4 Sticky Flame Fire/Alch 0% 2d4 100% 4 Alistair's Intoxication Alch 0% N/A 100% 5 Arcjolt Conj/Air 0% 1d10 100% 5 Detonation Catalyst Fire/Alch 0% 2d7 100% 5 Fireball Conj/Fire 0% 3d3 100% 5 Freezing Cloud Conj/Ice/Air 0% 6-21 100% 5 Irradiate Conj/Alch 0% 3d11 100% 5 Metabolic Englaciation Hex/Ice 0% N/A 100% 5 Nazja's Percussive Temp Frge 0% 4d4 100% 5 Silence Hex/Air 0% N/A 100% 5 Conjure Ball Lightning Conj/Air 0% 3x3d6 100% 6 Dispersal Tloc 0% N/A 100% 6 Fortress Blast Frge 0% 6d14 100% 6 Diamond Sawblades Frge 0% 4d4 100% 7 Haunt Necr/Summ 0% N/A 100% 7 Hellfire Mortar Fire/Erth/Frge 0% 4d5 100% 7 Magnavolt Erth/Air 0% 4d9 100% 7 Borgnjor's Revivificati Necr 0% N/A 100% 8 Disjunction Tloc 0% N/A 100% 8 Ignition Fire 0% 3d3 100% 8 Maxwell's Capacitive Co Air 0% ∞ 100% 8 Death's Door Necr 0% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:6 Lair (5/5) D:8 Shoals (4/4) Lair:3 Snake (4/4) Lair:3 Slime (0/5) Lair:5 Orc (2/2) D:11 Elf (3/3) Orc:2 Vaults (5/5) D:14 Crypt (0/3) Vaults:2 Depths (0/4) D:15 The Realm of Zot is guarded by orbs of entropy. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Shops: D:5 [ D:8 * D:9 :*!= D:13 ( Orc:1 ?: Orc:2 ([(! Elf:1 [: Elf:3 *: Snake:2 * Vaults:1 [:* Vaults:2 :(* Innate Abilities, Weirdness & Mutations You have a pair of horns on your head. You reflexively headbutt those who attack you in melee. [Armour fits poorly on your strangely shaped body.] [You do not regenerate when monsters are visible.] Message History You slice the ancient zyme!! You burn the ancient zyme. The ancient zyme is severely damaged. The substance of the Abyss twists violently, and a gateway leading out appears! A starcursed mass splits. You block the ancient zyme's attack. x2 You feel ill. Unknown command. A starcursed mass splits. A cacophony of accursed wailing tears at your sanity! * * * LOW HITPOINT WARNING * * * You suddenly lose the ability to move! You stop ascending the stairs. The ancient zyme hits you. * * * LOW HITPOINT WARNING * * * The ancient zyme barely misses you. A starcursed mass splits. x2; The ancient zyme barely misses you. The ancient zyme hits you. * * * LOW HITPOINT WARNING * * * The starcursed mass engulfs you but does no damage. The starcursed mass engulfs you! * * * LOW HITPOINT WARNING * * * You can act again. You block the ancient zyme's attack. x2 You block the starcursed mass's attack. A cacophony of accursed wailing tears at your sanity! * * * LOW HITPOINT WARNING * * * You shrug off the repeated attempt to disable you. Your memory of the abyssal rune fades away. You pass through the gate. Welcome back to the Vaults! You block the two-headed ogre's attack. x2 The ogre mage casts a spell at the ogre. The ogre seems to speed up. The two-headed ogre hits you with a +0 giant spiked club. * * * LOW HITPOINT WARNING * * * You block the two-headed ogre's attack. You block the vault guard's attack. The vault guard hits you but does no damage. x2 The two-headed ogre hits you with a +0 giant club! * * * LOW HITPOINT WARNING * * * The two-headed ogre hits you but does no damage. The vault guard hits you but does no damage. The vault guard hits you from afar with a +2 glaive! You die... #.. #....# ... #....#..# .... #....#..# .....#....#..### .....#....#..... ......c......... ####...cp.pD##### ..^....