rlamh Level 1 of the Dungeon (3, 32, D:1) a +0 short sword (6, 15, D:1) a staff of alchemy (6, 17, D:1) a +0 ring mail (7, 52, D:1) a falchion (19, 6, D:1) a +0 club a goblin corpse (skeletalised by now) (20, 15, D:1) a +0 dagger (21, 31, D:1) a +0 dagger (21, 32, D:1) a quokka skeleton (24, 37, D:1) 5 stones (26, 34, D:1) a +0 spear (29, 18, D:1) a rat corpse (skeletalised by now) (29, 53, D:1) a quokka corpse (skeletalised by now) (33, 8, D:1) a +0 club (39, 2, D:1) a +0 club 2 stones (42, 43, D:1) a quokka corpse (skeletalised by now) (44, 10, D:1) a chain mail (44, 29, D:1) a +0 whip (47, 28, D:1) a +0 dagger Level 2 of the Dungeon (7, -10, D:2) a +0 whip a kobold corpse (8, -2, D:2) a hobgoblin corpse (skeletalised by now) (15, -23, D:2) a +0 ring mail (15, -5, D:2) a +0 dagger (16, 4, D:2) 5 boomerangs (23, -19, D:2) a +0 sling (26, -17, D:2) a jackal corpse a jackal corpse (27, -16, D:2) a +0 club 4 stones a jackal corpse a ball python corpse a kobold corpse (28, -11, D:2) a sling (28, 11, D:2) a +0 whip (33, -15, D:2) an inkwell talisman (37, -2, D:2) a +0 dagger a kobold corpse (43, -16, D:2) a parchment of Fulminant Prism (47, -9, D:2) a robe (49, -2, D:2) the +0 ring mail of Indemnity {*Slow rN++ Int+3 Slay+3} *Slow: It may slow you when you take damage. rN++: It greatly protects you from negative energy. Int+3: It affects your intelligence (+3). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3).