Dungeon Crawl Stone Soup version 0.35-a0-1095-g7c31f6e797 (webtiles) character file. Game seed: 9633854201814873041 45 river the Chiller (level 3, -2/26 HPs) Began as a Merfolk Ice Elementalist on Sept 29, 2026. Slain by a crocodile (12 damage) ... in a sewer. The game lasted 00:05:56 (989 turns). river the Chiller (Merfolk Ice Elementalist) Turns: 989, Time: 00:05:57 Health: -2/26 AC: 2 Str: 8 XL: 3 Next: 64% Magic: 0/6 EV: 15 Int: 16 God: Gold: 58 SH: 0 Dex: 14 Spells: 2/6 levels left rFire . . . (100%) d - +0 spear rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (boots unavailable) Will ..... b - amulet of regeneration Stlth +++ (no ring) HPRegen 1.04/turn (no ring) MPRegen 0.10/turn %: no passive effects @: very quick A: nimble swimmer 2, mertail a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 58 gold pieces. Inventory: Hand Weapons d - a +0 spear (weapon) Armour a - a +0 robe (worn) c - a +0 leather armour Jewellery b - an amulet of regeneration (worn) Scrolls c - a scroll of enchant armour {unknown} e - a scroll of teleportation {unknown} h - a scroll of enchant weapon {unknown} Potions g - a potion of magic d - a potion of curing {unknown} f - a potion of invisibility {unknown} Skills: + Level 1.4 Fighting * Level 1.1 Polearms + Level 3.3 Dodging - Level 2.1 Stealth + Level 2.4 Spellcasting + Level 4.7 Ice Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 68% 1d8 2% 1 b - Frozen Ramparts Ice 34% 1d6 9% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ozocubu's Armour Ice 17% N/A 9% 3 Hailstorm Conj/Ice 9% 3d6 22% 3 Summon Ice Beast Ice/Summ 9% N/A 22% 3 Forge Phalanx Beetle Frge 0% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 17181 Sewer (1/1) Zot: 5835 Altars: Yredelemnul Shops: D:1 [ Innate Abilities, Weirdness & Mutations You are very nimble when in or above water. (Stealth+, EV+, Speed+++) Your lower body shifts to a powerful aquatic tail in water. Message History You freeze the crocodile. The crocodile is moderately wounded. The crocodile seems to slow down. Casting: Freeze (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (quite dangerous; 9% risk of failure) Press: ? - help, Dir - look around, f - activate Some shallow water. You miscast Frozen Ramparts. Nothing appears to happen. The crocodile bites you. The crocodile drags you backwards! Casting: Frozen Ramparts (quite dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Frozen Ramparts (quite dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crocodile (moderately wounded, slow, 100% to hit) You freeze the crocodile. The crocodile is moderately wounded. The crocodile seems to slow down. The crocodile bites you! Ouch! That really hurt! The crocodile drags you backwards! You see here a jackal corpse. Reach: d) +0 spear Press: ? - help, Dir - move target Aim: a crocodile (moderately wounded, slow, 53% to hit and 49% to hit with your tail-slap) You reach to attack! You barely miss the crocodile. The crocodile is moderately wounded. The crocodile attacks as it pursues you! The crocodile bites you! The crocodile drags you backwards! You see here a jackal corpse. Reach: d) +0 spear Press: ? - help, Dir - move target Aim: a crocodile (moderately wounded, slow, 53% to hit and 49% to hit with your tail-slap) You reach to attack! You hit the crocodile but do no damage. The crocodile is moderately wounded. The crocodile hisses menacingly. The crocodile bites you! You die... #####......#....# #..........#.∩∩.# #...#......#....# #######....#..### #####...#...#### #~~~~~~~~~~~~~~# #####...~...#### ####)#### #@# ##l## #.~.# ##...## #..~..# #.~~..## #..~#...# #~~###~~## #... #...# You could see a crocodile (slow). Vanquished Creatures 2 dart slugs A ribbon worm (D:3) 4 endoplasms (D:1) 5 hobgoblins 7 jackals (Sewer) 5 ball pythons 3 bats (D:1) 4 goblins (D:1) 7 kobolds 2 rats (D:1) 40 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | river the Merfolk Ice Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 276 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 436 | D:1 | Reached skill level 1 in Fighting 506 | D:1 | Found Fanasirph's Armour Boutique. 596 | D:1 | Found a faded altar of an unknown god. 619 | D:1 | Reached XP level 3. HP: 25/26 MP: 1/6 692 | D:2 | Found a basalt altar of Yredelemnul. 762 | D:3 | Learned a level 3 spell: Frozen Ramparts 781 | D:3 | Found a glowing drain. 816 | Sewer | Entered a sewer 874 | Sewer | Reached skill level 1 in Polearms 959 | Sewer | Encountered a crocodile 989 | Sewer | Slain by a crocodile Illustrated notes Levels and vault maps discovered: D:1: orjb1_lava_funnel, layout_rooms, ebering_ecumenical_altar_ruins, serial_shops, nicolae_shop_well_armoured, grunt_decor_clamped D:2: layout_loops_ring, basic_altar, nicolae_eternal_life, feat_on_display, uniq_sigmund D:3: layout_loops_ring, nicolae_overflow_four_foyers_diagonal, nicolae_overflow_some_kind_of_shallow_water_thing, cheibrodos_sewer_entry_sluice, minmay_misc_feat_pillars, uniq_jessica Sewer: sewer_the_crocodile Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 3 | 3.3 Fighting | 1 | 1.4 Polearms | 1 | 1.1 Stealth | | 2.1 Spellcasting | | 2.4 Ice Magic | | 4.7 Action || total ---------------------------++------- Attack: Normal || 80 Melee: Mace || 4 Dagger || 31 Spear || 45 Tailslap || 3 Cast: Freeze || 44 Stab: Sleeping || 2 Armour: Robe || 43 Dodge: Dodged || 57 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 982 | 982 | 0 | 122 | 523 | 4 | 245.5 | Dungeon | 818 | 818 | 0 | 122 | 443 | 3 | 272.7 | Sewer | 163 | 163 | 0 | 0 | 80 | 1 | 163.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 692 daAuts Sewer: 163 daAuts D:3: 67 daAuts D:2: 58 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+