Dungeon Crawl Stone Soup version 0.33-a0-787-geca436ef18 (webtiles) character file. Game seed: 1891896763008887561 114 ritt the Conjurer (level 4, -2/24 HPs) Began as a Deep Elf Conjurer on Jan 24, 2025. Slain by an ogre ... wielding a +0 giant club (26 damage) ... on level 3 of the Dungeon. The game lasted 00:04:06 (1955 turns). ritt the Conjurer (Deep Elf Conjurer) Turns: 1955, Time: 00:04:06 Health: -2/24 AC: 4 Str: 4 XL: 4 Next: 67% Magic: 6/12 EV: 11 Int: 29 God: Gold: 42 SH: 0 Dex: 13 Spells: 1/12 levels left rFire . . . e - +5 short sword of Aric {pain, Int+4} rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . n - +1 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 42 gold pieces. Inventory: Hand Weapons e - the +5 short sword of Aric (weapon) {pain, Int+4} (You found it on level 2 of the Dungeon) Int+4: It affects your intelligence (+4). Armour a - a +0 robe (worn) n - a +1 helmet (worn) Wands k - a wand of warping (9) Scrolls b - 4 scrolls of identify {unknown} d - a scroll of summoning {unknown} f - a scroll of teleportation {unknown} g - a scroll of fog {unknown} j - 2 scrolls of immolation {unknown} l - a scroll of enchant armour {unknown} Potions c - a potion of curing {unknown} h - a potion of brilliance {unknown} i - a potion of haste {unknown} m - 2 potions of berserk rage {unknown} o - a potion of invisibility {unknown} J - a potion of magic {!q!d} Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 4.7 Spellcasting - Level 5.4 Conjurations + Level 2.1 Alchemy You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 c - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 22% 4 d - Searing Ray Conj 76% 2d7 1% 2 w - Fulminant Prism Conj/Alch 14% 3d8 14% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Tukima's Dance Hex 6% N/A 19% 3 Passage of Golubria Tloc 6% N/A 54% 4 Yara's Violent Unravell Hex/Alch 6% 3d5 75% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 16045 Altars: Xom Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (91% to hit) You focus your ray upon the ogre. The searing ray hits the goblin. You kill the goblin! The searing ray hits the goblin! You kill the goblin! The searing ray hits the goblin! You kill the goblin! The searing ray hits the ogre. The ogre is lightly wounded. (Press . to maintain the ray.) Your Alchemy skill increases to level 2! The searing ray hits the goblin! You kill the goblin! The searing ray misses the ogre. The goblin unwields a +0 dagger. The goblin wields a +0 sling. The goblin shoots a sling bullet. The sling bullet misses you. The searing ray hits the goblin! You kill the goblin! The searing ray hits the goblin! You kill the goblin! The searing ray hits the ogre. The ogre is moderately wounded. The searing ray hits the ogre! The ogre is heavily wounded. You finish channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (heavily wounded, 91% to hit) You focus your ray upon the ogre. The searing ray hits the ogre! The ogre is almost dead. The searing ray hits the goblin. You kill the goblin! (Press . to maintain the ray.) The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... .....# #....................# ...#.#####.##################.# # ..)......#.# #.# # ..######.#.# #.# # ..#####....######## #.### ........#.......).# #.##. .#####.....#.######### #.##. .# #.#.#.#.#####...# #.##. .# #.#......##@Og).# #.##. .# #......#....#).(# ####<##. .#####........##.##### ###....... ....###.##.#.###<.# #[........ .##.# #.##.#.# #..# #......... .##.###.##.#.###^.######......... ...............................†. ###..........###.####............ #.###.##.### #.# ######....... You could see an ogre and a goblin. Vanquished Creatures Robin (D:3) 4 gnolls (D:2) 2 dart slugs (D:1) A ribbon worm (D:3) An orc (D:3) 2 endoplasms 15 goblins 8 hobgoblins 3 jackals (D:1) 2 kobolds (D:2) 2 quokkas (D:3) 11 ball pythons 2 bats 6 rats 60 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ritt the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 306 | D:1 | You fall into a shaft and drop 1 floor! 343 | D:2 | Reached XP level 2. HP: 15/15 MP: 5/8 346 | D:2 | Learned a level 2 spell: Searing Ray 521 | D:2 | Reached skill level 5 in Conjurations 521 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/10 574 | D:2 | Identified the +5 short sword of Aric {pain, Int+4} 704 | D:2 | Found a shimmering altar of Xom. 1289 | D:1 | Reached XP level 4. HP: 24/24 MP: 9/12 1325 | D:1 | Learned a level 4 spell: Fulminant Prism 1330 | D:1 | Learned a level 4 spell: Iskenderun's Mystic Blast 1751 | D:3 | Noticed Robin 1771 | D:3 | Killed Robin 1950 | D:3 | Noticed an ogre 1955 | D:3 | Slain by an ogre Illustrated notes Levels and vault maps discovered: D:1: ncdulo_watergridlock, layout_loops_corners D:2: layout_loops_ring, basic_altar D:3: layout_loops_ring, serial_shops, shop, minmay_ogre_servants, uniq_sigmund, uniq_crazy_yiuf_cottage, uniq_robin Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 4 | 4.7 Conjurations | 5 | 5.4 Alchemy | 2 | 2.1 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 42 | 31 || 73 Searing Ray | 4 | 6 || 10 Armour: Robe | 1 | 1 || 2 Dodge: Dodged | | 2 || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1953 | 1718 | 235 | 88 | 1323 | 3 | 651.0 | Dungeon | 1953 | 1718 | 235 | 88 | 1323 | 3 | 651.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 816 daAuts D:2: 729 daAuts D:3: 407 daAuts