Dungeon Crawl Stone Soup version 0.33-a0-1051-g2fe43ac7d6 (webtiles) character file. Game seed: 4720205000019537863 84 rikka the Conjurer (level 4, -1/24 HPs) Began as a Deep Elf Conjurer on Mar 6, 2025. Succumbed to a goblin's poison ... on level 2 of the Dungeon. The game lasted 00:02:20 (1253 turns). rikka the Conjurer (Deep Elf Conjurer) Turns: 1253, Time: 00:02:21 Health: -1/24 AC: 2 Str: 4 XL: 4 Next: 24% Magic: 7/10 EV: 11 Int: 25 God: Gold: 61 SH: 0 Dex: 13 Spells: 2/9 levels left rFire . . . h - +0 short sword (elec) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.24/turn %: no passive effects @: lethally poisoned (-1 -> -19) A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 61 gold pieces. Inventory: Hand Weapons h - a +0 short sword of electrocution (weapon) Armour a - a +0 robe (worn) Jewellery e - an amulet of faith {!P} Scrolls b - 2 scrolls of teleportation {unknown} f - a scroll of vulnerability {unknown} g - a scroll of fog {unknown} i - 2 scrolls of blinking {unknown} j - 2 scrolls of identify {unknown} k - a scroll of fear {unknown} Potions c - a potion of might {unknown} d - a potion of attraction {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting - Level 4.3 Conjurations + Level 4.3 Alchemy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 d - Searing Ray Conj 50% 2d6 2% 2 w - Fulminant Prism Conj/Alch 12% 3d9 17% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10746 Altars: Shops: D:2 [ Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The goblin is heavily wounded. (Press . to maintain the ray.) The goblin hits you with a +1 dagger of venom. You take 2 damage, and have 22/24 hp. The searing ray hits the goblin but does no damage. The goblin is heavily wounded. The goblin misses you. The searing ray hits the goblin but does no damage. The goblin is moderately wounded. The goblin hits you with a +1 dagger of venom. You are poisoned. You take 1 damage, and have 21/24 hp. Really quaff J - a potion of magic {!q!d}? Magic courses through your body. You stop channelling your searing ray. You feel sick. The goblin hits you but does no damage. You are more poisoned. You take 2 damage, and have 19/24 hp. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +1 dagger of venom, wearing a +0 plate armour and quivering stones (82% to hit) You focus your ray upon the goblin. The searing ray hits the goblin but does no damage. (Press . to maintain the ray.) You feel very sick. The goblin hits you with a +1 dagger of venom. You are more poisoned. You take 8 damage, and have 11/24 hp. The searing ray hits the goblin but does no damage. * * * LOW HITPOINT WARNING * * * You feel very sick. The goblin hits you with a +1 dagger of venom. * * * LOW HITPOINT WARNING * * * Low HP: Be careful! (Y or N to confirm.) The dice are ABSOLUTELY not on your side...... You take 9 damage, and have 2/24 hp. The searing ray hits the goblin. The goblin is severely wounded. You die... #.#.##.##.## #......##.### ###.###.....# #.# #.....# #.# #.....# #.# #.....# #######.# #.....# #.......######### #.####.@.# #....g.# #.##...# .. ..... ## ###.##. #.# .# ... † #.# ## You could see a goblin. Vanquished Creatures Robin (D:2) A gnoll (D:1) An adder (D:2) 3 dart slugs 2 ribbon worms (D:2) 3 bats 4 endoplasms 2 giant cockroaches 5 goblins 5 hobgoblins 6 jackals A frilled lizard (D:2) 5 kobolds 2 rats 41 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | rikka the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 30 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 33 | D:1 | Learned a level 2 spell: Searing Ray 314 | D:1 | Reached XP level 3. HP: 19/19 MP: 6/9 959 | D:2 | Found Cekhuq Qoac's Antique Armour Emporium. 1099 | D:2 | Noticed Robin 1108 | D:2 | Killed Robin 1109 | D:2 | Reached XP level 4. HP: 24/24 MP: 2/10 1136 | D:1 | Learned a level 4 spell: Fulminant Prism 1253 | D:2 | Succumbed to a goblin's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_b, layout_basic D:2: layout_loops_cross, serial_shops, nicolae_shop_peninsula, uniq_robin Skill XL: | 1 2 3 | ---------------+----------+----- Alchemy | 2 3 4 | 4.3 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.0 Conjurations | | 4.3 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 54 | 18 || 72 Searing Ray | 5 | 3 || 8 Use: Potion | | 1 || 1 Armour: Robe | | 5 || 5 Dodge: Dodged | | 1 || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1253 | 1227 | 26 | 158 | 874 | 2 | 626.5 | Dungeon | 1253 | 1227 | 26 | 158 | 874 | 2 | 626.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 766 daAuts D:2: 487 daAuts