Dungeon Crawl Stone Soup version 0.35-a0-567-g28ce492bd5 (webtiles) character file. Game seed: 6730041127000985911 268276 riabdo the Impregnable (level 19, -10/177 HPs) Began as a Minotaur Fighter on June 24, 2026. Was the Champion of Okawaru. Mangled by an ironbound preserver ... wielding a +1 flail of concussion ... summoned by a glowing orange brain (33 damage) ... on level 3 of the Vaults. The game lasted 00:56:44 (41567 turns). riabdo the Impregnable (Minotaur Fighter) Turns: 41567, Time: 00:56:44 Health: -10/177 AC: 37 Str: 30 XL: 19 Next: 37% Magic: 28/28 EV: 6 Int: 13 God: Okawaru [******] Gold: 2961 SH: 19 Dex: 11 Spells: 18/18 levels left rFire + + . (33%) d - +7 broad axe "Kadamm" {flame, Fly rCorr Str+2} rCold + + + (20%) k - +1 kite shield rNeg . . . (100%) e - +4 golden dragon scales of Okawaru's Respect {+Inv rPois rF+ rC+ Int+2} rPois + (33%) z - +2 hat of the Beginning {rElec Stlth+} rElec + (33%) o - scarf {rC+ rF+} rCorr + (50%) g - +0 pair of gloves of Gadaga {Parrying, Int+3 Stlth+} SInv . (no boots) Will +.... l - amulet of reflection Stlth c - +4 ring of slaying HPRegen 0.49/turn m - ring of Osiboam {rElec rC+ AC+4 Int+3} MPRegen 0.21/turn %: reflection @: flying, slowed, studying Stealth, very slow A: horns 2, retaliatory headbutt, high MP 1, sense surroundings 1 }: 2/15 runes: decaying, serpentine a: Renounce Religion (0%), Evoke Invisibility (28%), Heroism (0%), Finesse (1%), Duel (11%) You were on level 3 of the Vaults. You worshipped Okawaru. Okawaru was exalted by your worship. You visited 7 branches of the dungeon, and saw 34 of its levels. You visited the chambers of the Necropolis 1 time. You also visited: Ice Cave. You collected 3876 gold pieces. You spent 915 gold pieces at shops. Inventory: Hand Weapons a - a +0 war axe d - the +7 broad axe "Kadamm" (weapon) {flame, Fly rCorr Str+2} (Okawaru gifted it to you on level 3 of the Lair of Beasts) Fly: It grants you flight. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). It cannot be enchanted further. Missiles b - 3 throwing nets n - 7 javelins x - a silver javelin Armour e - the +4 golden dragon scales of Okawaru's Respect (worn) {+Inv rPois rF+ rC+ Int+2} (Okawaru gifted it to you on level 3 of the Lair of Beasts) +Inv: It lets you turn invisible. rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. Int+2: It affects your intelligence (+2). It cannot be enchanted further. g - the +0 pair of gloves of Gadaga (worn) {Parrying, Int+3 Stlth+} (You acquired it on level 3 of the Lair of Beasts) Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. i - a +2 chain mail of cold resistance k - a +1 kite shield (worn) o - a scarf of resistance (worn) u - the +3 salamander hide armour {Flames, rFlCloud rF++ rC-- Fire} (You found it in the Necropolis) Flames: It surrounds you with flame clouds. rFlCloud: It grants immunity to flame clouds. rF++: It greatly protects you from fire. rC--: It makes you very vulnerable to cold. Fire: It increases the power of your Fire spells. It cannot be enchanted further. z - the +2 hat of the Beginning (worn) {rElec Stlth+} (You took it off Wiglaf on level 2 of the Vaults) rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. It cannot be enchanted further. Jewellery c - a +4 ring of slaying (worn) f - a ring of willpower h - an amulet of dissipation j - a ring of positive energy l - an amulet of reflection (worn) m - the ring of Osiboam (worn) {rElec rC+ AC+4 Int+3} (You bought it in a shop on level 2 of the Orcish Mines) [ring of protection] rElec: It insulates you from electricity. rC+: It protects you from cold. AC+4: It affects your AC (+4). Int+3: It affects your intelligence (+3). p - a ring of positive energy q - an amulet of the acrobat r - the ring "Rehye" {rC- rN+ rCorr Int+4 Dex+4} (You found it in an ice cave) [ring of resist corrosion] rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). Dex+4: It affects your dexterity (+4). s - the ring "Kyte" {rF+ Wiz} (You found it on level 2 of the Swamp) [ring of wizardry] rF+: It protects you from fire. Wiz: It increases the success rate of your magical spells. t - a ring of see invisible v - a ring of resist corrosion w - a ring of magical power y - a ring of protection from cold A - a ring of protection from fire Wands c - a wand of roots (18) a - a wand of flame (137) (quivered) p - a wand of polymorph (11) d - a wand of digging (10) f - a wand of mindburst (16) b - a wand of light (13) Scrolls V - 5 scrolls of vulnerability I - 4 scrolls of immolation T - 3 scrolls of torment t - 13 scrolls of teleportation x - 4 scrolls of amnesia b - 2 scrolls of blinking g - 5 scrolls of fog i - 16 scrolls of identify p - 2 scrolls of poison f - 5 scrolls of fear w - 6 scrolls of enchant weapon S - 4 scrolls of silence W - 3 scrolls of brand weapon Potions c - 9 potions of curing b - 6 potions of brilliance M - 3 potions of mutation B - 2 potions of berserk rage m - 6 potions of might a - 5 potions of ambrosia e - 6 potions of enlightenment g - a potion of magic L - 5 potions of lignification d - a potion of resistance {unknown} f - a potion of cancellation {unknown} i - 2 potions of invisibility Miscellaneous g - a +1 Gell's gravitambourine (inert) h - a +0 box of beasts Skills: + Level 17.2 Fighting * Level 23.7 Axes * Level 23.8 Armour + Level 16.4 Shields - Level 10.5 Invocations You had 18 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 0% 1d3 96% 1 Poisonous Vapours Alch/Air 0% 1d1 96% 1 Shock Conj/Air 0% 1d3 96% 1 Slow Hex 0% N/A 96% 1 Ensorcelled Hibernation Hex/Ice 0% N/A 99% 2 Grave Claw Necr 0% 2d7 99% 2 Lesser Beckoning Tloc 0% N/A 99% 2 Searing Ray Conj 0% 2d4 99% 2 Static Discharge Conj/Air 0% 3-3/arc 99% 2 Sublimation of Blood Necr 0% N/A 99% 2 Fugue of the Fallen Necr 0% N/A 100% 3 Hailstorm Conj/Ice 0% 3d5 100% 3 Inner Flame Hex/Fire 0% N/A 100% 3 Passwall Erth 0% N/A 100% 3 Sigil of Binding Hex 0% N/A 100% 3 Stone Arrow Conj/Erth 0% 3d7 100% 3 Swiftness Air 0% N/A 100% 3 Volatile Blastmotes Fire/Tloc 0% 2d10 100% 3 Airstrike Air 0% 2d(0-16) 100% 4 Anguish Hex/Necr 0% N/A 100% 4 Brom's Barrelling Bould Conj/Erth 0% 2d4 100% 4 Cigotuvi's Putrefaction Necr/Air 0% N/A 100% 4 Dispel Undead Necr 0% 3d6 100% 4 Flame Wave Conj/Fire 0% 2d4 100% 4 Iskenderun's Battlesphe Conj/Frge 0% 2d7 100% 4 Leda's Liquefaction Alch/Erth 0% N/A 100% 4 Sticky Flame Fire/Alch 0% 2d4 100% 4 Alistair's Intoxication Alch 0% N/A 100% 5 Borgnjor's Vile Clutch Necr/Erth 0% N/A 100% 5 Lee's Rapid Deconstruct Erth 0% 3d4* 100% 5 Metabolic Englaciation Hex/Ice 0% N/A 100% 5 Silence Hex/Air 0% N/A 100% 5 Dispersal Tloc 0% N/A 100% 6 Orb of Destruction Conj 0% 9d5 100% 7 Splinterfrost Shell Ice/Frge 0% 6d4 100% 7 Borgnjor's Revivificati Necr 0% N/A 100% 8 Soul Splinter Necr Unusable N/A N/A 1 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:7 Lair (5/5) D:8 Swamp (4/4) Lair:3 Snake (4/4) Lair:3 Slime (0/5) Lair:4 Orc (2/2) D:11 Elf (0/3) Orc:2 Vaults (3/5) D:13 Crypt (0/3) Vaults:2 Depths (0/4) D:15 IceCv (visited) The Realm of Zot is guarded by orbs of fire. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Shops: D:8 * D:15 ( Orc:2 =[*( Snake:2 : Snake:3 !!= Snake:4 ? Vaults:1 :**=:= Innate Abilities, Weirdness & Mutations You have a pair of horns on your head. You reflexively headbutt those who attack you in melee. You have an increased reservoir of magic. (+10% MP) You passively map the area around you. Message History You encounter a yaktaur. It is carrying a +0 arbalest. The ironbound preserver casts a spell. The ironbound preserver begins to accept its allies' injuries. The deep troll bites you but does no damage. The deep troll claws you. * * * LOW HITPOINT WARNING * * * The deep troll claws you but does no damage. Unknown command. You feel better. The yaktaur shouts! You block the yaktaur's attack. The ironbound convoker points at the yaktaur captain and mumbles some strange words. The yaktaur captain seems to grow stronger. The deep troll bites you but does no damage. You block the deep troll's attack. The deep troll claws you but does no damage. You block the ironbound preserver's attack. The yaktaur hits you but does no damage. You feel much better. The ironbound preserver hits you but does no damage. The ironbound convoker points at the guardian sphinx and mumbles some strange words. The deep troll bites you! * * * LOW HITPOINT WARNING * * * You block the deep troll's attack. The deep troll claws you but does no damage. You block the yaktaur's attack. The deep troll leaves your sight. The ironbound preserver hits you with a +1 flail of concussion. * * * LOW HITPOINT WARNING * * * Concussive force sends you backwards. The ironbound convoker leaves your sight. There is a stone staircase leading down here. The ironbound preserver seems less brilliant. The yaktaur captain wields a +0 arbalest. The yaktaur captain shoots a bolt. The bolt hits you but does no damage. The ironbound preserver hits you but does no damage. Concussive force sends you backwards. You stop descending the stairs. The deep troll leaves your sight. You feel better. The ironbound preserver hits you with a +1 flail of concussion!! You die... , , ### , , ####.#### * , ,,, #.#...#.## , , ## ........## , , #.. #... ...# , ,*##.###.###.## , ,,,, ##...#.cc#...## , '......<ÞT.p..# ,, , ,##...#.Tc#c@.## , , , , *##.*##.###.## ,, , , #. #TÞ)#...# * , , ,,*# ,..p