renl Level 1 of the Dungeon (0, 0, D:1) a +0 club 4 stones a kobold corpse (skeletalised by now) (0, 5, D:1) a rat corpse (skeletalised by now) (5, 25, D:1) a frilled lizard skeleton (12, 20, D:1) a bat skeleton (14, -2, D:1) a ball python skeleton (14, 13, D:1) a rat skeleton (16, -2, D:1) a +0 club (18, 12, D:1) a quokka skeleton (20, -3, D:1) the medusa talisman of Vice {Dex+5} [medusa talisman] Dex+5: It affects your dexterity (+5). (21, 10, D:1) a +0 dagger (22, 6, D:1) a +0 club (22, 14, D:1) a bat skeleton (26, 17, D:1) a +0 dagger (26, 29, D:1) a hobgoblin skeleton (29, 5, D:1) a frilled lizard skeleton (30, 0, D:1) a +0 club (37, 4, D:1) a rat corpse (skeletalised by now) (39, 10, D:1) a +0 club a goblin corpse (skeletalised by now) (42, 34, D:1) a ball python corpse (skeletalised by now) (52, -2, D:1) a +0 spear (53, 11, D:1) an orb of energy (59, 8, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a rat corpse (skeletalised by now) (1, 16, D:2) a hobgoblin corpse (skeletalised by now) (3, 5, D:2) a +0 ring mail (15, 16, D:2) an adder corpse (skeletalised by now) (18, -1, D:2) an adder skeleton (25, 13, D:2) a +0 dagger of venom (27, 7, D:2) a bat skeleton (28, -17, D:2) a bat corpse (skeletalised by now) (29, -26, D:2) a quokka corpse (skeletalised by now) (29, -24, D:2) a +0 sling (29, 8, D:2) a +0 trident (31, 9, D:2) 5 large rocks (33, -20, D:2) a rat corpse (skeletalised by now) (38, -20, D:2) a hobgoblin skeleton (38, -14, D:2) a +0 hand axe (39, -20, D:2) a rat skeleton Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the earth staff "Murmur" {^Drain Fly rCorr Stlth+ Earth} (3690 gold) [staff of earth] ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. Earth: It increases the power of your Earth spells. the amulet of Hiuliy {Dissipate rPois rCorr SInv} (5100 gold) [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. the +6 whip of the Wraith {flame, Int+5} (5200 gold) Int+5: It affects your intelligence (+5). It cannot be enchanted further. the necromancy staff of Wyergh {+Blink rN+ Will+ Int-2 Dex+5 Necro} (5090 gold) [staff of necromancy] +Blink: It lets you blink. rN+: It protects you from negative energy. Will+: It increases your willpower. Int-2: It affects your intelligence (-2). Dex+5: It affects your dexterity (+5). Necro: It increases the power of your Necromancy spells. the +8 sling of Demonkind {freeze, rN++ Str-3 Dex+6} (6650 gold) rN++: It greatly protects you from negative energy. Str-3: It affects your strength (-3). Dex+6: It affects your dexterity (+6). It cannot be enchanted further. the fire staff of Hell's Wrath {rF+ rCorr Necro Fire} (4320 gold) [staff of fire] rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Necro: It increases the power of your Necromancy spells. Fire: It increases the power of your Fire spells. the +1 leather armour of Loss {rN++ Str-3 Int+4} (2660 gold) rN++: It greatly protects you from negative energy. Str-3: It affects your strength (-3). Int+4: It affects your intelligence (+4). It cannot be enchanted further. the ring "Ranaits" {rPois rC+ Str+6} (5420 gold) [ring of strength] rPois: It protects you from poison. rC+: It protects you from cold. Str+6: It affects your strength (+6). the ring of Sloth {rF++ rN+} (4450 gold) [ring of positive energy] rF++: It greatly protects you from fire. rN+: It protects you from negative energy. the cold staff "Fiamoo" {rC++ Will+ Str+3 Ice} (5090 gold) [staff of cold] rC++: It greatly protects you from cold. Will+: It increases your willpower. Str+3: It affects your strength (+3). Ice: It increases the power of your Ice spells. the rimehorn talisman "Ephi" {Int+2 SInv} (3890 gold) [rimehorn talisman] Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. the +2 leather armour of the Hot Ocelot {rN+ Will+ Int-4 SInv} (2460 gold) rN+: It protects you from negative energy. Will+: It increases your willpower. Int-4: It affects your intelligence (-4). SInv: It lets you see invisible. It cannot be enchanted further. the orb "Jufal" {Pyromania, Dex+4} (3940 gold) Dex+4: It affects your dexterity (+4). a +1 heavy partisan (1960 gold) the ring of Vow Uck {rN+ rCorr Str+4 Slay+3} (5220 gold) [ring of resist corrosion] rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). the ring "Dutiffus" {rN+ Str+6} (4720 gold) [ring of strength] rN+: It protects you from negative energy. Str+6: It affects your strength (+6). the amulet "Giuxtic" {Chemistry Harm *Slow Will+ Regen+} (3700 gold) [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. Harm: It increases damage dealt and taken. *Slow: It may slow you when you take damage. Will+: It increases your willpower. Regen+: It increases your rate of health regeneration. the +5 dagger "Toke" {flame, Will++ Int-5} (3910 gold) Will++: It greatly increases your willpower. Int-5: It affects your intelligence (-5). It cannot be enchanted further. the scarab talisman of the Gate {Slay+2} (3890 gold) [scarab talisman] Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). the +3 ring mail of Okuolad {^Drain rPois rN+ Slay+2} (3720 gold) ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. rN+: It protects you from negative energy. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). It cannot be enchanted further. (0, 0, D:3) a bat corpse (skeletalised by now) (8, 10, D:3) a +0 short sword (15, -41, D:3) a +0 whip (16, -40, D:3) a +0 hand axe (16, -39, D:3) a +0 short sword a +0 scale mail (16, -38, D:3) a +0 whip a +0 leather armour (16, -37, D:3) a hobgoblin corpse (skeletalised by now) a quokka corpse (skeletalised by now) (16, -36, D:3) an adder corpse (skeletalised by now) (18, -43, D:3) a +0 club (29, 4, D:3) a +0 dagger an orc skeleton (30, 6, D:3) a +0 mace a +0 dagger a +0 scale mail an orc skeleton (33, 6, D:3) a +0 dagger a +0 dagger an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (37, -32, D:3) a ball python skeleton (38, -28, D:3) a +0 ring mail (38, -27, D:3) a +0 club (38, -6, D:3) a +0 trident (43, -33, D:3) a parchment of Sublimation of Blood (43, -20, D:3) a +0 long sword (50, -6, D:3) a +0 club (54, -26, D:3) a +0 flail a +0 ring mail (56, -33, D:3) a +0 dagger a kobold skeleton (56, -27, D:3) a +0 hand axe (57, -25, D:3) a +0 whip of electrocution an orc skeleton (61, -26, D:3) a +0 club (61, -24, D:3) a +2 trident of flaming a +0 scale mail (62, -29, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a howler monkey corpse (skeletalised by now) (18, 33, D:4) 2 flux baubles (20, 18, D:4) a +0 short sword a kobold corpse (skeletalised by now) (21, 17, D:4) a +0 dagger a kobold corpse (skeletalised by now) (24, 17, D:4) a +0 club a goblin corpse (skeletalised by now) (25, 21, D:4) a +0 war axe (26, -17, D:4) a ball python skeleton (33, 0, D:4) a +0 club a goblin corpse (skeletalised by now) (37, 23, D:4) a +0 club (40, 33, D:4) a +0 flail a +0 leather armour an orc skeleton (41, 34, D:4) a +0 dagger a +0 dagger 3 stones a goblin skeleton (41, 35, D:4) a +0 short sword a kobold skeleton (43, 35, D:4) a hobgoblin skeleton (44, 17, D:4) a +0 club a +0 robe (45, 14, D:4) a +0 dagger (46, 19, D:4) a +0 dagger an orc corpse (skeletalised by now) (50, 33, D:4) an amulet of the acrobat (60, -11, D:4) a +0 club a kobold corpse (skeletalised by now) Level 5 of the Dungeon (5, 1, D:5) a +0 mace an orc corpse (6, 1, D:5) a +0 dagger a +0 robe (6, 4, D:5) a +0 hand axe a +0 dagger a +0 robe a +0 whip an orc corpse an orc corpse (7, 6, D:5) 9 gold pieces (still there?) a +0 short sword (still there?) a +0 leather armour (still there?) a +1 whip of electrocution (still there?) a +0 robe (still there?) a wand of warping (7) (still there?) (9, -5, D:5) a scroll of poison (12, 18, D:5) a +0 flail (13, 0, D:5) a +0 chain mail (19, 4, D:5) a dart slug corpse (19, 18, D:5) an iguana corpse (skeletalised by now) (21, 27, D:5) a +0 club