Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 8269522064202367490 133 renl the Magician (level 5, -6/39 HPs) Began as a Djinni Fire Elementalist on Aug 26, 2026. Splashed by a jelly's acid (9 damage) ... on level 5 of the Dungeon. The game lasted 00:09:38 (1963 turns). renl the Magician (Djinni Fire Elementalist) Turns: 1963, Time: 00:09:39 Health: -6/39 AC: 3 Str: 7 XL: 5 Next: 39% Gold: 139 EV: 11 Int: 19 God: SH: 0 Dex: 13 rFire + + . (33%) d - +2 dagger (venom) rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) c - +0 pair of gloves SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.26/turn %: infuse magic (-7 HP) @: flying, studying Maces & Flails A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 139 gold pieces. Inventory: Hand Weapons d - a +2 dagger of venom (weapon) Armour a - a +0 robe (worn) c - a +0 pair of gloves (worn) Magical Staves b - a staff of earth Wands c - a wand of iceblast (8) Scrolls c - a scroll of blinking {unknown} e - 3 scrolls of identify {unknown} h - a scroll of noise {unknown} l - a scroll of enchant weapon {unknown} Potions d - a potion of berserk rage {unknown} f - a potion of attraction {unknown} j - 3 potions of lignification {unknown} k - 2 potions of curing {unknown} n - a potion of resistance {unknown} o - a potion of mutation {unknown} p - a potion of magic {unknown} Skills: * Level 2.4 Fighting + Level 3.0 Dodging - Level 1.5 Stealth + Level 3.9 Spellcasting + Level 3.9 Conjurations - Level 3.9 Hexes - Level 3.9 Summonings - Level 3.9 Necromancy - Level 3.9 Translocations - Level 3.9 Forgecraft + Level 3.9 Fire Magic - Level 3.9 Ice Magic - Level 3.9 Air Magic - Level 3.9 Earth Magic - Level 3.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 72% 2x1d7 2% 1 b - Scorch Fire 36% 2d6 4% 2 c - Volatile Blastmotes Fire/Tloc 36% 2d13 9% 3 d - Inner Flame Hex/Fire 18% N/A 9% 3 e - Flame Wave Conj/Fire 18% 2d7 28% 4 f - Magic Dart Conj 72% 1d6 2% 1 g - Searing Ray Conj 36% 2d5 4% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:2 ( Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The power to cast Searing Ray wells up from within. Spell assigned to 'g'. The foxfire burns the scorpion but does no damage. The scorpion is lightly wounded. The foxfire burns the scorpion but does no damage. The scorpion is lightly wounded. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! * * * LOW HITPOINT WARNING * * * Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! * * * LOW HITPOINT WARNING * * * The foxfire burns the scorpion. The scorpion is lightly wounded. The foxfire burns the scorpion. The scorpion is moderately wounded. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! * * * LOW HITPOINT WARNING * * * The foxfire burns the scorpion. The scorpion is moderately wounded. The scorpion stings you. * * * LOW HITPOINT WARNING * * * The foxfire burns the jelly. The jelly is moderately wounded. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! * * * LOW HITPOINT WARNING * * * The foxfire burns the scorpion. The scorpion is heavily wounded. The foxfire burns the jelly. The jelly is moderately wounded. The scorpion barely misses you. The jelly hits you. * * * LOW HITPOINT WARNING * * * You are splashed with acid! You die... ....... #####... ....#####....... ##.#..........## . #..........#### .. ##........### ...### ##......#### ......##§....### .......J§v#### ....$.§s@## ......§v.## ......§?○○# ......§§☼)# ..........☼...j.. .........$....... ................# ............##### ...$........# You could see a scorpion (ally target) and a jelly (ally target). Vanquished Creatures A hound (D:5) An adder (D:2) 4 gnolls (D:5) 2 dart slugs A ribbon worm (D:2) 2 hobgoblins 5 jackals (D:1) 3 quokkas 9 ball pythons 4 bats 8 endoplasms 4 frilled lizards 7 goblins 5 kobolds 9 rats 65 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | renl the Djinni Fire Elementalist began the quest for the | Orb. 0 | D:1 | renl set off with the following spells memorised: Foxfire, | Scorch, Volatile Blastmotes, Inner Flame, Flame Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 90 | D:1 | Reached XP level 2. HP: 22/22 MP: 0/0 413 | D:1 | Reached skill level 1 in Fighting 486 | D:1 | Found a faded altar of an unknown god. 525 | D:1 | Reached XP level 3. HP: 24/27 MP: 0/0 525 | D:1 | Learned a level 1 spell: Magic Dart 1203 | D:2 | Reached XP level 4. HP: 32/32 MP: 0/0 1486 | D:2 | Found Teaniuheune's Antique Weapon Emporium. 1897 | D:3 | You are sucked into a shaft and drop 2 floors! 1897 | D:5 | Entered Level 5 of the Dungeon 1954 | D:5 | Encountered a scorpion 1959 | D:5 | Reached XP level 5. HP: 8/39 MP: 0/0 1959 | D:5 | Learned a level 2 spell: Searing Ray 1963 | D:5 | Splashed by a jelly's acid Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_hexagon, layout_basic, shapermc_ecumenical_altar_notcrosses, minmay_split_cup_large D:2: layout_loops_ring, serial_shops, nicolae_shop_tiny_glass D:3: layout_rooms D:5: layout_cave_pods Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | | 3.9 Conjurations | | 3.9 Hexes | | 3.9 Summonings | | 3.9 Necromancy | | 3.9 Translocations | | 3.9 Forgecraft | | 3.9 Fire Magic | | 3.9 Ice Magic | | 3.9 Air Magic | | 3.9 Earth Magic | | 3.9 Alchemy | | 3.9 Fighting | 1 2 | 2.4 Dodging | 3 | 3.0 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 4 | || 4 Melee: Unarmed | 2 | || 2 Dagger | 2 | || 2 Cast: Foxfire | 37 | 24 || 61 Magic Dart | 22 | 3 || 25 Scorch | | 6 || 6 Inner Flame | | 2 || 2 Volatile Blastmot | | 1 || 1 Armour: Robe | 5 | 7 || 12 Dodge: Dodged | 11 | 15 || 26