reme Level 1 of the Dungeon (4, -2, D:1) a quokka corpse (skeletalised by now) (13, -2, D:1) a +0 whip (13, 6, D:1) a +0 hand axe (14, 9, D:1) a jackal corpse (skeletalised by now) (15, 11, D:1) a +0 club a goblin corpse (skeletalised by now) (16, 11, D:1) a jackal corpse (skeletalised by now) (17, -12, D:1) a bat corpse (skeletalised by now) (20, -12, D:1) a +0 mace (20, 15, D:1) a +0 dagger (25, 9, D:1) a +0 club (27, -31, D:1) a +0 robe (43, 1, D:1) a +0 short sword a kobold corpse (skeletalised by now) (48, -17, D:1) a ball python corpse (skeletalised by now) (48, -2, D:1) a +0 club Level 2 of the Dungeon (0, 18, D:2) the +5 trident of Wealth {flame, rN+ Stlth+} rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. It cannot be enchanted further. (11, 4, D:2) 3 boomerangs (11, 5, D:2) a +0 club 2 stones a kobold skeleton (11, 6, D:2) a quokka skeleton (12, 31, D:2) a +0 whip (15, 13, D:2) a +0 chain mail (16, 13, D:2) a frilled lizard corpse (skeletalised by now) (21, 31, D:2) a quokka corpse (skeletalised by now) (26, 4, D:2) a ball python corpse (skeletalised by now) (27, -11, D:2) a +0 dagger (30, 19, D:2) a +0 short sword (30, 20, D:2) a +0 whip 5 stones (31, 35, D:2) a +0 dagger a stone (34, -14, D:2) a +0 chain mail (47, -8, D:2) a hobgoblin skeleton (52, 9, D:2) a +0 flail Level 3 of the Dungeon (0, 0, D:3) a +0 club (4, -4, D:3) the felid corpse of Natasha (9, 1, D:3) a potion of ambrosia (12, 8, D:3) a +0 whip (13, 2, D:3) a +0 chain mail (13, 5, D:3) a +0 whip a +0 leather armour a gnoll corpse (14, 10, D:3) a scroll of fear (33, 14, D:3) a +0 flail (36, 13, D:3) a rat skeleton (38, 14, D:3) a +0 leather armour (45, -21, D:3) a +0 partisan (49, 16, D:3) the +9 spear of Departure {flame, rF+ rCorr Str-4 Stlth+} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Str-4: It affects your strength (-4). Stlth+: It makes you more stealthy. It cannot be enchanted further. (51, 22, D:3) a +1 sling of flaming (56, 20, D:3) a hound skeleton