reme Level 1 of the Dungeon (1, 9, D:1) a hobgoblin corpse (skeletalised by now) (7, 16, D:1) a +0 dagger a +0 ring mail (11, 33, D:1) a +0 short sword a kobold skeleton (13, 5, D:1) a +0 short sword (20, 20, D:1) a +0 dagger (22, 23, D:1) a rat skeleton (23, 13, D:1) a +0 club a goblin corpse (skeletalised by now) (27, 26, D:1) a +0 club (27, 35, D:1) a frilled lizard corpse (skeletalised by now) (28, 3, D:1) a rat skeleton (36, 18, D:1) a bat corpse (skeletalised by now) (37, 7, D:1) a rat skeleton (45, -2, D:1) a bat skeleton (54, -4, D:1) a +0 dagger Level 2 of the Dungeon (6, -4, D:2) the +2 sling of Zeluph {freeze, rF- rN+ Stlth+} (still there?) rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. It cannot be enchanted further. a parchment of Inner Flame (still there?) (7, 0, D:2) a +0 dagger a dart slug corpse (21, 3, D:2) a ball python corpse (23, -5, D:2) a +0 dagger (29, -4, D:2) a +0 dagger (43, 4, D:2) a quokka corpse