reme Level 1 of the Dungeon (0, 0, D:1) a frilled lizard corpse (skeletalised by now) (1, 0, D:1) a hobgoblin corpse (skeletalised by now) (1, 10, D:1) a +0 short sword a kobold skeleton (3, 15, D:1) a jackal skeleton (8, -2, D:1) a +0 short sword (11, -14, D:1) a +0 dagger (11, 9, D:1) a +0 club (15, 17, D:1) a quokka skeleton (16, -13, D:1) a +0 spear (18, 18, D:1) a hobgoblin skeleton (22, -8, D:1) a kobold skeleton (28, 10, D:1) a +0 dagger (39, 19, D:1) a ball python skeleton (50, 3, D:1) a quokka skeleton (50, 4, D:1) a ball python skeleton Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (5, -16, D:2) a +0 sling (7, 13, D:2) a +0 dagger a +0 sling (8, -5, D:2) a +0 leather armour (10, -9, D:2) a +0 helmet (28, 9, D:2) a +0 short sword (29, 11, D:2) a +0 club (40, 12, D:2) a +0 dagger 3 stones (49, -16, D:2) 8 stones (49, -11, D:2) 6 boomerangs Level 3 of the Dungeon [Shop] Fopyurud's Assorted Antiques a potion of attraction (63 gold) a ring of protection from fire (525 gold) a phial of floods (840 gold) the +3 scimitar "Ynuvu" {heavy, rElec rC+ Str-5 Int+3} (894 gold) rElec: It insulates you from electricity. rC+: It protects you from cold. Str-5: It affects your strength (-5). Int+3: It affects your intelligence (+3). a +0 pair of boots (94 gold) a +0 rapier (115 gold) a scroll of identify (42 gold) a phantom mirror (840 gold) a +0 ring mail (84 gold) a ring of magical power (420 gold) (2, 2, D:3) 4 stones a +0 short sword (6, 20, D:3) a +0 mace (25, -6, D:3) a +0 leather armour (25, 0, D:3) a +0 dagger (26, -5, D:3) a +0 leather armour (28, 32, D:3) a +0 dagger (47, 25, D:3) 6 stones Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (6, -3, D:4) a +0 leather armour (15, -10, D:4) a +0 robe (16, -8, D:4) a +1 heavy dire flail a +0 scale mail of cold resistance (20, -13, D:4) a +0 club 5 stones (21, -16, D:4) 2 poisoned darts (21, 3, D:4) a +0 mace (24, -13, D:4) 5 stones (31, 23, D:4) a scarab talisman (34, 14, D:4) 3 poisoned darts (37, -8, D:4) a +0 dagger (40, 14, D:4) a +0 dagger (41, 16, D:4) 4 stones Level 5 of the Dungeon [Shop] Epnaefoka's Magic Scroll Shoppe a scroll of vulnerability (60 gold) a scroll of identify (30 gold) a scroll of identify (30 gold) a scroll of identify (30 gold) a scroll of amnesia (60 gold) (4, -15, D:5) a +0 club (5, -14, D:5) a +0 hand axe a +0 robe a +0 dagger a +0 leather armour a +0 flail an orc skeleton an orc skeleton an orc skeleton (6, -16, D:5) 3 boomerangs a +0 short sword (7, -27, D:5) a +0 giant club an ogre skeleton (13, 12, D:5) a +0 hand axe (15, -20, D:5) a +0 flail (15, -7, D:5) 4 stones (17, 8, D:5) a +0 war axe (39, 0, D:5) a +2 trident of freezing (45, -7, D:5) 19 gold pieces (45, -6, D:5) 6 gold pieces (45, -5, D:5) 12 gold pieces (46, -12, D:5) a +0 dagger (46, -7, D:5) 5 gold pieces (46, -6, D:5) 17 gold pieces (46, -5, D:5) 12 gold pieces (47, -6, D:5) 16 gold pieces (48, 14, D:5) a +0 short sword (52, -22, D:5) an adder skeleton (54, 10, D:5) a +0 chain mail (55, -8, D:5) a +0 giant club an ogre corpse (skeletalised by now) (66, -16, D:5) a +0 scythe a +0 robe a hobgoblin corpse (skeletalised by now) (67, -16, D:5) a +0 scythe a +0 robe (67, -15, D:5) a +0 scythe a +0 robe an orc corpse (skeletalised by now) Level 6 of the Dungeon (0, 0, D:6) 7 stones (2, -7, D:6) a +2 spear of freezing (9, 31, D:6) 6 stones (15, -7, D:6) a +0 spear (15, 30, D:6) 7 stones (32, -1, D:6) a +0 war axe (32, 5, D:6) a +0 orcbow (35, -4, D:6) the +8 whip of Equilibrium {heavy, *Rage Int+4} *Rage: It berserks you when you make melee attacks (+20% chance). Int+4: It affects your intelligence (+4). (36, 9, D:6) 8 stones (41, 11, D:6) 3 stones (46, 20, D:6) a +2 trident of draining a +2 robe of positive energy an orb of guile the barachi corpse of Jeremiah (skeletalised by now) (50, 27, D:6) a +0 robe Level 7 of the Dungeon [Shop] Assec's Weapon Shop a +0 glaive (160 gold) a +0 dagger (32 gold) a +0 rapier (88 gold) 7 stones (11 gold) 2 stones (3 gold) a +1 heavy hand axe (198 gold) a +0 rapier (88 gold) (0, 0, D:7) a spider talisman (18, -1, D:7) a +0 long sword (21, 12, D:7) a +0 leather armour a +0 dagger an orc skeleton (21, 33, D:7) a +0 giant spiked club an ogre skeleton (21, 35, D:7) a +0 club (22, 34, D:7) a +0 robe a +0 dagger (22, 35, D:7) a +0 robe a +0 dagger (26, 20, D:7) a +0 giant club an ogre skeleton (28, 43, D:7) a +0 giant club (30, -2, D:7) 7 stones (34, 36, D:7) a +0 rapier of venom (36, -3, D:7) a +0 dagger a +0 dagger a +0 robe an orc corpse (skeletalised by now) (37, -3, D:7) a +0 short sword a +0 dagger a +0 robe a +0 trident a +0 ring mail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (37, 18, D:7) a howler monkey corpse (skeletalised by now) (37, 40, D:7) a +0 robe a +0 dagger a +0 club (38, 40, D:7) a +0 scale mail a +0 whip an orc skeleton (40, -1, D:7) a +0 long sword a +2 orcbow of freezing (40, 42, D:7) a +0 club an orc skeleton (43, 20, D:7) a +0 executioner's axe (54, 10, D:7) a +0 buckler (58, 23, D:7) a +0 whip a +0 club a +0 flail (58, 24, D:7) a +0 whip (59, 24, D:7) a +0 club a +0 leather armour (60, 24, D:7) a +0 club Level 8 of the Dungeon (1, 0, D:8) a +1 antimagic hand axe (3, -5, D:8) a +0 dagger a +0 robe (3, -4, D:8) a +0 flail a +0 chain mail a +0 dagger a +0 club a +2 leather armour of cold resistance a +2 heavy glaive a +0 shortbow (4, -10, D:8) a +0 ring mail (4, -3, D:8) a +0 club (6, 26, D:8) a +0 spear a +0 plate armour (7, 16, D:8) a +0 whip a +0 robe (8, 16, D:8) 4 large rocks (8, 20, D:8) 3 large rocks (9, 17, D:8) a +0 scimitar a +0 plate armour (9, 26, D:8) a +0 orcbow (9, 29, D:8) a +0 scale mail (10, 21, D:8) a +0 long sword a +0 chain mail a +0 buckler a +1 dagger of pain an orb of light a +0 robe a +0 falchion (11, 24, D:8) a +0 dagger a +0 leather armour (13, 16, D:8) a +0 shortbow (21, 20, D:8) a +4 dagger a +0 robe (22, -2, D:8) a +0 club a +0 flail a +0 short sword a +0 leather armour (22, 20, D:8) a +4 dagger a +0 robe a +0 war axe a +0 robe (23, -2, D:8) a +0 dagger a +0 leather armour (43, 1, D:8) a +0 trident a +0 robe (43, 6, D:8) 4 large rocks (46, 4, D:8) a +3 great sword of holy wrath (46, 6, D:8) a +0 chain mail (47, -2, D:8) a +0 great sword a +0 ring mail (47, -1, D:8) a +0 dagger a +0 robe (48, 0, D:8) 5 large rocks (48, 1, D:8) a +0 orcbow (48, 4, D:8) 7 stones (48, 9, D:8) a +0 giant club a +0 giant club (51, 8, D:8) a +0 shortbow Level 9 of the Dungeon [Shop] Waymyl's Jewellery Boutique the ring of Fefocw {Will+ Str+6 Slay+5} (1508 gold) [ring of willpower] Will+: It increases your willpower. Str+6: It affects your strength (+6). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). a ring of ice (575 gold) a hive talisman (1380 gold) the ring "Lunaythu" {rPois rC+ rN+ rCorr Int-3} (913 gold) [ring of protection from cold] rPois: It protects you from poison. rC+: It protects you from cold. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Int-3: It affects your intelligence (-3). a +6 ring of dexterity (828 gold) a wellspring talisman (575 gold) a talisman of death (1840 gold) (0, 0, D:9) a +0 falchion (10, -28, D:9) a +2 trident of venom (14, -30, D:9) a +0 orcbow (17, -9, D:9) a +0 giant spiked club a +0 giant club (24, -15, D:9) a +0 orcbow a +0 dagger (24, -14, D:9) a +0 hand axe a +0 ring mail a +0 dagger a +0 robe a +0 short sword a +0 plate armour (25, -18, D:9) a +0 shortbow (28, -6, D:9) 3 poisoned darts (39, -14, D:9) a +0 robe a +2 dire flail (40, -14, D:9) a +0 robe a +0 battleaxe (40, -7, D:9) a +0 flail a +0 hand axe (41, -8, D:9) a +0 ring mail a +0 hand axe of freezing (41, -7, D:9) a +0 antimagic mace (52, -1, D:9) a +0 whip a +0 leather armour (52, 0, D:9) a +0 short sword a +0 scale mail a +0 dagger a +0 robe a +0 dagger a +0 ring mail (53, -1, D:9) a +0 dagger a +0 robe (54, 11, D:9) 2 atropa-tipped darts (55, -29, D:9) a +1 heavy hand axe a +0 robe (56, 13, D:9) a +0 shortbow (58, -24, D:9) a riddle talisman Level 10 of the Dungeon (0, 0, D:10) a +0 ring mail (5, 41, D:10) a +0 club (5, 43, D:10) a +0 spear (6, 41, D:10) a +0 buckler a +0 ring mail a +0 spear (7, 6, D:10) a +0 giant club a +0 giant spiked club (7, 26, D:10) a +0 robe (7, 41, D:10) a +0 flail (12, 26, D:10) 3 stones (19, 4, D:10) a +0 club a +0 chain mail a +2 mace of protection a +0 orcbow a +0 chain mail (19, 12, D:10) a +0 whip a +0 ring mail a +0 flail a +0 leather armour a +0 club a +0 leather armour a +0 hand axe (20, 5, D:10) a +0 trident (24, 19, D:10) a +0 club a boomerang a +0 leather armour (25, 19, D:10) a +0 dagger a +0 chain mail (34, 13, D:10) a +0 robe (43, 7, D:10) a +0 orcbow (50, 12, D:10) a +0 pair of gloves (57, 3, D:10) a +0 scale mail (59, -4, D:10) a +2 antimagic sling (60, 20, D:10) a +0 club Level 11 of the Dungeon (2, -8, D:11) 4 large rocks (10, -12, D:11) 8 stones (12, -22, D:11) 7 stones (13, -10, D:11) a +0 ring mail (26, 11, D:11) a +0 flail (42, 1, D:11) 5 large rocks Level 12 of the Dungeon [Shop] Lobuifix's Antique Armour Shop a +3 leather armour of fire resistance (360 gold) a +2 scale mail of positive energy (270 gold) the Charlatan's Orb {orb Charlatan} (180 gold) It massively reduces your stealth. It interferes with translocations, delaying teleports. Charlatan: It boosts your other skills by 20% of your base Evocations skill. a +3 scale mail of fire resistance (390 gold) a +1 robe of fire resistance (193 gold) a +1 leather armour of fire resistance (210 gold) an orb of guile (135 gold) the +1 leather armour of the Skies Above {rF++ rCorr Stlth+} (598 gold) rF++: It greatly protects you from fire. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. a +1 ring mail of cold resistance (240 gold) (0, 0, D:12) a +0 hand axe (0, 31, D:12) a +0 trident (2, 26, D:12) a +0 leather armour (11, 12, D:12) a +0 pair of gloves (11, 47, D:12) a +0 leather armour (13, 0, D:12) a +0 war axe (16, 13, D:12) a +0 mace a +0 plate armour (16, 19, D:12) a +0 giant club a +0 dire flail (16, 24, D:12) a +0 dagger a +0 robe 3 large rocks (16, 36, D:12) 3 scrolls of torment an amulet of faith (17, 17, D:12) a +0 shortbow (17, 20, D:12) a +0 giant spiked club a +0 giant spiked club (20, 3, D:12) a +4 dagger a +0 robe a +0 short sword 2 poisoned darts (20, 4, D:12) a +0 short sword a +0 whip 5 stones a +0 short sword 8 poisoned darts (21, 4, D:12) a +0 dagger (22, 12, D:12) a +0 halberd a +0 shortbow (23, 22, D:12) a +0 buckler a +0 war axe (23, 39, D:12) a +0 mace (27, 33, D:12) +1 ice dragon scales (29, 40, D:12) 4 large rocks (30, 38, D:12) a +0 short sword (34, 18, D:12) a +0 mace of protection (37, 28, D:12) 3 large rocks (37, 33, D:12) a +0 orcbow (38, 11, D:12) a +0 scimitar a +0 chain mail (38, 29, D:12) an amulet of faith (41, 34, D:12) a +0 orcbow (42, 11, D:12) 2 large rocks (44, 20, D:12) a +0 shortbow (44, 22, D:12) a +0 orcbow (45, 13, D:12) a +2 ring mail of fire resistance (45, 21, D:12) a +0 shortbow a +0 mace (45, 22, D:12) a +0 orcbow a +0 orcbow (45, 23, D:12) a +0 orcbow (46, 0, D:12) a +0 mace (47, 11, D:12) the +4 lajatang of the Coin {chaos, ^Fragile rElec rN+ Int+2} ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). a +0 ring mail (51, 23, D:12) a +0 club (52, 22, D:12) a +0 short sword a +0 ring mail (52, 23, D:12) a +0 dagger a +0 robe a +0 flail 3 boomerangs a +0 leather armour (53, 23, D:12) a +0 dagger (59, 12, D:12) a +0 scale mail (60, 0, D:12) a +0 great mace (65, 22, D:12) a scarab talisman Level 13 of the Dungeon (0, 0, D:13) a +0 plate armour (11, -48, D:13) a +0 orcbow (11, -18, D:13) a +0 shortbow (12, -17, D:13) a +0 shortbow (13, -48, D:13) a +0 robe (13, -17, D:13) a +0 shortbow (15, -28, D:13) the +1 hand axe "Transmigrator" {reap, rC++ rN+++ Str+2 Dex-4} rC++: It greatly protects you from cold. rN+++: It renders you almost immune to negative energy. Str+2: It affects your strength (+2). Dex-4: It affects your dexterity (-4). (17, -37, D:13) 4 poisoned darts (21, -19, D:13) a +0 pair of gloves (26, -29, D:13) a +0 arbalest (30, -21, D:13) a +0 giant spiked club a +0 giant club (38, -24, D:13) a +0 club a +0 leather armour (39, -26, D:13) a +0 club a +0 flail a +0 hand axe a +0 chain mail a +0 scimitar a +0 plate armour a +0 hand axe a +0 chain mail a +0 war axe a +0 plate armour (39, -25, D:13) a +0 club a +0 short sword a +0 mace a +0 leather armour a +0 flail a +0 scimitar a +0 plate armour a +0 hand axe a +0 ring mail a +0 giant club a +1 dire flail of protection a +0 plate armour a +0 hand axe a +0 short sword a +0 chain mail a +0 club (39, -24, D:13) a +1 vampiric short sword a +0 scale mail a +0 club a +0 trident a +0 whip a +3 ring mail (39, -23, D:13) a +0 club (40, -26, D:13) a +0 hand axe Level 14 of the Dungeon [Shop] Overaj's Antique Armour Boutique a +0 leather armour (50 gold) a +0 scale mail (100 gold) a +2 ring mail of fire resistance (525 gold) a +3 chain mail of cold resistance (700 gold) a +0 leather armour (50 gold) [Shop] Cetecwank's Assorted Antiques a scroll of teleportation (96 gold) a staff of fire (800 gold) a scroll of teleportation (96 gold) a ring of wizardry (960 gold) a +0 trident (112 gold) 2 potions of might (256 gold) a wand of flame (8) (179 gold) a +0 short sword (96 gold) a potion of haste (320 gold) a +0 quarterstaff (160 gold) [Shop] Domioj's Book Shoppe a Compendium of Siegecraft (988 gold) a Compendium of Siegecraft (988 gold) a book of Storms (494 gold) a Necronomicon (1026 gold) a book of the Wilderness (912 gold) a book of Armaments (684 gold) the Incunable of Created Vapour (912 gold) Spells Type Level a - Poisonous Vapours Alchemy/Air 1 b - Static Discharge Conjuration/Air 2 c - Airstrike Air 4 d - Arcjolt Conjuration/Air 5 e - Sphinx Sisters Hexes/Summoning 7 (0, 0, D:14) 3 large rocks (0, 50, D:14) a +0 dagger a +0 robe (1, 17, D:14) a +0 halberd a +0 robe (2, 17, D:14) a +0 dagger a +0 leather armour (3, 14, D:14) a +0 dagger (3, 17, D:14) a +0 flail a +0 ring mail a +0 long sword a +0 robe a +0 mace (8, -2, D:14) 3 flux baubles (10, -4, D:14) a +0 orcbow (12, 37, D:14) a +5 demon trident of electrocution a +0 plate armour a +0 tower shield (12, 40, D:14) a staff of earth (13, 13, D:14) a ring of fire 5 scrolls of vulnerability 3 scrolls of poison an amulet of guardian spirit (14, 12, D:14) a +1 pair of boots (14, 28, D:14) a sanguine talisman (29, -4, D:14) a +0 club a +0 dagger 6 stones a +0 whip (29, -3, D:14) a +2 vampiric short sword a +0 dagger 6 poisoned darts (29, -2, D:14) a +0 dagger of speed a +0 dagger a +0 robe (41, 14, D:14) 4 stones a human corpse (skeletalised by now) (41, 18, D:14) a human corpse (skeletalised by now) (47, 14, D:14) a human corpse (skeletalised by now) (47, 18, D:14) a human corpse (skeletalised by now) (47, 30, D:14) a +0 long sword a +0 leather armour Level 15 of the Dungeon (0, 0, D:15) a +0 quarterstaff (6, -14, D:15) a +0 trident (14, 11, D:15) a +0 battleaxe a +0 shortbow 5 stones a +0 robe (19, -29, D:15) a +0 pair of boots (30, -22, D:15) a +0 long sword a +0 robe (30, -17, D:15) 3 large rocks (31, 29, D:15) a +0 kite shield (36, -31, D:15) a +0 ring mail (44, -27, D:15) a +0 whip (45, -16, D:15) a +0 short sword a +0 ring mail a +0 rapier a +0 robe (45, -11, D:15) a +0 robe (46, -16, D:15) a +0 dagger a +0 robe (47, -16, D:15) a +0 short sword a +0 robe of fire resistance (48, -15, D:15) a +0 long sword a +0 scale mail (49, -14, D:15) a +0 dagger a +0 robe the Ecumenical Temple Level 1 of the Lair of Beasts (3, -22, Lair:1) a +0 pair of boots (6, 5, Lair:1) a +0 falchion (10, 3, Lair:1) a +0 club (12, 9, Lair:1) a +0 rapier (13, 18, Lair:1) a +0 pair of boots (19, 1, Lair:1) a +0 chain mail (22, -16, Lair:1) a +0 mace of protection (23, -4, Lair:1) a +0 short sword (31, -26, Lair:1) a book of Sloth (33, -10, Lair:1) a +0 barding (34, -19, Lair:1) a +0 ring mail (44, 4, Lair:1) a +0 long sword (54, 17, Lair:1) a +0 flail Level 2 of the Lair of Beasts (2, -13, Lair:2) a +0 scale mail (17, 19, Lair:2) a +0 long sword (23, 14, Lair:2) a +0 ring mail (24, -13, Lair:2) a +0 spear (32, 25, Lair:2) 2 poisoned darts (34, 15, Lair:2) 5 stones (35, -6, Lair:2) a +1 battleaxe of venom (35, -5, Lair:2) a +0 dire flail (35, -4, Lair:2) a +0 robe a +0 glaive (42, -4, Lair:2) a +0 longbow (43, 13, Lair:2) 2 atropa-tipped darts (51, -14, Lair:2) a +0 spear Level 3 of the Lair of Beasts [Shop] Caimmat's Jewellery Emporium the dreamshard necklace {*Dream Acrobat} (4800 gold) [amulet of the acrobat] *Dream: It absorbs a single lethal wound into itself, holding its wearer just short of death and releasing dream-creatures to guard them. Acrobat: It increases your evasion after moving or waiting. an amulet of guardian spirit (720 gold) the ring "Momon" {^Contam rPois rF- rC+ rCorr Ice} (868 gold) [ring of ice] ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Ice: It increases the power of your Ice spells. a +6 ring of strength (unknown) (864 gold) an amulet of regeneration (720 gold) a ring of flight (420 gold) (0, 0, Lair:3) a +0 war axe (3, 0, Lair:3) a +0 war axe (24, -2, Lair:3) 2 boomerangs (32, 16, Lair:3) a +0 battleaxe (41, -3, Lair:3) a +0 dire flail (44, 13, Lair:3) 6 poisoned darts (45, 14, Lair:3) a stone (45, 19, Lair:3) a stone (48, 13, Lair:3) a stone (50, 16, Lair:3) a stone (55, 27, Lair:3) the ring "Nemafif" {rC- Str+5 Int+2 Dex-3 SInv} [ring of see invisible] rC-: It makes you vulnerable to cold. Str+5: It affects your strength (+5). Int+2: It affects your intelligence (+2). Dex-3: It affects your dexterity (-3). SInv: It lets you see invisible. Level 4 of the Lair of Beasts (0, 0, Lair:4) a +0 plate armour (35, 26, Lair:4) 8 stones (41, 14, Lair:4) 7 stones (50, -4, Lair:4) a +0 club (51, -3, Lair:4) a +0 heavy flail Level 5 of the Lair of Beasts (0, 0, Lair:5) a +0 long sword (1, 2, Lair:5) 2 scrolls of vulnerability (1, 8, Lair:5) a +0 dagger a +0 robe a +0 buckler a +0 rapier a +0 robe a +0 short sword a +0 robe a +4 dagger of speed 6 stones a +0 robe a +0 buckler a +0 short sword a +0 robe (2, 2, Lair:5) 2 scrolls of noise 3 potions of magic 3 potions of moonshine (2, 8, Lair:5) a +0 dagger a +0 robe (6, 23, Lair:5) a +0 dagger a +0 robe a +0 spear (8, -3, Lair:5) a +0 quarterstaff (10, 32, Lair:5) a +0 short sword a +0 robe (13, 29, Lair:5) a +0 short sword a +0 robe (20, 50, Lair:5) a +0 hand axe (27, 25, Lair:5) a +0 glaive (33, 30, Lair:5) a +0 spear a +0 buckler (38, 33, Lair:5) a +0 ring mail (49, 33, Lair:5) a +2 rapier of distortion a +0 robe (51, 37, Lair:5) a +0 robe (60, 24, Lair:5) a +0 falchion (62, 36, Lair:5) a +0 great sword (66, 40, Lair:5) a staff of air (69, 41, Lair:5) a scroll of poison Level 1 of the Shoals [Shop] Tittil's Self-Improvement Boutique a manual of Short Blades (1520 gold) a manual of Ranged Weapons (1520 gold) a manual of Alchemy (1520 gold) (0, 0, Shoals:1) a +0 quarterstaff a +0 sling (1, 0, Shoals:1) a +0 club a +0 sling (2, -1, Shoals:1) a +1 trident of venom a +0 robe (2, 0, Shoals:1) a +0 spear a +0 sling (2, 1, Shoals:1) a +3 trident (2, 2, Shoals:1) a +0 trident (3, 0, Shoals:1) a +0 spear (3, 1, Shoals:1) a +0 glaive (4, 26, Shoals:1) a +1 trident of protection 3 boomerangs a +0 leather armour (5, 28, Shoals:1) a +1 heavy trident a +0 robe (8, 48, Shoals:1) a scroll of vulnerability (17, 14, Shoals:1) a +0 trident (19, 32, Shoals:1) a wand of flame (5) (20, 35, Shoals:1) a +0 trident (28, 26, Shoals:1) a +0 hand axe (31, 23, Shoals:1) a +4 spear of pain 2 silver javelins a +0 leather armour (35, 26, Shoals:1) a +4 spear of venom 2 javelins a +0 leather armour (36, 20, Shoals:1) a +0 spear a +0 sling (37, 15, Shoals:1) a +0 trident 3 boomerangs a +0 robe (40, 9, Shoals:1) a +0 demon trident of draining a +0 robe (41, 6, Shoals:1) a +0 trident 3 boomerangs (59, 34, Shoals:1) a +2 vampiric trident a +0 leather armour Level 2 of the Shoals [Shop] Pejiwiro's Weapon Shoppe a +0 sling (24 gold) a +0 shortbow (48 gold) a +0 rapier (88 gold) a +0 falchion (48 gold) a +0 glaive (160 gold) the +7 war axe of Valiance {spect, rC+ Stlth+} (968 gold) rC+: It protects you from cold. Stlth+: It makes you more stealthy. 4 stones (6 gold) a +0 falchion (48 gold) 8 stones (12 gold) a +0 halberd (64 gold) a +0 war axe of electrocution (171 gold) [Shop] Emeff's Merfolk Armours a +0 cloak (108 gold) a +2 buckler (396 gold) a +0 pair of gloves (108 gold) a +0 buckler (108 gold) the +0 leather armour of Zin's Wrath {rF++ Will+ Dex+3} (921 gold) rF++: It greatly protects you from fire. Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). a scarf of shadows (288 gold) a +0 helmet (108 gold) a +0 buckler (108 gold) a +2 pair of gloves (396 gold) [Shop] Emeff's Visitors' Centre a potion of enlightenment (116 gold) a scroll of teleportation (70 gold) [Shop] Emeff's Merfolk Magic an amulet of the acrobat (540 gold) an amulet of the acrobat (540 gold) the Verses on Beckoning (828 gold) Spells Type Level a - Call Imp Summoning 2 b - Summon Ice Beast Ice/Summoning 3 c - Sphinx Sisters Hexes/Summoning 7 d - Summon Hydra Summoning 7 the Directory of the Wendigo (1080 gold) Spells Type Level a - Metabolic Englaciation Hexes/Ice 5 b - Hoarfrost Cannonade Ice/Forgecraft 5 c - Splinterfrost Shell Ice/Forgecraft 7 d - Polar Vortex Ice 9 a ring of see invisible (unknown) (270 gold) an amulet of the acrobat (540 gold) Silualaj's Quarto of Summoning (648 gold) Spells Type Level a - Summon Small Mammal Summoning 1 b - Summon Forest Summoning/Translocation 5 c - Dragon's Call Summoning 9 the Parchment of the Flock (1188 gold) Spells Type Level a - Call Canine Familiar Summoning 3 b - Eringya's Surprising Crocodile Summoning 4 c - Summon Mana Viper Hexes/Summoning 5 d - Summon Hydra Summoning 7 e - Dragon's Call Summoning 9 [Shop] Emeff's Merfolk Weapons 6 boomerangs (216 gold) a +0 halberd (72 gold) a +0 halberd (72 gold) 5 poisoned darts (54 gold) a +1 rapier of speed (423 gold) a +2 heavy partisan (442 gold) a +0 partisan (126 gold) (2, -14, Shoals:2) a +0 trident (4, -20, Shoals:2) a +6 ring of dexterity (6, -18, Shoals:2) a +7 trident of venom a +0 robe (8, -20, Shoals:2) a +0 trident (9, -25, Shoals:2) a +0 spear (10, 12, Shoals:2) a +0 dagger (21, -19, Shoals:2) a +0 leather armour (22, -42, Shoals:2) a +0 demon trident of electrocution a +0 leather armour (23, -42, Shoals:2) a +0 trident 2 boomerangs (23, -30, Shoals:2) a +0 trident of protection a +2 leather armour of fire resistance (24, -30, Shoals:2) a staff of earth a +1 robe of fire resistance (24, -17, Shoals:2) a scroll of poison (30, -18, Shoals:2) a +0 falchion (43, -15, Shoals:2) a +2 heavy spear (45, -16, Shoals:2) a +2 trident of flaming (46, -28, Shoals:2) 8 large rocks (50, -28, Shoals:2) a +0 scale mail Level 3 of the Shoals (0, 0, Shoals:3) a +0 trident a boomerang (0, 3, Shoals:3) a +3 spear of venom a silver javelin a +0 leather armour (1, 2, Shoals:3) a +0 trident 2 boomerangs (9, -11, Shoals:3) 5 poisoned darts (13, -11, Shoals:3) a +0 spear (27, -20, Shoals:3) a +0 trident (28, -28, Shoals:3) a +0 trident (39, -6, Shoals:3) 5 stones (43, -17, Shoals:3) 7 stones (47, -11, Shoals:3) 3 boomerangs a +0 trident (48, 13, Shoals:3) a +0 flail (53, 0, Shoals:3) a +1 trident of protection Level 4 of the Shoals (0, 0, Shoals:4) a +0 trident (0, 35, Shoals:4) a +0 trident 3 boomerangs (0, 36, Shoals:4) a +0 spear (1, 34, Shoals:4) a +1 vampiric trident (1, 35, Shoals:4) 3 large rocks (2, -1, Shoals:4) 3 poisoned darts (9, 42, Shoals:4) a +0 scale mail (10, -3, Shoals:4) a +0 trident of distortion a +0 robe (10, -2, Shoals:4) a +0 trident 2 boomerangs (13, -5, Shoals:4) a +2 dagger of freezing (15, -7, Shoals:4) a scroll of vulnerability (17, 0, Shoals:4) the amulet of Scepticism {Harm Acrobat Fly rN+} [amulet of the acrobat] Harm: It increases damage dealt and taken. Acrobat: It increases your evasion after moving or waiting. Fly: It grants you flight. rN+: It protects you from negative energy. the ring "Kaevvyt" {^Drain *Slow Will+ Dex+8} [ring of willpower] ^Drain: It drains your maximum health when unequipped. *Slow: It may slow you when you take damage. Will+: It increases your willpower. Dex+8: It affects your dexterity (+8). the ring "Soegeh" {Fly rF- Int+6} [ring of flight] Fly: It grants you flight. rF-: It makes you vulnerable to fire. Int+6: It affects your intelligence (+6). (18, -1, Shoals:4) a +0 trident (21, 36, Shoals:4) a +0 spear of freezing a javelin a +0 leather armour (21, 37, Shoals:4) a +2 trident of protection a +0 leather armour (22, 35, Shoals:4) a +1 battleaxe of freezing a +1 rapier of flaming a +0 robe a +0 rapier a +0 robe (23, 35, Shoals:4) a +0 rapier a +0 robe (24, 22, Shoals:4) a +2 trident of protection (24, 34, Shoals:4) a +1 scimitar of freezing a +1 plate armour of willpower a +0 kite shield (32, 10, Shoals:4) a +0 trident (33, 32, Shoals:4) a +4 demon trident of venom a +0 robe (36, 34, Shoals:4) a spider talisman (40, 7, Shoals:4) a +0 war axe (42, 25, Shoals:4) a +0 long sword (42, 32, Shoals:4) a +0 trident a boomerang (44, 21, Shoals:4) a +0 trident (44, 36, Shoals:4) a ring of ice a ring of protection from fire (50, 1, Shoals:4) a +3 spear of pain 2 javelins a +0 leather armour (52, 39, Shoals:4) a +2 trident of pain a +0 leather armour (53, 20, Shoals:4) the +6 sling "Wiffoss" {flame, rF- rC- Str+10} rF-: It makes you vulnerable to fire. rC-: It makes you vulnerable to cold. Str+10: It affects your strength (+10). (54, -6, Shoals:4) 2 stones (58, 24, Shoals:4) a ring of poison resistance (58, 25, Shoals:4) the +8 rapier of Gozag's Displeasure {freeze, Will+ SInv} Will+: It increases your willpower. SInv: It lets you see invisible. (59, 24, Shoals:4) a +0 spear 2 boomerangs (62, 23, Shoals:4) a +0 spear 2 boomerangs Level 1 of the Snake Pit (0, 0, Snake:1) 8 gold pieces (still there?) a +1 halberd (still there?) (1, 1, Snake:1) 8 gold pieces (still there?) a +3 halberd (still there?) (2, 0, Snake:1) 15 gold pieces a +0 mace a +0 robe (2, 1, Snake:1) 25 gold pieces (still there?) a +0 rapier of electrocution (still there?) a +0 cloak (still there?) a +0 pair of gloves (still there?) (3, 0, Snake:1) 7 gold pieces (4, -1, Snake:1) 12 gold pieces a +0 mace (6, 1, Snake:1) 17 gold pieces a +0 short sword a +0 robe (7, -8, Snake:1) a +0 ring mail