reme Level 1 of the Dungeon (0, 0, D:1) a frilled lizard corpse (skeletalised by now) (3, -7, D:1) a rat corpse (skeletalised by now) (4, -9, D:1) a rat corpse (skeletalised by now) (14, 0, D:1) a bat skeleton (18, -13, D:1) a +0 rapier (21, -12, D:1) a +0 club a quokka skeleton (22, -17, D:1) a +0 leather armour (30, 2, D:1) a +0 mace (38, -1, D:1) a +0 robe (39, -16, D:1) a +0 cloak (39, 5, D:1) a +0 whip (40, 8, D:1) a rat corpse (skeletalised by now) (40, 11, D:1) a +0 club (49, -24, D:1) 2 boomerangs Level 2 of the Dungeon (8, 20, D:2) 3 javelins (8, 32, D:2) a +0 whip (14, 5, D:2) a +2 helmet (16, 14, D:2) a rat skeleton a rat skeleton (21, 13, D:2) a quokka corpse (skeletalised by now) (24, 11, D:2) 6 stones (25, 12, D:2) a rat skeleton (29, -2, D:2) a +0 robe (32, -2, D:2) a +0 buckler (35, 31, D:2) a bat skeleton (37, 16, D:2) a bat skeleton (37, 17, D:2) a ball python skeleton (46, 38, D:2) a +0 leather armour (50, 26, D:2) 13 gold pieces (50, 28, D:2) a wand of paralysis (9) (51, 27, D:2) a potion of magic (51, 28, D:2) 7 gold pieces (52, 26, D:2) 5 stones (52, 27, D:2) 10 gold pieces (52, 28, D:2) a +0 barding Level 3 of the Dungeon (0, 0, D:3) 4 gold pieces (5, 5, D:3) a frilled lizard corpse (6, 2, D:3) a +0 ring mail (9, 4, D:3) a scroll of acquirement (10, -1, D:3) a +0 club (10, 0, D:3) a +0 whip a gnoll corpse a hobgoblin corpse (12, 9, D:3) an adder corpse (13, 8, D:3) a scroll of noise