Dungeon Crawl Stone Soup version 0.33.1 (webtiles) character file. Game seed: 6186602246880937782 21 reme the Magician (level 3, 18/25 HPs) Began as a Djinni Conjurer on Oct 10, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:01:04 (577 turns). reme the Magician (Djinni Conjurer) Turns: 577, Time: 00:01:05 Health: 18/25 AC: 3 Str: 6 XL: 3 Next: 5% Gold: 58 EV: 5 Int: 19 God: SH: 0 Dex: 13 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . d - +0 cloak rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: no passive effects @: flying, held A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 58 gold pieces. Inventory: Armour a - a +0 robe (worn) d - a +0 cloak (worn) Scrolls b - a scroll of brand weapon {unknown} c - a scroll of immolation {unknown} Potions e - a potion of ambrosia {unknown} Skills: + Level 0.0 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 3.9 Spellcasting * Level 3.9 Conjurations * Level 3.9 Hexes * Level 3.9 Summonings * Level 3.9 Necromancy * Level 3.9 Translocations * Level 3.9 Forgecraft * Level 3.9 Fire Magic * Level 3.9 Ice Magic * Level 3.9 Air Magic * Level 3.9 Earth Magic * Level 3.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 c - Fulminant Prism Conj/Alch 9% 3d6 28% 4 d - Iskenderun's Mystic Conj/Tloc 18% 2d6 (+2d2 28% 4 e - Shock Conj/Air 72% 1d7 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11424 Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History There is an open door here. There is an open door here. Done exploring. Done exploring. Done exploring. Done exploring. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. Done exploring. Okay, then. There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. A ribbon worm is nearby! The magic dart hits the ribbon worm. The ribbon worm is lightly wounded. The magic dart hits the ribbon worm. The ribbon worm is moderately wounded. The magic dart hits the ribbon worm. The ribbon worm is heavily wounded. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! The magic dart hits the ribbon worm. The ribbon worm is severely wounded. The magic dart hits the ribbon worm. The ribbon worm is severely wounded. The magic dart hits the ribbon worm. The ribbon worm is almost dead. The magic dart hits the ribbon worm. You kill the ribbon worm! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel agile. x2 The power to cast Shock wells up from within. Spell assigned to 'e'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ###########.### ....†..@....... ###########.### There were no monsters in sight! Vanquished Creatures A dart slug (D:1) A ribbon worm (D:2) 2 endoplasms (D:1) 2 hobgoblins (D:1) 3 ball pythons (D:1) 3 bats (D:1) A frilled lizard (D:1) 4 goblins (D:1) 3 kobolds (D:1) 2 rats (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | reme the Djinni Conjurer began the quest for the Orb. 0 | D:1 | reme set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 95 | D:1 | Reached XP level 2. HP: 15/21 MP: 0/0 577 | D:2 | Reached XP level 3. HP: 18/25 MP: 0/0 577 | D:2 | Learned a level 1 spell: Shock 577 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_radiant, layout_rooms D:2: layout_loops_ring, uniq_crazy_yiuf_cottage Action || total ---------------------------++------- Cast: Magic Dart || 47 Armour: Robe || 1 Dodge: Dodged || 1