reme Level 1 of the Dungeon (0, 0, D:1) 3 stones (1, 13, D:1) a +0 hand axe (1, 37, D:1) a +0 spear (3, -8, D:1) a +0 leather armour (5, 11, D:1) a quokka corpse (skeletalised by now) (5, 27, D:1) an inkwell talisman (6, -3, D:1) 5 stones (11, -10, D:1) a +0 short sword 3 stones a kobold corpse (skeletalised by now) (15, -4, D:1) a +0 hand axe (21, 25, D:1) a +0 short sword (29, 41, D:1) a +0 kite shield (31, -6, D:1) a rat corpse (skeletalised by now) (32, -3, D:1) a +0 hand axe (35, 4, D:1) a +0 club 2 atropa-tipped darts (40, 33, D:1) a jackal skeleton (40, 34, D:1) a jackal skeleton (41, 18, D:1) a +0 dagger a kobold skeleton (43, 23, D:1) a +0 dagger (51, 33, D:1) a frilled lizard corpse Level 2 of the Dungeon (0, 0, D:2) a frilled lizard corpse (5, -2, D:2) a +0 robe (7, 3, D:2) a ball python corpse (9, -16, D:2) 5 javelins (9, 10, D:2) a +0 dagger a goblin corpse (11, 3, D:2) a +0 robe (16, 4, D:2) 8 stones (22, -12, D:2) a ball python corpse (23, -16, D:2) a +0 spear (24, -15, D:2) a frilled lizard corpse (24, -14, D:2) a +0 club a +0 whip a gnoll corpse (25, -26, D:2) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (unseen) (25, -22, D:2) 18 gold pieces (25, -21, D:2) a +0 dagger 4 stones an adder corpse (25, -19, D:2) a maw talisman (30, -25, D:2) a medusa talisman