reme Level 1 of the Dungeon (6, -11, D:1) a +0 club (6, -2, D:1) a +0 dagger a kobold skeleton (9, -2, D:1) a hobgoblin skeleton (14, 35, D:1) a +0 short sword (22, 3, D:1) a frilled lizard skeleton a jackal skeleton (22, 4, D:1) a jackal skeleton (24, 3, D:1) a jackal skeleton (25, 1, D:1) an inkwell talisman (27, -5, D:1) 4 stones (30, -4, D:1) a +0 short sword a +0 short sword (35, -8, D:1) a hobgoblin corpse (skeletalised by now) (36, -3, D:1) a +0 whip (37, 14, D:1) a +0 whip (49, 12, D:1) a +0 club (50, 2, D:1) a +0 chain mail (51, -4, D:1) a +0 club (51, -1, D:1) a +0 dagger Level 2 of the Dungeon [Shop] Dityt's Weapon Boutique a +0 spear (33 gold) a +5 arbalest (379 gold) a +0 dagger (22 gold) a +0 hand axe (33 gold) a +0 sling (16 gold) a +0 whip (27 gold) a +0 dagger (22 gold) a +2 quarterstaff of draining (231 gold) a +0 dagger (22 gold) [Shop] Ycuref's Jewellery Emporium a +6 ring of intelligence (unknown) (504 gold) an amulet of the acrobat (unknown) (420 gold) a +6 ring of strength (unknown) (504 gold) the ring of Suaffoik {^Drain rPois rN+ Int+9 Dex+4} (740 gold) [ring of poison resistance] ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. rN+: It protects you from negative energy. Int+9: It affects your intelligence (+9). Dex+4: It affects your dexterity (+4). an amulet of reflection (420 gold) a ring of positive energy (unknown) (280 gold) a +6 ring of strength (unknown) (504 gold) [Shop] Goxach's Armour Shoppe the +2 leather armour of Feasting {^Contam Rampage *Silence rC++} (253 gold) ^Contam: It causes magical contamination when unequipped. Rampage: It bestows one free step when moving towards enemies. *Silence: It may silence you when you take damage. rC++: It greatly protects you from cold. the +0 crystal plate armour "Egumig" {Dex+5 Stlth+} (803 gold) Dex+5: It affects your dexterity (+5). Stlth+: It makes you more stealthy. a +1 leather armour of fire resistance (140 gold) the +0 scale mail "Ricuveju" {rF+ rN+ Str-3 Dex+4} (243 gold) rF+: It protects you from fire. rN+: It protects you from negative energy. Str-3: It affects your strength (-3). Dex+4: It affects your dexterity (+4). a +0 robe (9 gold) a +0 helmet (45 gold) a +0 plate armour (180 gold) a +0 leather armour (20 gold) (0, 0, D:2) 3 stones (6, 22, D:2) a rat corpse (skeletalised by now) (11, -8, D:2) a +0 spear 5 stones (12, -6, D:2) a +0 dagger (13, -7, D:2) a +0 short sword a kobold skeleton (14, -1, D:2) a bat skeleton (18, 19, D:2) 5 boomerangs (20, 12, D:2) a +0 short sword a kobold skeleton (21, 11, D:2) a frilled lizard skeleton (25, -10, D:2) a +0 club (36, -3, D:2) a rat corpse (skeletalised by now) (40, -8, D:2) a rat corpse (skeletalised by now) (41, 29, D:2) a +0 mace (43, 7, D:2) a bat corpse (skeletalised by now) Level 3 of the Dungeon (1, -20, D:3) 10 gold pieces (still there?) a +0 dagger of venom (still there?) a +0 hand axe (still there?) (1, -18, D:3) 5 gold pieces a +0 whip a +0 chain mail (7, 2, D:3) a +0 robe (10, -9, D:3) a bat skeleton (13, -12, D:3) an adder skeleton (13, -8, D:3) a +0 short sword a +0 dagger a goblin skeleton (19, 6, D:3) a +0 flail a +0 falchion a +0 ring mail (20, 6, D:3) a +0 dagger a +0 robe a +0 short sword (26, -22, D:3) 4 poisoned darts