reme Level 1 of the Dungeon (11, 22, D:1) a +0 spear a rat skeleton a gnoll skeleton (19, 28, D:1) a +0 short sword (21, 29, D:1) a frilled lizard skeleton (26, 31, D:1) a +0 mace (28, 26, D:1) a bat skeleton (32, 12, D:1) 4 stones (36, 12, D:1) 8 stones Level 2 of the Dungeon (7, 17, D:2) a +0 whip a stone (8, 6, D:2) a hobgoblin skeleton (12, 25, D:2) an adder corpse (skeletalised by now) (14, 25, D:2) a +0 halberd a gnoll corpse (skeletalised by now) (15, 25, D:2) a +0 club a +0 whip (20, 37, D:2) a +0 dagger (21, 35, D:2) a +0 dagger (25, 13, D:2) a bat skeleton a ball python skeleton (29, 16, D:2) the +1 cloak of Sophism {-Tele rElec rF+++ Slay+2} -Tele: It prevents most forms of teleportation. rElec: It insulates you from electricity. rF+++: It renders you almost immune to fire. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (29, 19, D:2) a +0 ring mail (29, 26, D:2) a bat corpse (skeletalised by now) (30, -15, D:2) the +18 Lear's hauberk (30, 4, D:2) a stone a +0 dagger (30, 14, D:2) a +0 sling (36, 23, D:2) a rat skeleton (36, 24, D:2) a rat skeleton (37, -14, D:2) a jackal corpse (skeletalised by now) (38, -13, D:2) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (48, 11, D:2) a rat corpse (skeletalised by now) (53, 6, D:2) a hobgoblin corpse (skeletalised by now) Level 3 of the Dungeon (3, 1, D:3) a +0 dagger a +0 sling a goblin corpse (5, 1, D:3) 4 gold pieces (16, 4, D:3) 4 stones (17, 23, D:3) a +0 club a +0 leather armour the goblin corpse of Ijyb (skeletalised by now) (22, -3, D:3) a quokka corpse (skeletalised by now) (31, -7, D:3) a +0 club a +0 robe (32, -5, D:3) a +0 short sword (32, -2, D:3) 5 stones (39, 5, D:3) a giant cockroach corpse (41, 8, D:3) a staff of alchemy (43, 28, D:3) a +0 dagger