reme Level 1 of the Dungeon (0, 0, D:1) a hobgoblin corpse (skeletalised by now) (1, -1, D:1) a rat corpse (skeletalised by now) (2, -2, D:1) a rat corpse (skeletalised by now) (7, -11, D:1) a rat corpse (skeletalised by now) (8, -10, D:1) a +0 dagger a kobold corpse (skeletalised by now) (15, -12, D:1) 8 stones (16, 2, D:1) a quill talisman (16, 4, D:1) a hobgoblin corpse (skeletalised by now) (23, -29, D:1) a +0 mace (23, 4, D:1) a +0 dagger (27, -22, D:1) a +0 hand axe (31, -22, D:1) a hobgoblin skeleton (34, -17, D:1) a +0 dagger a goblin skeleton (34, 7, D:1) a +0 whip (37, -7, D:1) a +0 short sword (39, -34, D:1) a +0 robe (40, -17, D:1) 5 stones (44, -25, D:1) a goblin corpse (skeletalised by now) (45, -30, D:1) a +0 sling (45, -25, D:1) a rat corpse (skeletalised by now) (52, -9, D:1) a bat corpse (skeletalised by now) (60, -24, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 sling (0, 11, D:2) 4 stones (5, -5, D:2) a +0 club (7, -5, D:2) a +0 club 3 stones a kobold skeleton (8, 6, D:2) a +0 sling (9, -7, D:2) an adder skeleton (11, 22, D:2) a hound skeleton (13, 23, D:2) a +0 short sword (19, 27, D:2) a ball python skeleton (21, -9, D:2) a rat skeleton (23, 20, D:2) a +0 dagger (24, 17, D:2) a hobgoblin skeleton (25, 20, D:2) 3 stones (31, 39, D:2) a +0 hammer (34, 38, D:2) a +3 quarterstaff of chaos (45, -4, D:2) a +0 ring mail (45, 9, D:2) a +0 dagger 5 stones a kobold skeleton (48, 4, D:2) a +0 scale mail (57, 2, D:2) a +0 sling (59, -1, D:2) a +0 robe (59, 4, D:2) an adder corpse (skeletalised by now) (59, 31, D:2) a hobgoblin skeleton (59, 32, D:2) 5 stones a hobgoblin skeleton Level 3 of the Dungeon [Shop] Daojuazxui's Weapon Shop 7 stones (9 gold) 5 stones (6 gold) a +2 dire flail of protection (234 gold) the +3 mace "Iqiqeic" {freeze, ^Drain rC+ Will+ Dex+4} (556 gold) ^Drain: It drains your maximum health when unequipped. rC+: It protects you from cold. Will+: It increases your willpower. Dex+4: It affects your dexterity (+4). a +0 rapier of holy wrath (154 gold) 6 stones (7 gold) a +0 spear (39 gold) a +1 sling of flaming (126 gold) the +2 dagger of Jarel {venom, *Noise rElec rPois rF++} (579 gold) *Noise: It may make a loud noise when swung. rElec: It insulates you from electricity. rPois: It protects you from poison. rF++: It greatly protects you from fire. (0, 0, D:3) a rat corpse (skeletalised by now) (4, 24, D:3) a +0 dagger (7, -3, D:3) a +2 mace of protection (8, 28, D:3) a +0 robe (12, 11, D:3) a +0 scale mail (15, 3, D:3) a quokka corpse (skeletalised by now) (22, 8, D:3) a ball python skeleton (25, 6, D:3) a quill talisman (31, 32, D:3) 3 stones (38, -3, D:3) a +0 heavy mace Level 4 of the Dungeon [Shop] Zempum's General Store a potion of enlightenment (75 gold) 4 boomerangs (120 gold) a +0 dagger (30 gold) a +0 shortbow (45 gold) Great Wizards, Vol. VII (450 gold) a potion of mutation (unknown) (120 gold) a book of Spectacle (600 gold) (1, 7, D:4) a +0 club (11, 1, D:4) a +0 spear (11, 9, D:4) a +0 dagger a +0 dagger a +0 club 4 poisoned darts a goblin skeleton (13, 18, D:4) a +0 club (18, -9, D:4) a hound skeleton (20, -12, D:4) a +0 leather armour (21, 6, D:4) a +0 spear a +0 long sword a +0 rapier a +0 whip (23, -4, D:4) a +0 war axe (24, 2, D:4) a +0 club a hound skeleton (26, 27, D:4) an inkwell talisman (27, 14, D:4) a +0 dagger (28, -12, D:4) a +0 whip a +0 flail a gnoll skeleton (38, -12, D:4) a +0 spear a gnoll skeleton (39, 30, D:4) an orb of energy (49, 21, D:4) a hobgoblin corpse (skeletalised by now) Level 5 of the Dungeon (0, 6, D:5) a +0 club a gnoll corpse (skeletalised by now) (2, 9, D:5) a +0 spear of flaming (still there?) a gnoll corpse (still there?) (4, 2, D:5) an adder corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (5, 2, D:5) a +0 spear a gnoll corpse (skeletalised by now) (8, 1, D:5) a +0 longbow