reme Level 1 of the Dungeon (0, 0, D:1) a hobgoblin skeleton (0, 6, D:1) a +0 club (4, 36, D:1) a bat corpse (skeletalised by now) (6, 13, D:1) an inkwell talisman (7, 23, D:1) a jackal corpse (skeletalised by now) (7, 24, D:1) a jackal corpse (skeletalised by now) (13, 17, D:1) a quokka corpse (skeletalised by now) (21, 9, D:1) a +0 hand axe (22, 17, D:1) a +0 whip (22, 20, D:1) a frilled lizard skeleton (33, 7, D:1) a ball python skeleton (33, 8, D:1) a +0 club 3 stones a kobold skeleton (35, 9, D:1) 3 stones (35, 18, D:1) a +0 club a goblin skeleton (40, -5, D:1) 4 stones (40, 40, D:1) a rat corpse (skeletalised by now) (41, 36, D:1) a +0 club a goblin corpse (skeletalised by now) (46, 20, D:1) 4 stones (47, 14, D:1) a +0 dagger Level 2 of the Dungeon (6, 15, D:2) a +0 club (12, -3, D:2) a +0 plate armour (13, -2, D:2) an adder skeleton (31, 31, D:2) a +0 dagger a goblin corpse (32, -8, D:2) a quokka corpse (skeletalised by now) (34, -16, D:2) a +0 robe (40, 12, D:2) a +0 club (42, 11, D:2) a +0 club a kobold corpse (49, -5, D:2) a frilled lizard corpse (skeletalised by now)