reme Level 1 of the Dungeon (0, 0, D:1) a +0 club (1, -4, D:1) a kobold corpse (skeletalised by now) (6, 26, D:1) a hobgoblin corpse (skeletalised by now) (15, -8, D:1) a +0 short sword (19, 25, D:1) a +0 leather armour (27, 28, D:1) a +0 whip (42, 15, D:1) a bat skeleton (42, 17, D:1) a ball python skeleton (47, 4, D:1) a +0 barding (49, -9, D:1) a quill talisman (58, 0, D:1) a +0 sling Level 2 of the Dungeon (6, 3, D:2) a stone (22, 8, D:2) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (24, 8, D:2) a +0 dagger a stone a bat corpse (skeletalised by now) a kobold corpse (skeletalised by now) (26, -28, D:2) 6 stones (26, -22, D:2) a rat skeleton (27, -14, D:2) 4 poisoned darts (30, -1, D:2) a rat corpse (skeletalised by now) (37, -16, D:2) a bat skeleton (37, -5, D:2) a +0 spear (38, -19, D:2) a +0 club 7 poisoned darts a kobold skeleton (39, -10, D:2) 5 stones Level 3 of the Dungeon (6, 26, D:3) a book of Spatial Translocations (7, 28, D:3) a ball python corpse (skeletalised by now) a rat corpse (skeletalised by now) (10, 0, D:3) a +0 dagger a ball python skeleton (11, 6, D:3) a +0 leather armour (15, -6, D:3) a bat skeleton (17, 28, D:3) a bat corpse (skeletalised by now) (19, 28, D:3) a +0 dagger 4 stones a kobold skeleton (21, 3, D:3) the +1 cloak of the Riding Gods {Harm Str+3} Harm: It increases damage dealt and taken. Str+3: It affects your strength (+3). (28, -5, D:3) a +0 leather armour (29, -2, D:3) a +0 cloak of stealth (30, 29, D:3) a +0 dagger a goblin skeleton (32, 5, D:3) a +0 chain mail (32, 31, D:3) the +6 sling of Vitiation {freeze, rElec rF- Will+ Dex+3} rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). (40, 32, D:3) a +0 quarterstaff Level 4 of the Dungeon (15, 11, D:4) a +0 dagger a +0 leather armour (16, 12, D:4) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (17, 10, D:4) a +0 whip (18, 30, D:4) a +0 mace (30, 7, D:4) a +0 cloak (30, 31, D:4) 6 stones (37, 37, D:4) a +0 ring mail (39, 8, D:4) 7 stones (45, 33, D:4) a +0 short sword (50, 44, D:4) a jackal corpse (skeletalised by now) (51, 49, D:4) a quill talisman (52, 43, D:4) a jackal corpse (skeletalised by now) (55, 6, D:4) 7 stones (55, 41, D:4) a jackal corpse (skeletalised by now) Level 5 of the Dungeon (0, 0, D:5) a +0 leather armour (1, 9, D:5) a +0 leather armour (7, -32, D:5) a +0 club 5 stones a +0 ring mail (13, -17, D:5) a +0 flail a +0 ring mail (14, -17, D:5) a +0 flail a +0 dagger a +0 robe (16, -39, D:5) a +0 giant club (17, -2, D:5) a +0 club 2 boomerangs (22, 1, D:5) a +0 hand axe a +0 short sword a +0 dagger a +0 robe (29, -24, D:5) a +0 dagger (43, -35, D:5) a scroll of identify Level 6 of the Dungeon (0, 0, D:6) a +0 robe (18, 10, D:6) a +0 ring mail (24, 10, D:6) a +0 hand axe a +0 chain mail (36, 10, D:6) a +0 leather armour Level 7 of the Dungeon (0, 0, D:7) a +0 quarterstaff (7, 11, D:7) 3 poisoned darts (9, 2, D:7) a scroll of poison the Ecumenical Temple