reme Level 1 of the Dungeon (0, 0, D:1) a +0 dagger a kobold corpse (skeletalised by now) (12, 29, D:1) a hobgoblin corpse (skeletalised by now) (17, 11, D:1) a frilled lizard skeleton a hobgoblin skeleton (18, 10, D:1) 2 stones (19, -4, D:1) a hobgoblin skeleton (27, 10, D:1) a ball python skeleton (31, 31, D:1) a +0 dagger (38, -1, D:1) 6 poisoned darts (38, 15, D:1) a stone a kobold skeleton (39, 16, D:1) a rat skeleton (41, 14, D:1) a bat skeleton (43, 40, D:1) a +0 whip (44, -5, D:1) a ball python skeleton (47, 12, D:1) a +0 sling (50, 1, D:1) a +0 robe (57, 36, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (0, 1, D:2) a +0 robe (0, 13, D:2) a ball python corpse (skeletalised by now) (11, 45, D:2) a quokka skeleton (12, 35, D:2) a +0 sling (15, 1, D:2) the +2 sling of Bile {heavy, rCorr Dex+3} rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). (17, 1, D:2) a hobgoblin skeleton (18, 1, D:2) a +0 club (25, 16, D:2) a +0 whip a ball python corpse (skeletalised by now) (33, 1, D:2) an adder skeleton (34, 29, D:2) a bat corpse (skeletalised by now) (36, 30, D:2) a jackal corpse (skeletalised by now) (36, 40, D:2) a +0 hammer (44, -3, D:2) a bat skeleton (45, 30, D:2) a jackal corpse (skeletalised by now) (49, 18, D:2) a hobgoblin corpse (skeletalised by now) (54, 1, D:2) a rat skeleton (56, 36, D:2) a hobgoblin corpse (skeletalised by now)