reme Level 1 of the Dungeon (0, 0, D:1) a +0 club a goblin corpse (skeletalised by now) (6, -12, D:1) a +0 club a kobold skeleton (7, -28, D:1) a +0 hand axe (9, -25, D:1) a +0 whip (12, -23, D:1) a bat skeleton (12, -3, D:1) a +2 dagger of speed (20, -29, D:1) a +0 club a kobold skeleton (20, -28, D:1) a +0 club a goblin skeleton (24, -24, D:1) a ball python skeleton (25, -2, D:1) a +0 leather armour (27, -3, D:1) a +0 ring mail (28, -37, D:1) a +0 dagger (29, -16, D:1) a hobgoblin skeleton (32, -10, D:1) a jackal skeleton a jackal skeleton (33, -33, D:1) 4 stones (34, 4, D:1) a +0 robe (40, -17, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (40, 1, D:1) a +2 dagger of venom a goblin skeleton (51, -9, D:1) a staff of death (60, -23, D:1) a staff of air (64, -28, D:1) a +0 dagger a kobold corpse (skeletalised by now) Level 2 of the Dungeon (1, 3, D:2) a rat skeleton (2, 3, D:2) a +0 club (2, 27, D:2) a +0 spear (6, 35, D:2) a +0 club (8, -8, D:2) a +0 ring mail (16, 39, D:2) a +0 dagger a goblin corpse (skeletalised by now) (20, 24, D:2) a +0 dagger (20, 26, D:2) 6 stones (23, 41, D:2) a +0 short sword (26, -4, D:2) 3 flux baubles (26, 13, D:2) a staff of cold (26, 14, D:2) a rat skeleton (26, 31, D:2) a hobgoblin skeleton (26, 32, D:2) a frilled lizard skeleton (27, 9, D:2) a +0 robe (29, 9, D:2) a +0 club (30, 10, D:2) a jackal corpse (skeletalised by now) (31, 12, D:2) a jackal corpse (skeletalised by now) (38, 15, D:2) a +0 club a kobold skeleton (54, 39, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a frilled lizard corpse (2, -8, D:3) a +0 chain mail (3, 4, D:3) a book of Duality (10, 12, D:3) the inkwell talisman of the Blind Marksman {rF- Int+2 Slay+4} [inkwell talisman] rF-: It makes you vulnerable to fire. Int+2: It affects your intelligence (+2). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). (12, 9, D:3) a +0 mace a +0 scale mail (18, 7, D:3) a +0 dagger