reme Level 1 of the Dungeon (0, 0, D:1) a bat corpse (skeletalised by now) (5, -4, D:1) a bat skeleton (8, -2, D:1) 5 stones (10, -3, D:1) a +0 dagger 2 stones (14, -8, D:1) a staff of cold (16, 3, D:1) a rat corpse (skeletalised by now) (16, 8, D:1) a +0 robe (17, 3, D:1) a quokka corpse (skeletalised by now) (23, 4, D:1) a +0 club a goblin corpse (skeletalised by now) (24, -35, D:1) a +0 dagger a goblin corpse (skeletalised by now) (25, -35, D:1) a +3 dagger a goblin corpse (skeletalised by now) (26, -35, D:1) a ball python corpse (skeletalised by now) (28, -25, D:1) a rat skeleton (29, -27, D:1) a staff of alchemy (34, -12, D:1) a +0 dagger (39, -40, D:1) a +0 dagger a stone (59, -8, D:1) the inkwell talisman of Syndicalism {*Corrode rN+ Str+2 Stlth+} [inkwell talisman] *Corrode: It may corrode you when you take damage. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. Level 2 of the Dungeon (0, 0, D:2) a throwing net (15, 26, D:2) a rat skeleton (21, 13, D:2) a +0 short sword a kobold corpse (25, 23, D:2) a +0 short sword 4 stones (47, 15, D:2) a +0 dagger (53, 2, D:2) a +0 sling (55, 46, D:2) a +0 club 3 stones (62, 10, D:2) a +0 spear