Dungeon Crawl Stone Soup version 0.33.1 (webtiles) character file. Game seed: 15378095596994215823 66 reme the Conjurer (level 3, -1/19 HPs) Began as a Deep Elf Conjurer on Sept 24, 2025. Slain by a quokka (4 damage) ... on level 2 of the Dungeon. The game lasted 00:02:25 (1116 turns). reme the Conjurer (Deep Elf Conjurer) Turns: 1116, Time: 00:02:26 Health: -1/19 AC: 2 Str: 4 XL: 3 Next: 96% Magic: 1/10 EV: 11 Int: 24 God: Gold: 52 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . g - +2 dagger (protect) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 52 gold pieces. Inventory: Hand Weapons g - a +2 dagger of protection (weapon) Armour a - a +0 robe (worn) Scrolls c - 2 scrolls of identify {unknown} d - a scroll of blinking {unknown} h - a scroll of teleportation {unknown} Potions b - a potion of magic e - 2 potions of heal wounds {unknown} f - a potion of curing {unknown} Skills: + Level 3.0 Dodging + Level 3.1 Stealth * Level 4.2 Spellcasting * Level 5.1 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 10% 2d7 14% 2 Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Animate Dead Necr 5% N/A 67% 4 Borgnjor's Vile Clutch Necr/Erth 2% N/A 95% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ( Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 trident, wearing a +2 chain mail of cold resistance and carrying a wand of warping (85% to hit) You focus your ray upon Terence. The searing ray hits Terence! Terence is heavily wounded. (Press . to maintain the ray.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 trident, wearing a +2 chain mail of cold resistance and carrying a wand of warping (heavily wounded, 85% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is severely wounded. (Press . to maintain the ray.) Terence barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 trident, wearing a +2 chain mail of cold resistance and carrying a wand of warping (severely wounded, 85% to hit) You focus your ray upon Terence. The searing ray hits Terence! You kill Terence! (Press . to maintain the ray.) Your Dodging skill increases to level 3! Your Stealth skill increases to level 3! Your Spellcasting skill increases to level 4! Your Conjurations skill increases to level 5! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (71% to hit) You focus your ray upon the quokka. The searing ray hits the quokka. The quokka is almost dead. (Press . to maintain the ray.) The quokka bites you. You die... #.#.......... #.....#...... ######.†..####.... #.####.........# .... #..........#....... ... ###.)......#..####+ ## ##..........# #...<......# #....@...#.# #....r.)...+ #......[....+ ...........).# .......##...## ....... ....# .....[. ##### ......# You could see a quokka. Vanquished Creatures Terence (D:2) A gnoll (D:1) A dart slug (D:1) 3 endoplasms (D:1) 3 giant cockroaches 4 hobgoblins (D:1) A quokka (D:1) 4 ball pythons (D:1) 5 bats (D:1) A frilled lizard (D:1) 6 goblins (D:1) 3 kobolds (D:1) 2 rats (D:1) 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | reme the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 82 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/8 339 | D:1 | Found Viudghof's Weapon Boutique. 445 | D:1 | Learned a level 2 spell: Searing Ray 450 | D:1 | Reached XP level 3. HP: 16/19 MP: 2/10 574 | D:1 | Found a faded altar of an unknown god. 1110 | D:2 | Noticed Terence 1115 | D:2 | Killed Terence 1116 | D:2 | Reached skill level 5 in Conjurations 1116 | D:2 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_grand_opening, layout_basic, serial_aquarium, aquarium_bridge_square [aquarium_subvault_bridge, aquarium_subvault_window, aquarium_subvault_bridge, aquarium_subvault_wall], aquarium_bridge_square [aquarium_subvault_bridge, aquarium_subvault_window, aquarium_subvault_bridge, aquarium_subvault_wall], aquarium_window_corner, aquarium_window_corridor_3, aquarium_window_fake, aquarium_window_corner, aquarium_view_2b, aquarium_view_4, aquarium_pool_five, serial_shops, nicolae_shop_glassy, shapermc_ecumenical_altar_gd, minmay_unequal D:2: layout_rooms, kennysheep_generic_room_6, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 3 | 3.0 Stealth | 3 | 3.1 Spellcasting | 4 | 4.2 Conjurations | 5 | 5.1 Action || total ---------------------------++------- Cast: Magic Dart || 57 Searing Ray || 10 Armour: Robe || 5 Dodge: Dodged || 2