reme Level 1 of the Dungeon (1, -23, D:1) a rimehorn talisman (4, -23, D:1) a +0 short sword a kobold corpse (skeletalised by now) (7, -14, D:1) 4 stones (13, 15, D:1) a rat skeleton (14, 14, D:1) a bat skeleton (14, 22, D:1) a staff of air (19, 10, D:1) a bat corpse (skeletalised by now) (21, 1, D:1) a +2 mace of distortion (24, 20, D:1) a +0 club (28, -10, D:1) a +0 hand axe (34, 10, D:1) a +0 dagger (39, -8, D:1) a +0 quarterstaff (43, -5, D:1) a rat corpse (skeletalised by now) (43, 22, D:1) a +0 club (44, -5, D:1) a +0 ring mail (44, -4, D:1) a ball python corpse (skeletalised by now) (48, -11, D:1) a +0 spear Level 2 of the Dungeon (1, 6, D:2) a +0 dagger a goblin corpse (skeletalised by now) (9, -9, D:2) a +0 plate armour (14, -14, D:2) a +0 sling (14, -1, D:2) a +2 helmet (14, 19, D:2) a +0 helmet (16, -11, D:2) a +0 helmet (26, 8, D:2) a rat skeleton (28, -19, D:2) a bat corpse (skeletalised by now) (30, -8, D:2) a frilled lizard skeleton (31, -9, D:2) a rat skeleton (34, 2, D:2) an adder skeleton (35, 16, D:2) 4 stones (42, -13, D:2) a +3 quarterstaff of chaos a +0 cloak the gnoll corpse of Crazy Yiuf (skeletalised by now) (43, -15, D:2) a +0 hammer Level 3 of the Dungeon (5, 1, D:3) a +0 leather armour (15, -6, D:3) the +1 leather armour of Dawn {Harm rC++ Str-3 Int+2} Harm: It increases damage dealt and taken. rC++: It greatly protects you from cold. Str-3: It affects your strength (-3). Int+2: It affects your intelligence (+2). (19, 21, D:3) a +0 hand axe of flaming a +0 leather armour a +0 dagger a +0 dagger a boomerang a +0 flail a +0 leather armour a quokka corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (22, 2, D:3) an inkwell talisman (24, -17, D:3) a +0 dagger (24, -6, D:3) a +0 club a goblin corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a +0 trident (1, -1, D:4) a +3 scythe of venom (still there?) a +0 robe (still there?) (21, -16, D:4) a +0 club (33, -22, D:4) a +0 dagger (34, -22, D:4) a +0 dagger a +0 club a +0 dagger a +0 robe an orc corpse (41, -18, D:4) a +2 whip of electrocution a +0 robe the kobold corpse of Pikel (skeletalised by now)