reme Level 1 of the Dungeon (4, -2, D:1) a +0 dagger a hobgoblin corpse (skeletalised by now) (5, 17, D:1) a hobgoblin corpse (skeletalised by now) (6, -2, D:1) a +0 short sword (12, 39, D:1) a +0 dagger (14, 3, D:1) a +0 club a kobold corpse (skeletalised by now) (14, 47, D:1) a quill talisman (22, 11, D:1) a frilled lizard skeleton (22, 41, D:1) 3 stones (24, 29, D:1) a +0 club a kobold skeleton (25, 25, D:1) a +0 club (25, 26, D:1) a +0 club a goblin skeleton (26, 24, D:1) a rat skeleton (30, -7, D:1) a +0 club a goblin corpse (skeletalised by now) (40, 22, D:1) a rat corpse (skeletalised by now) (44, 8, D:1) a ball python skeleton (46, 33, D:1) a +0 club a goblin skeleton (55, 45, D:1) a +0 dagger Level 2 of the Dungeon [Shop] Lyriq's Antique Weapon Emporium the +7 dagger "Ceafelorux" {heavy, rElec rF+ rC- Dex+3} (1413 gold) rElec: It insulates you from electricity. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Dex+3: It affects your dexterity (+3). a +0 dagger (48 gold) a +0 hand axe (72 gold) the +10 short sword of Wekhuj {venom, *Corrode Fly rC+ Will++} (1874 gold) *Corrode: It may corrode you when you take damage. Fly: It grants you flight. rC+: It protects you from cold. Will++: It greatly increases your willpower. a +6 whip of electrocution (916 gold) a +0 hand axe (72 gold) (11, -27, D:2) a +0 robe (17, 16, D:2) a +0 short sword (19, 16, D:2) a +0 short sword (23, 22, D:2) a +0 club (26, -15, D:2) a +0 plate armour (28, 12, D:2) a +0 short sword 5 stones (46, 2, D:2) a +0 spear a gnoll corpse (skeletalised by now) (46, 3, D:2) a +0 flail a gnoll skeleton (48, 4, D:2) a +0 spear (56, -21, D:2) a +0 leather armour (56, -2, D:2) 4 stones (58, -20, D:2) a ball python corpse (skeletalised by now) Level 3 of the Dungeon (0, 8, D:3) a +0 club a +0 ring mail (1, 3, D:3) a +0 hand axe 2 boomerangs (2, 4, D:3) a +2 dagger of holy wrath a +0 leather armour an orc corpse (6, -1, D:3) a +0 war axe