reme Level 1 of the Dungeon (0, 0, D:1) an inkwell talisman (8, -2, D:1) a +0 short sword of draining (12, 7, D:1) a ball python corpse (skeletalised by now) (13, 9, D:1) a frilled lizard corpse (skeletalised by now) (16, 26, D:1) 6 stones (20, 25, D:1) a +0 sling (21, 15, D:1) a rat corpse (skeletalised by now) (21, 24, D:1) a bat skeleton (22, 16, D:1) a hobgoblin corpse (skeletalised by now) (32, 5, D:1) a frilled lizard corpse (skeletalised by now) (41, 26, D:1) a +0 scale mail (42, 32, D:1) a +0 club a kobold corpse (skeletalised by now) (44, 9, D:1) a +0 dagger (47, 30, D:1) 5 stones (48, -6, D:1) a ball python corpse (skeletalised by now) (49, 10, D:1) a +0 dagger 2 stones (51, 6, D:1) a +0 club a goblin corpse (skeletalised by now) (51, 9, D:1) a +0 scale mail (54, 9, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) the +5 quarterstaff of Malum Prohibitum {flame, Dex+5} Dex+5: It affects your dexterity (+5). (2, -3, D:2) a +0 leather armour (2, 14, D:2) a ball python corpse (skeletalised by now) (4, -5, D:2) an adder corpse (skeletalised by now) (4, -3, D:2) a +0 dagger a goblin corpse (skeletalised by now) (5, -4, D:2) a +0 robe (8, -11, D:2) 4 stones (12, -3, D:2) a +0 dagger 5 stones a kobold skeleton (13, -1, D:2) a +0 short sword 4 stones a kobold skeleton (13, 2, D:2) a +0 club (18, 12, D:2) a +0 dagger (26, 15, D:2) a +0 ring mail (29, -3, D:2) a hobgoblin corpse (29, 6, D:2) a +0 club a goblin corpse (37, -10, D:2) an inkwell talisman (38, -25, D:2) a +0 club (47, -20, D:2) a +0 halberd a gnoll corpse