Dungeon Crawl Stone Soup version 0.33.1 (webtiles) character file. Game seed: 10836330625198971083 79 reme the Conjurer (level 4, 0/33 HPs) Began as a Draconian Conjurer on Aug 24, 2025. Slain by Terence ... wielding a +0 flail of protection (1 damage) ... on level 2 of the Dungeon. The game lasted 00:04:27 (1999 turns). reme the Conjurer (Draconian Conjurer) Turns: 1999, Time: 00:04:27 Health: 0/33 AC: 7 Str: 9 XL: 4 Next: 16% Magic: 1/8 EV: 11 Int: 21 God: Gold: 99 SH: 0 Dex: 9 Spells: 5/8 levels left rFire . . . g - +1 short sword rCold . . . (no offhand) rNeg . . . (no helmet) rPois . q - +0 cloak rElec . m - +0 pair of gloves rCorr . (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn MPRegen 0.11/turn %: no passive effects @: no status effects A: AC +5, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 99 gold pieces. Inventory: Hand Weapons e - a +0 dagger g - a +1 short sword (weapon) Missiles h - 2 throwing nets Armour m - a +0 pair of gloves (worn) q - a +0 cloak (worn) Wands o - a wand of paralysis (7) Scrolls j - a scroll of revelation {unknown} n - a scroll of teleportation {unknown} p - a scroll of fog {unknown} Potions a - a potion of magic b - a potion of resistance {unknown} c - 3 potions of attraction {unknown} d - a potion of ambrosia {unknown} f - a potion of heal wounds {unknown} Talismans l - a medusa talisman Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.8 Spellcasting * Level 5.2 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 12% N/A 14% 1 Lesser Beckoning Tloc 6% N/A 21% 2 Confusing Touch Hex 3% N/A 38% 3 Maxwell's Portable Pile Tloc 3% (3-9)d2 38% 3 Teleport Other Tloc 3% N/A 38% 3 Fulminant Prism Conj/Alch 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Cigotuvi's Putrefaction Necr/Air 3% N/A 80% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History You completely miss Terence. You tail-slap Terence, but do no damage. Terence is heavily wounded. Terence screams, "I put up a 'Do Not Disturb' sign! Can't you read?!" Terence misses you. Terence closely misses you. As you read the scroll labelled GUCIUV BIPUFU, it crumbles to dust. The creatures around you are filled with an inner flame! It was a scroll of immolation. Terence screams, "I want to be left alone!" Terence closely misses you. Terence bares his teeth. Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail of protection and wearing a +0 chain mail (heavily wounded, inner flame, 100% to hit) The magic dart hits Terence but does no damage. Terence is heavily wounded. As you read the scroll labelled FIUKHU JEXULYOJER, it crumbles to dust. It is a scroll of enchant weapon. Your +0 short sword glows red for a moment. Terence hits you with a +0 flail of protection. * * * LOW HITPOINT WARNING * * * You hit Terence but do no damage. Terence is heavily wounded. Terence hits you with a +0 flail of protection. * * * LOW HITPOINT WARNING * * * You hit Terence but do no damage. Terence is heavily wounded. Terence hits you but does no damage. You closely miss Terence. Terence is heavily wounded. Terence barely misses you. You hit Terence but do no damage. Terence is heavily wounded. Terence hits you with a +0 flail of protection. You die... Terence says, "Win and live. Lose and die. It's the rule of life." #..~.# #.P..# #....# ##########...#) #######............#. #.......#########..#. #.####..#########..#. #.###...##........#.≈ #..@@.#.##........#.. #.#####.##........... ...# #.##........... ...#.#####.##........... #>........................ #.## #..........÷######.#. . #.........#.####...#. #..................#. ..#.###.......#..#.#.#. You could see Terence (inner flame). Vanquished Creatures Natasha (twice) (D:2) A dart slug (D:1) 4 endoplasms A giant cockroach (D:2) 2 hobgoblins 5 ball pythons (D:1) 6 bats A frilled lizard (D:1) 4 goblins 6 kobolds 4 rats 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | reme the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 354 | D:1 | Reached XP level 2. HP: 12/20 MP: 1/5 1413 | D:2 | Learned a level 2 spell: Searing Ray 1436 | D:2 | Found a faded altar of an unknown god. 1446 | D:2 | Reached XP level 3. HP: 26/26 MP: 4/6 1480 | D:2 | Noticed Natasha 1483 | D:2 | Killed Natasha 1484 | D:2 | Reached skill level 5 in Conjurations 1744 | D:2 | Noticed Natasha 1751 | D:2 | Killed Natasha 1752 | D:2 | Reached XP level 4. HP: 28/33 MP: 0/8 1972 | D:2 | Noticed Terence 1996 | D:2 | HP: 1/33 [Terence/+0 flail of protection (6)] 1999 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_4, layout_loops_ring, st_stairs_1, nicolae_kite_square_tiling_tiny D:2: layout_basic, shapermc_ecumenical_altar_mp_ritualfount, uniq_natasha, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.2 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 21 | || 21 Unarmed | 5 | || 5 Short sword | 22 | 12 || 34 Tailslap | 4 | 2 || 6 Cast: Magic Dart | 61 | 11 || 72 Use: Scroll | | 2 || 2 Armour: Skin | 59 | 9 || 68 Dodge: Dodged | 46 | 9 || 55