reme Level 1 of the Dungeon (0, 0, D:1) a +0 quarterstaff (1, 15, D:1) a +0 club (21, -5, D:1) a ball python skeleton (21, 13, D:1) a +0 dagger (32, 13, D:1) a +0 short sword (37, -11, D:1) a +0 club (42, 16, D:1) a +0 short sword a kobold corpse (skeletalised by now) (44, 16, D:1) a +0 mace (51, -15, D:1) a +0 whip 5 stones (54, -12, D:1) a +0 club a goblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 club a kobold corpse (skeletalised by now) (1, 1, D:2) a frilled lizard corpse (skeletalised by now) (8, 11, D:2) a +0 dagger (13, 13, D:2) a +0 plate armour (18, 4, D:2) a +0 short sword (19, 11, D:2) a +0 spear (19, 19, D:2) a bat corpse (skeletalised by now) (28, 44, D:2) a +0 dagger a kobold corpse (skeletalised by now) (31, 39, D:2) a +0 robe (33, 35, D:2) a +0 helmet (39, 32, D:2) a +0 robe (46, 48, D:2) a +0 robe (49, 18, D:2) a +0 club a +0 leather armour a goblin skeleton (51, 20, D:2) a quokka skeleton (51, 21, D:2) a rat skeleton (56, 13, D:2) a +0 dagger Level 3 of the Dungeon (10, 3, D:3) a quokka corpse (18, -15, D:3) a +0 robe (33, -20, D:3) a jackal corpse (41, -16, D:3) a +0 leather armour (47, -16, D:3) a +2 whip of electrocution (49, -1, D:3) 8 gold pieces