region Level 1 of the Dungeon (0, 0, D:1) a +0 hand axe (8, -28, D:1) a ball python corpse (skeletalised by now) (12, -3, D:1) a hobgoblin corpse (skeletalised by now) (13, -31, D:1) a rat corpse (skeletalised by now) (24, 14, D:1) 4 stones (35, -32, D:1) a +1 hand axe of electrocution (36, -24, D:1) a +0 club a goblin skeleton (37, -27, D:1) a rat skeleton (40, -25, D:1) a bat skeleton (43, -14, D:1) a frilled lizard skeleton (52, 2, D:1) 8 stones Level 2 of the Dungeon (0, 0, D:2) a frilled lizard corpse (5, 1, D:2) a +0 falchion (12, -2, D:2) an adder skeleton (16, 2, D:2) 2 poisoned darts (24, -7, D:2) a jackal corpse (skeletalised by now) (25, -7, D:2) a jackal corpse (skeletalised by now) (29, 11, D:2) a +0 short sword (31, 10, D:2) a hobgoblin skeleton (31, 11, D:2) a jackal skeleton (31, 23, D:2) a +0 robe (34, 11, D:2) 2 stones a kobold skeleton (39, -2, D:2) a hobgoblin skeleton (40, -11, D:2) a bat skeleton (40, -1, D:2) a jackal skeleton (41, 0, D:2) a rat skeleton (41, 13, D:2) a +0 chain mail (42, -8, D:2) 3 stones a kobold skeleton (42, 19, D:2) 5 stones (51, 6, D:2) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 ring mail (14, 4, D:4) a +0 short sword Level 5 of the Dungeon (0, 0, D:5) a +0 whip (7, 3, D:5) a +0 ring mail (9, 5, D:5) a potion of attraction