redmist Level 1 of the Dungeon (0, 0, D:1) a +0 buckler (6, -14, D:1) a bat corpse (skeletalised by now) (7, -30, D:1) a +0 buckler (7, -14, D:1) a +0 club a +0 dagger a stone a hobgoblin corpse (skeletalised by now) (13, -9, D:1) a +0 robe (13, 5, D:1) a rat corpse (skeletalised by now) (15, -1, D:1) a hobgoblin skeleton (23, -9, D:1) a +0 leather armour (24, 7, D:1) a +0 sling a +0 club a goblin skeleton (25, 8, D:1) a +0 short sword (26, 7, D:1) a +0 club (28, -21, D:1) a +0 dagger (30, 6, D:1) a +0 dagger (33, -26, D:1) a frilled lizard corpse (skeletalised by now) (34, -18, D:1) a frilled lizard corpse (skeletalised by now) (37, -10, D:1) a frilled lizard skeleton (37, -9, D:1) a +0 dagger 4 stones a ball python skeleton a kobold skeleton (38, -10, D:1) a rat skeleton (38, -8, D:1) a rat corpse (skeletalised by now) (39, -10, D:1) a +0 club a goblin corpse (skeletalised by now) a jackal corpse (skeletalised by now) (58, -30, D:1) 6 stones Level 2 of the Dungeon (1, -21, D:2) a +0 quarterstaff (2, 0, D:2) a +0 long sword a +0 chain mail (7, -10, D:2) a +0 ring mail a +0 short sword (8, -10, D:2) a frilled lizard skeleton (8, 5, D:2) a ball python corpse (skeletalised by now) (16, -1, D:2) a +0 club a +0 dagger a +0 dagger a +0 dagger a +0 dagger (17, 0, D:2) a +0 club a +0 animal skin a +0 club the hobgoblin skeleton of Robin a hobgoblin skeleton (18, 0, D:2) a +0 club a ball python skeleton (18, 1, D:2) a +0 dagger (23, -15, D:2) an adder skeleton (24, -15, D:2) an adder skeleton an adder skeleton (25, -16, D:2) a rat skeleton a rat skeleton a rat skeleton (31, -14, D:2) a quokka corpse (skeletalised by now) (32, 12, D:2) a +0 scale mail (34, 9, D:2) a frilled lizard corpse (skeletalised by now) (35, 2, D:2) a +0 ring mail Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve a +1 partisan of flaming (1960 gold) the +5 ring mail of the Weak Hot Ocelot {Str+2} (4020 gold) Str+2: It affects your strength (+2). It cannot be enchanted further. the +4 dagger "Xyngarr" {drain, rN+ rCorr} (4040 gold) rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +3 mace of Quantum Leap {flame, rC+ rN+} (3860 gold) rC+: It protects you from cold. rN+: It protects you from negative energy. It cannot be enchanted further. the ring of Ebref {rC+ Wiz} (4400 gold) [ring of wizardry] rC+: It protects you from cold. Wiz: It increases the success rate of your magical spells. the inkwell talisman of the Doomed Hot Ocelot {rF+ rC+ Int-5 Dex+4} (3700 gold) [inkwell talisman] rF+: It protects you from fire. rC+: It protects you from cold. Int-5: It affects your intelligence (-5). Dex+4: It affects your dexterity (+4). the scarf "Oxzugew" {Repulsion, rPois Regen+ Str-3 Int+6} (2750 gold) rPois: It protects you from poison. Regen+: It increases your rate of health regeneration. Str-3: It affects your strength (-3). Int+6: It affects your intelligence (+6). the ring of Xom's Recklessness {rF+ rC+ Int-5 Dex+5 Stlth+} (4180 gold) [ring of protection from cold] rF+: It protects you from fire. rC+: It protects you from cold. Int-5: It affects your intelligence (-5). Dex+5: It affects your dexterity (+5). Stlth+: It makes you more stealthy. the fortress talisman "Miextiw" {Str+5} (5250 gold) [fortress talisman] Str+5: It affects your strength (+5). the ring "Zemi Yfre" {Will+ MP+7 Dex+5} (5720 gold) [ring of willpower] Will+: It increases your willpower. MP+7: It affects your magic capacity (+7). Dex+5: It affects your dexterity (+5). the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (7750 gold) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +0 spear of Winter {flame, Dex+3} (1870 gold) Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the +4 ring mail "Ujytucuo" {rPois rCorr Int-5 Stlth-} (2890 gold) rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Int-5: It affects your intelligence (-5). Stlth-: It makes you less stealthy. It cannot be enchanted further. the necromancy staff of Guilt {rN+ Dex+2 Necro} (3620 gold) [staff of necromancy] rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). Necro: It increases the power of your Necromancy spells. the riddle talisman "Ozaukh" {-Tele Rampage Slay+5 Stlth-} (10970 gold) [riddle talisman] -Tele: It prevents most forms of teleportation. Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). Stlth-: It makes you less stealthy. the +2 leather armour "Zebeczug" {Harm} (1900 gold) Harm: It increases damage dealt and taken. It cannot be enchanted further. the cold staff of Lugonu's Condemnation {rC+ Int+4 Ice} (4040 gold) [staff of cold] rC+: It protects you from cold. Int+4: It affects your intelligence (+4). Ice: It increases the power of your Ice spells. the ring "Elud" {Fly Slay+3 SInv} (4130 gold) [ring of flight] Fly: It grants you flight. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). SInv: It lets you see invisible. the +7 dagger of Dithmenos {heavy, rC+ Will+} (5820 gold) rC+: It protects you from cold. Will+: It increases your willpower. It cannot be enchanted further. the +6 short sword of Calculation {elec, *Slow rF+ Will++} (5990 gold) *Slow: It may slow you when you take damage. rF+: It protects you from fire. Will++: It greatly increases your willpower. It cannot be enchanted further. (0, 0, D:3) a +0 short sword (3, 8, D:3) a scarab talisman (5, 14, D:3) a +0 robe (7, 8, D:3) a +0 dagger (7, 30, D:3) a +0 leather armour (10, 18, D:3) a +0 club (11, -7, D:3) 4 stones a +0 whip a kobold skeleton (16, 10, D:3) a +0 helmet (17, 1, D:3) a +0 leather armour (23, 5, D:3) a ball python skeleton (25, 23, D:3) a hobgoblin skeleton (27, 24, D:3) a +0 club an orc skeleton (27, 25, D:3) a +0 dagger a +0 leather armour a +0 flail a +0 dagger an orc skeleton an orc skeleton (28, 23, D:3) a +0 short sword (29, 24, D:3) a rimehorn talisman (30, 26, D:3) a +0 robe (32, -11, D:3) a +0 leather armour (41, 16, D:3) a +0 robe (42, 0, D:3) a +0 hammer (45, 1, D:3) a +3 quarterstaff of chaos the gnoll corpse of Crazy Yiuf (skeletalised by now) Level 4 of the Dungeon [Shop] Fina's Jewellery Shop a ring of positive energy (unknown) (240 gold) the fortress talisman of Terror {rElec Will- Dex+3} (594 gold) [fortress talisman] rElec: It insulates you from electricity. Will-: It decreases your willpower. Dex+3: It affects your dexterity (+3). a ring of willpower (unknown) (300 gold) an amulet of wildshape (unknown) (360 gold) an amulet of chemistry (unknown) (360 gold) the ring of Vuyn {*Slow +Blink rPois Str+3 Dex+7} (592 gold) [ring of poison resistance] *Slow: It may slow you when you take damage. +Blink: It lets you blink. rPois: It protects you from poison. Str+3: It affects your strength (+3). Dex+7: It affects your dexterity (+7). a ring of willpower (unknown) (300 gold) a +6 ring of strength (unknown) (432 gold) (1, -26, D:4) a +0 whip (1, -6, D:4) a +0 short sword 5 stones (4, -39, D:4) a +0 club (24, -42, D:4) a +0 dagger 4 stones a kobold skeleton (27, -12, D:4) a hobgoblin skeleton (28, -11, D:4) a stone a +0 club (28, 3, D:4) a +0 club (40, -3, D:4) a +0 whip (41, 1, D:4) a +0 leather armour (51, -23, D:4) a +0 club (51, -22, D:4) a +0 whip (52, -22, D:4) a +0 flail a gnoll skeleton (53, -22, D:4) a +0 halberd (61, -12, D:4) a +0 club (61, -8, D:4) a hobgoblin corpse (skeletalised by now) Level 5 of the Dungeon [Shop] Doaputop's General Store a parchment of Tukima's Dance (105 gold) a scroll of butterflies (unknown) (114 gold) a potion of moonshine (12 gold) a staff of cold (unknown) (300 gold) a parchment of Static Discharge (69 gold) a parchment of Summon Mana Viper (220 gold) a ring of poison resistance (unknown) (240 gold) the +9 tower shield "Qehaneog" {Ponderous, +Inv rElec Int-4} (487 gold) +Inv: It lets you turn invisible. rElec: It insulates you from electricity. Int-4: It affects your intelligence (-4). It cannot be enchanted further. a +0 ring mail (48 gold) (0, 0, D:5) a +0 flail (1, 1, D:5) a howler monkey skeleton (2, 1, D:5) an adder skeleton (15, -4, D:5) a +0 plate armour (21, 18, D:5) a +0 club (34, 12, D:5) a +0 quarterstaff (37, 14, D:5) a staff of air (42, -5, D:5) a +2 battleaxe of electrocution (44, -7, D:5) a +0 chain mail (46, -10, D:5) a +0 whip a +0 spear (47, -10, D:5) a +0 spear a +0 scale mail (47, -5, D:5) a +0 pair of gloves (48, -10, D:5) a +0 halberd Level 6 of the Dungeon (0, 0, D:6) a +0 buckler (8, 5, D:6) a +0 war axe of pain (10, 3, D:6) a staff of conjuration (23, 1, D:6) a +0 flail (24, 2, D:6) a +0 mace an orc corpse (skeletalised by now) (24, 8, D:6) a +0 scale mail (24, 29, D:6) a +0 orcbow (38, -10, D:6) a +0 dagger a +0 robe (39, -10, D:6) a +0 dagger (39, -8, D:6) a +0 hand axe an orc corpse (skeletalised by now) (40, -11, D:6) a +0 trident a +0 chain mail an orc corpse (skeletalised by now) (40, -8, D:6) a +0 club (40, 12, D:6) a +0 mace (49, -2, D:6) a +0 giant spiked club Level 7 of the Dungeon (24, -16, D:7) a +0 quarterstaff (24, -6, D:7) a +0 shortbow a centaur skeleton (35, 15, D:7) a parchment of Anguish (49, 2, D:7) a +2 cloak of corrosion resistance Level 8 of the Dungeon (3, 1, D:8) an iguana skeleton (3, 4, D:8) a +0 pair of gloves (10, 44, D:8) a +0 robe (20, 17, D:8) a +0 flail (23, 27, D:8) a +0 chain mail a +0 hand axe a +0 ring mail a +0 hand axe (23, 30, D:8) a +0 chain mail a +0 hand axe an orc skeleton (24, 26, D:8) a +0 short sword (24, 27, D:8) a +0 club (26, -3, D:8) a +0 spear (27, -3, D:8) a +0 spear a goblin corpse (skeletalised by now) (28, -3, D:8) a +0 spear a goblin corpse (skeletalised by now) (31, -3, D:8) a +0 plate armour a +0 long sword an orc skeleton (31, -2, D:8) a +0 ring mail a +0 flail (31, -1, D:8) a +0 short sword a +0 chain mail (31, 12, D:8) the human skeleton of Prince Ribbit (32, 2, D:8) a +0 spear a goblin corpse (skeletalised by now) (35, 46, D:8) a +0 spear (37, 45, D:8) a howler monkey corpse (skeletalised by now) (37, 46, D:8) a +0 flail a gnoll corpse (skeletalised by now) (38, 46, D:8) a +0 club (45, 27, D:8) a +0 whip (46, 27, D:8) a +0 dagger (47, 26, D:8) a +0 mace a +0 chain mail an orc skeleton (47, 27, D:8) a +0 dagger a +0 robe (50, 25, D:8) a +0 whip an orc corpse (skeletalised by now) (50, 36, D:8) a +1 robe of willpower Level 9 of the Dungeon (0, 0, D:9) a +2 spear of freezing a +0 robe (1, -42, D:9) a +0 dagger (1, 0, D:9) a +2 hand axe a +0 robe (1, 1, D:9) a +0 mace a +0 robe (2, -20, D:9) a wolf corpse (skeletalised by now) (2, -19, D:9) a +1 spear a +1 animal skin the gnoll corpse of Grum (skeletalised by now) (2, 1, D:9) a +0 long sword a +0 robe (13, -33, D:9) a +0 hand axe a +0 chain mail (13, -32, D:9) a +0 dagger an orc skeleton (13, -16, D:9) a howler monkey skeleton (14, -46, D:9) a +0 robe (14, -32, D:9) a +0 dagger a +0 robe an orc skeleton (15, -35, D:9) a +0 falchion a +0 flail an orc corpse (skeletalised by now) (15, -34, D:9) a +0 short sword a +0 leather armour an orc corpse (skeletalised by now) (15, -32, D:9) a +4 dagger an orc skeleton (16, -36, D:9) the +1 plate armour "Hohiopne" {rF+} rF+: It protects you from fire. It cannot be enchanted further. (16, -3, D:9) a yak skeleton (16, -2, D:9) a yak skeleton (17, -1, D:9) a yak skeleton (38, -13, D:9) a +0 whip of flaming a +0 robe the kobold skeleton of Pikel (40, -3, D:9) a +0 cloak of willpower a +0 short sword (41, -1, D:9) a +0 club (56, -45, D:9) a +0 spear a gnoll corpse (skeletalised by now) (56, -44, D:9) a +0 flail a gnoll corpse (skeletalised by now) a wyvern corpse (skeletalised by now) (56, -43, D:9) a +0 trident a +0 ring mail (56, -42, D:9) a +0 whip Level 10 of the Dungeon (0, 0, D:10) a +0 flail (2, -17, D:10) a +0 battleaxe a +0 chain mail an orc skeleton (3, -18, D:10) a +0 dagger a +0 robe an orc skeleton (4, -16, D:10) a +0 club a +0 leather armour (8, 15, D:10) a staff of conjuration (12, -16, D:10) a +0 broad axe (14, -4, D:10) a +0 giant club a +0 giant club a two-headed ogre skeleton (26, -38, D:10) a +0 flail (29, -7, D:10) a +0 giant spiked club a +0 giant spiked club a two-headed ogre skeleton (41, 9, D:10) a yak skeleton (42, -36, D:10) a scarab talisman (50, 12, D:10) a +0 morningstar (62, -5, D:10) a troll corpse (skeletalised by now) Level 11 of the Dungeon (3, -1, D:11) a +0 long sword (9, 8, D:11) a +0 troll leather armour a troll corpse (skeletalised by now) the Ecumenical Temple Level 1 of the Lair of Beasts (4, -13, Lair:1) a +0 glaive (6, -26, Lair:1) a +0 long sword (8, -14, Lair:1) a cane toad corpse (skeletalised by now) (16, -29, Lair:1) a water moccasin skeleton (17, -16, Lair:1) a +1 shortbow of freezing (22, -13, Lair:1) a water moccasin skeleton (24, -40, Lair:1) a +0 robe of resistance (30, -36, Lair:1) a +0 scale mail (42, -10, Lair:1) a +0 leather armour (57, -29, Lair:1) a spore talisman (60, -1, Lair:1) a +0 dagger a +2 pair of gloves Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 short sword (2, -6, Lair:2) a +0 mace (5, -6, Lair:2) a scroll of poison