redmist Level 1 of the Dungeon (1, 13, D:1) a +0 club a hobgoblin corpse (skeletalised by now) (4, 28, D:1) a spore talisman (11, 7, D:1) a jackal skeleton (17, 28, D:1) a +0 dagger (20, 21, D:1) a rat skeleton (22, 30, D:1) a +0 spear (31, 23, D:1) a ball python corpse (skeletalised by now) (32, 23, D:1) a +0 club (34, 35, D:1) a hobgoblin corpse (skeletalised by now) (41, 9, D:1) a +0 leather armour Level 2 of the Dungeon (6, 39, D:2) a +0 ring mail (9, 59, D:2) an adder corpse (skeletalised by now) (10, 23, D:2) a +0 dagger (10, 31, D:2) a +0 chain mail (31, 23, D:2) a bat skeleton (33, 21, D:2) a +0 leather armour (37, 24, D:2) a jackal skeleton (37, 29, D:2) a jackal skeleton (38, 33, D:2) a +0 leather armour (41, 35, D:2) a +0 dagger (46, 8, D:2) a parchment of Sublimation of Blood (46, 41, D:2) a +0 club a +0 robe (47, 43, D:2) a jackal skeleton (64, 21, D:2) a +0 sling a +0 dagger a goblin corpse (skeletalised by now) (69, 27, D:2) a +0 mace Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the +5 ring mail of Lilacs {Harm ^Drain rPois Slay+6} (5980 gold) Harm: It increases damage dealt and taken. ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). It cannot be enchanted further. the ring of Meas {rN++ Will+ rCorr} (4310 gold) [ring of resist corrosion] rN++: It greatly protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the granite talisman of Focus {rF+++ Int+4 Dex-2} (17130 gold) [granite talisman] rF+++: It renders you almost immune to fire. Int+4: It affects your intelligence (+4). Dex-2: It affects your dexterity (-2). the +6 spear "Rukuhael" {freeze, Int+2 Dex+3} (5290 gold) Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the ring of Meanokko {rN+ Str+3 Dex+3} (3960 gold) [ring of positive energy] rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). the air staff of the Skies Above {^Fragile rElec Dex+5 Stlth+ Conj Air} (4530 gold) [staff of air] ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. Dex+5: It affects your dexterity (+5). Stlth+: It makes you more stealthy. Conj: It increases the power of your Conjurations spells. Air: It increases the power of your Air spells. the ring of the Lobster {*Slow Str+2 Slay+3 SInv} (3320 gold) [ring of see invisible] *Slow: It may slow you when you take damage. Str+2: It affects your strength (+2). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). SInv: It lets you see invisible. the +4 dagger "Secruum" {protect, rF+ rC+} (4340 gold) rF+: It protects you from fire. rC+: It protects you from cold. It cannot be enchanted further. the +0 short sword of the Exiled Tusks {freeze, rF+ Str+2} (2360 gold) rF+: It protects you from fire. Str+2: It affects your strength (+2). It cannot be enchanted further. the +3 leather armour "Ynafehid" {^Drain Regen+ Dex+6} (3100 gold) ^Drain: It drains your maximum health when unequipped. Regen+: It increases your rate of health regeneration. Dex+6: It affects your dexterity (+6). It cannot be enchanted further. the medusa talisman "Erinlupt" {rCorr Slay+2} (4850 gold) [medusa talisman] rCorr: It protects you from acid and corrosion. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). the +0 cloak of the Prince of Darkness {+Inv rPois} (2270 gold) +Inv: It lets you turn invisible. rPois: It protects you from poison. It cannot be enchanted further. the death talisman "Raiqik" {*Silence Dex+2 SInv Stlth+} (10840 gold) [talisman of death] *Silence: It may silence you when you take damage. Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. the amulet "Nisis" {Dissipate ^Drain rF+ Str+2 Int+3} (4890 gold) [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. ^Drain: It drains your maximum health when unequipped. rF+: It protects you from fire. Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). a +1 heavy trident (1330 gold) the ring "Sesiwn" {rF+ SInv} (3620 gold) [ring of protection from fire] rF+: It protects you from fire. SInv: It lets you see invisible. the +1 dagger "Ycovac" {antimagic, +Blink rElec Dex+3} (3830 gold) +Blink: It lets you blink. rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the ring "Ceimn" {rCorr Str+2} (3120 gold) [ring of resist corrosion] rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). the amulet "Fulaobax" {Spirit Int+3} (4330 gold) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Int+3: It affects your intelligence (+3). the +3 scale mail "Xipti" {rN+} (3020 gold) rN+: It protects you from negative energy. It cannot be enchanted further. (0, 0, D:3) a ball python corpse (skeletalised by now) (6, -9, D:3) a rat skeleton (7, 15, D:3) a +0 ring mail (13, -17, D:3) a +0 club a goblin skeleton (38, -17, D:3) a ball python corpse (skeletalised by now) (39, 31, D:3) a kobold corpse (skeletalised by now) (59, 0, D:3) a bat corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a +0 robe (0, 2, D:4) a parchment of Olgreb's Toxic Radiance (1, 2, D:4) a ball python corpse (5, -1, D:4) a +0 dagger a +0 leather armour an orc corpse (19, 9, D:4) a +0 robe