redmage2 Level 1 of the Dungeon (1, -5, D:1) a rat corpse (skeletalised by now) (1, 16, D:1) 3 boomerangs (1, 17, D:1) a +0 club 2 stones (2, -7, D:1) a +0 scale mail (5, 17, D:1) a +0 pair of gloves (7, 28, D:1) a hobgoblin corpse (skeletalised by now) (15, -3, D:1) a frilled lizard skeleton (18, 25, D:1) a ball python corpse (skeletalised by now) (20, 9, D:1) a staff of necromancy (21, -23, D:1) a +0 whip (23, 16, D:1) a bat corpse (skeletalised by now) (26, -27, D:1) an orb of glass (26, -18, D:1) a +0 club a kobold skeleton (28, 13, D:1) a +0 club a goblin skeleton (29, -20, D:1) a +0 helmet (30, 27, D:1) a +0 robe (45, -5, D:1) a +0 club a goblin skeleton (46, -26, D:1) a +0 pair of gloves (46, -11, D:1) a +1 dagger of protection a goblin skeleton (53, -11, D:1) a frilled lizard skeleton (61, -17, D:1) a frilled lizard skeleton a rat skeleton Level 2 of the Dungeon [Shop] Duplog's General Store a staff of conjuration (unknown) (250 gold) a ring of resist corrosion (unknown) (200 gold) 3 scrolls of amnesia (unknown) (120 gold) a parchment of Freezing Cloud (162 gold) a parchment of Lesser Beckoning (81 gold) a +0 dagger (20 gold) a phial of floods (400 gold) a +0 sling (15 gold) a parchment of Enfeeble (216 gold) a parchment of Chain Lightning (270 gold) a potion of enlightenment (50 gold) a +0 ring mail (40 gold) (3, 12, D:2) a ball python skeleton (4, 10, D:2) 3 large rocks (7, 22, D:2) a +0 spear (8, 20, D:2) a +0 dagger a kobold skeleton a jackal skeleton (8, 36, D:2) a bat corpse (skeletalised by now) (10, 38, D:2) a +0 mace (12, 19, D:2) a hobgoblin skeleton (14, 31, D:2) a frilled lizard skeleton (17, 29, D:2) a bat skeleton (18, 2, D:2) a +0 scale mail (22, 43, D:2) a ball python corpse (skeletalised by now) (24, 35, D:2) an adder corpse (skeletalised by now) (33, 42, D:2) a +0 sling (34, 21, D:2) a frilled lizard corpse (skeletalised by now) (51, -5, D:2) a +0 helmet of intelligence Level 3 of the Dungeon (0, 0, D:3) a rat corpse (skeletalised by now) (1, -26, D:3) an adder corpse (skeletalised by now) (9, -25, D:3) a +0 dagger (10, -2, D:3) a +0 war axe (12, -11, D:3) a +0 club a +0 sling (18, -19, D:3) an inkwell talisman (18, 0, D:3) a +0 rapier (20, -27, D:3) a quill talisman (23, -4, D:3) a +3 dagger 3 stones (29, -28, D:3) a +0 club (29, -6, D:3) a +0 long sword a goblin skeleton (30, -22, D:3) a rat corpse (skeletalised by now) (33, -22, D:3) a rat corpse (skeletalised by now) (34, -10, D:3) an adder skeleton (49, -21, D:3) a +0 club (50, -24, D:3) a +0 falchion a +0 leather armour an orc corpse (skeletalised by now) Level 4 of the Dungeon (2, -9, D:4) a +0 giant spiked club an ogre skeleton (4, -24, D:4) a +0 falchion a +0 ring mail an orc corpse (skeletalised by now) (6, -26, D:4) a +0 hand axe (7, -37, D:4) a +0 rapier a +0 leather armour (7, -27, D:4) a +0 club (7, -25, D:4) a +0 war axe (10, -8, D:4) a +0 barding (11, -29, D:4) a +0 dagger a +0 robe a +0 short sword a +0 leather armour the elf corpse of Duvessa (skeletalised by now) (11, 0, D:4) a hobgoblin corpse (skeletalised by now) (18, -29, D:4) a +0 club (20, -18, D:4) a hound corpse (skeletalised by now) (27, -36, D:4) an adder skeleton (28, -27, D:4) a parchment of Awaken Armour (29, 1, D:4) a +0 dagger a stone a +0 dagger a kobold skeleton (30, -14, D:4) an adder corpse (skeletalised by now) (31, -38, D:4) a +0 sling 5 stones a +0 short sword (33, -25, D:4) a +0 dagger (33, 0, D:4) a +0 orcbow (34, -18, D:4) a +0 hand axe a +0 ring mail (35, -36, D:4) a +0 club a goblin skeleton (37, -31, D:4) a +0 robe (40, -37, D:4) a +0 dagger (46, -27, D:4) a jackal corpse (skeletalised by now) (48, -36, D:4) a +0 leather armour a +0 dagger (50, -36, D:4) a +0 mace a +3 leather armour (50, -26, D:4) a +0 hand axe (55, -24, D:4) a +0 dagger Level 5 of the Dungeon [Shop] Gozag's Platinum Reserve the +2 robe of the Six Interlopers {Rampage +Inv Int+2} (2910 gold) Rampage: It bestows one free step when moving towards enemies. +Inv: It lets you turn invisible. Int+2: It affects your intelligence (+2). It cannot be enchanted further. the +8 spear "Gulitsel" {entangle, rElec Str+2 Int+3} (6750 gold) rElec: It insulates you from electricity. Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). It cannot be enchanted further. the death talisman of Temperance {Will+} (10840 gold) [talisman of death] Will+: It increases your willpower. the +5 sling of Haadocer {antimagic, *Slow rN+ Int+3} (4140 gold) *Slow: It may slow you when you take damage. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). It cannot be enchanted further. the ring "Wimuimoi" {Fly rPois rCorr Str-4 Stlth+} (2910 gold) [ring of poison resistance] Fly: It grants you flight. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Str-4: It affects your strength (-4). Stlth+: It makes you more stealthy. the rimehorn talisman of the Bagpipe {Stlth+} (2930 gold) [rimehorn talisman] Stlth+: It makes you more stealthy. the +5 hand axe of Distant Shores {protect, rN+ Dex+3} (4610 gold) rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the +1 leather armour of Fuha {rF+ Will++ Int-2 Dex+2} (3500 gold) rF+: It protects you from fire. Will++: It greatly increases your willpower. Int-2: It affects your intelligence (-2). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the +7 short sword of the Loving Gods {freeze, Dex+5} (5790 gold) Dex+5: It affects your dexterity (+5). It cannot be enchanted further. the air staff of Daring {rElec rC+ Dex+4 Necro Air} (5300 gold) [staff of air] rElec: It insulates you from electricity. rC+: It protects you from cold. Dex+4: It affects your dexterity (+4). Necro: It increases the power of your Necromancy spells. Air: It increases the power of your Air spells. the +7 dagger "Zob Juck" {speed, rCorr Str+8 Int-4 Dex-5} (5150 gold) rCorr: It protects you from acid and corrosion. Str+8: It affects your strength (+8). Int-4: It affects your intelligence (-4). Dex-5: It affects your dexterity (-5). It cannot be enchanted further. the ring "Biock" {Str+5 SInv} (3250 gold) [ring of see invisible] Str+5: It affects your strength (+5). SInv: It lets you see invisible. the ring of the Peasants {AC+4 Slay+3} (5560 gold) [ring of protection] AC+4: It affects your AC (+4). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). the ring of Daffodils {rF+ Will+ Int+4 Dex+3} (5230 gold) [ring of protection from fire] rF+: It protects you from fire. Will+: It increases your willpower. Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). the air staff "Yfaar" {^Contam rElec rC- Air Earth Alch} (3060 gold) [staff of air] ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Air: It increases the power of your Air spells. Earth: It increases the power of your Earth spells. Alch: It increases the power of your Alchemy spells. the amulet "Ybecoddi" {rElec RegenMP+ Str+3 Dex-4 Stlth+} (4470 gold) [amulet of magic regeneration] rElec: It insulates you from electricity. RegenMP+: It increases your rate of magic regeneration. Str+3: It affects your strength (+3). Dex-4: It affects your dexterity (-4). Stlth+: It makes you more stealthy. the +0 ring mail of Pan-Flutes {Regen+ Int+2 Slay-6} (400 gold) Regen+: It increases your rate of health regeneration. Int+2: It affects your intelligence (+2). Slay-6: It affects your accuracy & damage with ranged weapons and melee (-6). It cannot be enchanted further. the +6 short sword "Udysisia" {flame, Dex+2} (4660 gold) Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the +0 pair of gloves "Ekuh" {Harm rF+} (1850 gold) Harm: It increases damage dealt and taken. rF+: It protects you from fire. It cannot be enchanted further. the ring of Jocelota {rN+ EV+5 Dex+3 Stlth-} (5210 gold) [ring of evasion] rN+: It protects you from negative energy. EV+5: It affects your evasion (+5). Dex+3: It affects your dexterity (+3). Stlth-: It makes you less stealthy. (0, 0, D:5) a +0 dagger (9, -25, D:5) a +0 giant club an ogre corpse (skeletalised by now) (18, -9, D:5) a +0 long sword (19, 1, D:5) a +0 robe (25, -15, D:5) 3 boomerangs a +0 club an orc skeleton (27, -25, D:5) a +0 mace an orc skeleton (27, -17, D:5) a +0 robe (29, -2, D:5) a +0 sling (33, -9, D:5) a +0 giant club an ogre skeleton (40, 6, D:5) a +0 hand axe a +0 leather armour an orc corpse (skeletalised by now) (40, 8, D:5) a +0 war axe a +0 leather armour (42, 12, D:5) a +0 mace Level 6 of the Dungeon (0, 0, D:6) a +0 club a +0 ring mail (3, -10, D:6) a +0 pair of gloves of infusion (15, -7, D:6) a +0 trident (15, 21, D:6) an adder skeleton (17, 22, D:6) an iguana skeleton (19, 23, D:6) a +0 dagger (24, 5, D:6) a +0 club (25, 6, D:6) a +0 robe a +0 dagger of venom an orc skeleton (25, 33, D:6) a +0 robe an adder corpse (27, 15, D:6) an adder corpse the Ecumenical Temple