rea0906 Level 1 of the Dungeon (0, 0, D:1) a +0 sling (9, -6, D:1) 7 stones (11, 17, D:1) a +0 robe (15, -26, D:1) 4 stones (18, 0, D:1) a +0 dagger (19, -17, D:1) a +0 club (19, -16, D:1) a +0 dagger (29, 10, D:1) a +0 club (32, -14, D:1) 5 stones (48, 8, D:1) a +0 flail Level 2 of the Dungeon (0, 0, D:2) a +0 war axe (0, 1, D:2) a +0 short sword (1, -14, D:2) a +0 mace (5, 2, D:2) a +0 dagger (13, 3, D:2) a +0 short sword (19, 9, D:2) a +0 club (19, 21, D:2) a +0 helmet (23, 11, D:2) 6 stones (31, 10, D:2) a +0 short sword (33, 18, D:2) 4 stones (35, 2, D:2) a +0 ring mail (38, 22, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a quokka corpse (2, 29, D:3) a poisoned dart (3, 24, D:3) a poisoned dart (4, -9, D:3) a +0 hand axe a +0 ring mail an orc corpse (4, 27, D:3) a +0 falchion of venom (8, 28, D:3) a giant cockroach corpse (9, 23, D:3) a +0 club a +0 sling a goblin corpse (12, -5, D:3) a +0 mace (16, -10, D:3) the +11 quarterstaff of the Globe {freeze, ^Contam rElec rC- Int+5 Dex+2} Int+5: It affects your intelligence (+5). Dex+2: It affects your dexterity (+2). rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. ^Contam: It causes magical contamination when unequipped. (22, -8, D:3) a +0 dagger