Dungeon Crawl Stone Soup version 0.34.1-5-gfd259fce64 (webtiles) character file. Game seed: 12996969958496381928 14 rcs0146 the Conjurer (level 2, 0/1 HPs) Began as a Deep Elf Conjurer on Oct 26, 2026. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:03:21 (310 turns). rcs0146 the Conjurer (Deep Elf Conjurer) Turns: 310, Time: 00:03:22 Health: 0/1 AC: 2 Str: 4 XL: 2 Next: 31% Magic: 1/8 EV: 11 Int: 22 God: Gold: 39 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . (100%) - Nothing wielded rCold + . . (50%) (no offhand) rNeg + + . (20%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++++ (no ring) HPRegen 0.00/turn (no ring) MPRegen 0.22/turn b - sanguine talisman %: no passive effects @: vampire-form, inhibited regen A: vampire fangs, bloodcurse, torment resistance 1, bat form, hypnotic gaze, very stealthy, reduced hp, inhibited regeneration, accursed, magic regeneration a: Bat Swarm (0%) You were on level 1 of the Dungeon. You were a living vampire. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 39 gold pieces. Inventory: Armour a - a +0 robe (worn) Talismans b - a sanguine talisman (worn) Scrolls c - a scroll of identify {unknown} d - a scroll of poison {unknown} e - a scroll of immolation {unknown} Potions g - a potion of magic Skills: - Level 2.7 Dodging - Level 2.8 Stealth + Level 3.3 Spellcasting + Level 4.5 Conjurations + Level 0.2 Shapeshifting You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Teleport Other Tloc 3% N/A 34% 3 Fulminant Prism Conj/Alch 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5686 Altars: Innate Abilities, Weirdness & Mutations You are a living vampire. Your fangs allow you to drain the lifeblood from your enemies. When you kill a living creature with a stab, you may create a vampiric thrall. You are resistant to unholy torment. You can occasionally transform into a swarm of bats. You often daze monsters when they first notice you. You are very stealthy. Your maximum health is decreased, since you lack skill for your form. You do not regenerate when monsters are visible. You recover more slowly from Doom and Banes. You regenerate magic rapidly. Message History Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (moderately wounded, dazed, 100% to hit) The magic dart hits the jackal. The jackal is lightly wounded. The jackal barks! The jackal is no longer dazed. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (lightly wounded, 72% to hit) The searing ray hits the jackal. You kill the jackal! (Press . to maintain the ray.) The jackal is no longer dazed. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (moderately wounded, 72% to hit) The searing ray hits the jackal. The jackal is severely wounded. (Press . to maintain the ray.) Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (severely wounded, 100% to hit) The magic dart hits the jackal. The jackal is almost dead. You stop channelling your searing ray. You hit the jackal. You kill the jackal! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The jackal bites you. Ouch! That really hurt! You die... ######## #......# #.....?# ##### #......# #>..## #....).# #>#..# #......# #....# #......# ##...#####...Vh.##### #.........†......†... #.##.#####......#.... #.##..# #......# .†. #.###.## ######## . #.###..# #.#....# #.#.##.### #.#.##...# # You could see a jackal. Vanquished Creatures 2 endoplasms (D:1) A hobgoblin (D:1) 2 jackals (D:1) A quokka (D:1) A ball python (D:1) 3 frilled lizards (D:1) 2 kobolds (D:1) 3 rats (D:1) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | rcs0146 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 150 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/8 259 | D:1 | Learned a level 2 spell: Searing Ray 310 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: reono_arrival_forest_river, layout_basic Action || total ---------------------------++------- Attack: Normal || 1 Melee: Unarmed || 1 Cast: Magic Dart || 22 Searing Ray || 2 Armour: Robe || 1 Form: Vampire || 1