Dungeon Crawl Stone Soup version 0.34.1-5-gfd259fce64 (webtiles) character file. Game seed: 12999213630022976472 148 rcs0146 the Conjurer (level 5, -5/2 HPs) Began as a Deep Elf Conjurer on Oct 26, 2026. Slain by an orc priest ... wielding a +0 whip (7 damage) ... on level 3 of the Dungeon. The game lasted 00:24:23 (2535 turns). rcs0146 the Conjurer (Deep Elf Conjurer) Turns: 2535, Time: 00:24:23 Health: -5/2 AC: 0 Str: 4 XL: 5 Next: 8% Magic: 3/14 EV: 11 Int: 25 God: Gold: 93 SH: 0 Dex: 13 Spells: 4/14 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr + (50%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ b - ring of resist corrosion HPRegen 0.20/turn e - ring of resist corrosion MPRegen 0.28/turn d - blade talisman %: no passive effects @: blade-form A: blade aux, blade parry, reduced hp, blade armour, magic regeneration a: Convert to Beogh (0%) You were on level 3 of the Dungeon. You had blades growing out of your body. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 93 gold pieces. Inventory: Missiles c - a throwing net f - 3 boomerangs Armour a - a +0 robe (worn) Jewellery b - a ring of resist corrosion (worn) e - a ring of resist corrosion (worn) Talismans d - a blade talisman (worn) Scrolls p - a scroll of poison N - a scroll of noise c - a scroll of enchant armour {unknown} Potions g - 2 potions of magic a - a potion of ambrosia f - a potion of moonshine {unknown} d - a potion of mutation {unknown} k - a potion of might {unknown} j - 2 potions of curing {unknown} Baubles g - 2 flux baubles Skills: - Level 3.0 Dodging - Level 3.1 Stealth + Level 5.0 Spellcasting + Level 5.5 Conjurations + Level 0.2 Summonings + Level 0.3 Earth Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Ozocubu's Armour Ice 6% N/A 24% 3 c - Summon Seismosaurus Summ/Erth 7% N/A 58% 4 d - Searing Ray Conj 68% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 12% N/A 9% 1 Fugue of the Fallen Necr 6% N/A 24% 3 Fulminant Prism Conj/Alch 10% 3d8 26% 4 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 (+2d3 26% 4 Rending Blade Conj/Frge 20% 2d7 26% 4 Shatter Erth 3% 3d7* 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 15425 Altars: Shops: D:1 = Annotations: D:1 exclusion: floor Innate Abilities, Weirdness & Mutations You have blades growing out of your body. You can perform multiple auxiliary attacks with your blades. You gain SH while attacking, based on your slaying. Your maximum health is decreased, since you lack skill for your form. Your body armour is much less effective at protecting you. You regenerate magic rapidly. Message History The orc priest calls upon Beogh to heal the orc. The orc is healed somewhat. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 hand axe and wearing a +0 ring mail (lightly wounded, 83% to hit) The searing ray hits the orc. The orc is moderately wounded. (Press . to maintain the ray.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 hand axe and wearing a +0 ring mail (moderately wounded, 83% to hit) The searing ray hits the orc! You kill the orc! (Press . to maintain the ray.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 whip (81% to hit) The searing ray hits the orc priest. The orc priest is moderately wounded. (Press . to maintain the ray.) The orc wizard gestures wildly while chanting. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 whip (moderately wounded, 81% to hit) The searing ray hits the orc priest. The orc priest is heavily wounded. (Press . to maintain the ray.) The orc priest hits you with a +0 whip! Ouch! That really hurt! You die... #####.........................# # ......#####.####......######.# # #####..# #.# #......# #.# # # #.... ..# #.#.##.# #.# # # #...## #### #.#..##.# #.# # #...# ###. ##..#.# #.# # #...# ..# ##...# #.# # #.###..### #.# # #@#..## #.# # #..{)o#.#.#########.# # #.....#.#...........### .........#######.#.#.... ##...).#.. .........## #.....#.# ###.#.#..# ###.###.# #......# #. #.# ###.##.# # #.# #. #.# You could see an orc priest. Vanquished Creatures An orc priest (D:2) An orc wizard (D:2) 3 adders (D:2) 2 gnolls (D:1) A ribbon worm (D:2) 4 orcs 2 endoplasms 3 hobgoblins 5 jackals 3 quokkas 3 ball pythons 5 bats 4 frilled lizards 5 goblins 5 kobolds 8 rats 55 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | rcs0146 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 25 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 167 | D:1 | Found Wuugesy's Jewellery Shoppe. 563 | D:1 | Reached XP level 3. HP: 15/19 MP: 6/10 638 | D:1 | Learned a level 3 spell: Ozocubu's Armour 1360 | D:2 | Reached skill level 5 in Conjurations 1360 | D:2 | Reached XP level 4. HP: 12/24 MP: 1/12 1456 | D:2 | Learned a level 4 spell: Summon Seismosaurus Egg 1459 | D:2 | Learned a level 2 spell: Searing Ray 2026 | D:2 | Reached XP level 5. HP: 2/28 MP: 11/14 2156 | D:2 | Found a faded altar of an unknown god. 2158 | D:2 | Reached skill level 5 in Spellcasting 2535 | D:3 | Slain by an orc priest Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_radial01, layout_loops_ring, serial_bayou, serial_bayou_shore_a, serial_bayou_crossing, serial_bayou_pond_d, serial_bayou_pond_c, serial_shops, nicolae_shop_stone D:2: layout_loops_ring, chequers_ecumenical_altar_simple_redux D:3: layout_loops_ring, minmay_snake_closets Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Dodging | 3 | 3.0 Stealth | 3 | 3.1 Spellcasting | 4 5 | 5.0 Conjurations | 5 | 5.5 Summonings | | 0.2 Earth Magic | | 0.3 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 5 | || 5 Melee: Unarmed | 5 | || 5 Cast: Magic Dart | 62 | 33 || 95 Ozocubu's Armour | 1 | 2 || 3 Searing Ray | | 26 || 26 Summon Seismosaur | | 1 || 1 Read: Identify | 1 | || 1 Poison | 1 | || 1 Blinking | 1 | || 1 Revelation | 1 | || 1 Brand weapon | 1 | || 1 Vulnerability | 1 | || 1 Teleportation | | 1 || 1 Noise | | 1 || 1 Armour: Robe | 10 | 5 || 15 Dodge: Dodged | 10 | 7 || 17 Form: Blade | | 1 || 1