Dungeon Crawl Stone Soup version 0.33-a0-1020-g79d371098c (webtiles) character file. Game seed: 10025957798246460667 0 rcman the Ducker (level 1, 16/16 HPs) Began as a Merfolk Gladiator on Feb 28, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:05 (7 turns). rcman the Ducker (Merfolk Gladiator) Turns: 7, Time: 00:00:05 Health: 16/16 AC: 4 Str: 14 XL: 1 Next: 0% Magic: 1/1 EV: 15 Int: 7 God: Gold: 0 SH: 0 Dex: 15 Spells: 0/0 levels left rFire . . . a - +0 war axe rCold . . . (no offhand) rNeg . . . b - +0 leather armour rPois . c - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.07/turn %: no passive effects @: very quick A: nimble swimmer 2, mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 war axe (weapon) Missiles d - 3 throwing nets (quivered) e - a javelin Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Skills: * Level 2.1 Fighting - Level 2.4 Axes - Level 2.0 Throwing - Level 4.0 Dodging * Level 0.0 Stealth You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are very nimble when in or above water. (Stealth+, EV+, Speed+++) Your lower body shifts to a powerful aquatic tail in water. Message History Welcome, rcman the Merfolk Gladiator. If you return without finding the Orb of Zot, so far below, it's all over! Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Your legs become a tail as you enter the water. Setting a skill training target for Axes at 12.0. Setting a skill training target for Fighting at 3.0. Setting a skill training target for Armour at 6.0. Setting a skill training target for Throwing at 6.0. Setting a skill training target for Dodging at 6.0. Setting a skill training target for Stealth at 1.0. Setting a skill training target for Spellcasting at 1.0. Setting a skill training target for Evocations at 6.0. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ♣. ~♣ ♣~♣ ♣~♣ ♣~♣ ♣~♣ ♣~♣ ♣~♣ ♣~♣ ♣~♣ ♣~♣ ♣~♣♣♣~♣ ♣~@~♣ ♣~<~♣ ♣~~~♣ ♣~♣♣♣~♣ ♣~♣ ♣~♣ ♣~♣ ♣~♣ ♣~♣ ♣~♣ ♣~♣ ♣~♣ ~♣ ♣~ There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | rcman the Merfolk Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 7 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: orjb1_clovarrival, layout_basic, serial_shops, nicolae_shop_industrial_runoff, minmay_split_cup_small Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4 | 4 | 0 | 0 | 0 | 1 | 4.0 | Dungeon | 4 | 4 | 0 | 0 | 0 | 1 | 4.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 4 daAuts