Dungeon Crawl Stone Soup version 0.32-a0-1705-g1167860672 (webtiles) character file. Game seed: 11839542209613441598 11 rangeup the Conjurer (level 2, 0/17 HPs) Began as an Octopode Conjurer on July 6, 2024. Frozen to death by an endoplasm (5 damage) ... on level 1 of the Dungeon. The game lasted 00:00:29 (315 turns). rangeup the Conjurer(Octopode Conjurer) Turns: 315, Time: 00:00:30 Health: 0/17 AC: 1 Str: 6 XL: 2 Next: 25% Magic: 0/5 EV: 12 Int: 20 God: Gold: 26 SH: 0 Dex: 10 Spells: 2/5 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 26 gold pieces. Inventory: Potions a - a potion of magic b - a potion of heal wounds {unknown} Skills: + Level 2.1 Dodging - Level 2.6 Stealth * Level 2.3 Spellcasting * Level 4.2 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d6 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The goblin is severely wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 dagger (severely wounded, 100% to hit) The magic dart hits the goblin. You kill the goblin! You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. The endoplasm freezes you. You are frozen. Things that are here: a +0 dagger; a goblin corpse You tentacle-slap the endoplasm but do no damage. The endoplasm closely misses you. You completely miss the endoplasm. The endoplasm hits you. You tentacle-slap the endoplasm but do no damage. The endoplasm freezes you. You are frozen. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (heavily wounded, 100% to hit) The magic dart hits the endoplasm but does no damage. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. You die... .... ....... ##.#.#..###)...#.. # ........$........ # .##.#.#..##.....#.# .. .................. #.##.#.............. ##................... .........#.##....#... # ...# #.....@J.......†.... ## #...# #.#####.#.##........ #.. ...###+#####.####...#.... #.# #............#........... #.# #............#......#...# #.# #...................#...# #.# #........................ #.####.#..#................... ...........>.............#...# You could see an endoplasm. Vanquished Creatures A dart slug (D:1) A ball python (D:1) A hobgoblin (D:1) A quokka (D:1) 3 goblins (D:1) A rat (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | rangeup the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 234 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/5 307 | D:1 | Learned a level 2 spell: Searing Ray 315 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_memento_mori, layout_basic Action || total ---------------------------++------- Melee: Unarmed || 8 Constrict || 1 Cast: Magic Dart || 15 Armour: Skin || 4 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 315 | 315 | 0 | 27 | 240 | 1 | 315.0 | Dungeon | 315 | 315 | 0 | 27 | 240 | 1 | 315.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 315 daAuts