Dungeon Crawl Stone Soup version 0.34-a0-1992-g2e14fdc65b (webtiles) character file. Game seed: 8450774673851799001 560 qyongq the Conjurer (level 7, 0/36 HPs) Began as a Deep Elf Conjurer on Jan 12, 2026. Was an Initiate of Vehumet. Killed by an exploding scorpion (36 damage) ... ignited by their inner flame ... on level 5 of the Dungeon on Jan 13, 2026. The game lasted 00:05:09 (4128 turns). qyongq the Conjurer (Deep Elf Conjurer) Turns: 4128, Time: 00:05:10 Health: 0/36 AC: 5 Str: 4 XL: 7 Next: 9% Magic: 10/17 EV: 11 Int: 25 God: Vehumet [......] Gold: 145 SH: 0 Dex: 13 Spells: 7/17 levels left rFire . . . (100%) b - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) d - +2 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ f - +4 ring of slaying HPRegen 0.26/turn (no ring) MPRegen 0.30/turn %: no passive effects @: no status effects A: magic regeneration a: Renounce Religion (0%) You were on level 5 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 2 branches of the dungeon, and saw 6 of its levels. You collected 145 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Missiles c - 7 poisoned darts Armour a - a +0 robe (worn) d - a +2 helmet (worn) e - an orb of attunement Jewellery f - a +4 ring of slaying (worn) Wands b - a wand of quicksilver (5) e - a wand of charming (10) p - a wand of polymorph (6) a - a wand of flame (25) Scrolls c - 5 scrolls of noise {unknown} e - a scroll of immolation {unknown} h - a scroll of enchant weapon {unknown} j - 3 scrolls of summoning {unknown} k - a scroll of silence {unknown} l - a scroll of identify {unknown} m - a scroll of fear {unknown} n - a scroll of enchant armour {unknown} o - 2 scrolls of teleportation {unknown} Potions g - a potion of magic d - 3 potions of curing {unknown} f - 2 potions of haste {unknown} p - a potion of moonshine {unknown} q - 3 potions of lignification {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 5.9 Spellcasting + Level 6.2 Conjurations + Level 3.7 Hexes + Level 2.3 Translocations + Level 3.0 Fire Magic You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 76% 2d7 1% 2 c - Inner Flame Hex/Fire 24% N/A 5% 3 d - Iskenderun's Mystic Conj/Tloc 29% 2d7 (+2d3 13% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 100% 2x1d9 1% 1 Kiss of Death Conj/Necr 92% 2d12 1% 1 Static Discharge Conj/Air 46% 3-5/arc 3% 2 Fulminant Prism Conj/Alch 11% 3d9 21% 4 Launch Clockwork Bee Frge 7% N/A 22% 3 Passwall Erth 7% N/A 22% 3 Petrify Alch/Erth 3% N/A 58% 4 Nazja's Percussive Temp Frge 3% 4d4 91% 5 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (1/1) D:4 The Realm of Zot is guarded by orbs of entropy. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:5 = Annotations: D:4 Edmund Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You encounter a scorpion. You see here a scroll labelled FALEUKH INLUS. The magic dart hits the scorpion but does no damage. The magic dart hits the scorpion. The scorpion is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (dangerous; 5% risk of failure) Press: ? - help, Dir - move target Aim: a scorpion (moderately wounded, chance to affect: 79%) The scorpion is filled with an inner flame. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a scorpion (moderately wounded, inner flame, 100% to hit) The magic dart hits the scorpion. Flame seeps out of the scorpion. The scorpion is moderately wounded. The scorpion is engulfed in blazing flames. Flame seeps out of the scorpion. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (severely wounded, inner flame, 81% to hit) You focus your ray upon the scorpion. The searing ray misses the scorpion. (Press . to maintain the ray.) You stop channelling your searing ray. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a scorpion (severely wounded, inner flame, 100% to hit) The magic dart hits the scorpion. Flame seeps out of the scorpion. The scorpion is almost dead. The scorpion is engulfed in blazing flames. Vehumet accepts your kill. The scorpion explodes! The fiery explosion engulfs you!!! Ouch! That really hurt! You die... #.# . #.# .. ###.# .. .... ###. #.####### ..... #.......##. .##...#§§........ ####### .!....§§@..########.##... .##...§§§...........##... #..#####.########.##... #. #.# ##.##... # #.# #....... #.# #....... #.# #....... #.# #....... ... #....... There were no monsters in sight! Vanquished Creatures Sigmund (D:4) A scorpion (D:5) A marrowcuda (D:4) 2 bombardier beetles 2 hounds (D:4) A sleepcap (D:4) A drude (D:4) 3 iguanas Robin (D:2) 2 adders 2 dart slugs 5 orcs 2 ribbon worms (D:2) 8 hobgoblins 4 jackals (D:2) 3 quokkas 5 ball pythons 3 bats (D:1) 5 endoplasms A frilled lizard (D:3) 16 goblins 5 kobolds 6 rats 80 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | qyongq the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 0 | D:1 | Upgraded the game from 0.34-a0-1991-g43051b6e75 to | 0.34-a0-1992-g2e14fdc65b 112 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 209 | D:1 | Learned a level 2 spell: Searing Ray 1279 | D:2 | Encountered Robin 1281 | D:2 | Reached skill level 5 in Conjurations 1282 | D:2 | Reached XP level 3. HP: 19/19 MP: 4/10 1323 | D:2 | Killed Robin 1683 | D:2 | Learned a level 3 spell: Inner Flame 2159 | D:3 | Reached skill level 1 in Hexes 2159 | D:3 | Reached skill level 1 in Fire Magic 2159 | D:3 | Reached XP level 4. HP: 24/24 MP: 7/12 2796 | D:4 | Reached XP level 5. HP: 24/28 MP: 8/14 2856 | D:4 | Learned a level 4 spell: Iskenderun's Mystic Blast 2867 | D:4 | Reached skill level 5 in Spellcasting 2953 | D:4 | Encountered Sigmund 2961 | D:4 | Killed Sigmund 2962 | D:4 | Reached skill level 6 in Conjurations 2962 | D:4 | Reached skill level 1 in Translocations 2962 | D:4 | Reached XP level 6. HP: 17/32 MP: 6/16 3034 | D:4 | Encountered Edmund 3083 | D:4 | Found a statue of an orb of entropy. 3087 | D:4 | Found a staircase to the Ecumenical Temple. 3093 | D:4 | Found a statue of an orb of entropy. 3098 | Temple | Entered the Ecumenical Temple 3103 | Temple | Became a worshipper of Vehumet 3103 | Temple | Offered knowledge of Foxfire by Vehumet. 3801 | D:4 | Reached XP level 7. HP: 36/36 MP: 11/17 3921 | D:5 | Entered Level 5 of the Dungeon 4019 | D:5 | Found Witusaon's Jewellery Boutique. 4128 | D:5 | Killed by an exploding scorpion... ignited by their inner | flame Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_simpleton_b, layout_basic D:2: layout_loops_corners, grunt_decor_cap, minmay_misc_feat_iff, uniq_robin D:3: layout_loops_ring, lightli_corner_chamber D:4: layout_loops_corners, minmay_temple_entry_sparse_star, minmay_misc_feat_chi, sigmund_edmund_badplayer D:5: layout_basic, serial_shops, shop, uniq_blorkula_the_orcula Temple: nicolae_temple_ziggedy_zaggedy Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Spellcasting | 4 5 | 5.9 Conjurations | 5 6 | 6.2 Hexes | 1 2 3 | 3.7 Fire Magic | 1 2 3 | 3.0 Translocations | 1 2 | 2.3 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 4 | | 1 || 5 Melee: Dagger | 4 | | 1 || 5 Throw: Dart | 2 | 5 | || 7 Cast: Magic Dart | 72 | 39 | 15 || 126 Searing Ray | 4 | 12 | 2 || 18 Inner Flame | | | 1 || 1 Armour: Robe | 13 | 16 | 2 || 31 Dodge: Dodged | 10 | 9 | 1 || 20 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4129 | 3967 | 162 | 190 | 3306 | 6 | 688.2 | Dungeon | 4118 | 3961 | 157 | 190 | 3306 | 5 | 823.6 | Temple | 11 | 6 | 5 | 0 | 0 | 1 | 11.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 1222 daAuts D:1: 1000 daAuts D:2: 975 daAuts D:3: 713 daAuts D:5: 207 daAuts Temple: 11 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ Vehumet | 0 | 31041 | 15 | 11 | 0 | 0 | 0 | 4 | 4 +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ Conducts for god: Vehumet Piety from conduct Conduct | 1- 3 | 4- 6 | 7- 9 || total ----------------------+-------+-------+-------++------- Kill Living | 0 | 7 | 4 || 11 ----------------------+-------+-------+-------++------- Conduct count Conduct | 1- 3 | 4- 6 | 7- 9 || total ----------------------+-------+-------+-------++------- Kill Living | 0 | 11 | 6 || 17 ----------------------+-------+-------+-------++-------