qyongq Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (0, 24, D:1) a rat skeleton (1, -5, D:1) a potion of attraction (11, -10, D:1) a +0 club a goblin corpse (skeletalised by now) (12, -1, D:1) a potion of mutation (19, 34, D:1) a +0 scale mail (31, 8, D:1) a +0 robe (36, -2, D:1) a potion of haste (36, 11, D:1) a +2 devious dagger 4 stones a kobold skeleton a jackal skeleton a jackal skeleton (38, 30, D:1) a potion of mutation (38, 31, D:1) a bat corpse (skeletalised by now) (39, 9, D:1) a +0 dagger 2 stones a kobold skeleton (41, 25, D:1) a bat skeleton (46, 32, D:1) a hobgoblin corpse (skeletalised by now) (46, 36, D:1) a +0 hand axe (48, 33, D:1) a +0 short sword 5 stones a kobold corpse (skeletalised by now) (50, 15, D:1) a bat skeleton (51, 5, D:1) a +0 short sword a stone a kobold skeleton (52, 14, D:1) a +0 club a +0 club a goblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) (54, 3, D:1) a +0 dagger Level 2 of the Dungeon (2, 19, D:2) 12 gold pieces (7, 13, D:2) a frilled lizard corpse (skeletalised by now) (10, 8, D:2) a ball python skeleton (15, 9, D:2) a jackal corpse a jackal corpse (22, 15, D:2) a ball python corpse (23, -2, D:2) a +0 flail a +0 ring mail the human corpse of Terence (skeletalised by now) (24, 0, D:2) a +0 club a goblin corpse (skeletalised by now) (30, -3, D:2) a potion of moonshine