qyongq Level 1 of the Dungeon (0, 0, D:1) a stone (0, 22, D:1) a quokka corpse (skeletalised by now) (4, 6, D:1) a rat corpse (skeletalised by now) (4, 7, D:1) 6 stones (5, 10, D:1) a +0 whip a kobold corpse (skeletalised by now) (10, -18, D:1) a +0 ring mail (12, -11, D:1) 5 stones (23, -7, D:1) a +0 dagger (24, 18, D:1) a quokka skeleton (25, 17, D:1) a ball python skeleton (26, -15, D:1) a +0 leather armour a +0 club (27, 25, D:1) a bat corpse (skeletalised by now) (30, -11, D:1) a ball python corpse (skeletalised by now) a ball python corpse (skeletalised by now) (37, 0, D:1) a bat skeleton (38, 1, D:1) a +0 dagger 4 stones (38, 2, D:1) a +0 club a bat corpse (skeletalised by now) (43, 13, D:1) a +0 whip a kobold corpse (skeletalised by now) (47, -8, D:1) a +0 dagger (48, -8, D:1) 4 stones Level 2 of the Dungeon (1, 27, D:2) a +0 club (4, 20, D:2) 3 stones (5, 16, D:2) a +0 whip (5, 25, D:2) a +0 leather armour (15, -7, D:2) a +0 robe (16, -4, D:2) 2 stones (16, 10, D:2) a +0 club 5 stones a +0 spear a quokka skeleton (20, 14, D:2) a hobgoblin skeleton (22, 15, D:2) a +0 scale mail (26, -3, D:2) a +0 dagger a +0 club (31, 7, D:2) a hobgoblin corpse (skeletalised by now) (32, 7, D:2) a bat corpse (skeletalised by now) (50, 25, D:2) a potion of moonshine Level 3 of the Dungeon (0, 0, D:3) a +0 spear (1, -4, D:3) a +0 club (2, 3, D:3) a +0 hand axe a +0 scale mail a +0 flail an orc skeleton (2, 4, D:3) a +0 short sword an orc skeleton (16, -10, D:3) a +0 club 2 stones a kobold skeleton (19, 18, D:3) a +3 dagger 4 stones (20, 18, D:3) a ball python skeleton (26, -15, D:3) 6 stones a hobgoblin corpse (skeletalised by now) (34, 16, D:3) a +0 robe (40, 6, D:3) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (42, -6, D:3) a bat corpse (skeletalised by now) (43, -16, D:3) a rat corpse (skeletalised by now) (48, -11, D:3) a +0 war axe (54, -8, D:3) a hobgoblin corpse (skeletalised by now) (54, -6, D:3) a jackal corpse (skeletalised by now) (55, -4, D:3) a jackal corpse (skeletalised by now) (55, 3, D:3) a rat corpse (skeletalised by now) (56, -3, D:3) a jackal corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a quokka corpse (skeletalised by now) (6, 3, D:4) a +0 spear (8, -24, D:4) a hobgoblin skeleton (9, -25, D:4) a hobgoblin skeleton (11, 3, D:4) a +0 club (12, -6, D:4) a +0 whip (13, -1, D:4) a +0 dagger (15, -3, D:4) a staff of earth (27, 8, D:4) 2 stones (28, 2, D:4) a +0 club (29, 8, D:4) a +0 whip (31, 7, D:4) a +0 short sword (34, -29, D:4) a stone a +0 short sword (39, 6, D:4) 3 stones an iguana skeleton Level 5 of the Dungeon (0, 0, D:5) a +0 mace a +0 scale mail an orc corpse (skeletalised by now) (1, -4, D:5) a +0 dagger an orc corpse (skeletalised by now) (1, 14, D:5) a black bear skeleton (10, -6, D:5) a +0 long sword a +0 dagger a +0 ring mail (16, 11, D:5) 6 stones (19, -12, D:5) 5 stones (20, -19, D:5) a +0 dagger a +0 ring mail (24, -12, D:5) a +0 chain mail a +0 mace (25, -13, D:5) a +0 chain mail an orc skeleton (25, -11, D:5) a +0 dagger an orc skeleton (26, -4, D:5) 8 stones (29, -2, D:5) a hound skeleton (29, 17, D:5) an adder corpse (skeletalised by now) (31, -18, D:5) a +0 dagger a +0 robe an iguana corpse (skeletalised by now) (35, -27, D:5) a +0 flail a +0 whip a +0 club a gnoll corpse (skeletalised by now) (36, -29, D:5) a +0 leather armour (38, -15, D:5) an iguana skeleton (38, 14, D:5) a +0 falchion a +0 ring mail an orc corpse (skeletalised by now) (39, -22, D:5) a +0 robe (41, -18, D:5) a potion of moonshine Level 6 of the Dungeon (0, 0, D:6) a +0 orcbow of freezing a centaur corpse (skeletalised by now) (14, -27, D:6) a +0 leather armour a +0 rapier of draining (17, -15, D:6) a +0 cloak (19, -26, D:6) a +0 halberd a +0 club (19, -25, D:6) a +0 club (26, -14, D:6) a +0 giant club (31, -22, D:6) a +1 scale mail a +0 scimitar (32, 8, D:6) a +0 flail a +0 club a +0 robe a gnoll corpse (skeletalised by now) (34, -3, D:6) a +0 whip (34, 9, D:6) a +0 club (34, 10, D:6) a +0 whip a gnoll corpse (skeletalised by now) (36, -21, D:6) 3 stones Level 7 of the Dungeon (0, 0, D:7) a +0 leather armour a +0 dagger a +0 plate armour a +0 hand axe an orc skeleton (1, -25, D:7) a +0 chain mail (2, -4, D:7) a wyvern skeleton (2, -2, D:7) a +0 hand axe a bullfrog skeleton (3, 0, D:7) the human skeleton of Maggie (10, -2, D:7) a +0 robe (14, 17, D:7) a +0 ring mail (19, 18, D:7) a +0 leather armour (24, 8, D:7) a +0 helmet (27, 18, D:7) a hound corpse (skeletalised by now) (30, 11, D:7) a +0 chain mail (31, 4, D:7) a +0 club a +0 leather armour (32, 4, D:7) a +1 vampiric spear a gnoll corpse (skeletalised by now) (33, 4, D:7) a +0 whip a +0 halberd a gnoll corpse (skeletalised by now) (33, 5, D:7) a +0 spear (40, 3, D:7) a +0 spear (43, 2, D:7) a +0 sling (44, -7, D:7) a +0 falchion a +0 leather armour a +0 dagger a +0 robe a +0 dagger a +0 robe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (45, -6, D:7) a +0 club (48, 2, D:7) a +0 club Level 8 of the Dungeon (0, 0, D:8) a +0 chain mail a +0 whip a +0 leather armour a +0 hand axe a +0 robe a +0 dagger an orc skeleton an orc skeleton (0, 1, D:8) a +0 dagger an orc skeleton (1, 20, D:8) a +0 long sword (2, 1, D:8) a +0 whip a +0 leather armour a +0 whip a +0 morningstar a hell hound corpse (skeletalised by now) an orc skeleton (4, 0, D:8) a +0 flail (7, 7, D:8) a scroll of teleportation (8, 7, D:8) a +6 ring of intelligence (18, -7, D:8) +0 steam dragon scales a +0 leather armour a +0 dagger a +0 short sword a +0 leather armour a +0 dagger a +0 club a +0 leather armour a +0 mace an orc skeleton an orc skeleton an orc skeleton an orc skeleton an orc skeleton a steam dragon skeleton (19, 26, D:8) a +0 robe a +0 long sword a +0 robe a +0 robe a +4 dagger of freezing (19, 27, D:8) a +3 scimitar of protection a +0 robe a +2 short sword of flaming (23, -1, D:8) a +0 robe a +0 long sword (29, 21, D:8) a +0 spear (35, -12, D:8) a bullfrog skeleton (36, -8, D:8) a +0 ring mail (40, -4, D:8) a +0 falchion (41, 7, D:8) a +0 flail an orc corpse (skeletalised by now) Level 9 of the Dungeon (0, 0, D:9) a +0 trident an orc corpse (skeletalised by now) (1, 0, D:9) a +0 hand axe a +0 leather armour a +0 dagger a +0 robe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (2, 0, D:9) a +0 mace an orc corpse (skeletalised by now) (3, 0, D:9) a +0 dagger a +0 leather armour (7, 8, D:9) a +0 whip (16, -16, D:9) a +0 dagger a +0 dagger a +0 robe a kobold corpse (skeletalised by now) a kobold corpse (skeletalised by now) (16, -15, D:9) a +0 short sword a kobold corpse (skeletalised by now) (17, -16, D:9) a +0 dagger (19, 33, D:9) a +0 giant club a +0 giant spiked club (23, 6, D:9) a +0 robe (30, 12, D:9) a +0 troll leather armour a troll skeleton (31, 2, D:9) a yak corpse (skeletalised by now) a yak corpse (skeletalised by now) (31, 12, D:9) a yak skeleton (32, 12, D:9) a yak skeleton (38, 25, D:9) a +0 sling (40, 22, D:9) a +0 flail (45, -27, D:9) a +1 morningstar of holy wrath (47, -25, D:9) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (53, 0, D:9) a +0 scale mail (58, 30, D:9) a +0 short sword a +0 robe (62, -28, D:9) 8 stones (68, 12, D:9) a +5 long sword a +0 robe a +3 battleaxe of freezing a +0 robe a +4 flail a +0 robe (69, 12, D:9) a +0 short sword a +0 robe (70, -8, D:9) a +0 short sword of venom 4 stones a +0 short sword a kobold skeleton (71, -9, D:9) a +0 dagger a +0 whip (71, -8, D:9) a +0 short sword a +0 club a kobold skeleton a kobold skeleton (71, 15, D:9) a +0 giant spiked club a +0 giant club (72, -9, D:9) a +0 short sword a +0 dagger a +0 robe a +0 dagger a kobold skeleton (72, -7, D:9) a +0 trident an orc skeleton Level 10 of the Dungeon (0, 0, D:10) a +0 giant club a +0 giant club a two-headed ogre corpse (skeletalised by now) (2, -32, D:10) a +0 rapier (3, -7, D:10) a troll skeleton (3, -1, D:10) a +0 leather armour (4, -10, D:10) a +0 hand axe (7, -48, D:10) 7 stones (14, 1, D:10) a +0 dagger a +0 robe (24, 9, D:10) a +1 vampiric whip (29, -40, D:10) 7 stones (32, -14, D:10) a +0 shortbow (47, -31, D:10) a +0 morningstar Level 11 of the Dungeon (0, 0, D:11) 5 stones (0, 8, D:11) a basilisk skeleton (0, 10, D:11) a bullfrog skeleton (0, 25, D:11) a +0 club (2, 11, D:11) a basilisk skeleton (6, 24, D:11) a +0 robe a +0 dagger an orc skeleton a troll skeleton (7, 26, D:11) a +0 mace 8 stones (9, 25, D:11) a +0 falchion (9, 26, D:11) a +0 whip (11, 17, D:11) a +0 leather armour (11, 23, D:11) a +0 chain mail a +0 dire flail an orc skeleton (15, 15, D:11) a +0 orcbow a centaur skeleton (23, 34, D:11) 6 large rocks a cyclops skeleton (24, -9, D:11) an amulet of faith (28, 38, D:11) 3 stones (29, 9, D:11) a +2 robe a +2 dagger of protection the human skeleton of Josephine (30, 36, D:11) a +0 spear (31, 14, D:11) a +0 ring mail a +0 battleaxe (32, 5, D:11) a +0 dagger a ring of resist corrosion a +0 orcbow a centaur skeleton (33, 8, D:11) a howler monkey skeleton (33, 9, D:11) a howler monkey skeleton (34, 5, D:11) a +0 orcbow a +0 troll leather armour a +1 hand axe of draining a bullfrog skeleton (36, -8, D:11) a howler monkey skeleton (40, 18, D:11) a bullfrog corpse (skeletalised by now) (55, -1, D:11) a +1 chain mail of willpower (57, -4, D:11) a +0 dire flail a +0 dire flail (58, -3, D:11) 3 large rocks Level 12 of the Dungeon (0, 0, D:12) an ugly thing skeleton (7, -13, D:12) 8 stones (7, 32, D:12) a +0 leather armour a +0 club (8, 31, D:12) a +1 short sword of venom an orc skeleton (8, 32, D:12) a +0 falchion an orc skeleton (10, 30, D:12) a +0 plate armour a +0 short sword an orc skeleton (12, 31, D:12) a +0 club an orc skeleton (27, -12, D:12) 2 stones (32, 6, D:12) a +0 club (32, 7, D:12) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (33, 9, D:12) a +0 dagger a +0 robe (36, -17, D:12) a +0 robe a +0 dagger (37, -21, D:12) a +0 mace (37, -18, D:12) a potion of moonshine (39, -22, D:12) a +0 animal skin (41, -18, D:12) a +0 animal skin (42, -21, D:12) a +0 chain mail a +0 flail (44, -20, D:12) a +0 club an orc skeleton (45, -20, D:12) a +0 plate armour a +0 scimitar a potion of moonshine (47, -20, D:12) a +0 robe a +0 dagger (47, 30, D:12) a howler monkey skeleton (48, -22, D:12) a +0 animal skin (49, -6, D:12) a +0 giant club a +0 giant club a two-headed ogre corpse (skeletalised by now) (55, -19, D:12) a potion of moonshine (55, -17, D:12) a +0 club (56, -22, D:12) a +0 animal skin (56, -8, D:12) a potion of moonshine (57, -17, D:12) a potion of moonshine (62, -20, D:12) 4 scrolls of noise (62, -19, D:12) a potion of moonshine (62, -18, D:12) a potion of moonshine (62, -17, D:12) a potion of moonshine (63, 3, D:12) a +0 leather armour (63, 7, D:12) a +0 robe Level 13 of the Dungeon [Shop] Udwek's Magic Scroll Emporium a scroll of enchant weapon (90 gold) a scroll of amnesia (48 gold) a scroll of vulnerability (48 gold) a scroll of identify (24 gold) (0, 0, D:13) a +0 orcbow a centaur skeleton (0, 1, D:13) a shapeshifter skeleton (0, 2, D:13) a +0 troll leather armour a troll skeleton (7, 14, D:13) 5 large rocks a +0 dire flail a +0 giant club a two-headed ogre skeleton (11, 16, D:13) a +0 plate armour a +2 dire flail (11, 17, D:13) a +0 dire flail a +0 giant spiked club a +0 robe a +0 dagger a human skeleton (12, 27, D:13) a +0 chain mail (14, -10, D:13) a +0 giant spiked club a +0 giant spiked club a two-headed ogre skeleton (14, 9, D:13) a +0 plate armour (22, -23, D:13) a +0 chain mail (25, 8, D:13) 4 large rocks (27, -9, D:13) a black bear corpse (skeletalised by now) (28, -9, D:13) a +0 trident (31, 25, D:13) a ring of wizardry a wand of flame (11) the scarf of Gozag's Whim {repulsion, +Inv Fly Str-4} +Inv: It lets you turn invisible. Fly: It grants you flight. Str-4: It affects your strength (-4). a +0 robe a +0 dagger a human skeleton (32, 10, D:13) the +3 trident of Yeast {freeze, rC+} rC+: It protects you from cold. a +0 leather armour (38, 0, D:13) a +0 orcbow (40, 23, D:13) a +3 scimitar of freezing (41, 24, D:13) a +0 orcbow (42, 13, D:13) a +0 leather armour (49, 2, D:13) a scroll of noise Level 14 of the Dungeon (0, 0, D:14) 3 large rocks a cyclops corpse (skeletalised by now) (1, -12, D:14) a +2 rapier of electrocution (1, 1, D:14) a +0 troll leather armour a +1 whip a +0 robe a troll corpse (skeletalised by now) (1, 6, D:14) a shapeshifter corpse (skeletalised by now) (10, -16, D:14) a +0 plate armour (11, -18, D:14) +0 acid dragon scales an acid dragon skeleton (13, 4, D:14) a Grand Grimoire (14, 27, D:14) a stone (16, -18, D:14) a +0 robe a +0 hand axe a +0 leather armour a +0 war axe (16, 27, D:14) a stone (17, -19, D:14) a +0 leather armour a +0 hand axe (19, 26, D:14) a stone (19, 27, D:14) a stone (19, 28, D:14) a throwing net (20, 9, D:14) an ugly thing corpse (skeletalised by now) an ugly thing corpse (skeletalised by now) an ugly thing corpse (skeletalised by now) an ugly thing corpse (skeletalised by now) (22, 26, D:14) 3 stones (29, -15, D:14) a +0 robe (33, 10, D:14) a +0 orcbow (33, 11, D:14) a +0 orcbow a +0 orcbow a centaur corpse (skeletalised by now) (34, 11, D:14) a +0 orcbow (37, -17, D:14) a +1 dire flail of holy wrath a +0 ring mail (40, -3, D:14) a +0 scale mail (40, 9, D:14) a +0 scale mail (41, -19, D:14) 5 stones (43, 20, D:14) 3 large rocks (43, 25, D:14) 4 stones (44, 10, D:14) 5 stones (46, 9, D:14) a +0 spear (47, 12, D:14) 4 stones (49, -19, D:14) a +0 robe (50, 14, D:14) 4 stones (52, 15, D:14) a +0 scale mail (55, -19, D:14) a +0 leather armour Level 15 of the Dungeon (1, -14, D:15) a +0 shortbow (8, -23, D:15) +0 fire dragon scales a fire dragon skeleton (9, -17, D:15) a hell hound corpse (skeletalised by now) (9, -16, D:15) a hell hound corpse (skeletalised by now) (9, -15, D:15) a hell hound corpse (skeletalised by now) (9, -13, D:15) 3 atropa-tipped darts (10, -31, D:15) an ugly thing corpse (skeletalised by now) an ugly thing corpse (skeletalised by now) (10, -10, D:15) a +0 arbalest a yaktaur skeleton (11, -10, D:15) a +0 shortbow a centaur skeleton (12, -39, D:15) 5 stones (12, -8, D:15) a +0 orcbow (13, -10, D:15) a +0 arbalest a yaktaur skeleton (13, -9, D:15) a +0 arbalest (14, -8, D:15) a +1 orcbow of freezing a centaur skeleton (14, -1, D:15) +0 fire dragon scales a fire dragon skeleton (15, -17, D:15) an ugly thing skeleton an ugly thing skeleton (15, -16, D:15) a +0 shortbow a centaur skeleton (16, -16, D:15) 6 large rocks (17, -12, D:15) a +0 pair of gloves (18, -14, D:15) a scroll of amnesia (23, -24, D:15) a +0 chain mail (31, 3, D:15) a +0 shortbow (40, -28, D:15) a +0 short sword (42, -11, D:15) 15 scrolls of enchant weapon a +6 ring of dexterity a +1 cloak of preservation (43, -15, D:15) a +0 orcbow a centaur skeleton (43, -11, D:15) the +2 leather armour of the Blessed Realm {-Cast rPois Dex+2} -Cast: It prevents spellcasting. rPois: It protects you from poison. Dex+2: It affects your dexterity (+2). an amulet of magic regeneration (44, -16, D:15) a +0 dagger (46, 4, D:15) a +0 ring mail the Ecumenical Temple (11, 4, Temple) a +4 ring of protection Level 1 of the Orcish Mines (0, 0, Orc:1) a +0 dagger (0, 4, Orc:1) a +0 plate armour a +0 glaive a +0 orcbow an orc skeleton (1, 4, Orc:1) a +0 robe a +0 dagger a +0 ring mail a +0 club (5, -6, Orc:1) a +0 vampiric falchion a +0 leather armour a +0 flail an orc skeleton an orc skeleton (5, -5, Orc:1) a +0 plate armour a +0 hand axe an orc skeleton (6, -5, Orc:1) a +0 hand axe a +0 robe a +0 dagger an orc skeleton (7, -6, Orc:1) a +0 giant club (14, -21, Orc:1) a +1 heavy shortbow a +2 plate armour of willpower a +2 war axe of draining an orc skeleton (14, -19, Orc:1) a +0 ring mail a +3 dagger an orc skeleton (15, -21, Orc:1) a +0 scale mail a +0 club an orc skeleton (15, -20, Orc:1) a +0 giant spiked club an ogre skeleton (15, -19, Orc:1) a +0 plate armour a +0 hand axe a +0 leather armour a +0 club (54, 20, Orc:1) a +0 short sword an orc corpse (skeletalised by now) (54, 21, Orc:1) a +3 morningstar a +0 chain mail a +0 morningstar an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (54, 22, Orc:1) a +0 flail a +0 plate armour a +0 dagger a +0 robe (55, 20, Orc:1) a +0 battleaxe a +0 chain mail an orc corpse (skeletalised by now) (55, 22, Orc:1) a +3 great mace a +0 chain mail a +0 falchion a +0 ring mail an orc corpse (skeletalised by now) (56, 20, Orc:1) a +0 whip an orc corpse (skeletalised by now) Level 2 of the Orcish Mines [Shop] Tivabboh's General Store a potion of mutation (88 gold) a +0 plate armour (253 gold) a +0 mace (33 gold) 6 stones (6 gold) a +0 robe (7 gold) a scroll of noise (11 gold) a +3 great sword of venom (272 gold) a scroll of identify (22 gold) [Shop] Rusubees's Antique Armour Boutique a +0 scale mail (104 gold) a +0 pair of boots (117 gold) an orb of energy (416 gold) a +0 plate armour (598 gold) a +0 scale mail (104 gold) a +0 pair of boots (117 gold) a +1 ring mail of positive energy (338 gold) a +0 scale mail (104 gold) [Shop] Tykhufoesk's Book Shop a There-And-Back Book (468 gold) the Compilation of Chrysopoeia (338 gold) Spells Type Level a - Poisonous Vapours Alchemy/Air 1 b - Olgreb's Toxic Radiance Alchemy 4 c - Irradiate Conjuration/Alchemy 5 a book of Cantrips (208 gold) a book of Callings (364 gold) My Sojourn through Swampland (312 gold) a book of Fire (416 gold) a book of Transmutation (520 gold) a Young Poisoner's Handbook (260 gold) [Shop] Acom's Antique Weapon Emporium a +0 falchion (60 gold) a +0 short sword (60 gold) a +0 spear (60 gold) a +0 rapier (80 gold) the +11 hand axe of Sietuone {vamp, Str+4 Dex+3} (1714 gold) Str+4: It affects your strength (+4). Dex+3: It affects your dexterity (+3). a +0 war axe (70 gold) a +4 flail of protection (524 gold) a +0 shortbow (60 gold) a +0 shortbow (60 gold) (0, 0, Orc:2) a +0 giant spiked club (3, 35, Orc:2) a +0 plate armour a +0 scimitar an orc skeleton (3, 36, Orc:2) a +0 chain mail a +0 war axe (8, 23, Orc:2) a scroll of enchant weapon (11, 25, Orc:2) a +0 flail a +4 plate armour a +3 long sword an orc skeleton an orc skeleton (11, 27, Orc:2) a +0 chain mail a +0 long sword (13, 30, Orc:2) a +0 chain mail a +0 long sword (14, 24, Orc:2) a warg skeleton (16, 19, Orc:2) a +0 dagger a +0 robe an orc skeleton (20, 30, Orc:2) a +0 halberd a +0 chain mail an orc skeleton (23, 0, Orc:2) a +0 chain mail a +0 glaive (23, 7, Orc:2) a +3 plate armour a +0 scimitar an orc skeleton (23, 11, Orc:2) a +0 trident an orc skeleton (24, 7, Orc:2) a +0 robe a +0 dagger (25, 7, Orc:2) a +0 giant club a +0 flail an ogre skeleton (25, 11, Orc:2) a +0 leather armour a +0 flail (26, 2, Orc:2) a +3 leather armour a +0 war axe an orc skeleton (26, 6, Orc:2) a +0 flail a +0 club (26, 7, Orc:2) a +0 trident (27, -1, Orc:2) a +0 club an orc skeleton (27, 0, Orc:2) a +0 short sword an orc skeleton (27, 2, Orc:2) a +0 robe a +0 dagger an orc skeleton (27, 7, Orc:2) a +0 plate armour a +0 flail (28, 2, Orc:2) a +0 arbalest a kobold skeleton (29, -1, Orc:2) a +0 ring mail a +0 hand axe an orc skeleton (29, 0, Orc:2) a +0 whip (29, 1, Orc:2) a +0 leather armour a +0 dagger an orc skeleton (29, 3, Orc:2) a +2 shortbow of flaming (29, 14, Orc:2) a +0 plate armour a +0 short sword (30, -1, Orc:2) a +0 ring mail a +0 morningstar a +0 leather armour a +0 flail an orc skeleton an orc skeleton (30, 1, Orc:2) a +0 robe a +0 dagger a bat skeleton (31, 6, Orc:2) a +0 glaive (31, 16, Orc:2) a +0 plate armour a +0 war axe (33, -15, Orc:2) a +0 chain mail a +0 scimitar a +0 arbalest an orc skeleton (37, 4, Orc:2) a bat skeleton (37, 5, Orc:2) a bat skeleton (38, 4, Orc:2) a bat skeleton (40, -9, Orc:2) a +0 chain mail a +0 battleaxe an orc skeleton (40, 6, Orc:2) a bat corpse (skeletalised by now) (49, 34, Orc:2) a +0 war axe a +0 chain mail (49, 36, Orc:2) a +0 halberd a +0 plate armour an orc corpse (skeletalised by now) (50, 15, Orc:2) a +1 great mace a +0 chain mail (50, 16, Orc:2) a +0 mace a +8 chain mail of ponderousness (50, 34, Orc:2) a +0 halberd (50, 36, Orc:2) a +0 war axe a +0 plate armour a troll corpse (skeletalised by now) (55, 29, Orc:2) a +0 dagger a +2 robe of positive energy an orc corpse (skeletalised by now) (66, -5, Orc:2) a +0 arbalest a kobold corpse (skeletalised by now) Level 1 of the Elven Halls (0, 0, Elf:1) a +0 leather armour a +0 long sword (9, 25, Elf:1) a +0 leather armour a +0 dagger a +0 shortbow (13, 26, Elf:1) a +0 dagger (19, 1, Elf:1) a +0 ring mail a +0 short sword (20, -8, Elf:1) a +0 robe a +0 dagger an orc skeleton (20, -5, Elf:1) a +0 ring mail a +0 club an orc skeleton (20, -4, Elf:1) a +0 leather armour a +0 long sword of flaming a +0 ring mail a +0 long sword an elf skeleton (20, -1, Elf:1) a +2 long sword of holy wrath an elf skeleton (20, 2, Elf:1) a +0 long sword an elf skeleton (20, 25, Elf:1) a +0 leather armour a +0 dagger a +0 shortbow (21, -8, Elf:1) a +0 morningstar (21, -6, Elf:1) a +0 scale mail a +0 dagger an orc skeleton (21, -4, Elf:1) a +0 troll leather armour a troll skeleton (22, -5, Elf:1) a +0 ring mail a +0 long sword an elf skeleton (22, 25, Elf:1) a +0 leather armour a +0 short sword a +0 shortbow an elf skeleton (24, 24, Elf:1) a +0 ring mail a +0 rapier an elf skeleton (24, 25, Elf:1) a +0 leather armour a +0 short sword an elf skeleton (31, 26, Elf:1) a +0 dagger (38, 15, Elf:1) a +1 long sword of holy wrath an elf skeleton (47, -10, Elf:1) a +0 long sword a +0 chain mail an elf skeleton (49, -9, Elf:1) a +0 dagger an elf skeleton (50, -10, Elf:1) a +0 dagger a +0 scale mail a +0 scimitar a +0 leather armour an elf skeleton (50, -9, Elf:1) a +0 long sword a +0 leather armour (51, -6, Elf:1) a +0 long sword an elf skeleton (55, -8, Elf:1) a scroll of identify (55, -2, Elf:1) the +0 leather armour of the Saviour {rPois Int+4 Dex+3} rPois: It protects you from poison. Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). (55, 15, Elf:1) a +0 dagger a +0 scale mail (56, -2, Elf:1) a +0 chain mail (56, 18, Elf:1) a +0 short sword an elf skeleton (58, 19, Elf:1) a +0 short sword a +0 shortbow a +0 leather armour (58, 20, Elf:1) a +3 glaive of protection (58, 22, Elf:1) a +0 long sword a +2 leather armour of fire resistance (60, 11, Elf:1) a serpent talisman (61, 16, Elf:1) a +0 shortbow a +0 dagger a +0 leather armour (62, -5, Elf:1) a +0 rapier of protection (62, 19, Elf:1) a +0 dagger a +0 shortbow a +0 leather armour Level 2 of the Elven Halls (0, 0, Elf:2) a +0 kite shield (1, 0, Elf:2) a +0 dagger (2, -25, Elf:2) a blade talisman (3, -5, Elf:2) a +0 whip (8, -3, Elf:2) a +0 leather armour a +0 dagger a +0 shortbow (10, -43, Elf:2) a +2 halberd of venom (10, -40, Elf:2) a +3 partisan of distortion (10, -2, Elf:2) a +0 long sword a +0 leather armour a +1 long sword of freezing an elf skeleton (10, -1, Elf:2) a +0 long sword (11, -43, Elf:2) a +0 short sword a +0 buckler a +0 short sword a +0 buckler a +0 short sword an elf skeleton an elf skeleton an elf skeleton (12, -43, Elf:2) a +0 dagger (12, -40, Elf:2) a +0 rapier an elf skeleton (12, -2, Elf:2) a +0 ring mail a +0 scimitar (12, -1, Elf:2) a +0 ring mail a +0 long sword (13, -2, Elf:2) a +0 long sword (14, -44, Elf:2) a +0 long sword (14, -43, Elf:2) a +0 ring mail a +0 long sword a +0 shortbow (14, -42, Elf:2) a +4 glaive of protection (15, -44, Elf:2) a +1 battleaxe of electrocution (15, -43, Elf:2) a +0 buckler a +0 short sword (16, -44, Elf:2) a +1 glaive of protection (19, -43, Elf:2) a +0 long sword an elf skeleton (20, -16, Elf:2) a +0 chain mail a +0 long sword (21, -28, Elf:2) a +4 dagger (22, -25, Elf:2) 3 stones (22, -23, Elf:2) a +6 dagger a +4 dagger (24, -41, Elf:2) a +0 ring mail a +0 long sword an elf skeleton (24, -30, Elf:2) a +0 falchion (24, -22, Elf:2) a +0 scale mail a +0 rapier (26, -42, Elf:2) a +0 vampiric broad axe a +0 short sword an elf skeleton (26, -8, Elf:2) a +0 pair of gloves (26, -2, Elf:2) a +0 long sword (26, 2, Elf:2) a +0 rapier (27, -45, Elf:2) a +0 leather armour a +0 long sword (27, -13, Elf:2) a +0 trident (27, -6, Elf:2) a +0 leather armour a +0 dagger a +0 shortbow (27, -3, Elf:2) a +0 chain mail a +0 long sword (27, 1, Elf:2) a +0 leather armour a +2 scimitar of protection (28, -7, Elf:2) a +0 long sword (28, -3, Elf:2) a +0 dagger an elf skeleton (29, -44, Elf:2) a +2 executioner's axe of freezing a +0 scimitar (29, -43, Elf:2) a +0 leather armour a +5 partisan a +0 longbow a +3 short sword of electrocution a +4 glaive of venom a +2 trident of protection the human skeleton of Zenata (29, 14, Elf:2) 6 poisoned darts (31, -43, Elf:2) a +0 leather armour a +0 short sword (31, -41, Elf:2) a +2 scimitar of freezing (32, -45, Elf:2) a +0 long sword (34, -15, Elf:2) a +0 dagger (36, -16, Elf:2) a ring of flight an amulet of regeneration 2 scrolls of noise (36, 8, Elf:2) an electric eel corpse (skeletalised by now) (37, 6, Elf:2) a +0 long sword of protection (38, -13, Elf:2) the +8 mithril axe "Arga" {speed, Will+} Will+: It increases your willpower. 5 stones (39, -13, Elf:2) a +0 long sword a +0 leather armour a ghoul skeleton an elf skeleton (39, 11, Elf:2) a +2 short sword of flaming (41, -11, Elf:2) a +0 orcbow (42, -16, Elf:2) a +0 rapier (42, -10, Elf:2) a +0 falchion (42, 8, Elf:2) a +0 rapier (43, 8, Elf:2) a +0 shortbow a shapeshifter corpse (skeletalised by now) (44, -13, Elf:2) a +0 great sword an elf skeleton (44, -12, Elf:2) a +0 leather armour a +0 long sword a wand of roots (8) (45, -13, Elf:2) a +0 war axe an elf skeleton (49, -6, Elf:2) a +0 dire flail of protection (52, -5, Elf:2) a +3 glaive of distortion (54, -14, Elf:2) a +0 long sword a +0 chain mail (54, -13, Elf:2) a +0 long sword a +0 chain mail (54, -12, Elf:2) a +0 dire flail a +0 chain mail a +0 spear a human skeleton (55, -14, Elf:2) a +0 plate armour a +0 great sword a human skeleton (55, -12, Elf:2) a +0 great sword a +0 plate armour a human skeleton Level 3 of the Elven Halls (0, 0, Elf:3) a ring of wizardry a +5 ring of evasion a ring of magical power (1, -16, Elf:3) a +0 giant spiked club (1, -12, Elf:3) a +0 rapier a +0 rapier a +0 leather armour (2, -17, Elf:3) a +1 dagger of holy wrath (2, -13, Elf:3) a +0 rapier (3, -16, Elf:3) a scroll of identify (3, -14, Elf:3) a +0 rapier (4, -17, Elf:3) a +0 mace of protection (4, -15, Elf:3) 2 stones (5, -19, Elf:3) a staff of earth (5, -16, Elf:3) a scroll of identify (6, -16, Elf:3) a +1 dagger of venom (7, 0, Elf:3) a +1 spectral quarterstaff a +4 ring of slaying an elf skeleton (8, -18, Elf:3) a +0 rapier (8, 21, Elf:3) 2 boomerangs a +0 chain mail a +0 long sword a +0 plate armour a +0 long sword a +0 leather armour a +0 club a +2 long sword of draining a +4 ring of protection an amulet of the acrobat a +0 leather armour 6 stones a +3 morningstar of flaming the +11 trident of Midsummer {flame, rC+} rC+: It protects you from cold. a +0 chain mail an orc skeleton an elf skeleton an orc skeleton an orc skeleton (8, 22, Elf:3) a +0 rapier (9, -17, Elf:3) the staff "Worm" {rN+ Str+3 Necro} [staff of death] rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Necro: It increases the power of your Necromancy spells. (10, -2, Elf:3) a +0 scale mail a +0 rapier an elf skeleton (11, -18, Elf:3) a +0 dagger (11, 5, Elf:3) a +2 falchion of flaming an elf skeleton (11, 9, Elf:3) a +0 leather armour a +0 long sword a +4 ring of slaying (11, 10, Elf:3) a +0 war axe (12, -18, Elf:3) a flux talisman (12, 8, Elf:3) a +0 leather armour a +0 leather armour a +0 longbow a +3 spear of freezing an elf skeleton (12, 11, Elf:3) a +3 partisan of freezing (12, 17, Elf:3) a +0 leather armour a +0 club a +0 plate armour a +0 dire flail a +0 rapier an elf skeleton an orc skeleton (13, -18, Elf:3) a +0 long sword (13, -17, Elf:3) a +0 long sword (13, 11, Elf:3) a +0 short sword (14, -19, Elf:3) the +6 chain mail "Yhigixtu" {rF+ Regen+} rF+: It protects you from fire. Regen+: It increases your rate of health regeneration. (14, -18, Elf:3) a +0 long sword (14, -17, Elf:3) a dragon-blood talisman (14, 6, Elf:3) a +0 rapier a +0 leather armour a +0 rapier of venom (14, 7, Elf:3) a +0 short sword a +0 rapier a +0 leather armour a +0 rapier a +0 leather armour a +0 rapier a +0 mace of protection a +3 plate armour of poison resistance an elf skeleton (14, 9, Elf:3) a +0 leather armour 3 boomerangs a +0 heavy hand axe a +0 flail a +0 leather armour the amulet of the Air {Inacc Air Fly rElec RMsl} [amulet of nothing] Inacc: It reduces the accuracy of your attacks and spells. Air: It enhances your air magic. Fly: It grants you flight. rElec: It insulates you from electricity. RMsl: It protects you from missiles. an elf skeleton (14, 11, Elf:3) a +0 heavy war axe (14, 12, Elf:3) a +0 long sword (14, 13, Elf:3) a +0 leather armour a +0 rapier an elf skeleton (15, 10, Elf:3) a +0 leather armour a +0 long sword a +0 scale mail a +0 long sword a +2 dagger of draining a +0 leather armour a +0 longbow a +2 heavy spear a +1 long sword of freezing an elf skeleton an elf skeleton an elf skeleton (15, 12, Elf:3) a +0 chain mail a +0 scimitar a +0 shortbow (15, 13, Elf:3) a +0 long sword an elf skeleton (15, 14, Elf:3) a +0 robe a +0 quarterstaff a +0 ring mail a +0 rapier an elf skeleton (16, -19, Elf:3) 2 boomerangs (16, -17, Elf:3) a book of Misfortune (17, -14, Elf:3) a +0 dagger (19, -17, Elf:3) a +0 scale mail (20, -17, Elf:3) a +0 rapier (20, -15, Elf:3) the Unrestrained Analects (33, 29, Elf:3) a +0 buckler a +0 scimitar an elf skeleton (35, -5, Elf:3) a +0 rapier (37, -7, Elf:3) a +0 leather armour a +0 long sword a +0 leather armour a +0 long sword a +0 long sword a +0 rapier a +0 leather armour a +0 dagger a +0 shortbow an elf skeleton (38, -7, Elf:3) a +0 ring mail a +0 long sword an elf skeleton (38, 33, Elf:3) a +0 short sword (39, -13, Elf:3) a +0 leather armour a +0 short sword a +0 shortbow an elf skeleton (39, -10, Elf:3) a +0 leather armour a +1 short sword of speed a +0 shortbow an elf skeleton (39, -8, Elf:3) a +0 chain mail a +0 long sword (41, 25, Elf:3) a +0 long sword (42, -9, Elf:3) a +1 halberd of flaming (43, -9, Elf:3) a +0 leather armour a +0 dagger an elf skeleton (47, 11, Elf:3) a +3 short sword of speed the -1 kite shield of Jioraehi {Fly rF- Will+ rCorr} Fly: It grants you flight. rF-: It makes you vulnerable to fire. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. a +0 ring mail a +0 spectral demon whip the minotaur skeleton of Asterion (47, 12, Elf:3) a +0 dagger (50, 19, Elf:3) a +0 dagger (54, 19, Elf:3) a +0 leather armour Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 war axe of distortion (3, 1, Lair:1) a staff of death (5, 16, Lair:1) a yak corpse (skeletalised by now) (6, 15, Lair:1) a yak corpse (skeletalised by now) a yak corpse (skeletalised by now) (10, 12, Lair:1) 6 stones (21, 19, Lair:1) 6 stones (26, 28, Lair:1) an elephant skeleton (29, 32, Lair:1) a blink frog skeleton (31, 26, Lair:1) an elephant skeleton (31, 30, Lair:1) a yak skeleton (39, 18, Lair:1) a bullfrog skeleton (40, 17, Lair:1) a +0 demon blade of freezing a +2 tower shield of cold resistance (40, 26, Lair:1) a rime drake skeleton (40, 27, Lair:1) a black mamba skeleton a water moccasin skeleton (44, 52, Lair:1) a water moccasin corpse (skeletalised by now) (50, 23, Lair:1) a +0 rapier (52, 5, Lair:1) a potion of moonshine (58, 6, Lair:1) a +4 ring of slaying a bullfrog skeleton (60, 26, Lair:1) a +0 dagger (60, 60, Lair:1) a hydra corpse (skeletalised by now) (65, 43, Lair:1) a +0 dagger (65, 53, Lair:1) the +6 glaive of Goumygoc {drain, Dex+4} Dex+4: It affects your dexterity (+4). (66, 53, Lair:1) a +0 ring mail Level 2 of the Lair of Beasts (0, 6, Lair:2) a water moccasin skeleton (2, -1, Lair:2) 6 stones (2, 6, Lair:2) a bullfrog skeleton (6, 6, Lair:2) a black mamba skeleton (10, -1, Lair:2) the +12 mace "Muutryddu" {spect, rElec rPois} rElec: It insulates you from electricity. rPois: It protects you from poison. (12, -4, Lair:2) a blade talisman (16, -19, Lair:2) a beast talisman (21, -1, Lair:2) a cane toad skeleton (27, -10, Lair:2) a stone (31, -21, Lair:2) a hydra corpse (skeletalised by now) (37, -25, Lair:2) a +0 battleaxe (53, -23, Lair:2) a +0 long sword (53, 21, Lair:2) a yak skeleton (53, 23, Lair:2) a +0 quarterstaff (54, 21, Lair:2) a yak skeleton (56, -16, Lair:2) a water moccasin skeleton (56, 15, Lair:2) a water moccasin skeleton Level 3 of the Lair of Beasts (0, 0, Lair:3) a cane toad skeleton (1, -4, Lair:3) 4 stones (6, 13, Lair:3) a wyvern skeleton (9, -13, Lair:3) a black mamba corpse (skeletalised by now) (12, 8, Lair:3) a komodo dragon skeleton (18, 12, Lair:3) a +0 flail (20, 14, Lair:3) a +0 broad axe (20, 28, Lair:3) a +0 chain mail (25, -11, Lair:3) a +0 falchion (27, 3, Lair:3) a +0 leather armour (29, 19, Lair:3) a +0 leather armour (30, 10, Lair:3) a black mamba corpse (skeletalised by now) (33, 1, Lair:3) a blink frog corpse (skeletalised by now) a blink frog corpse (skeletalised by now) (33, 19, Lair:3) 2 scrolls of amnesia a +3 heavy flail (34, 1, Lair:3) a blink frog corpse (skeletalised by now) (37, 20, Lair:3) a hydra skeleton (38, 32, Lair:3) a +0 chain mail (39, -4, Lair:3) a blink frog skeleton (40, 21, Lair:3) a blink frog corpse (skeletalised by now) (41, 27, Lair:3) a basilisk skeleton a cane toad skeleton (49, -12, Lair:3) a cane toad corpse (skeletalised by now) (50, 32, Lair:3) a wolf skeleton (51, 2, Lair:3) a +0 robe (51, 8, Lair:3) a +0 scale mail Level 4 of the Lair of Beasts (0, 0, Lair:4) a water moccasin corpse (skeletalised by now) (3, -32, Lair:4) 4 stones (9, -31, Lair:4) a scroll of noise (9, -29, Lair:4) a hydra skeleton (21, -4, Lair:4) a +0 ring mail (28, -22, Lair:4) a +0 shortbow (57, -20, Lair:4) an elephant corpse (skeletalised by now) (58, -20, Lair:4) an elephant corpse (skeletalised by now) an elephant corpse (skeletalised by now) (60, -17, Lair:4) a There-And-Back Book Level 5 of the Lair of Beasts (0, 0, Lair:5) a +0 troll leather armour a deep troll corpse (skeletalised by now) (0, 2, Lair:5) a dwarf skeleton (1, 1, Lair:5) an elf skeleton (1, 9, Lair:5) a black bear corpse (skeletalised by now) a black bear corpse (skeletalised by now) (2, -2, Lair:5) a death yak corpse (skeletalised by now) (2, 29, Lair:5) a +0 helmet (3, -3, Lair:5) a death yak corpse (skeletalised by now) (3, -2, Lair:5) a death yak corpse (skeletalised by now) (3, 6, Lair:5) an elf skeleton (4, 12, Lair:5) a dwarf skeleton (6, 47, Lair:5) a blade talisman (7, 0, Lair:5) an orc skeleton (8, 1, Lair:5) a dwarf skeleton (8, 8, Lair:5) a naga skeleton (9, 6, Lair:5) a dwarf skeleton (9, 10, Lair:5) a +0 scale mail (11, 4, Lair:5) an orc skeleton (11, 8, Lair:5) a +0 leather armour (12, -2, Lair:5) an elf skeleton (12, 8, Lair:5) a staff of conjuration (12, 47, Lair:5) 2 stones (13, 6, Lair:5) a storm talisman (14, 5, Lair:5) 5 stones (14, 6, Lair:5) a scroll of noise (15, 13, Lair:5) a merfolk skeleton (19, 4, Lair:5) a hydra corpse (skeletalised by now) (20, 10, Lair:5) a dwarf skeleton (20, 18, Lair:5) an orc skeleton (24, 14, Lair:5) an elf skeleton (24, 19, Lair:5) a wolf skeleton (25, 20, Lair:5) a wolf skeleton (25, 21, Lair:5) a wolf skeleton (26, 25, Lair:5) a wolf skeleton (27, 28, Lair:5) 4 stones (28, 53, Lair:5) a wyvern skeleton (34, 28, Lair:5) a water moccasin skeleton (36, 51, Lair:5) a +0 leather armour (37, 36, Lair:5) a yak skeleton a yak skeleton a yak skeleton a yak skeleton a yak skeleton a yak skeleton a polar bear skeleton an elephant skeleton a hydra skeleton a yak skeleton (38, 18, Lair:5) an elephant skeleton (39, 19, Lair:5) an elephant skeleton a yak skeleton (39, 20, Lair:5) an elephant corpse (skeletalised by now) (40, 19, Lair:5) an elephant skeleton (41, 39, Lair:5) a wolf skeleton a wolf skeleton (44, 30, Lair:5) 6 stones (46, 10, Lair:5) a +0 glaive (47, 22, Lair:5) a black mamba skeleton (60, 7, Lair:5) a cane toad skeleton (61, 13, Lair:5) 6 stones (62, 7, Lair:5) a +0 ring mail (63, 7, Lair:5) 9 stones (63, 34, Lair:5) a blink frog corpse (skeletalised by now) (64, 32, Lair:5) a blink frog skeleton (65, 2, Lair:5) 6 stones (67, 29, Lair:5) a blink frog skeleton Level 1 of the Swamp (0, 0, Swamp:1) an eleionoma corpse (skeletalised by now) (1, -20, Swamp:1) 2 stones (3, -2, Swamp:1) a +0 robe (18, -20, Swamp:1) a +0 dagger (20, 6, Swamp:1) a +0 quarterstaff (22, 2, Swamp:1) a +0 plate armour (24, -11, Swamp:1) a +0 rapier (28, 1, Swamp:1) a +1 pair of gloves (37, -11, Swamp:1) a swamp dragon skeleton (38, -9, Swamp:1) a hydra skeleton (41, -18, Swamp:1) a +0 kite shield Level 2 of the Swamp (0, 0, Swamp:2) the +1 quarterstaff of Animal Spirits {holy, Str+7} Str+7: It affects your strength (+7). (10, 9, Swamp:2) a +0 trident (10, 10, Swamp:2) the +4 mace "Giantbane" {drain, *Corrode Fly rPois Dex+3} *Corrode: It may corrode you when you take damage. Fly: It grants you flight. rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). (17, -2, Swamp:2) a hydra skeleton (17, 0, Swamp:2) a +0 spear a spriggan skeleton (26, 6, Swamp:2) an alligator skeleton (29, -8, Swamp:2) a +0 spear a spriggan skeleton (30, -8, Swamp:2) an alligator skeleton (37, 23, Swamp:2) a +0 trident (42, 21, Swamp:2) a bog body skeleton (44, -2, Swamp:2) a +0 shortbow (46, 7, Swamp:2) an eleionoma corpse (skeletalised by now) (48, 5, Swamp:2) a scroll of torment (48, 15, Swamp:2) a +0 ring mail (48, 29, Swamp:2) a +0 robe (49, -3, Swamp:2) a +4 ring of slaying (49, 29, Swamp:2) a +0 short sword (55, 25, Swamp:2) a +0 scale mail Level 3 of the Swamp (0, 0, Swamp:3) a scroll of noise (2, -4, Swamp:3) +0 swamp dragon scales a swamp dragon corpse (skeletalised by now) (5, 15, Swamp:3) a hydra skeleton (5, 30, Swamp:3) a +1 trident of venom (9, 19, Swamp:3) a scroll of identify (10, -14, Swamp:3) 5 stones (11, 32, Swamp:3) an alligator skeleton (23, 21, Swamp:3) a +0 glaive (30, 5, Swamp:3) a +1 hat (33, 20, Swamp:3) a +0 short sword (34, 22, Swamp:3) an alligator corpse (skeletalised by now) (42, 0, Swamp:3) a swamp drake corpse (skeletalised by now) (44, 7, Swamp:3) a +0 spear Level 4 of the Swamp (1, 4, Swamp:4) a scroll of identify (2, 25, Swamp:4) a +0 helmet (3, 1, Swamp:4) a +0 spear (9, 28, Swamp:4) an alligator corpse (skeletalised by now) (11, -1, Swamp:4) a +0 spear a +0 buckler a hydra corpse (skeletalised by now) (16, -3, Swamp:4) a +0 long sword (21, 35, Swamp:4) an alligator corpse (skeletalised by now) (29, 35, Swamp:4) 7 stones (31, 32, Swamp:4) 5 stones (32, 6, Swamp:4) a bog body skeleton (33, 4, Swamp:4) +0 swamp dragon scales a swamp dragon skeleton (33, 5, Swamp:4) +0 swamp dragon scales a bog body skeleton a hydra skeleton a swamp dragon skeleton (34, 37, Swamp:4) a +0 broad axe a +0 animal skin a spriggan corpse (skeletalised by now) (36, 19, Swamp:4) a +0 trident (38, 38, Swamp:4) a scroll of identify (39, 6, Swamp:4) 3 stones (40, 6, Swamp:4) a book of Burglary (40, 10, Swamp:4) a +0 club (43, 13, Swamp:4) a +0 spear Level 1 of the Spider Nest (0, 0, Spider:1) a +0 leather armour (3, -4, Spider:1) a scroll of noise (5, -15, Spider:1) a +0 mace (10, -21, Spider:1) a +0 heavy quarterstaff a +0 robe of positive energy (11, 12, Spider:1) an electric eel corpse (skeletalised by now) (18, -25, Spider:1) a +0 pair of gloves (34, 0, Spider:1) a +0 hand axe a +0 leather armour (34, 1, Spider:1) a +0 leather armour a +0 hand axe (35, 2, Spider:1) a +0 robe a +0 hand axe (36, -19, Spider:1) a scroll of amnesia (36, 7, Spider:1) a +0 ring mail (37, 7, Spider:1) 5 stones (47, 1, Spider:1) a scroll of torment Level 2 of the Spider Nest (0, 0, Spider:2) a +0 robe a +0 dagger (0, 5, Spider:2) a +1 scimitar of freezing (1, -10, Spider:2) a potion of moonshine (4, -8, Spider:2) a +0 pair of gloves (14, 18, Spider:2) a +0 pair of gloves (17, -9, Spider:2) a +0 chain mail (18, 2, Spider:2) a scroll of amnesia (22, 15, Spider:2) a +0 great sword (25, 6, Spider:2) a +0 robe (45, 7, Spider:2) an amulet of regeneration Level 3 of the Spider Nest (0, 0, Spider:3) a ring of protection from fire (7, -1, Spider:3) 7 stones (10, -25, Spider:3) 6 boomerangs (13, -9, Spider:3) a +0 orcbow (14, -19, Spider:3) a +0 leather armour a +0 war axe (19, 10, Spider:3) 21 gold pieces (22, -12, Spider:3) a +0 scale mail (28, -9, Spider:3) a +4 demon blade of freezing a +0 robe Level 4 of the Spider Nest (0, 0, Spider:4) a staff of earth (6, 4, Spider:4) a +0 club (14, -9, Spider:4) a +0 hand axe (14, 8, Spider:4) a scroll of identify (21, 45, Spider:4) a scarf of shadows (21, 47, Spider:4) an orb of guile (23, -14, Spider:4) a +0 short sword (24, 46, Spider:4) an orb of wrath (26, 44, Spider:4) 2 stones (27, -9, Spider:4) a +0 falchion (31, 18, Spider:4) a +0 plate armour (35, -9, Spider:4) 6 poisoned darts (39, -10, Spider:4) 3 large rocks (51, 6, Spider:4) a +0 lajatang Level 1 of the Pits of Slime Level 3 of the Pits of Slime Level 4 of the Pits of Slime Level 5 of the Pits of Slime (0, 0, Slime:5) a wand of paralysis (5) (1, -1, Slime:5) a scroll of identify (1, 0, Slime:5) the +8 glaive of the Reaper {distort, Int+4 Stlth+} Int+4: It affects your intelligence (+4). Stlth+: It makes you more stealthy. (1, 1, Slime:5) an amulet of guardian spirit (2, -1, Slime:5) a +0 robe (2, 0, Slime:5) a scroll of identify (3, -1, Slime:5) a +1 dire flail of venom (unseen) (3, 0, Slime:5) an amulet of magic regeneration (3, 1, Slime:5) a +5 shortbow of freezing (3, 2, Slime:5) 6 stones (4, 1, Slime:5) a ring of magical power (5, -3, Slime:5) a +1 halberd of venom (unseen) (5, -1, Slime:5) a staff of air (6, -3, Slime:5) 5 atropa-tipped darts (6, 1, Slime:5) a Codex of Conductivity (6, 3, Slime:5) a +0 scale mail (19, -10, Slime:5) a +0 war axe (20, 10, Slime:5) 5 stones (21, -11, Slime:5) a wand of roots (2) (21, -10, Slime:5) a +0 scale mail (21, -9, Slime:5) a +0 broad axe (22, -9, Slime:5) a Handbook of Applied Construction (22, 11, Slime:5) a scroll of identify (23, -11, Slime:5) the +4 consecrated labrys {holy, Valiant ^Fragile Fly SInv} Valiant: It becomes more powerful as more dangerous foes come into view. ^Fragile: It will be destroyed if unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (unseen) (23, -10, Slime:5) a +1 sling of flaming (23, 9, Slime:5) a +0 dagger of venom (23, 10, Slime:5) a +4 morningstar of flaming (23, 11, Slime:5) a +2 whip of flaming (unseen) (23, 12, Slime:5) 8 stones (24, -12, Slime:5) a +0 pair of boots (24, -11, Slime:5) a book of Scorching (24, -10, Slime:5) a +1 short sword of speed (24, -9, Slime:5) a +3 great sword of venom (24, 9, Slime:5) the +8 partisan "Ulyog" {freeze, Int+5} Int+5: It affects your intelligence (+5). (unseen) (24, 11, Slime:5) the +3 warlock's mirror {omnireflect} Omnireflect: It can block and reflect piercing ranged attacks and magical attacks against the wielder's willpower. (24, 12, Slime:5) 4 atropa-tipped darts (25, -12, Slime:5) 6 stones (25, -11, Slime:5) a +4 falchion of holy wrath (unseen) (25, -9, Slime:5) Miagur's Spellbook of Feathers and Refrigeration Spells Type Level a - Ozocubu's Armour Ice 3 b - Vhi's Electric Charge Translocation/Air 4 c - Sculpt Simulacrum Ice/Alchemy 6 d - Ozocubu's Refrigeration Ice 7 (25, -8, Slime:5) 6 stones (25, -7, Slime:5) a +0 halberd (25, 7, Slime:5) a scroll of identify (25, 10, Slime:5) a +1 short sword of speed (unseen) (25, 11, Slime:5) a book of the Fortress (25, 12, Slime:5) 7 stones (26, 7, Slime:5) 6 silver javelins (26, 8, Slime:5) 7 scrolls of poison a +0 great sword of flaming (26, 9, Slime:5) a +2 rapier of freezing (unseen) (26, 11, Slime:5) a +0 pair of gloves (26, 12, Slime:5) 6 stones (26, 13, Slime:5) a +0 robe Level 1 of the Vaults [Shop] Pireutin's Antique Armour Boutique a +0 scale mail of fire resistance (286 gold) a +0 chain mail (117 gold) a +0 chain mail (117 gold) a +1 leather armour of cold resistance (364 gold) a +0 scale mail (104 gold) a +0 scale mail (104 gold) a +0 chain mail (117 gold) a +0 leather armour (52 gold) (0, 0, Vaults:1) the +1 scale mail of the Equinox {Rampage Str+5} Rampage: It bestows one free step when moving towards enemies. Str+5: It affects your strength (+5). (0, 28, Vaults:1) a +0 troll leather armour a deep troll skeleton (0, 30, Vaults:1) a +0 leather armour a +0 morningstar a human skeleton (2, 31, Vaults:1) a +0 morningstar of draining (3, 36, Vaults:1) a +0 scale mail a +0 dire flail an ugly thing skeleton (4, 37, Vaults:1) a +0 troll leather armour a deep troll skeleton (5, 39, Vaults:1) a +0 robe a +0 dagger (5, 40, Vaults:1) an ugly thing skeleton (7, 37, Vaults:1) a +0 scale mail a +0 dire flail (9, 35, Vaults:1) 4 stones a +0 arbalest a yaktaur skeleton (9, 56, Vaults:1) a staff of air (10, 26, Vaults:1) a +0 arbalest (11, 18, Vaults:1) a +0 leather armour a +1 long sword of holy wrath an elf skeleton (11, 20, Vaults:1) a +0 arbalest a yaktaur skeleton (11, 28, Vaults:1) a +0 arbalest a yaktaur skeleton (11, 31, Vaults:1) a +0 troll leather armour a +0 robe a +0 club a deep troll skeleton (12, 28, Vaults:1) a +0 arbalest of flaming a yaktaur skeleton (12, 44, Vaults:1) a +0 dire flail a +0 plate armour a human skeleton (12, 46, Vaults:1) a +0 dagger a +0 robe a +0 arbalest a +3 great mace of protection a +0 plate armour a human skeleton (12, 47, Vaults:1) a +0 troll leather armour a +0 falchion a +0 ring mail a deep troll skeleton (12, 49, Vaults:1) a +0 mace a +0 leather armour a human skeleton (13, 16, Vaults:1) a +0 plate armour a +0 battleaxe a human skeleton (13, 30, Vaults:1) a +0 troll leather armour a deep troll skeleton (13, 31, Vaults:1) a +0 arbalest a yaktaur skeleton (13, 44, Vaults:1) an ugly thing skeleton (13, 45, Vaults:1) an ugly thing skeleton (13, 47, Vaults:1) a +0 troll leather armour a deep troll skeleton (14, 14, Vaults:1) a +0 scale mail a human skeleton (14, 16, Vaults:1) a +0 scale mail a +0 flail (15, 15, Vaults:1) a +0 ring mail a +0 morningstar a human skeleton (15, 43, Vaults:1) a glowing shapeshifter corpse (skeletalised by now) (16, 6, Vaults:1) a +0 scale mail a +0 long sword a +0 arbalest a human skeleton (16, 12, Vaults:1) a +0 animal skin a +0 dire flail an ogre skeleton (16, 13, Vaults:1) a +0 scale mail a +0 dire flail (16, 14, Vaults:1) a +0 arbalest a yaktaur skeleton (17, 13, Vaults:1) a +0 ring mail a +0 falchion a human skeleton (20, 30, Vaults:1) a +0 ring mail a +0 great mace (23, -3, Vaults:1) a +0 ring mail (28, 54, Vaults:1) a +0 dire flail a +0 animal skin an ogre skeleton (37, 41, Vaults:1) a +0 troll leather armour a deep troll skeleton (54, 35, Vaults:1) a +0 dagger (60, 11, Vaults:1) a blade talisman (63, 11, Vaults:1) a +0 orcbow a centaur corpse (skeletalised by now) (64, 11, Vaults:1) a +0 orcbow (64, 12, Vaults:1) a +0 orcbow a centaur corpse (skeletalised by now) (64, 13, Vaults:1) a +0 orcbow a centaur corpse (skeletalised by now) (65, 13, Vaults:1) a +0 shortbow (65, 50, Vaults:1) a +0 flail a +0 leather armour (65, 51, Vaults:1) a +0 troll leather armour a deep troll corpse (skeletalised by now) (66, 43, Vaults:1) a +0 dire flail a +0 animal skin (67, 40, Vaults:1) a +0 arbalest a yaktaur skeleton (67, 46, Vaults:1) a +0 morningstar a +0 ring mail a +0 morningstar a +0 ring mail a human corpse (skeletalised by now) a human corpse (skeletalised by now) (68, 49, Vaults:1) a +0 scimitar of flaming 3 large rocks (69, 40, Vaults:1) a +0 leather armour a +0 great mace (70, 54, Vaults:1) a +0 trident Level 2 of the Vaults [Shop] Uqio's Armour Boutique a +0 ring mail (64 gold) a +4 plate armour of poison resistance (752 gold) a +0 helmet (72 gold) a +0 scale mail (64 gold) a +2 helmet (264 gold) a +0 scale mail (64 gold) a +0 scale mail (64 gold) a +2 chain mail of cold resistance (344 gold) a +0 scale mail (64 gold) (4, -13, Vaults:2) a +0 flail a +0 leather armour a human corpse (skeletalised by now) (4, -12, Vaults:2) a deep troll corpse (skeletalised by now) (4, -10, Vaults:2) a +0 orcbow a centaur corpse (skeletalised by now) (4, 13, Vaults:2) a +0 ring mail a human skeleton (4, 33, Vaults:2) 7 stones (4, 36, Vaults:2) a lindwurm corpse (skeletalised by now) (5, -9, Vaults:2) a +0 shortbow a centaur corpse (skeletalised by now) (5, -2, Vaults:2) a +0 scale mail a +0 great mace a human skeleton (5, -1, Vaults:2) a +0 scale mail a +0 morningstar (5, 10, Vaults:2) a scroll of identify (5, 42, Vaults:2) a +0 long sword a +0 ring mail (6, -13, Vaults:2) a +0 troll leather armour a deep troll corpse (skeletalised by now) (6, -9, Vaults:2) a +0 shortbow a centaur corpse (skeletalised by now) (6, 36, Vaults:2) a lindwurm skeleton (6, 44, Vaults:2) a +0 scale mail a human corpse (skeletalised by now) (9, 44, Vaults:2) the storm talisman "Kucwag" {rCorr Int+3} [storm talisman] rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). (13, -12, Vaults:2) 7 stones (18, -11, Vaults:2) a +0 arbalest (19, -12, Vaults:2) a +0 arbalest a yaktaur corpse (skeletalised by now) (22, 42, Vaults:2) a +0 arbalest a yaktaur corpse (skeletalised by now) (26, 4, Vaults:2) a +0 troll leather armour a +3 leather armour of positive energy a +0 mace a deep troll skeleton a deep troll skeleton a human skeleton (27, 37, Vaults:2) a +0 scale mail (29, 3, Vaults:2) a +0 scale mail (30, -6, Vaults:2) a +2 pair of gloves a +0 pair of boots (32, 18, Vaults:2) a +0 quarterstaff (33, 19, Vaults:2) the +5 whip "Paqoase" {venom, +Blink rElec Int+2} +Blink: It lets you blink. rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). (37, -6, Vaults:2) 2 stones (38, 6, Vaults:2) a +1 demon whip of venom a +4 plate armour of fire resistance the orb of the Northern Lights {*channel, rCorr Slay+3} rCorr: It protects you from acid and corrosion. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). the demigod corpse of Frederick (skeletalised by now) (39, 5, Vaults:2) a lindwurm corpse (skeletalised by now) (40, 5, Vaults:2) a +0 whip a +0 animal skin a human corpse (skeletalised by now) (40, 8, Vaults:2) a dire elephant corpse (skeletalised by now) (42, 22, Vaults:2) a +1 scale mail of fire resistance a +0 mace a human skeleton (44, 3, Vaults:2) a +0 whip (45, 4, Vaults:2) a +0 animal skin (55, -3, Vaults:2) a +0 arbalest (55, 9, Vaults:2) a +0 short sword (55, 20, Vaults:2) 8 javelins 35 poisoned darts 16 boomerangs (56, -14, Vaults:2) a +0 falchion (57, 30, Vaults:2) a +0 arbalest (57, 31, Vaults:2) a +0 arbalest a yaktaur skeleton (58, 30, Vaults:2) a +0 chain mail a +0 great sword a human skeleton (59, 2, Vaults:2) a scroll of identify (61, -2, Vaults:2) a harpy corpse (skeletalised by now) (61, 31, Vaults:2) a +0 sling (64, 36, Vaults:2) 9 stones Level 3 of the Vaults [Shop] Qupuil's Antique Weapon Shoppe a +0 long sword (133 gold) a +1 hand axe of venom (402 gold) a +0 sling (57 gold) a +0 flail (133 gold) a +2 scimitar of freezing (729 gold) a +0 broad axe (152 gold) the +6 short sword "Killer Bee's Death" {reap, rC++ Str+4} (2504 gold) rC++: It greatly protects you from cold. Str+4: It affects your strength (+4). a +0 partisan (152 gold) (0, 0, Vaults:3) a +0 shortbow a +0 shortbow a +0 orcbow a +0 mace a +0 leather armour a +0 shortbow a +0 shortbow a centaur skeleton a human skeleton a centaur skeleton a deep troll skeleton (0, 2, Vaults:3) a +0 troll leather armour a deep troll skeleton (0, 6, Vaults:3) a +0 dire flail a +0 scale mail a human skeleton (1, -28, Vaults:3) a +0 chain mail (2, 6, Vaults:3) a guardian sphinx skeleton (5, -18, Vaults:3) a +0 war axe a +0 ring mail a +0 dire flail a +0 scale mail a human skeleton (5, -15, Vaults:3) a +0 troll leather armour a deep troll skeleton (6, -18, Vaults:3) a +0 dagger a +0 robe (6, -17, Vaults:3) a +0 troll leather armour a deep troll skeleton (8, 14, Vaults:3) a +0 arbalest a yaktaur skeleton (9, 12, Vaults:3) a +0 chain mail a +0 great sword a human skeleton (9, 14, Vaults:3) a +0 arbalest a yaktaur skeleton (14, -30, Vaults:3) a +0 cloak (21, -19, Vaults:3) a +0 club an orc skeleton (21, -18, Vaults:3) a +0 dire flail a +0 plate armour an orc skeleton (22, -19, Vaults:3) a +0 short sword a +0 orcbow a +0 plate armour a +0 long sword of holy wrath a +0 chain mail a +0 hand axe an orc skeleton an orc skeleton an orc skeleton (22, -18, Vaults:3) a +0 great mace a +0 plate armour a +0 mace a +0 scale mail an orc skeleton (22, -17, Vaults:3) a +2 war axe a +0 plate armour a +0 short sword a +0 plate armour an orc skeleton (22, -15, Vaults:3) a +0 battleaxe a +0 chain mail a +0 long sword a +0 chain mail an orc skeleton (23, -20, Vaults:3) a +0 short sword a +0 ring mail (23, -18, Vaults:3) a +0 trident a +0 chain mail a +0 dire flail a +0 arbalest a +0 chain mail a +0 dire flail a +1 arbalest of electrocution a +0 plate armour an orc skeleton an orc skeleton (23, -17, Vaults:3) a +0 glaive a +0 orcbow a +0 plate armour a +0 battleaxe a +0 chain mail an orc skeleton (23, -16, Vaults:3) a +0 chain mail a +0 scimitar a +0 plate armour a +3 great sword a +0 plate armour a +0 war axe a +0 giant spiked club a +0 giant club a +0 leather armour a +0 short sword a +0 giant spiked club a +0 giant club an orc skeleton a two-headed ogre skeleton an orc skeleton (23, 5, Vaults:3) a ring of protection from fire (24, -15, Vaults:3) a +0 plate armour a +0 battleaxe a +0 plate armour a +0 war axe (29, -24, Vaults:3) a -2 robe (29, -4, Vaults:3) a scroll of identify (29, 16, Vaults:3) 5 stones (31, -28, Vaults:3) a -3 hand axe (31, -21, Vaults:3) a -2 club (31, -20, Vaults:3) a troll skeleton (31, 15, Vaults:3) a +0 dagger (32, -29, Vaults:3) a -3 sling (32, -28, Vaults:3) a -2 robe (33, -26, Vaults:3) a -1 dagger (34, -27, Vaults:3) a -2 spear (34, -18, Vaults:3) a large rock (35, -26, Vaults:3) a -3 short sword (35, -6, Vaults:3) a scroll of identify (37, -4, Vaults:3) a +0 robe (37, 3, Vaults:3) a +0 arbalest a +0 arbalest a +1 great sword of flaming a yaktaur skeleton (38, -24, Vaults:3) a -2 sling (39, -19, Vaults:3) a -3 spear (39, -16, Vaults:3) a -3 dagger (39, 1, Vaults:3) a +0 arbalest (39, 6, Vaults:3) a scroll of identify (40, -27, Vaults:3) a -2 robe (40, -26, Vaults:3) a -1 robe (40, -20, Vaults:3) a -2 club (40, -19, Vaults:3) a -1 hand axe (41, -27, Vaults:3) a -1 robe (41, -26, Vaults:3) a -1 robe (41, -23, Vaults:3) a +0 troll leather armour a deep troll skeleton (41, -18, Vaults:3) a -2 club (41, -17, Vaults:3) a -2 whip (41, -3, Vaults:3) a staff of cold (41, 3, Vaults:3) 4 stones (42, -18, Vaults:3) a -1 mace (44, -15, Vaults:3) a large rock (44, 8, Vaults:3) the +6 demon trident "Killer Bee's Curse" {drain, rF+} rF+: It protects you from fire. (45, 9, Vaults:3) a +0 plate armour a +0 dire flail (46, -20, Vaults:3) a troll skeleton (46, -17, Vaults:3) a -2 dagger (46, 17, Vaults:3) a +0 pair of boots (47, -28, Vaults:3) an ogre skeleton (47, -26, Vaults:3) a -2 spear (48, -27, Vaults:3) a -1 hand axe (48, -26, Vaults:3) a -2 dagger (48, -21, Vaults:3) a troll skeleton (48, -18, Vaults:3) a -2 spear (48, -17, Vaults:3) a -3 spear (49, -25, Vaults:3) a -1 dagger (49, -24, Vaults:3) a -1 whip (49, -18, Vaults:3) a -3 dagger (49, -17, Vaults:3) a -2 hand axe (50, -25, Vaults:3) a -2 sling (52, -6, Vaults:3) a +0 plate armour a +6 glaive of protection (52, -4, Vaults:3) a +0 dagger a +0 ring mail (53, -19, Vaults:3) a large rock (53, -6, Vaults:3) a +0 scale mail a +0 falchion a +0 arbalest a +0 dire flail a human skeleton (53, -5, Vaults:3) a +0 robe a +0 hand axe (53, -4, Vaults:3) a +0 arbalest 5 large rocks a stone giant skeleton a yaktaur skeleton (53, -3, Vaults:3) a +0 ring mail a +0 war axe an ugly thing skeleton (54, -19, Vaults:3) a -1 robe (54, -18, Vaults:3) a -3 dagger (54, -6, Vaults:3) a +0 robe (54, -4, Vaults:3) a +0 arbalest a human skeleton (55, -19, Vaults:3) a -2 robe (55, 0, Vaults:3) a +0 scale mail a human skeleton (55, 3, Vaults:3) a harpy skeleton (56, -24, Vaults:3) a +2 heavy shortbow (56, -15, Vaults:3) the +4 quarterstaff "Paenunnici" {vamp, rElec rF- rN+ Int+2} rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). (56, 1, Vaults:3) an ugly thing skeleton (56, 2, Vaults:3) a +0 robe a +1 dagger of flaming (57, -24, Vaults:3) 6 atropa-tipped darts (57, -22, Vaults:3) a -2 robe (58, -24, Vaults:3) a -1 hand axe (58, -15, Vaults:3) a large rock Level 4 of the Vaults (0, 0, Vaults:4) a stone (4, -14, Vaults:4) a +0 robe (4, -13, Vaults:4) a guardian sphinx corpse (skeletalised by now) (4, 1, Vaults:4) a ring of poison resistance a +4 ring of protection a ring of see invisible (4, 19, Vaults:4) a +0 club (5, 1, Vaults:4) a +0 troll leather armour a deep troll skeleton (6, 3, Vaults:4) a +0 leather armour a +0 dire flail (6, 4, Vaults:4) a +0 arbalest (6, 20, Vaults:4) a +0 mace (7, 2, Vaults:4) a +0 arbalest a +0 arbalest (7, 3, Vaults:4) a +0 chain mail a +0 great sword a human skeleton (8, 3, Vaults:4) a +0 arbalest (16, 8, Vaults:4) a +0 morningstar a +0 scale mail a +2 flail of draining a +0 ring mail (16, 9, Vaults:4) a +0 great mace of draining a +0 ring mail a human corpse (skeletalised by now) (16, 23, Vaults:4) a very ugly thing skeleton (17, 7, Vaults:4) a +0 great mace a +0 dire flail a +0 great mace a +0 scale mail a +0 whip a +0 animal skin an ettin corpse (skeletalised by now) a human corpse (skeletalised by now) a human skeleton (17, 8, Vaults:4) a +0 scale mail a +0 dire flail a +0 animal skin a +0 arbalest an ogre skeleton a yaktaur skeleton (17, 9, Vaults:4) a +0 war axe a +0 scale mail a +0 dire flail a +0 scale mail a human skeleton (18, -14, Vaults:4) a +0 scale mail (18, 7, Vaults:4) a +0 war axe a +0 ring mail a human corpse (skeletalised by now) (18, 9, Vaults:4) a +0 dire flail a +0 ring mail (18, 22, Vaults:4) a +2 mace of freezing (19, 21, Vaults:4) a +0 mace of freezing (21, 22, Vaults:4) a +1 mace of freezing (22, 21, Vaults:4) a +2 mace of freezing (24, 20, Vaults:4) a +0 ring mail a human skeleton (27, 18, Vaults:4) a +0 shortbow (34, 10, Vaults:4) a +0 morningstar (38, 43, Vaults:4) a +0 pair of boots (40, 44, Vaults:4) a +0 short sword (44, 20, Vaults:4) a +0 ring mail a +0 war axe a +0 arbalest a human skeleton (46, 24, Vaults:4) a potion of moonshine (53, 22, Vaults:4) a dire elephant skeleton (54, 23, Vaults:4) a dire elephant skeleton (55, 24, Vaults:4) a +0 ring mail a +0 war axe a +0 arbalest a human skeleton (58, 36, Vaults:4) a +0 rapier (67, 28, Vaults:4) a +2 great sword of protection a +0 chain mail (68, 28, Vaults:4) a +0 war axe a +0 scale mail a human corpse (skeletalised by now) (68, 29, Vaults:4) a +0 long sword a +0 plate armour an orc corpse (skeletalised by now) (69, 29, Vaults:4) a +0 halberd a +0 plate armour Level 5 of the Vaults (0, 0, Vaults:5) a +1 dire flail of protection a +0 dire flail an ettin corpse (skeletalised by now) (1, -5, Vaults:5) a +0 flail a +1 leather armour of cold resistance 5 large rocks a stone giant corpse (skeletalised by now) (1, 3, Vaults:5) 2 stones (2, 29, Vaults:5) 8 stones (2, 38, Vaults:5) a +1 long sword of holy wrath a +0 ring mail a human skeleton (4, 20, Vaults:5) a +5 ring of evasion (4, 24, Vaults:5) the +5 shortbow of Ferocious Innocence {heavy, Will- rCorr Int-4 Stlth+} Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Int-4: It affects your intelligence (-4). Stlth+: It makes you more stealthy. (4, 28, Vaults:5) a +0 shortbow (4, 35, Vaults:5) a +0 leather armour the +10 lajatang of Anokesia {heavy, Str+4} Str+4: It affects your strength (+4). (5, 33, Vaults:5) a +0 chain mail a +0 long sword an elf skeleton (5, 39, Vaults:5) a scroll of identify (6, 34, Vaults:5) a +0 heavy dire flail a +0 plate armour a +0 great mace (6, 35, Vaults:5) a +2 flail of protection (7, 21, Vaults:5) a +0 trident (7, 33, Vaults:5) 7 stones a +0 chain mail a +0 robe a +6 heavy glaive a +2 falchion of flaming (7, 34, Vaults:5) 3 large rocks (8, 26, Vaults:5) a deep troll skeleton (8, 30, Vaults:5) 4 large rocks a stone giant skeleton (9, 30, Vaults:5) a +0 scale mail a +0 morningstar 6 atropa-tipped darts a +3 heavy orcbow (9, 34, Vaults:5) a wand of roots (5) (10, 20, Vaults:5) a +0 leather armour (10, 23, Vaults:5) a +0 flail (10, 31, Vaults:5) a +0 dire flail (11, -2, Vaults:5) a +0 dagger of protection (11, -1, Vaults:5) a +3 ring mail of willpower (11, 22, Vaults:5) a +0 chain mail a +2 dire flail of protection a +0 long sword a +0 plate armour a frost giant skeleton a human skeleton (11, 23, Vaults:5) a +1 scale mail of cold resistance a +0 ring mail a +0 battleaxe of freezing a +2 chain mail of willpower 3 large rocks a +0 dire flail a +0 glaive a +0 leather armour a +0 dire flail a human skeleton a shadow dragon skeleton (11, 25, Vaults:5) +0 shadow dragon scales (11, 27, Vaults:5) a +2 plate armour of willpower (12, -3, Vaults:5) a +5 phantom mirror (inert) (12, -2, Vaults:5) 6 stones (12, 0, Vaults:5) the staff of Springtime {rElec Int-5 Conj Air Earth} [staff of air] rElec: It insulates you from electricity. Int-5: It affects your intelligence (-5). Conj: It increases the power of your Conjurations spells. Air: It increases the power of your Air spells. Earth: It increases the power of your Earth spells. (12, 3, Vaults:5) a +0 mace (13, -2, Vaults:5) a scroll of torment (13, 0, Vaults:5) a book of Flames (13, 22, Vaults:5) a +0 great sword of electrocution a +0 plate armour an orc skeleton a tengu skeleton an orc skeleton (13, 23, Vaults:5) 3 stones a +0 trident a +0 dagger a +0 whip a +2 war axe an orc skeleton an orc skeleton (14, -3, Vaults:5) a +4 longbow of flaming (14, 1, Vaults:5) a +0 dagger (14, 20, Vaults:5) a wand of roots (4) (14, 23, Vaults:5) a +0 ring mail a +0 morningstar a deep troll skeleton (14, 29, Vaults:5) a +0 chain mail (15, -9, Vaults:5) a +0 arbalest (15, 9, Vaults:5) a titan skeleton (15, 18, Vaults:5) a wand of flame (12) (15, 23, Vaults:5) a +0 robe a +0 halberd (15, 29, Vaults:5) a +2 battleaxe of draining a human skeleton (15, 39, Vaults:5) 3 stones (16, 8, Vaults:5) a +2 great sword of flaming (17, 23, Vaults:5) a +0 arbalest a +0 plate armour a +2 battleaxe a yaktaur skeleton (18, 29, Vaults:5) a staff of cold (20, 24, Vaults:5) a +2 plate armour of fire resistance (20, 28, Vaults:5) the +5 spear "Killer Bee's Doom" {freeze, rCorr Str+5 Dex-3} rCorr: It protects you from acid and corrosion. Str+5: It affects your strength (+5). Dex-3: It affects your dexterity (-3). (20, 34, Vaults:5) a +0 plate armour a +0 great sword (20, 35, Vaults:5) a +5 ring of evasion a +0 chain mail a +0 hand axe a +0 robe a +0 dagger a +0 plate armour a +0 dire flail a +0 orcbow a +0 scale mail a +0 falchion an orc skeleton an orc skeleton (21, -9, Vaults:5) a +0 scale mail a +3 dire flail a human skeleton (21, 29, Vaults:5) a wand of roots (2) (22, -10, Vaults:5) 4 large rocks a stone giant skeleton (22, 23, Vaults:5) a ring of protection from fire (22, 29, Vaults:5) a +0 halberd (23, -11, Vaults:5) a +0 arbalest (23, -9, Vaults:5) a +0 buckler a +0 scale mail a +0 long sword of holy wrath a tengu skeleton (23, -7, Vaults:5) a +0 arbalest (23, 36, Vaults:5) a +3 dire flail a +3 dire flail an ettin skeleton (24, -11, Vaults:5) a +0 leather armour a +0 mace a human skeleton (24, 16, Vaults:5) a +6 ring of intelligence (24, 17, Vaults:5) a +0 rapier an elf skeleton (24, 36, Vaults:5) a +0 robe a +0 flail an ogre skeleton (25, 14, Vaults:5) a +0 plate armour a +0 battleaxe a human skeleton (25, 15, Vaults:5) a +0 chain mail a +0 great sword a human skeleton (25, 36, Vaults:5) a +0 troll leather armour a deep troll skeleton (26, 13, Vaults:5) a +1 buckler of protection a +4 scale mail of fire resistance a +0 partisan of protection (26, 14, Vaults:5) a +0 plate armour a +0 battleaxe a human skeleton (26, 16, Vaults:5) a +0 tower shield a +0 plate armour a +0 war axe (27, 12, Vaults:5) a +0 plate armour a +0 long sword a human skeleton (27, 13, Vaults:5) a +0 plate armour a +0 great mace a human skeleton (27, 14, Vaults:5) a +0 chain mail a +0 glaive a human skeleton (27, 15, Vaults:5) a +0 plate armour a +0 halberd a human skeleton (27, 16, Vaults:5) a +0 plate armour a +3 vampiric battleaxe (28, 13, Vaults:5) a +0 plate armour a +0 war axe a +0 plate armour a +0 long sword a human skeleton a human skeleton (28, 14, Vaults:5) a +0 plate armour a +0 great sword (28, 15, Vaults:5) a +0 tower shield a +0 chain mail a +0 war axe (28, 16, Vaults:5) a +0 plate armour a +3 battleaxe (28, 17, Vaults:5) a +0 chain mail a +1 great sword of protection (29, 13, Vaults:5) a +0 plate armour a +0 great mace (29, 14, Vaults:5) a +0 plate armour a +0 great sword (29, 15, Vaults:5) a +0 plate armour a +1 dire flail a human skeleton (29, 16, Vaults:5) a +0 chain mail a +0 long sword (29, 17, Vaults:5) a +0 plate armour a +2 great mace a human skeleton (30, 13, Vaults:5) a +0 tower shield a +0 chain mail a +1 broad axe of flaming a human skeleton (30, 14, Vaults:5) a +0 chain mail a +0 war axe (30, 15, Vaults:5) a +0 troll leather armour a deep troll skeleton (31, 14, Vaults:5) a +0 chain mail a +0 battleaxe (32, 22, Vaults:5) a staff of earth (32, 26, Vaults:5) a +0 hand axe (33, 12, Vaults:5) a +0 leather armour a +0 great mace (33, 16, Vaults:5) a +0 plate armour a +1 battleaxe of flaming (36, 16, Vaults:5) a +0 long sword of holy wrath (37, -10, Vaults:5) a deep troll skeleton (37, -9, Vaults:5) a deep troll skeleton (37, 27, Vaults:5) a staff of conjuration (37, 28, Vaults:5) a +0 pair of boots (37, 29, Vaults:5) the +1 robe of Quucuavu {*Slow rCorr Stlth- Archmagi} *Slow: It may slow you when you take damage. rCorr: It protects you from acid and corrosion. Stlth-: It makes you less stealthy. Archmagi: It increases the power of your magical spells. (38, -10, Vaults:5) a +0 arbalest (38, -9, Vaults:5) a +0 robe a +0 spear (38, 5, Vaults:5) a +0 scale mail a +3 great sword of electrocution a tengu skeleton (38, 28, Vaults:5) the +0 scale mail "Qixahome" {Str+3} Str+3: It affects your strength (+3). (39, 5, Vaults:5) an iron dragon skeleton (39, 30, Vaults:5) a +4 quarterstaff (39, 31, Vaults:5) a +0 antimagic orcbow (40, 30, Vaults:5) a +2 short sword of protection (41, -9, Vaults:5) a +0 ring mail a +0 flail a human skeleton (41, -8, Vaults:5) a +0 arbalest the staff "Hydra's Nightmare" {^Contam rElec rC+++ Int-2 Air} [staff of air] ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. rC+++: It renders you almost immune to cold. Int-2: It affects your intelligence (-2). Air: It increases the power of your Air spells. a yaktaur skeleton (41, -4, Vaults:5) a scroll of identify (41, 6, Vaults:5) a +0 dagger an elf skeleton (41, 31, Vaults:5) a scroll of torment (42, -1, Vaults:5) a +0 club (42, 12, Vaults:5) a ring of fire a +0 demon trident of venom a +0 arbalest 4 atropa-tipped darts a wand of paralysis (7) a yaktaur corpse (skeletalised by now) (43, 23, Vaults:5) the staff of Reason {rCorr MP-8 Int+5 Conj Alch} [staff of conjuration] rCorr: It protects you from acid and corrosion. MP-8: It affects your magic capacity (-8). Int+5: It affects your intelligence (+5). Conj: It increases the power of your Conjurations spells. Alch: It increases the power of your Alchemy spells. (43, 27, Vaults:5) a +0 lajatang a +2 scale mail of cold resistance a human skeleton (44, -1, Vaults:5) a staff of fire (44, 1, Vaults:5) a +0 spear (44, 23, Vaults:5) a +0 plate armour (44, 24, Vaults:5) a +0 buckler a +1 morningstar of protection (45, -7, Vaults:5) a +0 battleaxe an elf corpse (skeletalised by now) (45, 0, Vaults:5) the +1 plate armour of Mumblety Peg {Harm} Harm: It increases damage dealt and taken. (45, 23, Vaults:5) a +2 robe (45, 24, Vaults:5) a +2 short sword of speed (45, 28, Vaults:5) a ring of wizardry a ring of protection from cold (46, 20, Vaults:5) a +0 long sword (46, 23, Vaults:5) the Almanac of Maleficent Spells and the Edifice Spells Type Level a - Forge Lightning Spire Air/Forgecraft 4 b - Splinterfrost Shell Ice/Forgecraft 7 c - Death's Door Necromancy 9 (46, 26, Vaults:5) the +0 buckler "Soiwnun" {Dex+5} Dex+5: It affects your dexterity (+5). (47, 25, Vaults:5) a +0 flail of holy wrath (47, 27, Vaults:5) a +3 halberd (48, -9, Vaults:5) a +0 morningstar (49, 39, Vaults:5) a +0 leather armour a +0 great mace (50, 38, Vaults:5) a +0 ring mail of cold resistance a +0 morningstar of protection a +0 troll leather armour a human skeleton a deep troll skeleton (50, 39, Vaults:5) a +0 troll leather armour a deep troll skeleton (51, -4, Vaults:5) a +2 battleaxe of freezing (53, 36, Vaults:5) a +0 scale mail a +0 bardiche a tengu skeleton (53, 37, Vaults:5) a +0 ring mail a +3 dire flail a +0 dire flail a +0 dire flail of protection a +2 morningstar of draining a human skeleton an ettin skeleton (55, -11, Vaults:5) a +0 short sword a +0 ring mail (56, -11, Vaults:5) a +0 long sword Level 1 of the Crypt (0, 0, Crypt:1) a +1 flail of protection (4, -19, Crypt:1) a +0 robe (7, -4, Crypt:1) 4 stones (10, -20, Crypt:1) a +0 chain mail (13, -31, Crypt:1) an amulet of magic regeneration (16, -21, Crypt:1) an amulet of magic regeneration (17, 10, Crypt:1) a +0 robe a +2 dagger of venom a human skeleton (21, 16, Crypt:1) a +0 leather armour (24, -3, Crypt:1) a scarf of invisibility a +2 cloak an amulet of guardian spirit a wand of paralysis (20) a wand of polymorph (12) a wand of mindburst (6) 3 potions of invisibility a wand of charming (7) a wand of flame (42) (38, -2, Crypt:1) the +1 shortbow of Ileben {drain, +Blink} +Blink: It lets you blink. (43, -2, Crypt:1) a +0 halberd a +0 chain mail (44, -29, Crypt:1) a +0 leather armour (45, -12, Crypt:1) a +0 pair of boots (45, 16, Crypt:1) a +0 robe Level 2 of the Crypt (1, 23, Crypt:2) 5 stones (2, -7, Crypt:2) a +0 ring mail (5, 10, Crypt:2) a +4 ring of protection (20, 0, Crypt:2) a ghoul skeleton (21, 14, Crypt:2) a +0 robe (32, 19, Crypt:2) a bog body skeleton (33, 17, Crypt:2) a +0 chain mail of willpower a +0 dire flail (37, 8, Crypt:2) a scroll of amnesia (41, -10, Crypt:2) a +0 robe (41, -5, Crypt:2) a granite talisman (41, -1, Crypt:2) a +2 broad axe of venom (47, -1, Crypt:2) a +0 short sword a +0 mace a +0 trident (47, 0, Crypt:2) a +0 battleaxe (51, 19, Crypt:2) a +0 chain mail (52, 13, Crypt:2) a scroll of identify (56, 13, Crypt:2) 4 stones (57, 18, Crypt:2) a +0 dagger a +0 robe (58, 9, Crypt:2) a +2 rapier of venom Level 3 of the Crypt (0, 0, Crypt:3) a +0 long sword a +0 plate armour (11, -40, Crypt:3) a +0 robe (23, -23, Crypt:3) a +0 robe a +0 chain mail a +0 long sword a bog body skeleton a bog body skeleton (25, -9, Crypt:3) a +0 great sword a +0 chain mail a +2 glaive of pain (25, -8, Crypt:3) a +0 war axe a +0 chain mail (26, -23, Crypt:3) a +0 chain mail a +0 battleaxe (26, -10, Crypt:3) a +0 battleaxe a +0 chain mail (26, 15, Crypt:3) a +0 orcbow (28, 13, Crypt:3) a +0 war axe (32, 1, Crypt:3) a +0 great sword a +0 chain mail (36, -21, Crypt:3) a bog body skeleton (36, -20, Crypt:3) a bog body skeleton (36, -19, Crypt:3) a bog body skeleton (37, -20, Crypt:3) a bog body skeleton (38, 13, Crypt:3) a +5 giant spiked club (41, -40, Crypt:3) 8 stones (41, -19, Crypt:3) a +0 chain mail (42, -19, Crypt:3) a scroll of amnesia (46, -32, Crypt:3) a +2 falchion of electrocution a +0 chain mail (46, -12, Crypt:3) a +0 great sword 7 stones (48, -32, Crypt:3) a hell rat corpse (skeletalised by now) (48, 9, Crypt:3) a +0 pair of gloves (49, -32, Crypt:3) a +2 scythe of protection (49, 9, Crypt:3) 7 stones (52, -34, Crypt:3) a +3 chain mail of poison resistance (56, -31, Crypt:3) a +0 short sword a +0 chain mail an elf corpse (skeletalised by now) (57, -30, Crypt:3) a +0 robe Level 1 of the Realm of Zot (0, 0, Zot:1) a staff of fire (2, 13, Zot:1) 5 poisoned darts (9, 34, Zot:1) 2 stones (10, 33, Zot:1) a scroll of identify (10, 34, Zot:1) the +3 sling "Ixkiture" {freeze, rF+ Str+3 Dex+2 Stlth-} rF+: It protects you from fire. Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). Stlth-: It makes you less stealthy. (11, 34, Zot:1) 5 stones (15, 18, Zot:1) a +0 hand axe (15, 22, Zot:1) a Handbook of Applied Construction (21, 24, Zot:1) a +0 halberd (21, 25, Zot:1) a +0 vampiric whip a +0 cloak a red draconian skeleton (21, 26, Zot:1) a +0 trident a +0 scimitar a +0 dire flail a +0 cloak a +0 halberd a purple draconian skeleton (21, 27, Zot:1) a +1 heavy trident a +0 long sword (22, 27, Zot:1) a +0 orcbow a +0 halberd a +12 spectral club a yellow draconian skeleton (23, 27, Zot:1) a +0 long sword a green draconian skeleton (23, 28, Zot:1) a +0 glaive (23, 29, Zot:1) a +0 long sword a green draconian skeleton (23, 30, Zot:1) a +9 spectral club a Killer Klown skeleton (24, 22, Zot:1) a +0 hand axe (24, 26, Zot:1) a +0 scimitar a black draconian skeleton (25, 16, Zot:1) a +0 halberd a black draconian corpse (skeletalised by now) (25, 20, Zot:1) a +0 long sword an orb of wrath (26, 24, Zot:1) a +0 cloak a +0 war axe (27, 15, Zot:1) a +0 cloak a green draconian skeleton (27, 16, Zot:1) a +3 dire flail of protection (28, 16, Zot:1) a +0 scimitar (28, 17, Zot:1) a +0 glaive (28, 43, Zot:1) a +2 heavy battleaxe a red draconian skeleton (28, 44, Zot:1) a +1 short sword of venom a white draconian skeleton (29, 4, Zot:1) a +0 flail (29, 44, Zot:1) a +0 battleaxe a yellow draconian skeleton (31, 36, Zot:1) 7 stones (46, -9, Zot:1) the +4 great sword of Guilt {freeze, *Corrode Dex+4 Stlth+} *Corrode: It may corrode you when you take damage. Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. (50, -6, Zot:1) a +0 chain mail (64, 4, Zot:1) a +0 whip a +2 cloak (64, 5, Zot:1) a +0 trident (65, 4, Zot:1) a +0 mace a red draconian corpse (skeletalised by now) (65, 5, Zot:1) a +0 flail (66, 5, Zot:1) a +0 whip a +0 cloak a purple draconian corpse (skeletalised by now) (67, 5, Zot:1) a +0 cloak a green draconian corpse (skeletalised by now) Level 2 of the Realm of Zot (0, 0, Zot:2) a +0 glaive (1, -1, Zot:2) quicksilver dragon scales a quicksilver dragon skeleton (1, 1, Zot:2) a +0 hand axe a yellow draconian skeleton (1, 4, Zot:2) a +0 glaive a white draconian skeleton (1, 5, Zot:2) a +0 hand axe a yellow draconian skeleton (2, -3, Zot:2) a +3 long sword of freezing a +0 cloak (6, -1, Zot:2) a +0 sling (7, -8, Zot:2) a +0 dagger a +0 cloak a red draconian skeleton (17, 4, Zot:2) a +0 war axe (23, 23, Zot:2) a +0 long sword a +0 cloak a purple draconian skeleton (25, 18, Zot:2) a +0 halberd a yellow draconian skeleton (25, 19, Zot:2) a +0 flail a green draconian skeleton (26, 17, Zot:2) a +0 hand axe a white draconian skeleton (27, 18, Zot:2) a +0 war axe a green draconian corpse (skeletalised by now) (30, 14, Zot:2) 9 stones (30, 32, Zot:2) a +0 scimitar (39, -7, Zot:2) a +0 scimitar Level 3 of the Realm of Zot (0, 0, Zot:3) +0 shadow dragon scales a shadow dragon corpse (skeletalised by now) (3, -8, Zot:3) a +0 scimitar (4, -6, Zot:3) a scroll of identify (5, 19, Zot:3) a +0 flail (16, 3, Zot:3) 5 stones (19, 17, Zot:3) a +0 cloak (19, 19, Zot:3) a +0 dire flail a +0 war axe a yellow draconian skeleton (21, 18, Zot:3) a +0 cloak a +0 battleaxe a +0 cloak a +3 whip a red draconian skeleton (22, 12, Zot:3) a +0 short sword (22, 18, Zot:3) a +0 cloak a +0 long sword of freezing a red draconian skeleton (23, 3, Zot:3) a +0 troll leather armour {Parghit} +8 golden dragon scales 4 large rocks the troll skeleton of Parghit (23, 5, Zot:3) a +5 trident (24, 20, Zot:3) a +0 halberd a +0 cloak a +0 long sword a white draconian skeleton (28, 11, Zot:3) a +4 ring mail (29, 21, Zot:3) a +0 pair of gloves (34, 25, Zot:3) a +0 cloak a green draconian skeleton (36, 28, Zot:3) a +0 long sword a white draconian skeleton (37, 9, Zot:3) a +1 robe of willpower (37, 27, Zot:3) a +0 war axe a +0 short sword a +0 dire flail a +0 cloak a black draconian skeleton (37, 28, Zot:3) a +0 cloak a green draconian skeleton (41, 11, Zot:3) a +0 cloak a +2 dagger of draining (42, -6, Zot:3) 2 boomerangs (46, 12, Zot:3) a +0 trident of venom a +2 cloak a +0 rapier a yellow draconian skeleton (47, 13, Zot:3) a +0 battleaxe (47, 19, Zot:3) a +1 cloak (49, 27, Zot:3) a +2 cloak a +0 long sword (50, 22, Zot:3) a +0 long sword (51, 10, Zot:3) a +0 vampiric demon trident (still there?) a +0 chain mail (still there?) a +0 tower shield of positive energy (still there?) a demonspawn corpse (skeletalised by now) (still there?) (51, 22, Zot:3) a +2 long sword of electrocution a +0 cloak a +0 whip a black draconian skeleton (52, 23, Zot:3) a +0 cloak a +5 halberd of protection a black draconian skeleton (53, 9, Zot:3) a +0 demon trident a +0 chain mail a demonspawn corpse (skeletalised by now) (53, 23, Zot:3) a +0 cloak a +0 long sword a +0 hand axe a purple draconian skeleton (53, 24, Zot:3) a +0 scimitar a black draconian skeleton (54, 24, Zot:3) a +0 cloak a +0 long sword Level 4 of the Realm of Zot (1, -5, Zot:4) 8 stones (6, -12, Zot:4) +0 storm dragon scales a storm dragon skeleton (10, 11, Zot:4) a +2 hat (11, 6, Zot:4) a +2 cloak a +0 long sword a +0 trident a white draconian skeleton (11, 7, Zot:4) a +0 morningstar a purple draconian skeleton (12, 6, Zot:4) a +0 cloak a +0 long sword a +0 short sword a +0 glaive a +3 glaive of protection a purple draconian skeleton a yellow draconian skeleton (13, 7, Zot:4) a +1 cloak a +0 cloak a +0 long sword a +0 long sword a green draconian skeleton (14, 5, Zot:4) 4 stones (33, -13, Zot:4) a +0 pair of gloves (44, -14, Zot:4) a +6 ring of intelligence (44, -9, Zot:4) 3 javelins (44, 12, Zot:4) a scroll of enchant weapon (46, -11, Zot:4) 6 stones (46, -10, Zot:4) a staff of alchemy (48, -21, Zot:4) a scarf of resistance (51, 18, Zot:4) 4 stones (52, 10, Zot:4) a +0 kite shield Level 5 of the Realm of Zot (0, 0, Zot:5) the +3 mace "Vimnin" {freeze, ^Drain Int+5} ^Drain: It drains your maximum health when unequipped. Int+5: It affects your intelligence (+5). (unseen) (0, 1, Zot:5) the +7 spear "Topunee" {freeze, rElec} rElec: It insulates you from electricity. (unseen) (0, 2, Zot:5) the +9 hand axe of Zedakhlo {freeze, ^Drain rPois rCorr} ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (unseen) (0, 3, Zot:5) the +1 short sword "Egasse" {freeze, rPois Str+2 Dex+3} rPois: It protects you from poison. Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). (unseen) (1, -1, Zot:5) the +3 dagger of Uskayaw's Vengeance {heavy, *Slow rF+ Str+2 Int+5} *Slow: It may slow you when you take damage. rF+: It protects you from fire. Str+2: It affects your strength (+2). Int+5: It affects your intelligence (+5). (unseen) (1, 0, Zot:5) the +8 short sword "Sukkisid" {heavy, rElec Int+4 Stlth-} rElec: It insulates you from electricity. Int+4: It affects your intelligence (+4). Stlth-: It makes you less stealthy. (unseen) (1, 1, Zot:5) the +6 dagger of Victory {flame, rPois rN+} rPois: It protects you from poison. rN+: It protects you from negative energy. (unseen) (1, 2, Zot:5) the +2 short sword of Ciururgh {drain, SInv} SInv: It lets you see invisible. (unseen) (1, 3, Zot:5) a +1 spectral quarterstaff (unseen) (1, 4, Zot:5) the +6 sling of Akyp {drain, rF+ rC+ Will+ Str-4} rF+: It protects you from fire. rC+: It protects you from cold. Will+: It increases your willpower. Str-4: It affects your strength (-4). (unseen) (2, -2, Zot:5) the +0 sling "Ganugryp" {freeze, Int+4} Int+4: It affects your intelligence (+4). (unseen) (2, -1, Zot:5) a +0 whip of draining (unseen) (2, 0, Zot:5) the +2 mace "Merfolk's Regret" {flame, Dex+4} Dex+4: It affects your dexterity (+4). (unseen) (2, 1, Zot:5) the +1 short sword "Risittik" {speed, rPois rF- Dex-2 SInv} rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Dex-2: It affects your dexterity (-2). SInv: It lets you see invisible. (unseen) (2, 2, Zot:5) a +2 sling of electrocution (unseen) (2, 3, Zot:5) a +4 morningstar of holy wrath (unseen) (2, 4, Zot:5) a +1 falchion of electrocution (unseen) (3, -2, Zot:5) the +1 spear of the Snake Pit {freeze, Dex+7} Dex+7: It affects your dexterity (+7). (unseen) (3, -1, Zot:5) the +1 sling "Bousoemi" {freeze, Str+4} Str+4: It affects your strength (+4). (unseen) (3, 0, Zot:5) the +8 short sword of Qazlal's Scorn {flame, SInv} SInv: It lets you see invisible. (unseen) (3, 1, Zot:5) the +9 spear of Weheinar {freeze, rPois rC+ Str+3 Int-4} rPois: It protects you from poison. rC+: It protects you from cold. Str+3: It affects your strength (+3). Int-4: It affects your intelligence (-4). (unseen) (3, 2, Zot:5) the +2 whip of Equivalence {protect, Str+5} Str+5: It affects your strength (+5). (unseen) (3, 3, Zot:5) the +8 demon blade "Leech" {evervamp, Harm ^Drain rN+} Harm: It increases damage dealt and taken. ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. (unseen) (3, 4, Zot:5) the +2 dagger of the Muttering Gods {spect, Fly rC+} Fly: It grants you flight. rC+: It protects you from cold. (unseen) (4, -2, Zot:5) the +4 hand axe of the Shining Light {antimagic, Will+} Will+: It increases your willpower. (unseen) (4, -1, Zot:5) the +3 hand axe "Emotyet" {freeze, rN++ Int+3} rN++: It greatly protects you from negative energy. Int+3: It affects your intelligence (+3). (unseen) (4, 0, Zot:5) the +3 dagger "Wovveic" {pain, Dex+3} Dex+3: It affects your dexterity (+3). (unseen) (4, 1, Zot:5) the +1 spear of Massacring {speed, *Rage Int+3 Dex+4} *Rage: It berserks you when you make melee attacks (+20% chance). Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). (unseen) (4, 2, Zot:5) the +7 dagger "Spider's Regret" {spect, Int+3 Dex+2 Stlth+} Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. (unseen) (4, 3, Zot:5) the +3 short sword of the Lurker {pain, ^Fragile rPois Int+5} ^Fragile: It will be destroyed if unequipped. rPois: It protects you from poison. Int+5: It affects your intelligence (+5). (unseen) (4, 4, Zot:5) the +6 sling "Haradghau" {elec, rC+ rN+++ Will+} rC+: It protects you from cold. rN+++: It renders you almost immune to negative energy. Will+: It increases your willpower. (unseen) (4, 5, Zot:5) the +5 sling of Rocku {flame, rF+ Str+3 Dex-5} rF+: It protects you from fire. Str+3: It affects your strength (+3). Dex-5: It affects your dexterity (-5). (unseen) (5, -2, Zot:5) the +2 hand axe "Emeuh" {freeze, *Noise rElec rC+ Int+3} *Noise: It may make a loud noise when swung. rElec: It insulates you from electricity. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). (unseen) (5, -1, Zot:5) the +9 spear "Bodghud" {flame, rPois rCorr Str-2 Int+4} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Str-2: It affects your strength (-2). Int+4: It affects your intelligence (+4). (unseen) (5, 0, Zot:5) the +6 whip of Demand {freeze, rC+ rN+} rC+: It protects you from cold. rN+: It protects you from negative energy. (unseen) (5, 1, Zot:5) the +3 sling of Dykaoc {heavy, Str+3 Int+6} Str+3: It affects your strength (+3). Int+6: It affects your intelligence (+6). (unseen) (5, 2, Zot:5) the +4 sling of Remaemez {heavy, *Corrode rElec rF+ Dex-3 SInv} *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. rF+: It protects you from fire. Dex-3: It affects your dexterity (-3). SInv: It lets you see invisible. (unseen) (5, 3, Zot:5) the +6 dagger "Tuiff" {spect, rF- rN+ Int+8 Dex-2} rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Int+8: It affects your intelligence (+8). Dex-2: It affects your dexterity (-2). (unseen) (5, 4, Zot:5) the +6 short sword of Duty {distort, rF+ rC+ Dex+4 Stlth-} rF+: It protects you from fire. rC+: It protects you from cold. Dex+4: It affects your dexterity (+4). Stlth-: It makes you less stealthy. (unseen) (5, 5, Zot:5) the +1 sling of the Magi {drain, rElec Stlth+} rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. (unseen) (6, -2, Zot:5) the +6 spear of Bodily Humours {spect, rPois} rPois: It protects you from poison. (unseen) (6, -1, Zot:5) the +5 mace of the Eggplant {venom, Int+6} Int+6: It affects your intelligence (+6). (unseen) (6, 0, Zot:5) the +9 dagger of Change {flame, Str+2 Stlth+} Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. (unseen) (6, 1, Zot:5) the +5 dagger of Armageddon {speed, Str+2 Int+2} Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). (unseen) (6, 2, Zot:5) a +0 spear of freezing (unseen) (6, 3, Zot:5) the +9 hand axe of Meere {antimagic, rElec Will- Str+3 Dex-5 Stlth+} rElec: It insulates you from electricity. Will-: It decreases your willpower. Str+3: It affects your strength (+3). Dex-5: It affects your dexterity (-5). Stlth+: It makes you more stealthy. (unseen) (6, 4, Zot:5) the +1 whip of Zezouzxo {vamp, rF+ Str+2} rF+: It protects you from fire. Str+2: It affects your strength (+2). (unseen) (6, 5, Zot:5) the +3 whip of Foolhardiness {chaos, Dex+4} Dex+4: It affects your dexterity (+4). (unseen) (7, -18, Zot:5) a +2 heavy scimitar (unseen) (7, -17, Zot:5) the +6 hand axe of Kad Dim {flame, Int+4} Int+4: It affects your intelligence (+4). (unseen) (7, -16, Zot:5) the +1 spear of Xom's Grace {freeze, Str+5} Str+5: It affects your strength (+5). (unseen) (7, -14, Zot:5) the +6 mace "Geaxkeam" {pain, rN+ Will+ Int+3} rN+: It protects you from negative energy. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). (unseen) (7, -13, Zot:5) the +7 sling of Objectivity {drain, *Slow rElec rCorr} *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (unseen) (7, -12, Zot:5) the +10 whip "Dunun" {flame, rF+++ Str+5 Int-2} rF+++: It renders you almost immune to fire. Str+5: It affects your strength (+5). Int-2: It affects your intelligence (-2). (unseen) (7, -10, Zot:5) the +10 hand axe of Theory {spect, rF+ Will+} rF+: It protects you from fire. Will+: It increases your willpower. (unseen) (7, -2, Zot:5) the +0 short sword of Duty {spect, rF++} rF++: It greatly protects you from fire. (unseen) (7, -1, Zot:5) the +5 mace of Otolesk {venom, Fly Dex+6} Fly: It grants you flight. Dex+6: It affects your dexterity (+6). (unseen) (7, 0, Zot:5) the +6 spear of Resourcefulness {heavy, Int+2} Int+2: It affects your intelligence (+2). (unseen) (7, 1, Zot:5) the +1 short sword "Globulus" {drain, +Blink rElec rCorr Int+2} +Blink: It lets you blink. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). (unseen) (7, 2, Zot:5) the +2 sling "Cagag" {drain, ^Drain rF++ rCorr Stlth+} ^Drain: It drains your maximum health when unequipped. rF++: It greatly protects you from fire. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (unseen) (7, 3, Zot:5) the +1 dagger of the Toadstool {holy, rElec rPois Str+2} rElec: It insulates you from electricity. rPois: It protects you from poison. Str+2: It affects your strength (+2). (unseen) (7, 4, Zot:5) the +10 hand axe of Zin's Reproof {protect, +Blink rElec rN+ Int+5} +Blink: It lets you blink. rElec: It insulates you from electricity. rN+: It protects you from negative energy. Int+5: It affects your intelligence (+5). (unseen) (7, 5, Zot:5) the +6 dagger "Nimuusuo" {freeze, Int+3} Int+3: It affects your intelligence (+3). (8, -20, Zot:5) a +0 short sword of venom (unseen) (8, -19, Zot:5) the +5 short sword "Obisoiq" {pain, *Corrode Fly rF+ SInv} *Corrode: It may corrode you when you take damage. Fly: It grants you flight. rF+: It protects you from fire. SInv: It lets you see invisible. (unseen) (8, -18, Zot:5) the +2 hand axe of Mana {freeze, Stlth+} Stlth+: It makes you more stealthy. (unseen) (8, -17, Zot:5) the +6 spear "Dragonslayer" {holy, rF+ rC+ rN+} rF+: It protects you from fire. rC+: It protects you from cold. rN+: It protects you from negative energy. (unseen) (8, -16, Zot:5) the +8 short sword "Fish" {heavy, Str+2 SInv} Str+2: It affects your strength (+2). SInv: It lets you see invisible. (unseen) (8, -15, Zot:5) the +9 mace of Resumed Hostilities {vamp, rN++ Str-2 SInv Stlth+} rN++: It greatly protects you from negative energy. Str-2: It affects your strength (-2). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (unseen) (8, -14, Zot:5) the +7 spear of War {vamp, Str+4 Int+2} Str+4: It affects your strength (+4). Int+2: It affects your intelligence (+2). (unseen) (8, -13, Zot:5) the +4 hand axe of Purpose {flame, rF+ Stlth+} rF+: It protects you from fire. Stlth+: It makes you more stealthy. (unseen) (8, -12, Zot:5) the +5 dagger "Avetyut" {flame, rElec rF+ Str+4 Stlth-} rElec: It insulates you from electricity. rF+: It protects you from fire. Str+4: It affects your strength (+4). Stlth-: It makes you less stealthy. (unseen) (8, -11, Zot:5) a +1 short sword of holy wrath (unseen) (8, -8, Zot:5) the +7 mace of Junnek {elec, rPois Int+9 Dex-3 SInv} rPois: It protects you from poison. Int+9: It affects your intelligence (+9). Dex-3: It affects your dexterity (-3). SInv: It lets you see invisible. (unseen) (8, -7, Zot:5) a +7 long sword of holy wrath (unseen) (8, -6, Zot:5) the +2 sling of the Tent {speed, Dex+6} Dex+6: It affects your dexterity (+6). (unseen) (8, -5, Zot:5) the +4 dagger "Mutul" {venom, Str+2 Int-2 Dex+6} Str+2: It affects your strength (+2). Int-2: It affects your intelligence (-2). Dex+6: It affects your dexterity (+6). (unseen) (8, -3, Zot:5) the +5 short sword of Wyrd {chaos, rF- Will+ Str+3 SInv} rF-: It makes you vulnerable to fire. Will+: It increases your willpower. Str+3: It affects your strength (+3). SInv: It lets you see invisible. (unseen) (8, -2, Zot:5) the +11 short sword "Eniedeasuu" {antimagic, ^Fragile Will+ Str+4} ^Fragile: It will be destroyed if unequipped. Will+: It increases your willpower. Str+4: It affects your strength (+4). (unseen) (8, -1, Zot:5) the +5 spear of Caophyu {freeze, Str+2 Int+5} Str+2: It affects your strength (+2). Int+5: It affects your intelligence (+5). (unseen) (8, 0, Zot:5) the +12 whip of the Gazing Lamprey {freeze, rElec rC- Int+2 Stlth+} rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. (unseen) (8, 1, Zot:5) the +9 sling "Haenn" {freeze, rElec rC- Will- Dex+5} rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Will-: It decreases your willpower. Dex+5: It affects your dexterity (+5). (unseen) (8, 2, Zot:5) the +2 dagger of Tirahofe {freeze, Str+2} Str+2: It affects your strength (+2). (unseen) (8, 3, Zot:5) the +6 dagger "Sutasiaw" {pain, ^Drain rF+ Int+2 Stlth+} ^Drain: It drains your maximum health when unequipped. rF+: It protects you from fire. Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. (unseen) (8, 4, Zot:5) the +2 dagger of Gegia {freeze, rCorr} rCorr: It protects you from acid and corrosion. (unseen) (8, 5, Zot:5) a +6 scimitar of holy wrath (unseen) (9, -20, Zot:5) the +4 hand axe "Vyalezit" {protect, rN+ rCorr Stlth+} rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (unseen) (9, -19, Zot:5) the +1 sling of Day {speed, Fly Str+2 Int+3 Dex-2} Fly: It grants you flight. Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). Dex-2: It affects your dexterity (-2). (unseen) (9, -18, Zot:5) the +1 sling of the Ageless Xalams {freeze, ^Drain Int+4 Dex+3} ^Drain: It drains your maximum health when unequipped. Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). (unseen) (9, -17, Zot:5) the +6 dagger "Utokiat" {pain, rCorr} rCorr: It protects you from acid and corrosion. (unseen) (9, -16, Zot:5) the +8 hand axe of the Evening {drain, *Noise rF+++ rCorr Dex+3} *Noise: It may make a loud noise when swung. rF+++: It renders you almost immune to fire. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). (unseen) (9, -15, Zot:5) the +7 mace of Vounirowk {drain, *Noise rF+ Will+ rCorr} *Noise: It may make a loud noise when swung. rF+: It protects you from fire. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (unseen) (9, -14, Zot:5) the +3 dagger of Filigreed Honour {elec, +Blink rF+} +Blink: It lets you blink. rF+: It protects you from fire. (unseen) (9, -13, Zot:5) the +4 hand axe of the Squeaky God {venom, +Blink rF+ rC+ Str-5} +Blink: It lets you blink. rF+: It protects you from fire. rC+: It protects you from cold. Str-5: It affects your strength (-5). (unseen) (9, -12, Zot:5) the +3 sling of the Howling Alligator {freeze, rC++} rC++: It greatly protects you from cold. (unseen) (9, -11, Zot:5) the +1 spear "Reczu" {freeze, rC+ Str+3} rC+: It protects you from cold. Str+3: It affects your strength (+3). (unseen) (9, -8, Zot:5) the +5 mace of Debt {freeze, Dex+2} Dex+2: It affects your dexterity (+2). (unseen) (9, -7, Zot:5) the +11 whip of Departure {antimagic, Will+ Str+6 Dex+5} Will+: It increases your willpower. Str+6: It affects your strength (+6). Dex+5: It affects your dexterity (+5). (unseen) (9, -6, Zot:5) the +7 whip of the Ancients {heavy, rN+} rN+: It protects you from negative energy. (unseen) (9, -5, Zot:5) the +4 dagger of Eternal Vigilance {speed, Dex+5} Dex+5: It affects your dexterity (+5). (unseen) (9, -3, Zot:5) the +8 hand axe of Indomitability {flame, *Slow ^Fragile +Blink rF+++} *Slow: It may slow you when you take damage. ^Fragile: It will be destroyed if unequipped. +Blink: It lets you blink. rF+++: It renders you almost immune to fire. (unseen) (9, -2, Zot:5) the +11 whip "Ruetod" {heavy, Will+ Str+3} Will+: It increases your willpower. Str+3: It affects your strength (+3). (unseen) (9, -1, Zot:5) the +11 dagger of the Boiling Point {pain, rElec Str-5 Int+4 Dex-2} rElec: It insulates you from electricity. Str-5: It affects your strength (-5). Int+4: It affects your intelligence (+4). Dex-2: It affects your dexterity (-2). (unseen) (9, 0, Zot:5) the +8 dagger of the Shouting Badger {flame, Str+4 SInv} Str+4: It affects your strength (+4). SInv: It lets you see invisible. (unseen) (9, 1, Zot:5) the +6 whip "Duyham" {antimagic, *Corrode Fly rC- Str+6} *Corrode: It may corrode you when you take damage. Fly: It grants you flight. rC-: It makes you vulnerable to cold. Str+6: It affects your strength (+6). (unseen) (9, 3, Zot:5) the +5 dagger "Cugooreu" {flame, *Rage MP+6 Int+3} *Rage: It berserks you when you make melee attacks (+20% chance). MP+6: It affects your magic capacity (+6). Int+3: It affects your intelligence (+3). (unseen) (9, 4, Zot:5) the +1 spear of the Eel {heavy, *Noise Int+2 Dex+3 Stlth+} *Noise: It may make a loud noise when swung. Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. (unseen) (9, 5, Zot:5) the +8 sling of Rusahilo {heavy, rCorr Int+4} rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). (unseen) (10, -20, Zot:5) the +5 sling of Uxtug {drain, rPois Int-3 SInv} rPois: It protects you from poison. Int-3: It affects your intelligence (-3). SInv: It lets you see invisible. (unseen) (10, -19, Zot:5) the +11 hand axe of Rynk {venom, rF- rN+ rCorr Dex+5} rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Dex+5: It affects your dexterity (+5). (unseen) (10, -18, Zot:5) a +0 great sword of holy wrath (unseen) (10, -17, Zot:5) the +9 dagger of Innocence {flame, Int+2 Dex+2} Int+2: It affects your intelligence (+2). Dex+2: It affects your dexterity (+2). (unseen) (10, -16, Zot:5) the +4 hand axe of Ivie {holy, Str+2 Dex+4} Str+2: It affects your strength (+2). Dex+4: It affects your dexterity (+4). (unseen) (10, -15, Zot:5) the +6 whip of Wyrd {freeze, Int+3 SInv} Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. (unseen) (10, -14, Zot:5) the +1 mace "Zujeamuv" {holy, rF+ rN+} rF+: It protects you from fire. rN+: It protects you from negative energy. (unseen) (10, -13, Zot:5) the +4 dagger of Greatest Utility {freeze, Will+ Int+3} Will+: It increases your willpower. Int+3: It affects your intelligence (+3). (unseen) (10, -11, Zot:5) the +8 spear "Gyploedi" {heavy, *Noise MP+7 Str+5 SInv} *Noise: It may make a loud noise when swung. MP+7: It affects your magic capacity (+7). Str+5: It affects your strength (+5). SInv: It lets you see invisible. (unseen) (10, -8, Zot:5) the +5 whip of Jocular Guilt {elec, Str+3 Int+3} Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). (unseen) (10, -7, Zot:5) the +1 dagger of Past Mistakes {speed, rF+ MP+6 Dex+3 SInv} rF+: It protects you from fire. MP+6: It affects your magic capacity (+6). Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (unseen) (10, -6, Zot:5) the +12 dagger "Miephasa" {drain, Dex+3 Stlth+} Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. (unseen) (10, -5, Zot:5) the +2 dagger of Voemef {flame, ^Contam rElec rF+++ Dex-4} ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. rF+++: It renders you almost immune to fire. Dex-4: It affects your dexterity (-4). (unseen) (10, -3, Zot:5) the +8 whip of a Labyrinth {freeze, Fly rF+ Dex+2 Stlth+} Fly: It grants you flight. rF+: It protects you from fire. Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. (unseen) (10, -2, Zot:5) the +8 spear of Foummo {vamp, *Noise rF+ Int+2} *Noise: It may make a loud noise when swung. rF+: It protects you from fire. Int+2: It affects your intelligence (+2). (unseen) (10, -1, Zot:5) the +0 dagger of the Inferno {holy, Will++ Int+3} Will++: It greatly increases your willpower. Int+3: It affects your intelligence (+3). (unseen) (10, 0, Zot:5) the +6 dagger of Precise Incision {freeze, Int+4} Int+4: It affects your intelligence (+4). (unseen) (10, 1, Zot:5) the +8 dagger of the Crafting Oracle {freeze, rF+ Will++} rF+: It protects you from fire. Will++: It greatly increases your willpower. (unseen) (10, 2, Zot:5) the +8 spear of the Thing {freeze, rC+ rN+++ Dex-3} rC+: It protects you from cold. rN+++: It renders you almost immune to negative energy. Dex-3: It affects your dexterity (-3). (unseen) (10, 3, Zot:5) the +3 mace "Liafara" {holy, Str-4 Dex+6} Str-4: It affects your strength (-4). Dex+6: It affects your dexterity (+6). (unseen) (10, 4, Zot:5) the +5 mace "Joguic" {pain, SInv} SInv: It lets you see invisible. (unseen) (10, 5, Zot:5) the +6 short sword "Byhakil" {heavy, rElec rC+} rElec: It insulates you from electricity. rC+: It protects you from cold. (unseen) (11, -20, Zot:5) the +7 dagger of Qeisoon {drain, Dex+8} Dex+8: It affects your dexterity (+8). (unseen) (11, -19, Zot:5) the +3 short sword "Pisefick" {reap, ^Drain Int+6} ^Drain: It drains your maximum health when unequipped. Int+6: It affects your intelligence (+6). (unseen) (11, -18, Zot:5) the +6 whip "Pupsoaryo" {heavy, Str+6} Str+6: It affects your strength (+6). (unseen) (11, -17, Zot:5) the +5 sling of Wondrous Power {chaos, rF+ rCorr Int+3} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). (unseen) (11, -16, Zot:5) the +1 dagger "Yskitzo" {freeze, Str+2 Dex+3} Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). (unseen) (11, -15, Zot:5) the +4 dagger "Lifebane" {flame, rPois Dex-4 Stlth+} rPois: It protects you from poison. Dex-4: It affects your dexterity (-4). Stlth+: It makes you more stealthy. (unseen) (11, -14, Zot:5) the +11 whip of Xijats {freeze, *Noise rN+ Will- Int+9} *Noise: It may make a loud noise when swung. rN+: It protects you from negative energy. Will-: It decreases your willpower. Int+9: It affects your intelligence (+9). (unseen) (11, -13, Zot:5) the +5 hand axe "Gosugi" {vamp, rPois Int+2} rPois: It protects you from poison. Int+2: It affects your intelligence (+2). (unseen) (11, -12, Zot:5) the +0 mace "Offo" {freeze, Str+3} Str+3: It affects your strength (+3). (unseen) (11, -11, Zot:5) the +2 whip "Oce Nats" {reap, rF+} rF+: It protects you from fire. (unseen) (11, -8, Zot:5) the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). (unseen) (11, -7, Zot:5) a +1 short sword of freezing (unseen) (11, -6, Zot:5) the +7 dagger of the Establishment {freeze, rN+ Will++} rN+: It protects you from negative energy. Will++: It greatly increases your willpower. (unseen) (11, -5, Zot:5) the +6 whip of Zekorrez {flame, *Noise Str+3 Int+3} *Noise: It may make a loud noise when swung. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). (unseen) (11, -3, Zot:5) a +1 short sword of speed (unseen) (11, -2, Zot:5) the +5 dagger of the Scroll {flame, rPois} rPois: It protects you from poison. (unseen) (11, -1, Zot:5) the +5 sling of Kekat {heavy, rC- rN++ rCorr} rC-: It makes you vulnerable to cold. rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. (unseen) (11, 1, Zot:5) the +1 dagger of Ashot {heavy, rC+ MP+7} rC+: It protects you from cold. MP+7: It affects your magic capacity (+7). (unseen) (11, 2, Zot:5) the +2 hand axe of the Frog {freeze, *Rage Int+3} *Rage: It berserks you when you make melee attacks (+20% chance). Int+3: It affects your intelligence (+3). (unseen) (11, 3, Zot:5) the +4 whip of the Depths {vamp, Int+3} Int+3: It affects your intelligence (+3). (unseen) (11, 4, Zot:5) the +7 mace of the Extremes {vamp, MP+9} MP+9: It affects your magic capacity (+9). (unseen) (11, 5, Zot:5) the +4 sling "Qamumut" {flame, rPois} rPois: It protects you from poison. (unseen) (12, -19, Zot:5) the +5 dagger of Plunder {venom, Str+4} Str+4: It affects your strength (+4). (unseen) (12, -18, Zot:5) the +10 dagger of Qukitano {freeze, rC+} rC+: It protects you from cold. (unseen) (12, -17, Zot:5) the +1 mace of Causality {freeze, rC+ rN+++ SInv Stlth-} rC+: It protects you from cold. rN+++: It renders you almost immune to negative energy. SInv: It lets you see invisible. Stlth-: It makes you less stealthy. (unseen) (12, -16, Zot:5) a +1 vampiric lajatang (unseen) (12, -15, Zot:5) the +7 dagger "Peofaj" {venom, rPois rN+++ Int-5 Dex-4 Stlth+} rPois: It protects you from poison. rN+++: It renders you almost immune to negative energy. Int-5: It affects your intelligence (-5). Dex-4: It affects your dexterity (-4). Stlth+: It makes you more stealthy. (unseen) (12, -14, Zot:5) a +2 halberd of venom (unseen) (12, -13, Zot:5) the +2 hand axe "Rian" {heavy, Will+++} Will+++: It greatly increases your willpower. (unseen) (12, -12, Zot:5) the +4 sling "Buno Ammet" {flame, rPois} rPois: It protects you from poison. (unseen) (12, -11, Zot:5) a +1 hand axe of flaming (unseen) (12, -8, Zot:5) the +1 mace of the Maze {freeze, Will+} Will+: It increases your willpower. (unseen) (12, -7, Zot:5) the +3 hand axe of Xuotwes {flame, Str+7 SInv} Str+7: It affects your strength (+7). SInv: It lets you see invisible. (unseen) (12, -6, Zot:5) a +1 heavy flail (unseen) (12, -5, Zot:5) the +8 spear of Departure {flame, rN++} rN++: It greatly protects you from negative energy. (unseen) (12, -3, Zot:5) the +8 spear "Qekey" {drain, rF- rC++ SInv Stlth+} rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (unseen) (12, -2, Zot:5) the +4 dagger of Onliwo {chaos, rElec Stlth+} rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. (unseen) (12, -1, Zot:5) the +9 sling of Debasement {freeze, *Corrode Str+9 Dex-2 SInv} *Corrode: It may corrode you when you take damage. Str+9: It affects your strength (+9). Dex-2: It affects your dexterity (-2). SInv: It lets you see invisible. (unseen) (12, 0, Zot:5) the +8 short sword of Untruth {freeze, rPois Str+3} rPois: It protects you from poison. Str+3: It affects your strength (+3). (unseen) (12, 1, Zot:5) the +2 dagger of Rez Ery {protect, Fly rElec rPois Str-5} Fly: It grants you flight. rElec: It insulates you from electricity. rPois: It protects you from poison. Str-5: It affects your strength (-5). (unseen) (12, 2, Zot:5) the +3 spear of Disembowelment {antimagic, rC+} rC+: It protects you from cold. (unseen) (12, 3, Zot:5) the +0 sling "Wotze" {antimagic, *Corrode +Blink rC+++ Int-4} *Corrode: It may corrode you when you take damage. +Blink: It lets you blink. rC+++: It renders you almost immune to cold. Int-4: It affects your intelligence (-4). (unseen) (12, 4, Zot:5) the +10 whip "Grim" {venom, rElec Will+ Dex+3} rElec: It insulates you from electricity. Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). (unseen) (12, 5, Zot:5) a +2 arbalest of electrocution (unseen) (13, -20, Zot:5) the +3 dagger of the Grave {drain, Dex+3 Stlth+} Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. (unseen) (13, -19, Zot:5) the +1 sling of Impermanence {antimagic, rN++} rN++: It greatly protects you from negative energy. (unseen) (13, -18, Zot:5) the +2 spear "Riuh" {antimagic, rCorr Str+3} rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). (unseen) (13, -17, Zot:5) the +2 short sword "Cookie Cutter" {heavy, Int-3 Dex+2 Stlth+} Int-3: It affects your intelligence (-3). Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. (unseen) (13, -16, Zot:5) the +0 whip of Quantum Leap {reap, rPois Str+7 Dex-4 Stlth-} rPois: It protects you from poison. Str+7: It affects your strength (+7). Dex-4: It affects your dexterity (-4). Stlth-: It makes you less stealthy. (unseen) (13, -15, Zot:5) the +6 spear of Disaster {flame, ^Fragile rCorr Str+4} ^Fragile: It will be destroyed if unequipped. rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). (unseen) (13, -14, Zot:5) a +0 scimitar of holy wrath (unseen) (13, -13, Zot:5) the +5 short sword "Malebo" {flame, Will+ Str+3 Dex-4} Will+: It increases your willpower. Str+3: It affects your strength (+3). Dex-4: It affects your dexterity (-4). (unseen) (13, -12, Zot:5) the +10 whip of Trauma {heavy, rPois rF++ Stlth-} rPois: It protects you from poison. rF++: It greatly protects you from fire. Stlth-: It makes you less stealthy. (unseen) (13, -11, Zot:5) the +8 sling of the Shining Light {freeze, rN+ Will- Str+3 Int+4} rN+: It protects you from negative energy. Will-: It decreases your willpower. Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). (unseen) (13, -8, Zot:5) the +5 short sword of the Hungering Terrapin {pain, rElec MP+9} rElec: It insulates you from electricity. MP+9: It affects your magic capacity (+9). (unseen) (13, -7, Zot:5) the +4 dagger "Beetlebane" {protect, rF+ rC+ Stlth+} rF+: It protects you from fire. rC+: It protects you from cold. Stlth+: It makes you more stealthy. (unseen) (13, -6, Zot:5) the +8 dagger "Uwian" {freeze, rPois rCorr Dex+3} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). (unseen) (13, -5, Zot:5) the +5 short sword "Eren" {venom, rElec rPois rC- Str+3} rElec: It insulates you from electricity. rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Str+3: It affects your strength (+3). (unseen) (13, -4, Zot:5) a +1 heavy scimitar (unseen) (13, -3, Zot:5) a +1 dagger of holy wrath (unseen) (13, -2, Zot:5) the +10 mace "Firiefen" {elec, ^Drain rC+ rN+ Dex+4} ^Drain: It drains your maximum health when unequipped. rC+: It protects you from cold. rN+: It protects you from negative energy. Dex+4: It affects your dexterity (+4). (unseen) (13, -1, Zot:5) the +0 mace of Distant Worlds {freeze, Dex+2} Dex+2: It affects your dexterity (+2). (unseen) (13, 0, Zot:5) the +6 mace of the Boiling Point {heavy, rF+ rN+ Dex+4} rF+: It protects you from fire. rN+: It protects you from negative energy. Dex+4: It affects your dexterity (+4). (unseen) (13, 1, Zot:5) the +5 dagger of Yjaed {venom, Dex+4} Dex+4: It affects your dexterity (+4). (unseen) (13, 2, Zot:5) the +6 dagger of Action {flame, Dex+3} Dex+3: It affects your dexterity (+3). (unseen) (13, 3, Zot:5) a +1 trident of flaming (unseen) (13, 4, Zot:5) a +1 hand axe of electrocution (unseen) (13, 5, Zot:5) the +1 dagger of Action {reap, Str+3 Dex+2} Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). (unseen) (14, -20, Zot:5) the +9 hand axe of Disharmony {protect, Dex+2} Dex+2: It affects your dexterity (+2). (unseen) (14, -19, Zot:5) the +10 short sword of Absolution {speed, rElec Dex+3} rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). (unseen) (14, -18, Zot:5) the +0 spear of the Final Decision {freeze, Str+4} Str+4: It affects your strength (+4). (unseen) (14, -16, Zot:5) the +6 sling of Didowu {drain, Dex+3 SInv} Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (unseen) (14, -15, Zot:5) the +2 sling "Piut" {heavy, rPois rF+ Will-} rPois: It protects you from poison. rF+: It protects you from fire. Will-: It decreases your willpower. (unseen) (14, -14, Zot:5) the +4 dagger of World's End {freeze, rF+ rCorr Int-3 SInv} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Int-3: It affects your intelligence (-3). SInv: It lets you see invisible. (unseen) (14, -13, Zot:5) the +11 whip of Tumult {flame, rElec rF++ Will- Str+3} rElec: It insulates you from electricity. rF++: It greatly protects you from fire. Will-: It decreases your willpower. Str+3: It affects your strength (+3). (unseen) (14, -12, Zot:5) a +3 trident of freezing (unseen) (14, -11, Zot:5) the +4 dagger of Stickiness {flame, *Corrode rN+++ Str-3 SInv} *Corrode: It may corrode you when you take damage. rN+++: It renders you almost immune to negative energy. Str-3: It affects your strength (-3). SInv: It lets you see invisible. (14, -8, Zot:5) the +6 spear of Moral Flaws {vamp, rElec Stlth+} rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. (unseen) (14, -7, Zot:5) the +8 mace "Urra Ace" {freeze, Int+3 SInv} Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. (unseen) (14, -6, Zot:5) a +1 antimagic trident (unseen) (14, -5, Zot:5) the +9 mace "Vosuc" {antimagic, rCorr SInv Stlth-} rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. Stlth-: It makes you less stealthy. (unseen) (14, -4, Zot:5) the +6 spear "Siliollo" {heavy, rF+ Str+2 SInv} rF+: It protects you from fire. Str+2: It affects your strength (+2). SInv: It lets you see invisible. (unseen) (14, -2, Zot:5) the +7 dagger of Muobliuk {freeze, *Rage *Slow rC+ Int+4} *Rage: It berserks you when you make melee attacks (+20% chance). *Slow: It may slow you when you take damage. rC+: It protects you from cold. Int+4: It affects your intelligence (+4). (unseen) (14, -1, Zot:5) the +4 hand axe of Oroohuiq {freeze, +Blink rPois rF+ MP-5} +Blink: It lets you blink. rPois: It protects you from poison. rF+: It protects you from fire. MP-5: It affects your magic capacity (-5). (unseen) (14, 0, Zot:5) the +7 mace of Omirega {elec, +Blink} +Blink: It lets you blink. (unseen) (14, 1, Zot:5) the +8 mace of Eternity {venom, *Noise rF++ Str+3} *Noise: It may make a loud noise when swung. rF++: It greatly protects you from fire. Str+3: It affects your strength (+3). (unseen) (14, 2, Zot:5) the +1 sling "Beetlebane" {heavy, ^Fragile Will- Dex+7} ^Fragile: It will be destroyed if unequipped. Will-: It decreases your willpower. Dex+7: It affects your dexterity (+7). (unseen) (14, 3, Zot:5) a potion of resistance (still there?) the +10 whip of Ruination {freeze, Str+4 Int+5} (still there?) Str+4: It affects your strength (+4). Int+5: It affects your intelligence (+5). (14, 4, Zot:5) a +1 vampiric broad axe (unseen) (14, 5, Zot:5) the +8 spear "Peaz Kop" {venom, rC+ Will- Str+3 Int+7} rC+: It protects you from cold. Will-: It decreases your willpower. Str+3: It affects your strength (+3). Int+7: It affects your intelligence (+7). (unseen) (15, -20, Zot:5) the +6 dagger of Luxury {heavy, Will- Int+5} Will-: It decreases your willpower. Int+5: It affects your intelligence (+5). (unseen) (15, -19, Zot:5) a +0 mace of protection (unseen) (15, -18, Zot:5) the +6 spear "Wusoin" {vamp, Dex+2} Dex+2: It affects your dexterity (+2). (unseen) (15, -17, Zot:5) the +5 hand axe of Nemelex Xobeh's Hope {vamp, rElec rF+ Str+4 Int+3} rElec: It insulates you from electricity. rF+: It protects you from fire. Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). (unseen) (15, -16, Zot:5) the +9 short sword "Oschaentu" {vamp, +Blink rF+++ Str-5 Int-3} +Blink: It lets you blink. rF+++: It renders you almost immune to fire. Str-5: It affects your strength (-5). Int-3: It affects your intelligence (-3). (unseen) (15, -15, Zot:5) a +3 great mace of protection (unseen) (15, -14, Zot:5) the +3 mace "Imaetz" {flame, rF- Str+3 Dex+3} rF-: It makes you vulnerable to fire. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). (unseen) (15, -13, Zot:5) the +0 dagger of Molitod {flame, ^Fragile rPois rCorr Stlth+} ^Fragile: It will be destroyed if unequipped. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (15, -12, Zot:5) the +6 spear "Mead Fau" {freeze, Dex+2} Dex+2: It affects your dexterity (+2). (15, -8, Zot:5) a +4 spectral quarterstaff (unseen) (15, -7, Zot:5) the +7 spear "Ruba" {spect, Str+3} Str+3: It affects your strength (+3). (unseen) (15, -6, Zot:5) the +6 mace of Ylyis {freeze, Str+4 Stlth-} Str+4: It affects your strength (+4). Stlth-: It makes you less stealthy. (unseen) (15, -5, Zot:5) the +2 mace of Sudden Death {holy, Str+2} Str+2: It affects your strength (+2). (unseen) (15, -3, Zot:5) the +6 dagger "Ewollicy" {drain, rElec rC+ Int+3} rElec: It insulates you from electricity. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). (unseen) (15, -2, Zot:5) a +4 trident of protection (unseen) (15, -1, Zot:5) the +3 dagger of the Candle {pain, rF+ Int+4 Stlth+} rF+: It protects you from fire. Int+4: It affects your intelligence (+4). Stlth+: It makes you more stealthy. (15, 0, Zot:5) the +6 dagger "Caexocso" {venom, rN++} rN++: It greatly protects you from negative energy. (unseen) (15, 1, Zot:5) the +10 hand axe of Ifereck {antimagic, *Slow rPois rN+} *Slow: It may slow you when you take damage. rPois: It protects you from poison. rN+: It protects you from negative energy. (unseen) (15, 2, Zot:5) the +4 sling "Exitz" {flame, rC+ Int+5} rC+: It protects you from cold. Int+5: It affects your intelligence (+5). (unseen) (15, 3, Zot:5) the +2 hand axe "Neenti" {spect, rPois Will- rCorr Str-4} rPois: It protects you from poison. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Str-4: It affects your strength (-4). (unseen) (15, 4, Zot:5) the +4 hand axe of Zanuduha {freeze, Int+2} Int+2: It affects your intelligence (+2). (unseen) (15, 5, Zot:5) the +4 hand axe "Suddatut" {holy, +Blink rC+ Will+ Int-4} +Blink: It lets you blink. rC+: It protects you from cold. Will+: It increases your willpower. Int-4: It affects your intelligence (-4). (unseen) (16, -20, Zot:5) the +9 dagger of Ru's Reproof {protect, Fly Int+3 Stlth+} Fly: It grants you flight. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. (unseen) (16, -19, Zot:5) a +2 heavy glaive (unseen) (16, -18, Zot:5) the +4 dagger "Renkore" {heavy, rC++ Str+2} rC++: It greatly protects you from cold. Str+2: It affects your strength (+2). (unseen) (16, -17, Zot:5) the +9 spear "Dapnuan" {pain, ^Fragile rPois Dex+4} ^Fragile: It will be destroyed if unequipped. rPois: It protects you from poison. Dex+4: It affects your dexterity (+4). (unseen) (16, -16, Zot:5) the +9 dagger of Purpose {pain, rElec rF+ Will- Int+6} rElec: It insulates you from electricity. rF+: It protects you from fire. Will-: It decreases your willpower. Int+6: It affects your intelligence (+6). (unseen) (16, -15, Zot:5) a +0 trident of venom (unseen) (16, -14, Zot:5) the +8 short sword of Ivahoy {antimagic, Stlth+} Stlth+: It makes you more stealthy. (unseen) (16, -13, Zot:5) the +1 mace of Untruth {elec, rPois Dex+5} rPois: It protects you from poison. Dex+5: It affects your dexterity (+5). (16, -12, Zot:5) the +5 mace of Equivalence {freeze, *Corrode Fly rC+ Int+4} *Corrode: It may corrode you when you take damage. Fly: It grants you flight. rC+: It protects you from cold. Int+4: It affects your intelligence (+4). (16, -11, Zot:5) the +5 hand axe of Dismemberment {pain, Str+4} Str+4: It affects your strength (+4). (unseen) (16, -8, Zot:5) the +4 spear "Quism" {freeze, rPois Str+3 Stlth-} rPois: It protects you from poison. Str+3: It affects your strength (+3). Stlth-: It makes you less stealthy. (unseen) (16, -7, Zot:5) the +6 whip of Disgust {venom, rElec rF+++ Will- Int-4} rElec: It insulates you from electricity. rF+++: It renders you almost immune to fire. Will-: It decreases your willpower. Int-4: It affects your intelligence (-4). (unseen) (16, -6, Zot:5) the +6 sling of the Original Sin {freeze, Str+2} Str+2: It affects your strength (+2). (unseen) (16, -5, Zot:5) the +9 hand axe "Ygrasaq" {protect, ^Fragile rF+ rN+ Str+2} ^Fragile: It will be destroyed if unequipped. rF+: It protects you from fire. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). (unseen) (16, -4, Zot:5) the +8 whip of Earthquakes {antimagic, rElec rN+} rElec: It insulates you from electricity. rN+: It protects you from negative energy. (unseen) (16, -3, Zot:5) the +3 mace "Liloash" {heavy, rPois rC+ Will+} rPois: It protects you from poison. rC+: It protects you from cold. Will+: It increases your willpower. (unseen) (16, -2, Zot:5) a +0 flail of holy wrath (unseen) (16, -1, Zot:5) a +1 halberd of protection (unseen) (16, 0, Zot:5) the +11 short sword of Doom {drain, rPois Will+ Dex+2} rPois: It protects you from poison. Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). (unseen) (16, 1, Zot:5) the +7 dagger of Gluttony {spect, Dex+5} Dex+5: It affects your dexterity (+5). (unseen) (16, 2, Zot:5) the +0 hand axe of Tartarus {pain, *Noise rElec rF+ Int+4} *Noise: It may make a loud noise when swung. rElec: It insulates you from electricity. rF+: It protects you from fire. Int+4: It affects your intelligence (+4). (unseen) (16, 3, Zot:5) the +9 mace of the Two Names {venom, rElec rF++ rC+ Will-} rElec: It insulates you from electricity. rF++: It greatly protects you from fire. rC+: It protects you from cold. Will-: It decreases your willpower. (unseen) (16, 4, Zot:5) the +8 hand axe of Qesulakh {flame, rElec rN++} rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. (unseen) (17, -20, Zot:5) the +1 mace of the Original Sin {pain, Dex+4} Dex+4: It affects your dexterity (+4). (unseen) (17, -19, Zot:5) the +10 hand axe of Eternal Harmony {heavy, rPois Will+ Dex+3} rPois: It protects you from poison. Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). (unseen) (17, -18, Zot:5) the +12 whip of Utummet {venom, +Blink Str+5 Stlth+} +Blink: It lets you blink. Str+5: It affects your strength (+5). Stlth+: It makes you more stealthy. (unseen) (17, -17, Zot:5) a +2 rapier of speed (unseen) (17, -16, Zot:5) the +5 sling "Noikid" {flame, Dex+3} Dex+3: It affects your dexterity (+3). (unseen) (17, -15, Zot:5) the +9 hand axe of the Beginning {holy, Dex+2} Dex+2: It affects your dexterity (+2). (unseen) (17, -14, Zot:5) the +4 mace of Malum In Se {venom, rPois Will- Int-5 Dex+8} rPois: It protects you from poison. Will-: It decreases your willpower. Int-5: It affects your intelligence (-5). Dex+8: It affects your dexterity (+8). (unseen) (17, -13, Zot:5) the +6 mace of Interdependent Arising {speed, rPois Str+4} rPois: It protects you from poison. Str+4: It affects your strength (+4). (unseen) (17, -11, Zot:5) the +7 short sword of Exquisite Torment {pain, rC+} rC+: It protects you from cold. (17, -8, Zot:5) the +11 dagger of Understanding {spect, SInv} SInv: It lets you see invisible. (unseen) (17, -7, Zot:5) the +9 dagger of Innocence {holy, *Slow rCorr Str+2 Dex+8} *Slow: It may slow you when you take damage. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). Dex+8: It affects your dexterity (+8). (unseen) (17, -6, Zot:5) the +8 spear of Dung {freeze, rF+} rF+: It protects you from fire. (unseen) (17, -5, Zot:5) the +7 short sword of Liogairy {elec, rN+ Stlth+} rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. (unseen) (17, -4, Zot:5) the +9 whip of Umnao {antimagic, rC+ rN+} rC+: It protects you from cold. rN+: It protects you from negative energy. (unseen) (17, -3, Zot:5) the +6 mace "Litoilur" {venom, rElec rPois} rElec: It insulates you from electricity. rPois: It protects you from poison. (unseen) (17, -1, Zot:5) the +4 short sword of the Sugar Beet {spect, rN+ Str+3 Int-3} rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Int-3: It affects your intelligence (-3). (unseen) (17, 0, Zot:5) the +1 hand axe "Firypluta" {protect, Will- Str+3 Int+2} Will-: It decreases your willpower. Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). (unseen) (17, 1, Zot:5) a +2 morningstar of freezing (unseen) (17, 2, Zot:5) the +3 sling of Vonwob {freeze, Stlth+} Stlth+: It makes you more stealthy. (unseen) (18, -19, Zot:5) a +2 vampiric trident (unseen) (18, -18, Zot:5) the +2 mace of Agony {freeze, Will+} Will+: It increases your willpower. (unseen) (18, -17, Zot:5) the +6 hand axe of Grace {antimagic, rPois Int+3} rPois: It protects you from poison. Int+3: It affects your intelligence (+3). (unseen) (18, -16, Zot:5) the +8 dagger of the Other Side {elec, rElec Will+ Int+3 Dex-4} rElec: It insulates you from electricity. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). Dex-4: It affects your dexterity (-4). (unseen) (18, -15, Zot:5) a +0 glaive (18, -14, Zot:5) the +11 dagger of Indomitability {venom, rElec} rElec: It insulates you from electricity. (unseen) (18, -11, Zot:5) the +5 mace "Qinkiept" {drain, Dex+3 SInv} Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (18, -8, Zot:5) the +7 short sword of the Several Violins {flame, rN+ Str+5 Int-5} rN+: It protects you from negative energy. Str+5: It affects your strength (+5). Int-5: It affects your intelligence (-5). (unseen) (18, -7, Zot:5) a +5 falchion of electrocution (unseen) (18, -6, Zot:5) the +6 dagger of Execution {drain, rC+ Will+ MP-7 Str+3} rC+: It protects you from cold. Will+: It increases your willpower. MP-7: It affects your magic capacity (-7). Str+3: It affects your strength (+3). (unseen) (18, -5, Zot:5) the +3 hand axe "Muz Muclu" {speed, Int+3} Int+3: It affects your intelligence (+3). (unseen) (18, -4, Zot:5) the +2 dagger of Painful Death {holy, +Blink rElec Int-3 Dex+4} +Blink: It lets you blink. rElec: It insulates you from electricity. Int-3: It affects your intelligence (-3). Dex+4: It affects your dexterity (+4). (unseen) (18, -3, Zot:5) the +4 sling of Hell's Wrath {elec, Will+} Will+: It increases your willpower. (unseen) (18, -2, Zot:5) the +4 sling of Ascent {heavy, ^Fragile rElec rN+++ Str-4} ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. rN+++: It renders you almost immune to negative energy. Str-4: It affects your strength (-4). (unseen) (18, -1, Zot:5) the +6 whip of Zefagh {venom, Dex+5} Dex+5: It affects your dexterity (+5). (unseen) (18, 0, Zot:5) the +1 spear "Serr" {venom, rF+ rN+} rF+: It protects you from fire. rN+: It protects you from negative energy. (unseen) (18, 1, Zot:5) the +9 short sword "Vitalem" {speed, rElec} rElec: It insulates you from electricity. (unseen) (18, 2, Zot:5) the +5 short sword of Gloom {flame, *Slow rN+ Dex+5} *Slow: It may slow you when you take damage. rN+: It protects you from negative energy. Dex+5: It affects your dexterity (+5). (unseen) (18, 3, Zot:5) the +3 hand axe "Ofenisir" {heavy, Will- Str+6} Will-: It decreases your willpower. Str+6: It affects your strength (+6). (unseen) (18, 4, Zot:5) the +5 sling of Corpus Delicti {heavy, Fly Will+ rCorr Stlth-} Fly: It grants you flight. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Stlth-: It makes you less stealthy. (unseen) (19, -11, Zot:5) the +3 hand axe "Qicvoqut" {elec, rC+ Str+4} rC+: It protects you from cold. Str+4: It affects your strength (+4). (19, -8, Zot:5) the +0 dagger "Grim Tooth" {venom, rF- rN++ Will+ SInv} rF-: It makes you vulnerable to fire. rN++: It greatly protects you from negative energy. Will+: It increases your willpower. SInv: It lets you see invisible. (unseen) (19, -7, Zot:5) the +3 short sword of Judgement {holy, rF+ rN+} rF+: It protects you from fire. rN+: It protects you from negative energy. (unseen) (19, -6, Zot:5) the +6 whip of Putrescence {heavy, rF+ Int+3} rF+: It protects you from fire. Int+3: It affects your intelligence (+3). (unseen) (19, -5, Zot:5) the +4 whip of Nicletan {pain, rPois Dex+2} rPois: It protects you from poison. Dex+2: It affects your dexterity (+2). (unseen) (19, -4, Zot:5) the +3 hand axe "Vast" {freeze, Str+4 Int-3} Str+4: It affects your strength (+4). Int-3: It affects your intelligence (-3). (unseen) (19, -3, Zot:5) the +5 mace of Blue Integrity {drain, rF+ Str+2 Stlth-} rF+: It protects you from fire. Str+2: It affects your strength (+2). Stlth-: It makes you less stealthy. (unseen) (19, -2, Zot:5) a +2 heavy scimitar (unseen) (19, -1, Zot:5) the +7 sling of the Mashing Gods {freeze, rN+ Will+ Int+4} rN+: It protects you from negative energy. Will+: It increases your willpower. Int+4: It affects your intelligence (+4). (unseen) (19, 0, Zot:5) the +10 sling of Conversion {heavy, rC+ rCorr MP+8} rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. MP+8: It affects your magic capacity (+8). (unseen) (19, 1, Zot:5) the +1 short sword "Dapid" {antimagic, rElec rN++} rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. (unseen) (19, 2, Zot:5) the +9 sling "Rihaoluto" {chaos, Will+} Will+: It increases your willpower. (unseen) (19, 3, Zot:5) the +8 sling "Gram" {speed, rPois rF+ Dex+4} rPois: It protects you from poison. rF+: It protects you from fire. Dex+4: It affects your dexterity (+4). (unseen) (19, 4, Zot:5) the +2 dagger of the Jumping Fool {antimagic, rC- rN+ Int+3} rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). (unseen) (20, -12, Zot:5) the +8 hand axe of Ycsucsac {freeze, Str+3} Str+3: It affects your strength (+3). (20, -7, Zot:5) the +5 sling of the Mashing Gods {freeze, Str+4} Str+4: It affects your strength (+4). (unseen) (20, -6, Zot:5) the +0 hand axe "Hell-Harrower" {freeze, rPois Str+3 Stlth+} rPois: It protects you from poison. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. (unseen) (20, -5, Zot:5) the +4 hand axe "Hellblazer" {antimagic, Str+3} Str+3: It affects your strength (+3). (unseen) (20, -4, Zot:5) the +7 dagger "Quisawok" {speed, rElec} rElec: It insulates you from electricity. (unseen) (20, -3, Zot:5) the +9 short sword of Evisceration {drain, Str+3} Str+3: It affects your strength (+3). (unseen) (20, -2, Zot:5) the +3 mace of the Eleven Places {freeze, Int+2} Int+2: It affects your intelligence (+2). (unseen) (20, -1, Zot:5) the +7 spear of the Fray {flame, Str+3} Str+3: It affects your strength (+3). (unseen) (20, 0, Zot:5) the +10 short sword of Honour {heavy, rCorr MP+6 Int+3} rCorr: It protects you from acid and corrosion. MP+6: It affects your magic capacity (+6). Int+3: It affects your intelligence (+3). (unseen) (20, 1, Zot:5) the +10 whip of the Thing {venom, ^Fragile Int+3 Dex+5} ^Fragile: It will be destroyed if unequipped. Int+3: It affects your intelligence (+3). Dex+5: It affects your dexterity (+5). (unseen) (20, 2, Zot:5) the +7 hand axe of Destiny {elec, rC+ Str+2} rC+: It protects you from cold. Str+2: It affects your strength (+2). (unseen) (20, 3, Zot:5) the +9 dagger of Compassion {freeze, *Slow rF+ rN+ Str+3} *Slow: It may slow you when you take damage. rF+: It protects you from fire. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). (unseen) (21, -13, Zot:5) the +9 hand axe of the Changing Salmon {heavy, rElec Str+2 SInv} rElec: It insulates you from electricity. Str+2: It affects your strength (+2). SInv: It lets you see invisible. (21, -12, Zot:5) the +0 spear of Ososi {antimagic, rN+++ Str+4 Int-5 Dex+3} rN+++: It renders you almost immune to negative energy. Str+4: It affects your strength (+4). Int-5: It affects your intelligence (-5). Dex+3: It affects your dexterity (+3). (21, -7, Zot:5) the +7 sling of Lavonuk {heavy, rC+ Int+2 SInv} rC+: It protects you from cold. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. (unseen) (21, -6, Zot:5) the +3 short sword of Koruoniw {flame, Fly rN+} Fly: It grants you flight. rN+: It protects you from negative energy. (unseen) (21, -5, Zot:5) the +7 spear "Risua" {heavy, rC++ Str+4 SInv} rC++: It greatly protects you from cold. Str+4: It affects your strength (+4). SInv: It lets you see invisible. (unseen) (21, -4, Zot:5) the +0 spear of the Forsaken Stars {freeze, Will++ MP+9 Dex+2} Will++: It greatly increases your willpower. MP+9: It affects your magic capacity (+9). Dex+2: It affects your dexterity (+2). (unseen) (21, -3, Zot:5) the +3 spear "Huhax" {freeze, rPois rF- rC+} rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. (unseen) (21, -2, Zot:5) the +1 hand axe "Yciw" {heavy, Str+3} Str+3: It affects your strength (+3). (unseen) (21, -1, Zot:5) the +7 spear of Wiuff {drain, Dex+5} Dex+5: It affects your dexterity (+5). (unseen) (21, 0, Zot:5) the +6 dagger "Ucanear" {freeze, rN+ Str+4 Int+4} rN+: It protects you from negative energy. Str+4: It affects your strength (+4). Int+4: It affects your intelligence (+4). (unseen) (21, 1, Zot:5) a +1 partisan of freezing (unseen) (21, 2, Zot:5) the +1 mace of Elurayf {freeze, rN+ Str+6} rN+: It protects you from negative energy. Str+6: It affects your strength (+6). (unseen) (21, 3, Zot:5) a +1 falchion of holy wrath (unseen) (22, -22, Zot:5) the +7 whip of the Priest {antimagic, rF- rN+ rCorr Stlth+} rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (22, -14, Zot:5) the +5 dagger of the Unliving {freeze, Str+3} Str+3: It affects your strength (+3). (22, -13, Zot:5) the +4 sling of the Scorpion {antimagic, rC+ Str+3} rC+: It protects you from cold. Str+3: It affects your strength (+3). (unseen) (22, -12, Zot:5) the +9 whip "Vopnaz" {freeze, rF- rN+ Str+5 SInv} rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Str+5: It affects your strength (+5). SInv: It lets you see invisible. (unseen) (22, -6, Zot:5) the +8 spear "Ugegyak" {flame, rF+ rN+ Str+2 Int+3} rF+: It protects you from fire. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). (unseen) (22, -3, Zot:5) a +2 heavy morningstar (unseen) (22, -2, Zot:5) a +3 morningstar of draining (unseen) (22, -1, Zot:5) a +2 double sword of holy wrath (unseen) (22, 0, Zot:5) the +0 dagger of Juajirgh {drain, rPois rF- Int+6} rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Int+6: It affects your intelligence (+6). (unseen) (22, 1, Zot:5) the +3 dagger of Kifosoox {pain, *Rage Fly rPois rC+} *Rage: It berserks you when you make melee attacks (+20% chance). Fly: It grants you flight. rPois: It protects you from poison. rC+: It protects you from cold. (unseen) (22, 2, Zot:5) the +5 hand axe of Gluttony {holy, rN+ Stlth+} rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. (unseen) (23, -22, Zot:5) the +8 dagger "Joafru" {freeze, rPois rC++ Str-5 Stlth+} rPois: It protects you from poison. rC++: It greatly protects you from cold. Str-5: It affects your strength (-5). Stlth+: It makes you more stealthy. (unseen) (23, -21, Zot:5) the +5 whip of Ancient Evil {protect, rElec rF+ rCorr Stlth-} rElec: It insulates you from electricity. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Stlth-: It makes you less stealthy. (23, -20, Zot:5) the +7 dagger of Gaff {flame, Fly Str+5 Int-4 Dex-2} Fly: It grants you flight. Str+5: It affects your strength (+5). Int-4: It affects your intelligence (-4). Dex-2: It affects your dexterity (-2). (23, -16, Zot:5) the +3 short sword "Ropluini" {antimagic, Will+ Int+2} Will+: It increases your willpower. Int+2: It affects your intelligence (+2). (23, -15, Zot:5) the +4 dagger of Juf Ped {venom, rElec Will+ Str+5} rElec: It insulates you from electricity. Will+: It increases your willpower. Str+5: It affects your strength (+5). (23, -14, Zot:5) the +4 hand axe "Biklam" {flame, Str+4} Str+4: It affects your strength (+4). (unseen) (23, -13, Zot:5) the +7 short sword of Day {freeze, Will++ Str-3} Will++: It greatly increases your willpower. Str-3: It affects your strength (-3). (23, -2, Zot:5) the +8 sling "Pekaa" {chaos, rC+ Str-4 Int+3} rC+: It protects you from cold. Str-4: It affects your strength (-4). Int+3: It affects your intelligence (+3). (unseen) (24, -22, Zot:5) the +6 hand axe "Fypp" {heavy, rF+ Int+3} rF+: It protects you from fire. Int+3: It affects your intelligence (+3). (unseen) (24, -21, Zot:5) the +9 short sword "Wediezucho" {freeze, ^Drain rC+++ rN+ SInv} ^Drain: It drains your maximum health when unequipped. rC+++: It renders you almost immune to cold. rN+: It protects you from negative energy. SInv: It lets you see invisible. (unseen) (24, -20, Zot:5) the +8 whip of Cyowurin {spect, rC+ Str+2} rC+: It protects you from cold. Str+2: It affects your strength (+2). (24, -19, Zot:5) the +8 short sword "Eded" {freeze, rC++ Dex-3} rC++: It greatly protects you from cold. Dex-3: It affects your dexterity (-3). (24, -18, Zot:5) the +9 dagger of the Evil Eye {heavy, rC+ Int+5} rC+: It protects you from cold. Int+5: It affects your intelligence (+5). (24, -17, Zot:5) the +6 mace "Aphe Jaa" {reap, rC+ SInv} rC+: It protects you from cold. SInv: It lets you see invisible. (24, -16, Zot:5) the +11 mace of Fimbulwinter {protect, rC+ Dex+7} rC+: It protects you from cold. Dex+7: It affects your dexterity (+7). (24, -15, Zot:5) the +9 hand axe of Ewiddaq {speed, Int+2} Int+2: It affects your intelligence (+2). (unseen) (24, -14, Zot:5) the +10 hand axe of Minibiwn {pain, rF- Int+5} rF-: It makes you vulnerable to fire. Int+5: It affects your intelligence (+5). (24, -2, Zot:5) the +0 whip "Tormentor" {holy, rC+ rN+ rCorr Stlth-} rC+: It protects you from cold. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Stlth-: It makes you less stealthy. (unseen) (25, -22, Zot:5) the +2 hand axe "Jylah" {heavy, rElec rPois Will+ Dex-5} rElec: It insulates you from electricity. rPois: It protects you from poison. Will+: It increases your willpower. Dex-5: It affects your dexterity (-5). (unseen) (25, -21, Zot:5) the +7 short sword of Debt {spect, Fly rPois} Fly: It grants you flight. rPois: It protects you from poison. (unseen) (25, -20, Zot:5) the +3 sling "Goblin's Death" {heavy, rPois rF+ rC- Stlth+} rPois: It protects you from poison. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Stlth+: It makes you more stealthy. (25, -19, Zot:5) the +10 whip of Arerew {venom, Fly rC+ rN+ Dex+6} Fly: It grants you flight. rC+: It protects you from cold. rN+: It protects you from negative energy. Dex+6: It affects your dexterity (+6). (25, -18, Zot:5) the +3 dagger "Dimokurph" {heavy, rElec MP+11} rElec: It insulates you from electricity. MP+11: It affects your magic capacity (+11). (25, -16, Zot:5) the +5 spear of Evolution {freeze, rElec rPois Str-2 Stlth+} rElec: It insulates you from electricity. rPois: It protects you from poison. Str-2: It affects your strength (-2). Stlth+: It makes you more stealthy. (25, -15, Zot:5) the +5 short sword of Jaqobbat {heavy, ^Fragile rPois Dex+4} ^Fragile: It will be destroyed if unequipped. rPois: It protects you from poison. Dex+4: It affects your dexterity (+4). (25, -14, Zot:5) the +8 spear "Nuetheuf" {protect, rN+ Str+2 Int+2} rN+: It protects you from negative energy. Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). (unseen) (25, -4, Zot:5) a +7 antimagic longbow (unseen) (25, -3, Zot:5) the +0 spear of Joyful Slaughter {protect, rElec rPois Int+4} rElec: It insulates you from electricity. rPois: It protects you from poison. Int+4: It affects your intelligence (+4). (unseen) (25, -2, Zot:5) the +10 dagger "Aficuh" {heavy, Int+3 SInv} Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. (unseen) (25, -1, Zot:5) the +7 spear "Cukuh" {pain, rC+} rC+: It protects you from cold. (unseen) (25, 0, Zot:5) the +6 sling of Dividends {drain, rC+ Int+4 Dex-3 Stlth+} rC+: It protects you from cold. Int+4: It affects your intelligence (+4). Dex-3: It affects your dexterity (-3). Stlth+: It makes you more stealthy. (unseen) (26, -22, Zot:5) the +4 mace "Unwej" {spect, *Rage rElec rPois Dex+3} *Rage: It berserks you when you make melee attacks (+20% chance). rElec: It insulates you from electricity. rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). (unseen) (26, -21, Zot:5) the +4 dagger of Ash {flame, rElec rN+ Int-2 Dex+2} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Int-2: It affects your intelligence (-2). Dex+2: It affects your dexterity (+2). (26, -20, Zot:5) the +10 whip of Patterns {flame, rN+++ Will- Int-4 Dex+2} rN+++: It renders you almost immune to negative energy. Will-: It decreases your willpower. Int-4: It affects your intelligence (-4). Dex+2: It affects your dexterity (+2). (unseen) (26, -19, Zot:5) the +7 hand axe of Zireirch {holy, Fly Int+2} Fly: It grants you flight. Int+2: It affects your intelligence (+2). (26, -18, Zot:5) a +2 vampiric short sword (unseen) (26, -17, Zot:5) the +7 whip of Yraaqid {protect, ^Drain rElec rPois Int+2} ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. rPois: It protects you from poison. Int+2: It affects your intelligence (+2). (26, -16, Zot:5) the +7 dagger "Zorgha" {venom, rF+ Will- Stlth+} rF+: It protects you from fire. Will-: It decreases your willpower. Stlth+: It makes you more stealthy. (26, -15, Zot:5) the +8 spear "Tiodoppumpi" {speed, Fly rPois rF- rC+} Fly: It grants you flight. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. (unseen) (26, -14, Zot:5) the +3 dagger "Eloqak" {heavy, Str+9 Int-3} Str+9: It affects your strength (+9). Int-3: It affects your intelligence (-3). (unseen) (26, -4, Zot:5) the +10 sling of Leolopp {elec, +Blink rF+ Will+ Dex-5} +Blink: It lets you blink. rF+: It protects you from fire. Will+: It increases your willpower. Dex-5: It affects your dexterity (-5). (unseen) (26, -3, Zot:5) the +5 short sword of the Big Bang {drain, rN+ Will- Dex+4} rN+: It protects you from negative energy. Will-: It decreases your willpower. Dex+4: It affects your dexterity (+4). (unseen) (26, -1, Zot:5) the +4 short sword "Dragonbane" {drain, rC+} rC+: It protects you from cold. (unseen) (26, 0, Zot:5) the +11 whip "Jatosoite" {antimagic, *Rage Fly rPois Str+3} *Rage: It berserks you when you make melee attacks (+20% chance). Fly: It grants you flight. rPois: It protects you from poison. Str+3: It affects your strength (+3). (unseen) (26, 1, Zot:5) the +1 mace of the Last Ultimatums {freeze, Int+4 Dex+2 Stlth+} Int+4: It affects your intelligence (+4). Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. (unseen) (27, -22, Zot:5) the +6 mace "Regohad" {flame, Will++ Str+6 Int-5} Will++: It greatly increases your willpower. Str+6: It affects your strength (+6). Int-5: It affects your intelligence (-5). (27, -21, Zot:5) the +2 dagger "Tidynez" {elec, Will- Dex+4} Will-: It decreases your willpower. Dex+4: It affects your dexterity (+4). (27, -20, Zot:5) a +2 heavy spear (27, -18, Zot:5) a +2 battleaxe of electrocution (unseen) (27, -17, Zot:5) the +2 dagger of Purpose {speed, rF- Will+ SInv} rF-: It makes you vulnerable to fire. Will+: It increases your willpower. SInv: It lets you see invisible. (unseen) (27, -16, Zot:5) the +1 hand axe of Blood-Lust {elec, Int+3 Stlth+} Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. (27, -15, Zot:5) the +7 whip of Blood-Lust {flame, rElec Dex+3} rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). (unseen) (27, -14, Zot:5) the +5 spear "Dragon's Curse" {drain, rElec rPois MP+7 Int-4} rElec: It insulates you from electricity. rPois: It protects you from poison. MP+7: It affects your magic capacity (+7). Int-4: It affects your intelligence (-4). (unseen) (27, -5, Zot:5) the +7 short sword "Rirph" {pain, SInv} SInv: It lets you see invisible. (unseen) (27, -3, Zot:5) the +6 spear "Gahelina" {protect, rCorr Str+2 Stlth-} rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). Stlth-: It makes you less stealthy. (unseen) (27, -2, Zot:5) the +10 mace of the Pits of Slime {heavy, rC+ rN+ Dex+2} rC+: It protects you from cold. rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). (unseen) (27, -1, Zot:5) the +11 short sword of the Original Sin {heavy, Will- MP+4 Dex+3 SInv} Will-: It decreases your willpower. MP+4: It affects your magic capacity (+4). Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (unseen) (27, 1, Zot:5) the +3 hand axe of the Brewing Caecilian {reap, rPois Stlth+} rPois: It protects you from poison. Stlth+: It makes you more stealthy. (unseen) (28, -22, Zot:5) the +10 short sword "Jiyrash" {drain, rPois rN++ Int-2 Stlth+} rPois: It protects you from poison. rN++: It greatly protects you from negative energy. Int-2: It affects your intelligence (-2). Stlth+: It makes you more stealthy. (28, -21, Zot:5) the +2 mace "Miqics" {protect, SInv} SInv: It lets you see invisible. (unseen) (28, -20, Zot:5) the +8 mace of Dismay {flame, rElec Will+ Int+4} rElec: It insulates you from electricity. Will+: It increases your willpower. Int+4: It affects your intelligence (+4). (28, -19, Zot:5) the +2 whip "Kiatogud" {venom, Will- MP+4 Str+6} Will-: It decreases your willpower. MP+4: It affects your magic capacity (+4). Str+6: It affects your strength (+6). (unseen) (28, -18, Zot:5) the +11 hand axe "Z" {heavy, SInv} SInv: It lets you see invisible. (unseen) (28, -17, Zot:5) the +7 mace "Lifebane" {vamp, *Rage rCorr SInv} *Rage: It berserks you when you make melee attacks (+20% chance). rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. (unseen) (28, -16, Zot:5) a +2 morningstar of holy wrath (28, -15, Zot:5) the +11 whip of the Heavens {flame, ^Drain rElec Will+ SInv} ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. Will+: It increases your willpower. SInv: It lets you see invisible. (unseen) (28, -14, Zot:5) the +5 mace of Iziad {heavy, rElec rF+ SInv} rElec: It insulates you from electricity. rF+: It protects you from fire. SInv: It lets you see invisible. (unseen) (28, -5, Zot:5) the +4 whip "Demonbane" {antimagic, rElec rPois} rElec: It insulates you from electricity. rPois: It protects you from poison. (unseen) (28, -4, Zot:5) the +7 sling of Peace {drain, rCorr Str+2 Int+4 Dex+2} rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). Int+4: It affects your intelligence (+4). Dex+2: It affects your dexterity (+2). (unseen) (28, -3, Zot:5) the +7 whip of Zotsuroo {spect, rPois Will- rCorr Str+3} rPois: It protects you from poison. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). (unseen) (28, -2, Zot:5) the +7 mace "Ziulab" {pain, Dex+4} Dex+4: It affects your dexterity (+4). (unseen) (28, -1, Zot:5) the +1 sling "Saaz" {elec, rElec MP+10 Str-3} rElec: It insulates you from electricity. MP+10: It affects your magic capacity (+10). Str-3: It affects your strength (-3). (unseen) (29, -22, Zot:5) the +5 short sword of Haasm {drain, rF+ Int+2} rF+: It protects you from fire. Int+2: It affects your intelligence (+2). (29, -21, Zot:5) the +9 sling "Giantslayer" {drain, Int+2 Dex+2} Int+2: It affects your intelligence (+2). Dex+2: It affects your dexterity (+2). (29, -20, Zot:5) the +4 whip "Jolek" {spect, rF++} rF++: It greatly protects you from fire. (29, -19, Zot:5) the +8 hand axe of the Forging Genius {holy, rElec} rElec: It insulates you from electricity. (unseen) (29, -18, Zot:5) a +2 shortbow of freezing (unseen) (29, -16, Zot:5) a +9 club of distortion (still there?) the +5 whip of Neegynu {heavy, rF+ Dex+4 SInv} (still there?) rF+: It protects you from fire. Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. (29, -14, Zot:5) the +3 hand axe of Niocul {flame, *Rage rPois rN++ Str+4} *Rage: It berserks you when you make melee attacks (+20% chance). rPois: It protects you from poison. rN++: It greatly protects you from negative energy. Str+4: It affects your strength (+4). (unseen) (29, -4, Zot:5) a +3 short sword of electrocution (unseen) (29, -3, Zot:5) a +1 vampiric short sword (29, -1, Zot:5) the +7 short sword of Womal {speed, Dex+4} Dex+4: It affects your dexterity (+4). (unseen) (29, 0, Zot:5) the +7 sling of Ukuuz {heavy, rElec Str+4} rElec: It insulates you from electricity. Str+4: It affects your strength (+4). (unseen) (30, -22, Zot:5) the +10 hand axe of the Real Monster {heavy, rF+ rN+} rF+: It protects you from fire. rN+: It protects you from negative energy. (30, -21, Zot:5) the +0 dagger of the Blushing Seer {vamp, Will+ Str+3} Will+: It increases your willpower. Str+3: It affects your strength (+3). (30, -20, Zot:5) the +4 spear of Kexkeech {spect, rPois Dex+3} rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). (30, -19, Zot:5) the +12 dagger of Xazxonn {flame, rElec Str+2 Dex+3} rElec: It insulates you from electricity. Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). (30, -18, Zot:5) the +6 mace of the Stopping Seer {reap, *Noise rElec Int+4} *Noise: It may make a loud noise when swung. rElec: It insulates you from electricity. Int+4: It affects your intelligence (+4). (30, -17, Zot:5) the +5 whip of the Brewing Gods {heavy, rCorr} rCorr: It protects you from acid and corrosion. (30, -16, Zot:5) the +9 sling "Yxtenico" {drain, +Blink} +Blink: It lets you blink. (30, -15, Zot:5) the +0 mace of Thoughtfulness {speed, MP-11 Str+4} MP-11: It affects your magic capacity (-11). Str+4: It affects your strength (+4). (unseen) (30, -14, Zot:5) a +0 great sword of holy wrath (30, -5, Zot:5) the +3 sling "Xavo Veoguli" {flame, +Blink rC++ Str-4} +Blink: It lets you blink. rC++: It greatly protects you from cold. Str-4: It affects your strength (-4). (unseen) (30, -4, Zot:5) a +0 vampiric battleaxe (unseen) (30, -3, Zot:5) the +2 mace of Eternal Harmony {freeze, Int+5 Dex+2 SInv} Int+5: It affects your intelligence (+5). Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. (unseen) (30, -2, Zot:5) the +9 spear of Dithmenos's Reproof {flame, rPois MP+7} rPois: It protects you from poison. MP+7: It affects your magic capacity (+7). (30, -1, Zot:5) the +9 mace of Equivalence {freeze, rF+ Will+ Stlth+} rF+: It protects you from fire. Will+: It increases your willpower. Stlth+: It makes you more stealthy. (unseen) (30, 1, Zot:5) a +0 antimagic broad axe (unseen) (31, -22, Zot:5) the +0 whip "Quuteu" {venom, *Slow rElec Str+2 Dex+3} *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). (unseen) (31, -21, Zot:5) the +2 sling "Tyosany" {freeze, Str+2 Stlth+} Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. (31, -20, Zot:5) the +10 spear of Dithmenos's Hope {elec, rC+ Str+5} rC+: It protects you from cold. Str+5: It affects your strength (+5). (unseen) (31, -19, Zot:5) the +6 sling of Gravity {holy, rF+ Str+4 SInv} rF+: It protects you from fire. Str+4: It affects your strength (+4). SInv: It lets you see invisible. (31, -18, Zot:5) the +6 dagger "Kiahoxig" {reap, +Blink rPois Will++ Dex-5} +Blink: It lets you blink. rPois: It protects you from poison. Will++: It greatly increases your willpower. Dex-5: It affects your dexterity (-5). (unseen) (31, -17, Zot:5) the +7 dagger of Valiance {drain, Will- Str+5} Will-: It decreases your willpower. Str+5: It affects your strength (+5). (unseen) (31, -16, Zot:5) the +6 dagger of Lust {elec, ^Fragile rCorr Str+3} ^Fragile: It will be destroyed if unequipped. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). (31, -15, Zot:5) the +5 dagger of Fortitude {protect, Str+6} Str+6: It affects your strength (+6). (unseen) (31, -14, Zot:5) the +5 short sword of Inquiry {heavy, rPois Str-2 Int+6} rPois: It protects you from poison. Str-2: It affects your strength (-2). Int+6: It affects your intelligence (+6). (31, -5, Zot:5) the +9 sling of Righteous Anger {flame, Str-4 Int-3 Dex+8 Stlth+} Str-4: It affects your strength (-4). Int-3: It affects your intelligence (-3). Dex+8: It affects your dexterity (+8). Stlth+: It makes you more stealthy. (unseen) (31, -3, Zot:5) the +11 mace of Shame {flame, Stlth+} Stlth+: It makes you more stealthy. (31, -2, Zot:5) a +6 giant club (31, -1, Zot:5) the +4 dagger of the Usurping Seer {venom, rPois Dex+3} rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). (unseen) (31, 1, Zot:5) the +9 dagger "Offaf" {heavy, +Blink rPois rF- rN+ Will+} +Blink: It lets you blink. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Will+: It increases your willpower. (unseen) (32, -22, Zot:5) the +4 mace of Tenacity {venom, ^Fragile rElec rN+ rCorr} ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (unseen) (32, -21, Zot:5) the +2 short sword "Spiderslayer" {heavy, rN+ Will+} rN+: It protects you from negative energy. Will+: It increases your willpower. (unseen) (32, -20, Zot:5) the +0 dagger of Axume {heavy, ^Fragile +Blink rPois} ^Fragile: It will be destroyed if unequipped. +Blink: It lets you blink. rPois: It protects you from poison. (32, -19, Zot:5) the +8 dagger of Beutydadgh {flame, rPois SInv} rPois: It protects you from poison. SInv: It lets you see invisible. (32, -18, Zot:5) the +8 whip of Dullness {heavy, Int+2 Dex+3 Stlth+} Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. (32, -17, Zot:5) a +10 club the +8 hand axe "Jiemep" {freeze, Stlth+} Stlth+: It makes you more stealthy. a Killer Klown skeleton (32, -16, Zot:5) the +11 spear of the Sage {pain, Fly rF+ rC-} Fly: It grants you flight. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. (32, -15, Zot:5) the +3 sling "Eddugom" {flame, rCorr Int+4} rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). (unseen) (32, -14, Zot:5) the +5 hand axe of Dazinner {freeze, Int+5 Stlth+} Int+5: It affects your intelligence (+5). Stlth+: It makes you more stealthy. (32, -5, Zot:5) the +7 mace "Ginwutz" {antimagic, Fly Str+4} Fly: It grants you flight. Str+4: It affects your strength (+4). (unseen) (32, -4, Zot:5) the +7 sling "Qokhlow" {antimagic, Fly rPois rF- rCorr} Fly: It grants you flight. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. (unseen) (32, -3, Zot:5) the +6 hand axe of Destiny {elec, rElec rPois Int-5} rElec: It insulates you from electricity. rPois: It protects you from poison. Int-5: It affects your intelligence (-5). (unseen) (32, -1, Zot:5) the +11 dagger of Xiptipre {heavy, +Blink rElec} +Blink: It lets you blink. rElec: It insulates you from electricity. (unseen) (32, 0, Zot:5) a +1 dagger of protection (unseen) (32, 1, Zot:5) the +3 hand axe of Guerph {pain, rF- rN+ Dex+4} rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Dex+4: It affects your dexterity (+4). (unseen) (33, -22, Zot:5) the +10 mace "Kuifiwn" {freeze, *Noise Dex+7} *Noise: It may make a loud noise when swung. Dex+7: It affects your dexterity (+7). (unseen) (33, -21, Zot:5) the +4 sling of Theory {freeze, rElec rPois rN+++ Stlth-} rElec: It insulates you from electricity. rPois: It protects you from poison. rN+++: It renders you almost immune to negative energy. Stlth-: It makes you less stealthy. (33, -20, Zot:5) the +4 whip "Yddunid" {flame, rPois rF+ Str+3 Int+3} rPois: It protects you from poison. rF+: It protects you from fire. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). (33, -19, Zot:5) the +6 hand axe "Vietien" {protect, +Blink rC+ Str+4} +Blink: It lets you blink. rC+: It protects you from cold. Str+4: It affects your strength (+4). (33, -18, Zot:5) the +6 hand axe "Grim Tooth" {venom, MP+7 SInv} MP+7: It affects your magic capacity (+7). SInv: It lets you see invisible. (33, -16, Zot:5) a +4 heavy spear (33, -15, Zot:5) the +5 hand axe "Joc Nofu" {heavy, *Rage rCorr Dex+4} *Rage: It berserks you when you make melee attacks (+20% chance). rCorr: It protects you from acid and corrosion. Dex+4: It affects your dexterity (+4). (unseen) (33, -14, Zot:5) the +1 sling "Mileb" {freeze, rF- rN+ Stlth+} rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. (33, -4, Zot:5) a +3 vampiric great sword (unseen) (33, -3, Zot:5) the +4 spear of the Hidden Tusks {pain, rF+ Dex+3} rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). (unseen) (33, -2, Zot:5) the +5 mace of Tieffupn {flame, rC++} rC++: It greatly protects you from cold. (33, -1, Zot:5) the +9 whip of Cahac {reap, rN+ Will+} rN+: It protects you from negative energy. Will+: It increases your willpower. (34, -45, Zot:5) quicksilver dragon scales a quicksilver dragon skeleton (34, -22, Zot:5) the +10 sling of the Equator {drain, Will+} Will+: It increases your willpower. (unseen) (34, -21, Zot:5) the +6 hand axe of Fauni {protect, rC+ Int-2 Dex+6} rC+: It protects you from cold. Int-2: It affects your intelligence (-2). Dex+6: It affects your dexterity (+6). (34, -20, Zot:5) the +7 sling of Aruul {elec, Str+6} Str+6: It affects your strength (+6). (34, -19, Zot:5) the +1 sling "Ifaalecu" {freeze, Str+3 Int-5} Str+3: It affects your strength (+3). Int-5: It affects your intelligence (-5). (34, -18, Zot:5) the +1 short sword of Fedhas {flame, SInv} SInv: It lets you see invisible. (34, -17, Zot:5) the +4 mace of Adverse Possession {chaos, Int+2 Dex-4 Stlth+} Int+2: It affects your intelligence (+2). Dex-4: It affects your dexterity (-4). Stlth+: It makes you more stealthy. (34, -16, Zot:5) the +7 sling "Giucuwne" {freeze, Str+3} Str+3: It affects your strength (+3). (34, -15, Zot:5) a +2 short sword of venom (34, -14, Zot:5) the +5 spear of Jigoomu {venom, rElec rPois MP-9 Str+4} rElec: It insulates you from electricity. rPois: It protects you from poison. MP-9: It affects your magic capacity (-9). Str+4: It affects your strength (+4). (34, -2, Zot:5) a +1 rapier of distortion (35, -22, Zot:5) the +1 short sword of Karma {vamp, rPois rN+} rPois: It protects you from poison. rN+: It protects you from negative energy. (35, -21, Zot:5) the +10 dagger of the Singing Python {elec, rElec rPois Int+2} rElec: It insulates you from electricity. rPois: It protects you from poison. Int+2: It affects your intelligence (+2). (35, -20, Zot:5) the +9 mace "Zoeps" {drain, ^Drain rF+ Str+5} ^Drain: It drains your maximum health when unequipped. rF+: It protects you from fire. Str+5: It affects your strength (+5). (35, -16, Zot:5) the +7 sling "Zyigaa" {flame, rF+} rF+: It protects you from fire. (35, -15, Zot:5) a +10 club of pain the +3 sling "Avol" {heavy, Int+3 Dex+3} Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). a Killer Klown skeleton (35, -14, Zot:5) the +5 dagger "Yfusey" {drain, +Blink Will+ Str+2 Dex+2} +Blink: It lets you blink. Will+: It increases your willpower. Str+2: It affects your strength (+2). Dex+2: It affects your dexterity (+2). (35, -2, Zot:5) the +5 hand axe of the Hall of Blades {flame, ^Fragile rN+ Str+3} ^Fragile: It will be destroyed if unequipped. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). (36, -22, Zot:5) the +6 mace of the Brain {speed, Int+3} Int+3: It affects your intelligence (+3). (unseen) (36, -14, Zot:5) a +8 club a +8 vampiric club the +4 whip of the Trees {heavy, MP+10 Int+3} MP+10: It affects your magic capacity (+10). Int+3: It affects your intelligence (+3). a Killer Klown skeleton (36, -13, Zot:5) the +3 dagger of qyongq's Quick Death {freeze, *Rage rF+ Stlth+} *Rage: It berserks you when you make melee attacks (+20% chance). rF+: It protects you from fire. Stlth+: It makes you more stealthy. (36, -12, Zot:5) the +2 dagger of Valiance {freeze, Str+5 Int+4} Str+5: It affects your strength (+5). Int+4: It affects your intelligence (+4). (unseen) (36, -6, Zot:5) the +9 dagger "Qiupt" {spect, Dex+4 SInv} Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. (unseen) (36, -5, Zot:5) the +2 short sword "Timapem" {venom, Dex+7} Dex+7: It affects your dexterity (+7). (unseen) (36, -4, Zot:5) the +6 mace of Zait {freeze, *Slow rN++ MP+5 Dex+3} *Slow: It may slow you when you take damage. rN++: It greatly protects you from negative energy. MP+5: It affects your magic capacity (+5). Dex+3: It affects your dexterity (+3). (unseen) (36, -3, Zot:5) the +9 sling "Comorrosch" {holy, rC+ Int+2} rC+: It protects you from cold. Int+2: It affects your intelligence (+2). (unseen) (36, -2, Zot:5) a +1 eveningstar of holy wrath (36, 0, Zot:5) the +4 whip "Apluath" {holy, rC+ Str+5} rC+: It protects you from cold. Str+5: It affects your strength (+5). (unseen) (36, 1, Zot:5) the +0 whip "Kere" {spect, +Blink rElec Dex+2} +Blink: It lets you blink. rElec: It insulates you from electricity. Dex+2: It affects your dexterity (+2). (unseen) (36, 2, Zot:5) a +1 glaive of protection (37, -13, Zot:5) the +6 hand axe of the Shallot {reap, Will+ Int-2 Dex+7} Will+: It increases your willpower. Int-2: It affects your intelligence (-2). Dex+7: It affects your dexterity (+7). (37, -12, Zot:5) the +4 hand axe of Uhuqu {venom, Str+5} Str+5: It affects your strength (+5). (37, -7, Zot:5) the +3 giant club "Skullcrusher" {speed, Str+7} Str+7: It affects your strength (+7). (37, -6, Zot:5) the +4 mace of Sunlight {flame, Fly Will+} Fly: It grants you flight. Will+: It increases your willpower. (unseen) (37, -4, Zot:5) a +1 heavy battleaxe (unseen) (37, -3, Zot:5) the +5 dagger "Tankourphu" {freeze, ^Fragile rN+ rCorr MP+8} ^Fragile: It will be destroyed if unequipped. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. MP+8: It affects your magic capacity (+8). (unseen) (37, -2, Zot:5) a +2 quarterstaff of draining (37, -1, Zot:5) the +7 sling of Tenacity {drain, rC+ SInv} rC+: It protects you from cold. SInv: It lets you see invisible. (37, 0, Zot:5) the +6 hand axe of Joshreoh {venom, rPois Dex+4 Stlth+} rPois: It protects you from poison. Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. (37, 1, Zot:5) the +6 sling of Defiance {heavy, rC+ SInv Stlth+} rC+: It protects you from cold. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (37, 2, Zot:5) a +2 great sword of draining (37, 3, Zot:5) the +1 mace "Suusuuxte" {freeze, *Corrode rElec rC++ Stlth+} *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. rC++: It greatly protects you from cold. Stlth+: It makes you more stealthy. (38, -34, Zot:5) a scroll of identify a storm dragon skeleton (38, -12, Zot:5) the +3 dagger "Ryshanapp" {flame, *Corrode rN+++ Int-4 Dex+7} *Corrode: It may corrode you when you take damage. rN+++: It renders you almost immune to negative energy. Int-4: It affects your intelligence (-4). Dex+7: It affects your dexterity (+7). (38, -6, Zot:5) the +7 hand axe "Urarr" {flame, rElec rPois Str-2 Int+2 Dex+4} rElec: It insulates you from electricity. rPois: It protects you from poison. Str-2: It affects your strength (-2). Int+2: It affects your intelligence (+2). Dex+4: It affects your dexterity (+4). (38, -5, Zot:5) the +1 mace of Pride {flame, rF+} rF+: It protects you from fire. (38, -4, Zot:5) the +9 spear of Plunder {drain, rElec rC- rN+ SInv} rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. SInv: It lets you see invisible. (38, -3, Zot:5) the +8 whip "Wireaka" {flame, rN+} rN+: It protects you from negative energy. (unseen) (38, -2, Zot:5) the +3 whip "Quas" {freeze, rF- Str+4 Int+4 Stlth+} rF-: It makes you vulnerable to fire. Str+4: It affects your strength (+4). Int+4: It affects your intelligence (+4). Stlth+: It makes you more stealthy. (unseen) (38, -1, Zot:5) the +9 spear "Paosunot" {protect, rF+ rC+ Dex+4} rF+: It protects you from fire. rC+: It protects you from cold. Dex+4: It affects your dexterity (+4). (unseen) (38, 0, Zot:5) the +2 dagger of Intimidation {flame, rElec rPois Str+3} rElec: It insulates you from electricity. rPois: It protects you from poison. Str+3: It affects your strength (+3). (unseen) (38, 1, Zot:5) a +3 great sword of freezing (38, 2, Zot:5) the +4 short sword of Welfare {protect, Int+6} Int+6: It affects your intelligence (+6). (unseen) (38, 3, Zot:5) the +9 mace "Lyjel" {protect, rC+ Str+2 Int+7} rC+: It protects you from cold. Str+2: It affects your strength (+2). Int+7: It affects your intelligence (+7). (39, -48, Zot:5) 5 stones (39, -11, Zot:5) the +10 mace "Jellyslayer" {drain, Will+ Str+5 Dex-4} Will+: It increases your willpower. Str+5: It affects your strength (+5). Dex-4: It affects your dexterity (-4). the +2 dagger of Honuan {pain, rPois rC+} rPois: It protects you from poison. rC+: It protects you from cold. (39, -8, Zot:5) the +6 whip "Dasutum" {elec, rPois rC+ rN+} rPois: It protects you from poison. rC+: It protects you from cold. rN+: It protects you from negative energy. (unseen) (39, -7, Zot:5) the +2 dagger "Mimagr Gogao" {venom, rElec rPois Dex+3} rElec: It insulates you from electricity. rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). (unseen) (39, -6, Zot:5) the +5 whip of Accidental Termination {freeze, rC+ Str+3 SInv} rC+: It protects you from cold. Str+3: It affects your strength (+3). SInv: It lets you see invisible. (unseen) (39, -5, Zot:5) the +7 spear of the Bursting Madman {antimagic, rCorr Str+3} rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). (unseen) (39, -4, Zot:5) the +6 dagger of the First Ghosts {freeze, rPois rC++ MP-6 Stlth+} rPois: It protects you from poison. rC++: It greatly protects you from cold. MP-6: It affects your magic capacity (-6). Stlth+: It makes you more stealthy. (unseen) (39, -3, Zot:5) the +9 spear of the Dozen Interlopers {heavy, MP+4} MP+4: It affects your magic capacity (+4). (unseen) (39, -2, Zot:5) the +11 whip "Zaxev" {freeze, Will+ Int+4 SInv} Will+: It increases your willpower. Int+4: It affects your intelligence (+4). SInv: It lets you see invisible. (unseen) (39, -1, Zot:5) the +7 dagger of Guidi {protect, rF+ Dex+4} rF+: It protects you from fire. Dex+4: It affects your dexterity (+4). (unseen) (39, 0, Zot:5) a +1 shortbow of flaming (unseen) (39, 1, Zot:5) the +8 mace "Qiclosir" {vamp, rC+ Str+3 SInv} rC+: It protects you from cold. Str+3: It affects your strength (+3). SInv: It lets you see invisible. (39, 2, Zot:5) the +8 whip "Ajucicuf" {venom, *Slow rN+ Int+3 Stlth+} *Slow: It may slow you when you take damage. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. (39, 3, Zot:5) a +4 spectral quarterstaff (39, 4, Zot:5) the +1 hand axe of Guot {flame, rC+} rC+: It protects you from cold. (unseen) (40, -19, Zot:5) the +3 spear of Vodka {heavy, rPois Will+ Int+3} rPois: It protects you from poison. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). (unseen) (40, -18, Zot:5) the +1 whip "Vuerouga" {heavy, rPois rF+ Str+3} rPois: It protects you from poison. rF+: It protects you from fire. Str+3: It affects your strength (+3). (unseen) (40, -17, Zot:5) the +10 short sword "Gaarotox" {vamp, rElec rCorr Int-2 Dex+7} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Int-2: It affects your intelligence (-2). Dex+7: It affects your dexterity (+7). (unseen) (40, -16, Zot:5) the +4 hand axe of Wozuthrac {pain, Fly rPois} Fly: It grants you flight. rPois: It protects you from poison. (unseen) (40, -15, Zot:5) the +9 hand axe "Duagurph" {spect, rN+ Str+3 Int+3 Stlth+} rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. (unseen) (40, -14, Zot:5) the +4 sling of Ugoudyum {chaos, rC+ rCorr Int+2 Stlth+} rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. (unseen) (40, -11, Zot:5) a +8 club of electrocution the +11 whip "Afates" {holy, Int-3 Dex+5} Int-3: It affects your intelligence (-3). Dex+5: It affects your dexterity (+5). the +8 sling of Doom {flame, rPois rCorr} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. the +12 dagger of the Yoke {venom, *Corrode rPois Dex+5 Stlth+} *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. Dex+5: It affects your dexterity (+5). Stlth+: It makes you more stealthy. a +3 dire flail the +6 short sword of the Destroying Gods {freeze, +Blink rElec rPois rC-} +Blink: It lets you blink. rElec: It insulates you from electricity. rPois: It protects you from poison. rC-: It makes you vulnerable to cold. a Killer Klown skeleton a white draconian skeleton (40, -8, Zot:5) the +5 whip of Risk Management {chaos, Fly rF+ Will+} Fly: It grants you flight. rF+: It protects you from fire. Will+: It increases your willpower. (unseen) (40, -7, Zot:5) the +6 dagger of Kehy {spect, rPois Int+4} rPois: It protects you from poison. Int+4: It affects your intelligence (+4). (unseen) (40, -6, Zot:5) the +1 mace "Vuam" {vamp, rPois rC+ Str-5} rPois: It protects you from poison. rC+: It protects you from cold. Str-5: It affects your strength (-5). (unseen) (40, -5, Zot:5) the +3 whip of Compassion {pain, ^Contam Fly rPois Int+7} ^Contam: It causes magical contamination when unequipped. Fly: It grants you flight. rPois: It protects you from poison. Int+7: It affects your intelligence (+7). (unseen) (40, -4, Zot:5) the +2 dagger of Gozag {holy, rF+} rF+: It protects you from fire. (unseen) (40, -3, Zot:5) the +5 whip of Ygufoyxa {drain, ^Contam rF+ SInv} ^Contam: It causes magical contamination when unequipped. rF+: It protects you from fire. SInv: It lets you see invisible. (unseen) (40, -2, Zot:5) the +5 sling "Killer Klown's Peril" {drain, Fly rC+ Int+2 Dex-2} Fly: It grants you flight. rC+: It protects you from cold. Int+2: It affects your intelligence (+2). Dex-2: It affects your dexterity (-2). (unseen) (40, -1, Zot:5) the +4 short sword of the Iron City of Dis {flame, ^Drain rPois MP+7 Str+6} ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. MP+7: It affects your magic capacity (+7). Str+6: It affects your strength (+6). (unseen) (40, 0, Zot:5) the +4 dagger "Killer Klown's Doom" {venom, Dex+5} Dex+5: It affects your dexterity (+5). (unseen) (40, 1, Zot:5) the +4 sling "Gram" {elec, rPois rC++} rPois: It protects you from poison. rC++: It greatly protects you from cold. (40, 2, Zot:5) the +5 mace "Zamaf" {antimagic, Fly rF+ Str+2 Dex-3} Fly: It grants you flight. rF+: It protects you from fire. Str+2: It affects your strength (+2). Dex-3: It affects your dexterity (-3). (unseen) (40, 3, Zot:5) the +9 dagger of Dishonour {antimagic, +Blink rPois Dex+7} +Blink: It lets you blink. rPois: It protects you from poison. Dex+7: It affects your dexterity (+7). (40, 4, Zot:5) the +9 mace "Irecs" {flame, Str+2 Stlth+} Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. (unseen) (41, -20, Zot:5) the +10 mace "Nimemefe" {heavy, Will++} Will++: It greatly increases your willpower. (unseen) (41, -19, Zot:5) the +4 short sword of the Freezing Salmon {pain, rPois MP+4 Str+2} rPois: It protects you from poison. MP+4: It affects your magic capacity (+4). Str+2: It affects your strength (+2). (unseen) (41, -18, Zot:5) the +1 short sword of Ygawk {flame, *Corrode rF- Int+6} *Corrode: It may corrode you when you take damage. rF-: It makes you vulnerable to fire. Int+6: It affects your intelligence (+6). (unseen) (41, -17, Zot:5) the +1 mace "Hell-Harrower" {pain, rElec Int+3 Dex+3} rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). (unseen) (41, -15, Zot:5) the +5 spear "Meeriz" {venom, *Corrode rElec Will+ Str+6} *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. Str+6: It affects your strength (+6). (unseen) (41, -14, Zot:5) a +1 short sword of venom (unseen) (41, -13, Zot:5) the +3 dagger "Rolam" {speed, rN+ Dex+4} rN+: It protects you from negative energy. Dex+4: It affects your dexterity (+4). (unseen) (41, -11, Zot:5) the +10 dagger of the Vestibule of Hell {elec, Fly rPois Int+3} Fly: It grants you flight. rPois: It protects you from poison. Int+3: It affects your intelligence (+3). the +9 sling of Gallantry {flame, rF- rC++ rN++} rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. rN++: It greatly protects you from negative energy. a white draconian skeleton (41, -7, Zot:5) the +2 spear of Tisawk {venom, +Blink rF++ Will- MP+7} +Blink: It lets you blink. rF++: It greatly protects you from fire. Will-: It decreases your willpower. MP+7: It affects your magic capacity (+7). (unseen) (41, -6, Zot:5) the +9 dagger "Omelette" {freeze, MP+7 Str-2 Int+7} MP+7: It affects your magic capacity (+7). Str-2: It affects your strength (-2). Int+7: It affects your intelligence (+7). (unseen) (41, -5, Zot:5) the +1 sling "Adiruts" {flame, Str+3} Str+3: It affects your strength (+3). (unseen) (41, -4, Zot:5) the +9 whip "Kigish" {chaos, SInv} SInv: It lets you see invisible. (unseen) (41, -2, Zot:5) the +9 sling of Yredelemnul's Pride {drain, Will++ SInv} Will++: It greatly increases your willpower. SInv: It lets you see invisible. (unseen) (41, -1, Zot:5) the +1 hand axe "Waggean" {venom, rElec Str+3 Int-5 Stlth+} rElec: It insulates you from electricity. Str+3: It affects your strength (+3). Int-5: It affects your intelligence (-5). Stlth+: It makes you more stealthy. (unseen) (41, 1, Zot:5) the +2 short sword of the Jolly Mystics {flame, +Blink Str+3} +Blink: It lets you blink. Str+3: It affects your strength (+3). (unseen) (41, 2, Zot:5) a +2 partisan of venom (unseen) (41, 3, Zot:5) the +7 spear of Pestilence {flame, Fly rC+ Str+3} Fly: It grants you flight. rC+: It protects you from cold. Str+3: It affects your strength (+3). (41, 4, Zot:5) the +5 hand axe "Ryokhlaow" {reap, rPois Int+2} rPois: It protects you from poison. Int+2: It affects your intelligence (+2). (42, -21, Zot:5) the +11 spear "Transmigrator" {drain, SInv} SInv: It lets you see invisible. (unseen) (42, -20, Zot:5) a +3 glaive of venom (unseen) (42, -19, Zot:5) the +1 spear of the Hierophant {drain, Str+3} Str+3: It affects your strength (+3). (unseen) (42, -18, Zot:5) a +2 arbalest of freezing (unseen) (42, -17, Zot:5) a +1 falchion of draining (42, -16, Zot:5) the +2 mace of Ruaveh {flame, rC+} rC+: It protects you from cold. (42, -15, Zot:5) the +4 short sword "Ymituuqi" {freeze, ^Contam Int+6 Dex+4} ^Contam: It causes magical contamination when unequipped. Int+6: It affects your intelligence (+6). Dex+4: It affects your dexterity (+4). (42, -14, Zot:5) the +8 short sword of Conflict {venom, Dex+5} Dex+5: It affects your dexterity (+5). (42, -13, Zot:5) a +10 heavy club the +10 dagger of Judgement {flame, rPois rF+ rC+ Dex+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). a Killer Klown skeleton (42, -12, Zot:5) a +1 great sword of electrocution the +3 spear of Disgust {drain, Dex+6} Dex+6: It affects your dexterity (+6). a red draconian skeleton (42, -11, Zot:5) the +2 short sword of Traps {flame, rN+ MP-6 SInv} rN+: It protects you from negative energy. MP-6: It affects your magic capacity (-6). SInv: It lets you see invisible. (42, -9, Zot:5) the +7 mace of Kokuf {drain, *Rage +Blink rF+++ Str-4} *Rage: It berserks you when you make melee attacks (+20% chance). +Blink: It lets you blink. rF+++: It renders you almost immune to fire. Str-4: It affects your strength (-4). (unseen) (42, -8, Zot:5) the +4 dagger of World Downfall {drain, Will- rCorr Str+3 Int+3} Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). (unseen) (42, -7, Zot:5) the +7 mace "Ranij" {venom, Int+3} Int+3: It affects your intelligence (+3). (unseen) (42, -6, Zot:5) the +7 spear of Okawaru's Regard {flame, rElec} rElec: It insulates you from electricity. (unseen) (42, -4, Zot:5) a +2 long sword of flaming (unseen) (42, -3, Zot:5) the +2 spear "Fikliota" {vamp, ^Fragile Str+6} ^Fragile: It will be destroyed if unequipped. Str+6: It affects your strength (+6). (unseen) (42, -2, Zot:5) the +4 whip of Ysichuk {holy, rPois rF- Int+3 Dex+5} rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Int+3: It affects your intelligence (+3). Dex+5: It affects your dexterity (+5). (42, -1, Zot:5) the +1 dagger "Paett" {flame, Dex+5} Dex+5: It affects your dexterity (+5). (42, 0, Zot:5) the +7 sling "Ixeheow" {antimagic, Fly Str+2 SInv} Fly: It grants you flight. Str+2: It affects your strength (+2). SInv: It lets you see invisible. (42, 2, Zot:5) a +2 heavy battleaxe (42, 3, Zot:5) the +2 whip "Teuc" {elec, rN++ Dex+2} rN++: It greatly protects you from negative energy. Dex+2: It affects your dexterity (+2). (42, 4, Zot:5) the +7 spear "Goajiexu" {antimagic, rF+ Will- Int+4 Dex+3} rF+: It protects you from fire. Will-: It decreases your willpower. Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). (unseen) (42, 5, Zot:5) the +10 whip "Dyepoen" {freeze, MP+8 Str+4 Int+4} MP+8: It affects your magic capacity (+8). Str+4: It affects your strength (+4). Int+4: It affects your intelligence (+4). (43, -22, Zot:5) the +4 hand axe of Conflict {heavy, rF+} rF+: It protects you from fire. (unseen) (43, -21, Zot:5) the +6 spear of the Revolution {venom, rF+ rC+ Dex+2 SInv} rF+: It protects you from fire. rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. (unseen) (43, -20, Zot:5) the +9 spear of Iseagek {venom, rPois rC- Str-5 Int+4} rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Str-5: It affects your strength (-5). Int+4: It affects your intelligence (+4). (unseen) (43, -19, Zot:5) the +7 short sword of World Downfall {spect, ^Fragile SInv Stlth+} ^Fragile: It will be destroyed if unequipped. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (unseen) (43, -18, Zot:5) the +3 mace "Vuxt" {heavy, rPois rF++ Int+3} rPois: It protects you from poison. rF++: It greatly protects you from fire. Int+3: It affects your intelligence (+3). (unseen) (43, -16, Zot:5) the +2 hand axe of Fate {flame, rF++} rF++: It greatly protects you from fire. (43, -15, Zot:5) the +2 whip "Dotuolu" {antimagic, rC+ SInv Stlth+} rC+: It protects you from cold. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (unseen) (43, -14, Zot:5) the +7 sling "Uckulif" {elec, Will+ Dex+2} Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). (43, -13, Zot:5) the +9 whip of Accord {heavy, Dex+7} Dex+7: It affects your dexterity (+7). (43, -12, Zot:5) the +7 dagger "Cujinugg" {heavy, rElec rCorr Stlth+} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (43, -11, Zot:5) the +5 dagger "Beigael" {flame, Int+3} Int+3: It affects your intelligence (+3). (43, -9, Zot:5) the +8 dagger "Killer Klown's Regret" {venom, rF+} rF+: It protects you from fire. (unseen) (43, -8, Zot:5) the +2 whip of the Mashing Olm {freeze, Dex+3} Dex+3: It affects your dexterity (+3). (unseen) (43, -7, Zot:5) the +7 mace "Yfaorruw" {flame, Int+4 Dex+3} Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). (unseen) (43, -6, Zot:5) the +5 hand axe of the Rescuing Scorpion {flame, Stlth+} Stlth+: It makes you more stealthy. (unseen) (43, -5, Zot:5) a +1 war axe of freezing (unseen) (43, -4, Zot:5) the +0 mace of the Seven Teeth {freeze, Int+4 Stlth+} Int+4: It affects your intelligence (+4). Stlth+: It makes you more stealthy. (unseen) (43, -3, Zot:5) a +3 heavy shortbow (unseen) (43, -2, Zot:5) a +2 spear of flaming (unseen) (43, -1, Zot:5) the +6 dagger of Zaib {spect, Str+4} Str+4: It affects your strength (+4). (unseen) (43, 0, Zot:5) the +9 spear "Eriph" {reap, Dex+2} Dex+2: It affects your dexterity (+2). (unseen) (43, 1, Zot:5) the +4 sling "Killer Bee's Bane" {elec, rC+ Str+3 Int+4 Dex-2 Stlth+} rC+: It protects you from cold. Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). Dex-2: It affects your dexterity (-2). Stlth+: It makes you more stealthy. (unseen) (43, 2, Zot:5) the +9 dagger of the Yoke {pain, Int+3 Dex+3} Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). (43, 3, Zot:5) the +4 hand axe of Mutilation {flame, Dex+3} Dex+3: It affects your dexterity (+3). (43, 4, Zot:5) the +1 dagger of Atupn {drain, rC+} rC+: It protects you from cold. (unseen) (43, 5, Zot:5) the +6 hand axe of the Present {drain, Int+2} Int+2: It affects your intelligence (+2). (44, -45, Zot:5) a golden dragon skeleton (44, -22, Zot:5) the +7 dagger of Supply {speed, *Corrode ^Fragile rPois Str+8} *Corrode: It may corrode you when you take damage. ^Fragile: It will be destroyed if unequipped. rPois: It protects you from poison. Str+8: It affects your strength (+8). (unseen) (44, -21, Zot:5) a +6 shortbow of flaming (unseen) (44, -20, Zot:5) the +1 sling of Unpleasantness {chaos, *Corrode rPois rC+} *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. rC+: It protects you from cold. (unseen) (44, -19, Zot:5) the +0 whip of Tenacity {venom, +Blink rF+ Str+6} +Blink: It lets you blink. rF+: It protects you from fire. Str+6: It affects your strength (+6). (unseen) (44, -18, Zot:5) the +5 short sword "Muthat" {spect, *Noise rElec rF+ Str+3} *Noise: It may make a loud noise when swung. rElec: It insulates you from electricity. rF+: It protects you from fire. Str+3: It affects your strength (+3). (unseen) (44, -17, Zot:5) the +6 sling "Demonslayer" {drain, rC+ Int+8 Dex-5 SInv} rC+: It protects you from cold. Int+8: It affects your intelligence (+8). Dex-5: It affects your dexterity (-5). SInv: It lets you see invisible. (44, -16, Zot:5) the +3 sling "Bol Lofo" {freeze, rElec Str+2} rElec: It insulates you from electricity. Str+2: It affects your strength (+2). (unseen) (44, -14, Zot:5) the +11 spear of the Fool {vamp, rPois Int+3} (still there?) rPois: It protects you from poison. Int+3: It affects your intelligence (+3). the +9 sling "Cuuklixiatt" {heavy, rN+ Dex+2} (still there?) rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). the +10 hand axe "Gadurun" {elec, +Blink rC- Will++ rCorr} (still there?) +Blink: It lets you blink. rC-: It makes you vulnerable to cold. Will++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. (44, -13, Zot:5) the +8 mace of Untruth {heavy, rElec Stlth+} rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. (44, -12, Zot:5) a +4 heavy trident (unseen) (44, -11, Zot:5) the +9 dagger "Neoshrem" {vamp, Will- Str+2 SInv} Will-: It decreases your willpower. Str+2: It affects your strength (+2). SInv: It lets you see invisible. (44, -9, Zot:5) the +8 hand axe of Jomuciosh {holy, *Noise rElec rPois Dex+3} *Noise: It may make a loud noise when swung. rElec: It insulates you from electricity. rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). (unseen) (44, -8, Zot:5) the +7 short sword of the Ancients {spect, *Slow rN+ Str+4} *Slow: It may slow you when you take damage. rN+: It protects you from negative energy. Str+4: It affects your strength (+4). (unseen) (44, -7, Zot:5) the +4 spear "Tikkemp" {elec, rPois rC+} rPois: It protects you from poison. rC+: It protects you from cold. (unseen) (44, -6, Zot:5) the +0 whip "Egrudeb" {speed, Str+7 Int+3} Str+7: It affects your strength (+7). Int+3: It affects your intelligence (+3). (unseen) (44, -5, Zot:5) the +10 whip of the Salamander {venom, Int+3} Int+3: It affects your intelligence (+3). (unseen) (44, -4, Zot:5) the +11 dagger of Zin's Supremacy {holy, ^Drain rN+++ Dex+3 Stlth-} ^Drain: It drains your maximum health when unequipped. rN+++: It renders you almost immune to negative energy. Dex+3: It affects your dexterity (+3). Stlth-: It makes you less stealthy. (unseen) (44, -3, Zot:5) the +1 whip "Goblinslayer" {protect, *Slow rF++ rN+ rCorr} *Slow: It may slow you when you take damage. rF++: It greatly protects you from fire. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (unseen) (44, -2, Zot:5) the +1 dagger of Indomitability {flame, rPois rF+ Stlth+} rPois: It protects you from poison. rF+: It protects you from fire. Stlth+: It makes you more stealthy. (unseen) (44, -1, Zot:5) the +4 mace "Trog's Anger" {freeze, Fly Dex+3} Fly: It grants you flight. Dex+3: It affects your dexterity (+3). (unseen) (44, 0, Zot:5) the +3 dagger "Hyinyehes" {freeze, Int+4 Stlth+} Int+4: It affects your intelligence (+4). Stlth+: It makes you more stealthy. (unseen) (44, 1, Zot:5) the +7 hand axe of Ambiguity {heavy, rN++ MP+8} rN++: It greatly protects you from negative energy. MP+8: It affects your magic capacity (+8). (44, 2, Zot:5) the +5 short sword of Eploj {freeze, rPois rN++ rCorr Str+3} rPois: It protects you from poison. rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). (unseen) (44, 3, Zot:5) the +0 mace of Twilight {elec, rElec Dex+3} rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). (unseen) (44, 4, Zot:5) the +6 hand axe of the Piercing Potoo {venom, Str+4 Stlth+} Str+4: It affects your strength (+4). Stlth+: It makes you more stealthy. (44, 5, Zot:5) a +1 dagger of holy wrath (45, -22, Zot:5) the +7 dagger of Kismet {heavy, Will+ Str-2 Int-5 Dex+5} Will+: It increases your willpower. Str-2: It affects your strength (-2). Int-5: It affects your intelligence (-5). Dex+5: It affects your dexterity (+5). (unseen) (45, -21, Zot:5) a +1 long sword of freezing (unseen) (45, -20, Zot:5) the +9 spear of Lies {heavy, rC+ Int+5 Dex+2} rC+: It protects you from cold. Int+5: It affects your intelligence (+5). Dex+2: It affects your dexterity (+2). (unseen) (45, -19, Zot:5) the +7 dagger "Fasuc" {vamp, rC- Str-4 Int+8 Stlth+} rC-: It makes you vulnerable to cold. Str-4: It affects your strength (-4). Int+8: It affects your intelligence (+8). Stlth+: It makes you more stealthy. (unseen) (45, -18, Zot:5) the +4 short sword of Iteigig {venom, rElec Dex-3 Stlth+} rElec: It insulates you from electricity. Dex-3: It affects your dexterity (-3). Stlth+: It makes you more stealthy. (45, -17, Zot:5) a +0 war axe (45, -16, Zot:5) the +1 dagger "Concordance" {flame, rC+ Will+ Int+3 Stlth+} rC+: It protects you from cold. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. (unseen) (45, -15, Zot:5) the +2 dagger of Vanity {protect, rN+} rN+: It protects you from negative energy. (unseen) (45, -14, Zot:5) the +12 sling of Haemooc {elec, rN++ Will+} rN++: It greatly protects you from negative energy. Will+: It increases your willpower. (45, -13, Zot:5) the +8 hand axe "Oxkeex" {freeze, rF+ Str+4 Int+4} rF+: It protects you from fire. Str+4: It affects your strength (+4). Int+4: It affects your intelligence (+4). (unseen) (45, -12, Zot:5) a +2 trident of protection (unseen) (45, -11, Zot:5) a +2 heavy broad axe (45, -9, Zot:5) the +1 spear "Giantslayer" {heavy, rElec rPois Stlth+} rElec: It insulates you from electricity. rPois: It protects you from poison. Stlth+: It makes you more stealthy. (unseen) (45, -8, Zot:5) the +4 spear of Distraction {flame, rF- rC+ Will+} rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Will+: It increases your willpower. (unseen) (45, -7, Zot:5) the +3 dagger "Huyriorgh" {venom, Str+5 Dex-5 Stlth+} Str+5: It affects your strength (+5). Dex-5: It affects your dexterity (-5). Stlth+: It makes you more stealthy. (unseen) (45, -6, Zot:5) the +7 mace "Giyfo" {elec, rN+ rCorr} rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (unseen) (45, -5, Zot:5) the +6 sling of Recklessness {flame, rPois rCorr} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (unseen) (45, -4, Zot:5) the +7 short sword of the Countless Tales {distort, rCorr MP+4 Str+3 Dex-3} rCorr: It protects you from acid and corrosion. MP+4: It affects your magic capacity (+4). Str+3: It affects your strength (+3). Dex-3: It affects your dexterity (-3). (unseen) (45, -3, Zot:5) the +6 sling "Starlight" {drain, Will+ Int-3 Dex+6} Will+: It increases your willpower. Int-3: It affects your intelligence (-3). Dex+6: It affects your dexterity (+6). (unseen) (45, -2, Zot:5) the +2 dagger of Imbalance {pain, ^Drain +Blink rF+ Dex+2} ^Drain: It drains your maximum health when unequipped. +Blink: It lets you blink. rF+: It protects you from fire. Dex+2: It affects your dexterity (+2). (unseen) (45, -1, Zot:5) a +7 mace of holy wrath (unseen) (45, 1, Zot:5) the +1 hand axe "Upryen" {heavy, Str+2 Dex+5} Str+2: It affects your strength (+2). Dex+5: It affects your dexterity (+5). (unseen) (45, 2, Zot:5) the +0 hand axe of Trauma {drain, rPois rF+ Will+ SInv Stlth+} rPois: It protects you from poison. rF+: It protects you from fire. Will+: It increases your willpower. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (unseen) (45, 3, Zot:5) the +3 sling of Qofeul {flame, Dex+3} Dex+3: It affects your dexterity (+3). (unseen) (45, 4, Zot:5) the +8 dagger "Ovaczoho" {drain, rC+ rN+ Dex-4} rC+: It protects you from cold. rN+: It protects you from negative energy. Dex-4: It affects your dexterity (-4). (45, 5, Zot:5) the +0 hand axe "Sulotuyl" {heavy, rCorr Int+3 Dex+3} rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). (46, -22, Zot:5) the +1 sling of Kemol {flame, +Blink rC+ Will+ Dex+3} +Blink: It lets you blink. rC+: It protects you from cold. Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). (unseen) (46, -21, Zot:5) the +7 short sword "Worm" {speed, rElec rF+ rN+ Int+3} rElec: It insulates you from electricity. rF+: It protects you from fire. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). (unseen) (46, -20, Zot:5) the +1 dagger "Remecw" {speed, SInv} SInv: It lets you see invisible. (unseen) (46, -19, Zot:5) a +1 scimitar of holy wrath (unseen) (46, -18, Zot:5) the +5 hand axe of Prudence {reap, rN+ rCorr Str+2 SInv} rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). SInv: It lets you see invisible. (unseen) (46, -17, Zot:5) the +11 dagger "Newt's Nightmare" {drain, rPois rF++} rPois: It protects you from poison. rF++: It greatly protects you from fire. (46, -16, Zot:5) the +5 sling of the Hills {freeze, rF+ rC+} rF+: It protects you from fire. rC+: It protects you from cold. (unseen) (46, -15, Zot:5) the +4 sling of Infinite Pain {flame, rPois rCorr} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (46, -14, Zot:5) the +2 whip "Coconaj" {flame, *Corrode rElec Str+3 Dex+3} *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). (unseen) (46, -13, Zot:5) the +10 hand axe "Axoythro" {freeze, *Corrode rPois MP+7 Dex+2} *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. MP+7: It affects your magic capacity (+7). Dex+2: It affects your dexterity (+2). (unseen) (46, -12, Zot:5) a +4 mace of protection (unseen) (46, -11, Zot:5) the +8 spear "Gati" {holy, Dex+4} Dex+4: It affects your dexterity (+4). (46, -9, Zot:5) the +2 sling of Awkwardness {heavy, ^Contam +Blink MP+7} ^Contam: It causes magical contamination when unequipped. +Blink: It lets you blink. MP+7: It affects your magic capacity (+7). (unseen) (46, -8, Zot:5) a +0 orcbow of draining (unseen) (46, -7, Zot:5) a +2 rapier of draining (unseen) (46, -6, Zot:5) the +8 dagger of the Cardinal {freeze, rElec} rElec: It insulates you from electricity. (unseen) (46, -5, Zot:5) a +1 morningstar of freezing (unseen) (46, -4, Zot:5) the +9 mace of the Quiescent God {holy, rF+} rF+: It protects you from fire. (unseen) (46, -2, Zot:5) the +6 hand axe "Arosoan" {drain, rElec rC+ Str+2 Int+3} rElec: It insulates you from electricity. rC+: It protects you from cold. Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). (unseen) (46, -1, Zot:5) the +7 sling "qyongq's Foe" {elec, Str+3 Int+3 Stlth-} Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). Stlth-: It makes you less stealthy. (46, 0, Zot:5) the +3 hand axe of the Swamp {vamp, Int+3} Int+3: It affects your intelligence (+3). (unseen) (46, 1, Zot:5) the +6 short sword "Soff" {holy, rPois Will+ Str-2 Int+2} rPois: It protects you from poison. Will+: It increases your willpower. Str-2: It affects your strength (-2). Int+2: It affects your intelligence (+2). (46, 2, Zot:5) a +3 sling of flaming (46, 3, Zot:5) the +2 dagger "Onio" {venom, rC+} rC+: It protects you from cold. (unseen) (46, 4, Zot:5) the +9 whip of the Heart {holy, rCorr} rCorr: It protects you from acid and corrosion. (46, 5, Zot:5) the +7 whip of the Onslaught {freeze, ^Drain rF+ MP+8 SInv} ^Drain: It drains your maximum health when unequipped. rF+: It protects you from fire. MP+8: It affects your magic capacity (+8). SInv: It lets you see invisible. (47, -22, Zot:5) the +1 mace of Calculation {flame, rPois rN+++ Stlth-} rPois: It protects you from poison. rN+++: It renders you almost immune to negative energy. Stlth-: It makes you less stealthy. (unseen) (47, -21, Zot:5) a +0 hand axe (47, -20, Zot:5) the +2 whip "Lyssuf" {freeze, *Corrode rElec Dex+7 Stlth+} *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. Dex+7: It affects your dexterity (+7). Stlth+: It makes you more stealthy. (unseen) (47, -19, Zot:5) the +1 sling of the Wilderness {drain, rF+ Will+ Dex+3} rF+: It protects you from fire. Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). (unseen) (47, -18, Zot:5) the +6 dagger of Defence {venom, rPois} rPois: It protects you from poison. (unseen) (47, -16, Zot:5) the +1 mace of Irritation {pain, Fly rPois Int+3} Fly: It grants you flight. rPois: It protects you from poison. Int+3: It affects your intelligence (+3). (47, -15, Zot:5) the +5 dagger "Jonephiu" {heavy, +Blink rElec rF- Will+++} +Blink: It lets you blink. rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Will+++: It greatly increases your willpower. (unseen) (47, -14, Zot:5) the +3 dagger of Spite {holy, rF- Dex+3} rF-: It makes you vulnerable to fire. Dex+3: It affects your dexterity (+3). (unseen) (47, -13, Zot:5) the +7 whip of Discretion {venom, ^Fragile rF+ Int+3 Stlth+} ^Fragile: It will be destroyed if unequipped. rF+: It protects you from fire. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. (unseen) (47, -12, Zot:5) the +8 whip "Snakebite" {venom, curare, rPois} rPois: It protects you from poison. (unseen) (47, -11, Zot:5) the +0 mace "Neyjyusk" {venom, +Blink rCorr Dex-5} +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. Dex-5: It affects your dexterity (-5). (47, -8, Zot:5) the +6 sling of the Endless Lies {flame, rC+ MP+6} rC+: It protects you from cold. MP+6: It affects your magic capacity (+6). (unseen) (47, -7, Zot:5) the +3 hand axe "Hekkeruro" {heavy, rN+ Int+3 Dex-5} rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). Dex-5: It affects your dexterity (-5). (unseen) (47, -6, Zot:5) a +4 heavy spear (unseen) (47, -5, Zot:5) the +3 dagger of Conformity {spect, +Blink Int+2 SInv} +Blink: It lets you blink. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. (47, -4, Zot:5) the +0 dagger of Uceoh {flame, rF+ Stlth+} rF+: It protects you from fire. Stlth+: It makes you more stealthy. (47, -3, Zot:5) the +0 mace "Puch" {flame, Str+2 Int+3} Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). (47, -2, Zot:5) the +10 sling of Crusades {flame, Int+2 Dex+2} Int+2: It affects your intelligence (+2). Dex+2: It affects your dexterity (+2). (47, -1, Zot:5) the +0 hand axe "Afatt" {protect, +Blink rC+ SInv Stlth-} +Blink: It lets you blink. rC+: It protects you from cold. SInv: It lets you see invisible. Stlth-: It makes you less stealthy. (unseen) (47, 0, Zot:5) the +8 short sword of Damm {freeze, Dex+6} Dex+6: It affects your dexterity (+6). (unseen) (47, 1, Zot:5) the +6 dagger of Honour {drain, Str+8 Stlth-} Str+8: It affects your strength (+8). Stlth-: It makes you less stealthy. (47, 2, Zot:5) the +8 hand axe of Jerocs {freeze, rF+ Dex+2} rF+: It protects you from fire. Dex+2: It affects your dexterity (+2). (47, 3, Zot:5) the +1 short sword of Zolatsel {venom, Int+3} Int+3: It affects your intelligence (+3). (47, 4, Zot:5) the +1 hand axe "Ewaquv" {heavy, Will+ MP+7 Int-2} Will+: It increases your willpower. MP+7: It affects your magic capacity (+7). Int-2: It affects your intelligence (-2). (unseen) (47, 5, Zot:5) the +1 whip of Vanity {heavy, *Rage Will+ Int+5} *Rage: It berserks you when you make melee attacks (+20% chance). Will+: It increases your willpower. Int+5: It affects your intelligence (+5). (48, -43, Zot:5) a +0 spear (48, -22, Zot:5) the +1 dagger of Ointment {vamp, rElec} rElec: It insulates you from electricity. (unseen) (48, -21, Zot:5) the +6 dagger "Seafuxiy" {flame, Int+2 Dex+5} Int+2: It affects your intelligence (+2). Dex+5: It affects your dexterity (+5). (unseen) (48, -20, Zot:5) the +6 mace of Prudence {freeze, rElec rN+ Str+2} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). (unseen) (48, -19, Zot:5) the +8 dagger "Akkugaix" {antimagic, rC+ Str+3 Dex+4} rC+: It protects you from cold. Str+3: It affects your strength (+3). Dex+4: It affects your dexterity (+4). (unseen) (48, -18, Zot:5) the +8 sling of Cataclysm {elec, Str+3 SInv} Str+3: It affects your strength (+3). SInv: It lets you see invisible. (unseen) (48, -17, Zot:5) the +1 mace "Facai" {flame, rC+ Dex+6} rC+: It protects you from cold. Dex+6: It affects your dexterity (+6). (48, -16, Zot:5) the +10 whip "Jani" {heavy, rF+ rC++} rF+: It protects you from fire. rC++: It greatly protects you from cold. (unseen) (48, -15, Zot:5) the +5 sling of Nibiath {elec, rC++ Int-3 Dex+2 SInv} rC++: It greatly protects you from cold. Int-3: It affects your intelligence (-3). Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. (unseen) (48, -14, Zot:5) the +8 sling "Embalmer" {freeze, Int+3} Int+3: It affects your intelligence (+3). (unseen) (48, -13, Zot:5) the +1 dagger "Beastslayer" {venom, *Noise Int+5} *Noise: It may make a loud noise when swung. Int+5: It affects your intelligence (+5). (unseen) (48, -12, Zot:5) the +0 dagger "Giwk" {flame, rElec rC- Str+8} rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Str+8: It affects your strength (+8). (48, -11, Zot:5) the +5 dagger of Qazlal, Feeding {antimagic, rElec rPois Int-5 Dex+3} rElec: It insulates you from electricity. rPois: It protects you from poison. Int-5: It affects your intelligence (-5). Dex+3: It affects your dexterity (+3). (48, -9, Zot:5) the +10 whip "Miajo" {drain, rElec rC- Dex+5} rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Dex+5: It affects your dexterity (+5). (unseen) (48, -8, Zot:5) the +8 sling of the Eggplant {drain, rF+ rN++ Stlth-} rF+: It protects you from fire. rN++: It greatly protects you from negative energy. Stlth-: It makes you less stealthy. (unseen) (48, -7, Zot:5) the +1 mace of the Desolation of Salt {flame, Int+4} Int+4: It affects your intelligence (+4). (unseen) (48, -6, Zot:5) the +5 spear of Midnight {pain, Will+ Int+4} Will+: It increases your willpower. Int+4: It affects your intelligence (+4). (48, -5, Zot:5) the +0 mace "Irivan" {drain, Str+3 Int+3 Dex+4} Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). (unseen) (48, -4, Zot:5) the +4 spear "Aczuuduo" {flame, rElec rC++ Str-3 SInv} rElec: It insulates you from electricity. rC++: It greatly protects you from cold. Str-3: It affects your strength (-3). SInv: It lets you see invisible. (unseen) (48, -3, Zot:5) the +9 mace "Demonslayer" {venom, Dex+2 SInv} Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. (unseen) (48, -2, Zot:5) the +1 sling "Voeser" {freeze, rN+ Int+5} rN+: It protects you from negative energy. Int+5: It affects your intelligence (+5). (unseen) (48, -1, Zot:5) the +8 spear "Heuhe" {freeze, Dex+5} Dex+5: It affects your dexterity (+5). (48, 1, Zot:5) the +7 mace "Huni" {antimagic, rC+ rN+ Will++} rC+: It protects you from cold. rN+: It protects you from negative energy. Will++: It greatly increases your willpower. (unseen) (48, 2, Zot:5) the +6 dagger "Fikhlaqi" {reap, rElec rC- Str+4 SInv} rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Str+4: It affects your strength (+4). SInv: It lets you see invisible. (unseen) (48, 3, Zot:5) a +4 short sword of venom (unseen) (48, 4, Zot:5) the +4 dagger of the Incandescent {spect, rPois rC+ Int-4} rPois: It protects you from poison. rC+: It protects you from cold. Int-4: It affects your intelligence (-4). (unseen) (48, 5, Zot:5) a +0 antimagic broad axe (49, -22, Zot:5) the +5 dagger of Caemmoum {spect, rC++} rC++: It greatly protects you from cold. (unseen) (49, -21, Zot:5) the +2 dagger "Uqoun" {flame, rC+} rC+: It protects you from cold. (unseen) (49, -20, Zot:5) the +7 mace of Greed {protect, rC+ Stlth+} rC+: It protects you from cold. Stlth+: It makes you more stealthy. (unseen) (49, -19, Zot:5) a +0 battleaxe (49, -18, Zot:5) the +0 spear of Cowardice {elec, rF+ Str+2 SInv} rF+: It protects you from fire. Str+2: It affects your strength (+2). SInv: It lets you see invisible. (unseen) (49, -17, Zot:5) the +1 spear of Ahep {venom, rElec rF+} rElec: It insulates you from electricity. rF+: It protects you from fire. (unseen) (49, -16, Zot:5) a +1 sling of freezing (unseen) (49, -15, Zot:5) the +8 sling of Fate {chaos, Str+2 Dex+2} Str+2: It affects your strength (+2). Dex+2: It affects your dexterity (+2). (unseen) (49, -14, Zot:5) the +8 dagger "Transmigrator" {pain, rElec rF+} rElec: It insulates you from electricity. rF+: It protects you from fire. (unseen) (49, -13, Zot:5) the +0 dagger of the Winnowing Salmon {freeze, rN+ Will+} rN+: It protects you from negative energy. Will+: It increases your willpower. (49, -12, Zot:5) the +8 short sword "Hythrale" {pain, rC+ rCorr Dex+2 Stlth+} rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. (unseen) (49, -11, Zot:5) the +4 hand axe "Hydraslayer" {venom, ^Fragile rPois rCorr Stlth+} ^Fragile: It will be destroyed if unequipped. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (49, -8, Zot:5) the +2 mace of Ruipli {protect, Int+3} Int+3: It affects your intelligence (+3). (49, -7, Zot:5) the +8 mace of Blood {flame, rPois Will+ Str+3} rPois: It protects you from poison. Will+: It increases your willpower. Str+3: It affects your strength (+3). (49, -6, Zot:5) the +7 short sword "Xiash" {freeze, Will+ Dex+3 SInv} Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (unseen) (49, -5, Zot:5) a +1 vampiric lajatang (unseen) (49, -4, Zot:5) a +1 executioner's axe of draining (unseen) (49, -3, Zot:5) the +10 dagger of Byntal {drain, rPois MP+6 Str+3} rPois: It protects you from poison. MP+6: It affects your magic capacity (+6). Str+3: It affects your strength (+3). (unseen) (49, -1, Zot:5) a +5 falchion of holy wrath (49, 0, Zot:5) a +0 war axe (49, 2, Zot:5) the +5 mace of Are Igem {elec, rPois rC++ MP+7 Int-2} rPois: It protects you from poison. rC++: It greatly protects you from cold. MP+7: It affects your magic capacity (+7). Int-2: It affects your intelligence (-2). (unseen) (49, 3, Zot:5) the +12 hand axe of Menlenuar {flame, ^Fragile Fly rElec rN+} ^Fragile: It will be destroyed if unequipped. Fly: It grants you flight. rElec: It insulates you from electricity. rN+: It protects you from negative energy. (unseen) (49, 4, Zot:5) the +1 dagger of Peace {spect, Will+} Will+: It increases your willpower. (unseen) (49, 5, Zot:5) the +10 whip "Zijal" {elec, rF+ rC- Dex+2} rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Dex+2: It affects your dexterity (+2). (50, -22, Zot:5) the +9 sling "Rial" {heavy, Will++} Will++: It greatly increases your willpower. (unseen) (50, -21, Zot:5) the +5 mace "Agralet" {flame, Str+5} Str+5: It affects your strength (+5). (unseen) (50, -20, Zot:5) the +1 dagger of Armageddon {drain, Str+5} Str+5: It affects your strength (+5). (unseen) (50, -19, Zot:5) the +1 dagger of the Snake Pit {freeze, *Rage Will+ Int+6 Dex+3} *Rage: It berserks you when you make melee attacks (+20% chance). Will+: It increases your willpower. Int+6: It affects your intelligence (+6). Dex+3: It affects your dexterity (+3). (unseen) (50, -18, Zot:5) the +6 hand axe "Orb Guardian's Foe" {chaos, rN+ Str+3 Dex+5} rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Dex+5: It affects your dexterity (+5). (unseen) (50, -17, Zot:5) the +4 short sword "Fodwiohu" {holy, *Slow rElec Str+2 Int+3} *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). (unseen) (50, -16, Zot:5) the +5 spear "Meuny" {elec, rCorr Stlth+} rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (unseen) (50, -15, Zot:5) the +4 dagger of the Imperium {freeze, Int+6 Dex+2} Int+6: It affects your intelligence (+6). Dex+2: It affects your dexterity (+2). (unseen) (50, -14, Zot:5) the +8 sling "Iner" {heavy, rPois Str+4} rPois: It protects you from poison. Str+4: It affects your strength (+4). (50, -13, Zot:5) the +9 hand axe of the Enemy {flame, rPois rF+ rC+} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. (unseen) (50, -12, Zot:5) the +2 dagger "Viklaesuph" {pain, ^Contam ^Fragile rElec Stlth+} ^Contam: It causes magical contamination when unequipped. ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. (unseen) (50, -11, Zot:5) a +3 short sword of electrocution (50, -9, Zot:5) the +3 hand axe of the Dancing Gods {freeze, *Noise rC++ Dex+3} *Noise: It may make a loud noise when swung. rC++: It greatly protects you from cold. Dex+3: It affects your dexterity (+3). (50, -7, Zot:5) the +6 whip of the Maze {antimagic, *Noise *Slow +Blink rPois} *Noise: It may make a loud noise when swung. *Slow: It may slow you when you take damage. +Blink: It lets you blink. rPois: It protects you from poison. (unseen) (50, -6, Zot:5) the +7 short sword "Xidiguf" {heavy, rF+ rC+ Str+2} rF+: It protects you from fire. rC+: It protects you from cold. Str+2: It affects your strength (+2). (unseen) (50, -5, Zot:5) the +8 dagger "Goqiruh" {spect, rN+ Str+4} rN+: It protects you from negative energy. Str+4: It affects your strength (+4). (unseen) (50, -4, Zot:5) a +2 vampiric hand axe (unseen) (50, -3, Zot:5) the +5 dagger "Ybreegot" {heavy, rF+} rF+: It protects you from fire. (50, -2, Zot:5) the +5 sling "Difyisott" {freeze, ^Fragile rPois Dex+4} ^Fragile: It will be destroyed if unequipped. rPois: It protects you from poison. Dex+4: It affects your dexterity (+4). (unseen) (50, -1, Zot:5) the +4 sling of Welfare {heavy, rC- rCorr Str+6 Stlth+} rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Str+6: It affects your strength (+6). Stlth+: It makes you more stealthy. (unseen) (50, 0, Zot:5) the +0 whip of Jodusk {antimagic, ^Contam rPois rCorr SInv} ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. (unseen) (50, 1, Zot:5) a +2 morningstar of pain (unseen) (50, 2, Zot:5) the +8 short sword "Azuimp" {heavy, rN+} rN+: It protects you from negative energy. (unseen) (50, 3, Zot:5) the +4 spear of Fedhas, Screaming {spect, Str+5} Str+5: It affects your strength (+5). (unseen) (50, 4, Zot:5) the +8 spear of Greed {protect, Dex+2 Stlth+} Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. (unseen) (50, 5, Zot:5) the +11 short sword of Linearity {flame, rCorr Str+5} rCorr: It protects you from acid and corrosion. Str+5: It affects your strength (+5). (51, -22, Zot:5) the +7 whip of Infinity {antimagic, rF+ SInv Stlth+} rF+: It protects you from fire. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (unseen) (51, -21, Zot:5) the +1 short sword of Hisheibb {freeze, Fly rPois Int+2} Fly: It grants you flight. rPois: It protects you from poison. Int+2: It affects your intelligence (+2). (unseen) (51, -20, Zot:5) a +1 heavy war axe (unseen) (51, -19, Zot:5) the +2 dagger of Corruption {freeze, +Blink rN+ Str+3} +Blink: It lets you blink. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). (unseen) (51, -18, Zot:5) the +10 hand axe "Untempibon" {flame, rF+ rN+ Str+2} rF+: It protects you from fire. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). (unseen) (51, -17, Zot:5) the +11 short sword of Thoughtfulness {freeze, Int+3} Int+3: It affects your intelligence (+3). (unseen) (51, -16, Zot:5) the +3 dagger of Mens Rea {venom, Dex+6} Dex+6: It affects your dexterity (+6). (unseen) (51, -15, Zot:5) the +3 spear "Merfolk's Death" {pain, ^Fragile rC++ rCorr Int-4} ^Fragile: It will be destroyed if unequipped. rC++: It greatly protects you from cold. rCorr: It protects you from acid and corrosion. Int-4: It affects your intelligence (-4). (51, -13, Zot:5) the +9 dagger "Ecoyfom" {flame, rN+ Will+} rN+: It protects you from negative energy. Will+: It increases your willpower. (unseen) (51, -11, Zot:5) the +3 whip "Sosim" {freeze, ^Contam Fly rN+} ^Contam: It causes magical contamination when unequipped. Fly: It grants you flight. rN+: It protects you from negative energy. (unseen) (51, -10, Zot:5) the +12 dagger "Bogiqam" {reap, rElec rN+} rElec: It insulates you from electricity. rN+: It protects you from negative energy. (51, -9, Zot:5) the +6 dagger of Toan {freeze, rCorr Str+4 Dex+3} rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). Dex+3: It affects your dexterity (+3). (unseen) (51, -7, Zot:5) a +1 dagger of draining (unseen) (51, -6, Zot:5) a +0 morningstar of protection (unseen) (51, -5, Zot:5) the +1 sling of Zin {heavy, rElec Stlth+} rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. (51, -4, Zot:5) the +6 whip "Boletz" {drain, Dex+2} Dex+2: It affects your dexterity (+2). (51, -3, Zot:5) the +11 dagger "Lusuaw" {freeze, rN+++ Str-2 Dex-3 Stlth+} rN+++: It renders you almost immune to negative energy. Str-2: It affects your strength (-2). Dex-3: It affects your dexterity (-3). Stlth+: It makes you more stealthy. (unseen) (51, -2, Zot:5) a +1 double sword of electrocution (51, -1, Zot:5) a +1 mace of protection (unseen) (51, 0, Zot:5) the +6 mace "Taelyrr" {holy, rElec rC- Int+2 SInv} rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. (unseen) (51, 1, Zot:5) the +7 short sword of the Ancients {heavy, rF++ Int+3 Dex-4 Stlth+} rF++: It greatly protects you from fire. Int+3: It affects your intelligence (+3). Dex-4: It affects your dexterity (-4). Stlth+: It makes you more stealthy. (unseen) (51, 2, Zot:5) the +0 whip "Worm" {reap, rCorr Stlth+} rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (unseen) (51, 3, Zot:5) the +4 short sword "Transmigrator" {reap, +Blink Str+3 Dex+3} +Blink: It lets you blink. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). (unseen) (51, 4, Zot:5) the +7 hand axe of Sharing Infinite Pain {antimagic, Dex+3} Dex+3: It affects your dexterity (+3). (51, 5, Zot:5) the +8 dagger "Plog" {vamp, Will+} Will+: It increases your willpower. (52, -22, Zot:5) the +7 spear of Ykhlale {flame, rPois Str+2} rPois: It protects you from poison. Str+2: It affects your strength (+2). (unseen) (52, -21, Zot:5) the +8 whip "Cavea" {drain, rC+ MP+5 SInv} rC+: It protects you from cold. MP+5: It affects your magic capacity (+5). SInv: It lets you see invisible. (unseen) (52, -20, Zot:5) the +11 sling "Kulet" {flame, Fly} Fly: It grants you flight. (unseen) (52, -19, Zot:5) the +3 whip "Worm" {flame, +Blink rN+ Dex+2} +Blink: It lets you blink. rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). (unseen) (52, -18, Zot:5) the +7 short sword "Jaepaek" {pain, Int+4} Int+4: It affects your intelligence (+4). (unseen) (52, -17, Zot:5) the +5 dagger of Enazin Juicw {freeze, Dex+3} Dex+3: It affects your dexterity (+3). (unseen) (52, -16, Zot:5) the +3 whip of Mifynk {freeze, rPois rF- rCorr Str+3} rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). (52, -15, Zot:5) the +5 mace "Ityh" {freeze, rN+ Will+} rN+: It protects you from negative energy. Will+: It increases your willpower. (unseen) (52, -14, Zot:5) a +1 quarterstaff of speed (unseen) (52, -13, Zot:5) the +9 mace of Betal {drain, rCorr} rCorr: It protects you from acid and corrosion. (unseen) (52, -12, Zot:5) the +4 spear "Rahuton" {antimagic, rC+ Str+5 Int-2} rC+: It protects you from cold. Str+5: It affects your strength (+5). Int-2: It affects your intelligence (-2). (unseen) (52, -11, Zot:5) the +0 spear "Xajoteb" {reap, rC- Will+ rCorr Dex+3} rC-: It makes you vulnerable to cold. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). (unseen) (52, -9, Zot:5) the +3 spear of Arilew {pain, rN+ Will- Str+3} rN+: It protects you from negative energy. Will-: It decreases your willpower. Str+3: It affects your strength (+3). (unseen) (52, -8, Zot:5) the +8 sling of Wyucweq {heavy, rC- Dex+3 Stlth+} rC-: It makes you vulnerable to cold. Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. (unseen) (52, -7, Zot:5) the +5 dagger of the Duck {drain, rN+ Str+8} rN+: It protects you from negative energy. Str+8: It affects your strength (+8). (unseen) (52, -6, Zot:5) the +6 short sword of the Wasteland {flame, rF+} rF+: It protects you from fire. (unseen) (52, -5, Zot:5) the +4 short sword of the Mind {venom, rC++ Stlth+} rC++: It greatly protects you from cold. Stlth+: It makes you more stealthy. (52, -4, Zot:5) the +8 dagger "Sarcophage" {distort, Int+5} Int+5: It affects your intelligence (+5). (52, -3, Zot:5) the +0 whip "Paovvaat" {heavy, rElec Int+4} rElec: It insulates you from electricity. Int+4: It affects your intelligence (+4). (52, -2, Zot:5) the +6 hand axe of the Pillar {chaos, *Corrode +Blink rF+ rC+} *Corrode: It may corrode you when you take damage. +Blink: It lets you blink. rF+: It protects you from fire. rC+: It protects you from cold. (unseen) (52, -1, Zot:5) the +9 dagger of Cif Baurant {vamp, rF+ SInv} rF+: It protects you from fire. SInv: It lets you see invisible. (52, 1, Zot:5) the +8 dagger "Gapoal" {pain, ^Contam rElec rF+ Str+3} ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. rF+: It protects you from fire. Str+3: It affects your strength (+3). (unseen) (52, 2, Zot:5) the +1 dagger "Hefrohuo" {drain, rF+ Will+ Dex+4} rF+: It protects you from fire. Will+: It increases your willpower. Dex+4: It affects your dexterity (+4). (unseen) (52, 3, Zot:5) a +0 war axe (52, 4, Zot:5) the +8 dagger "Ruitwoiz" {flame, ^Contam +Blink Fly Dex+3} ^Contam: It causes magical contamination when unequipped. +Blink: It lets you blink. Fly: It grants you flight. Dex+3: It affects your dexterity (+3). (unseen) (52, 5, Zot:5) the +8 hand axe of the Open Hand {venom, rF+ Int+3 Dex+4} rF+: It protects you from fire. Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). (53, -22, Zot:5) the +8 dagger of Bodily Harmony {freeze, rF+ Int+5 Dex-4} rF+: It protects you from fire. Int+5: It affects your intelligence (+5). Dex-4: It affects your dexterity (-4). (unseen) (53, -21, Zot:5) the +6 spear "Orb Guardian's Foe" {freeze, rElec Dex+5} rElec: It insulates you from electricity. Dex+5: It affects your dexterity (+5). (unseen) (53, -20, Zot:5) the +4 mace "Jary" {spect, *Rage +Blink Int+4} *Rage: It berserks you when you make melee attacks (+20% chance). +Blink: It lets you blink. Int+4: It affects your intelligence (+4). (unseen) (53, -19, Zot:5) the +3 dagger "Leviticus" {drain, ^Fragile rElec rF+ rCorr} ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. (unseen) (53, -18, Zot:5) the +8 mace "Irhyucke" {drain, rElec rC- Int-4 Dex+4} rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Int-4: It affects your intelligence (-4). Dex+4: It affects your dexterity (+4). (unseen) (53, -17, Zot:5) the +1 sling "Etin" {flame, rF- rN+ Str+2} rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). (53, -16, Zot:5) the +9 spear of Instant Death {holy, Str+5} Str+5: It affects your strength (+5). (unseen) (53, -15, Zot:5) the +4 hand axe of Xomuoh {freeze, *Rage rElec rN++ Int+3} *Rage: It berserks you when you make melee attacks (+20% chance). rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. Int+3: It affects your intelligence (+3). (unseen) (53, -14, Zot:5) the +2 mace of Wirad {freeze, *Noise rF++ Str+6} *Noise: It may make a loud noise when swung. rF++: It greatly protects you from fire. Str+6: It affects your strength (+6). (53, -13, Zot:5) the +10 short sword of Offence {vamp, Fly Int+3} Fly: It grants you flight. Int+3: It affects your intelligence (+3). (unseen) (53, -12, Zot:5) the +7 sling of Rimnana {flame, rElec Will+} rElec: It insulates you from electricity. Will+: It increases your willpower. (unseen) (53, -11, Zot:5) a +2 heavy battleaxe (unseen) (53, -9, Zot:5) the +7 dagger of Ryileoll {spect, rPois Int+3} rPois: It protects you from poison. Int+3: It affects your intelligence (+3). (unseen) (53, -8, Zot:5) the +7 whip of Xom, Singing {antimagic, *Slow Int+4} *Slow: It may slow you when you take damage. Int+4: It affects your intelligence (+4). (unseen) (53, -7, Zot:5) the +4 spear of Zoch {flame, rC++ Will+++ Int-4} rC++: It greatly protects you from cold. Will+++: It greatly increases your willpower. Int-4: It affects your intelligence (-4). (unseen) (53, -6, Zot:5) the +0 dagger "Joerabod" {pain, rPois Str+3} rPois: It protects you from poison. Str+3: It affects your strength (+3). (unseen) (53, -5, Zot:5) the +5 dagger of Ikheigu {drain, rElec} rElec: It insulates you from electricity. (53, -4, Zot:5) the +4 dagger "Byges" {vamp, rF+ Stlth+} rF+: It protects you from fire. Stlth+: It makes you more stealthy. (unseen) (53, -3, Zot:5) a +4 orcbow of freezing (unseen) (53, -2, Zot:5) a +2 rapier of venom (unseen) (53, -1, Zot:5) the +1 short sword of Leono {drain, rPois Str+7} rPois: It protects you from poison. Str+7: It affects your strength (+7). (unseen) (53, 0, Zot:5) the +8 sling of the Arena {heavy, Int+6 Dex-2 SInv} Int+6: It affects your intelligence (+6). Dex-2: It affects your dexterity (-2). SInv: It lets you see invisible. (53, 1, Zot:5) the +7 spear of Past Mistakes {freeze, Dex+3} Dex+3: It affects your dexterity (+3). (unseen) (53, 2, Zot:5) the +6 spear of Oily Purpose {drain, Str+5 Int+2 Dex-3} Str+5: It affects your strength (+5). Int+2: It affects your intelligence (+2). Dex-3: It affects your dexterity (-3). (unseen) (53, 3, Zot:5) the +6 spear "Votrifil" {antimagic, Int+2} Int+2: It affects your intelligence (+2). (unseen) (53, 4, Zot:5) the +11 dagger "Geixol" {elec, rF+ rCorr} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. (unseen) (53, 5, Zot:5) the +8 spear "Vefaeluhuc" {drain, *Rage rC+++ Dex+5} *Rage: It berserks you when you make melee attacks (+20% chance). rC+++: It renders you almost immune to cold. Dex+5: It affects your dexterity (+5). (54, -22, Zot:5) the +9 mace of the Shifting Alligator {speed, rF+ Dex+2} rF+: It protects you from fire. Dex+2: It affects your dexterity (+2). (unseen) (54, -21, Zot:5) the +2 whip of Ascent {venom, rN++} rN++: It greatly protects you from negative energy. (unseen) (54, -20, Zot:5) the +1 sling of the Sugar Beet {freeze, Str+3} Str+3: It affects your strength (+3). (unseen) (54, -19, Zot:5) the +6 sling "Demonbane" {drain, MP-4 Int+7 Dex-2 Stlth+} MP-4: It affects your magic capacity (-4). Int+7: It affects your intelligence (+7). Dex-2: It affects your dexterity (-2). Stlth+: It makes you more stealthy. (unseen) (54, -18, Zot:5) the +8 hand axe of the Leatherback {flame, rC+ Will+ Int+3 Dex-4} rC+: It protects you from cold. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). Dex-4: It affects your dexterity (-4). (unseen) (54, -17, Zot:5) the +1 short sword of Might {venom, Dex+5} Dex+5: It affects your dexterity (+5). (54, -16, Zot:5) the +10 short sword of the Gazing Harvestman {flame, SInv} SInv: It lets you see invisible. (unseen) (54, -15, Zot:5) the +0 sling "Cetiza" {drain, Int+2 SInv} Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. (54, -14, Zot:5) the +6 dagger of Invincibility {freeze, Str+2 Int+2} Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). (unseen) (54, -13, Zot:5) a +2 flail of draining (54, -12, Zot:5) a +2 spectral giant spiked club (54, -11, Zot:5) the +7 dagger "Estruly" {flame, Int+4} Int+4: It affects your intelligence (+4). (54, -9, Zot:5) the +4 sling of Cuhotol {drain, Dex+3} Dex+3: It affects your dexterity (+3). (54, -8, Zot:5) the +1 hand axe of Youthful Indiscretion {speed, rElec rN+ Int+3} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). (54, -7, Zot:5) the +3 sling "Merfolk's Death" {freeze, ^Drain rCorr Str+8 Stlth-} ^Drain: It drains your maximum health when unequipped. rCorr: It protects you from acid and corrosion. Str+8: It affects your strength (+8). Stlth-: It makes you less stealthy. (unseen) (54, -6, Zot:5) the +7 mace "Yjugok" {antimagic, rPois Str+4} rPois: It protects you from poison. Str+4: It affects your strength (+4). (unseen) (54, -5, Zot:5) the +3 sling of Entrepreneurial Spirit {heavy, rPois Dex-5 Stlth+} rPois: It protects you from poison. Dex-5: It affects your dexterity (-5). Stlth+: It makes you more stealthy. (unseen) (54, -4, Zot:5) the +4 whip of Inflation {elec, Will+ Str+3} Will+: It increases your willpower. Str+3: It affects your strength (+3). (54, -3, Zot:5) the +5 hand axe "Laugoenu" {antimagic, ^Contam Str+4 Int+2} ^Contam: It causes magical contamination when unequipped. Str+4: It affects your strength (+4). Int+2: It affects your intelligence (+2). (unseen) (54, -2, Zot:5) the +1 dagger of Jeteq {flame, rC+ Dex+3} rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). (unseen) (54, -1, Zot:5) the +2 mace of Sunlight {flame, ^Drain rN+ rCorr Str+7} ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Str+7: It affects your strength (+7). (unseen) (54, 0, Zot:5) the +4 whip of the Nice God {speed, Str+8 SInv Stlth-} Str+8: It affects your strength (+8). SInv: It lets you see invisible. Stlth-: It makes you less stealthy. (unseen) (54, 2, Zot:5) the +7 dagger "Soid" {reap, +Blink rC+ Str-2 Dex+3} +Blink: It lets you blink. rC+: It protects you from cold. Str-2: It affects your strength (-2). Dex+3: It affects your dexterity (+3). (unseen) (54, 3, Zot:5) the +6 dagger "Issueps" {freeze, rCorr Int+2} rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). (unseen) (54, 4, Zot:5) the +6 hand axe "Dauclel" {holy, Dex+2 SInv} Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. (unseen) (54, 5, Zot:5) the +6 dagger "Killer Bee's Foe" {spect, rN+ rCorr MP+8 Int-2} rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. MP+8: It affects your magic capacity (+8). Int-2: It affects your intelligence (-2). (55, -22, Zot:5) the +10 whip of the Bespelling Gods {flame, rPois rCorr Str+3} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). (unseen) (55, -21, Zot:5) the +4 sling of Valuable Assets {flame, Str+2} Str+2: It affects your strength (+2). (unseen) (55, -19, Zot:5) the +5 hand axe "Ybiejoz" {vamp, rElec rN+} rElec: It insulates you from electricity. rN+: It protects you from negative energy. (unseen) (55, -18, Zot:5) the +1 spear of War {elec, rN+ Will- Str+3} rN+: It protects you from negative energy. Will-: It decreases your willpower. Str+3: It affects your strength (+3). (unseen) (55, -17, Zot:5) the +3 short sword "Domy" {heavy, ^Fragile Int+3 Dex+3} ^Fragile: It will be destroyed if unequipped. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). (55, -16, Zot:5) the +1 sling "Grim Tooth" {flame, ^Fragile rF+ rN+ MP+6} ^Fragile: It will be destroyed if unequipped. rF+: It protects you from fire. rN+: It protects you from negative energy. MP+6: It affects your magic capacity (+6). (55, -15, Zot:5) the +2 mace "Zineqi Cocs" {venom, Will+ Str+2} Will+: It increases your willpower. Str+2: It affects your strength (+2). (unseen) (55, -14, Zot:5) the +6 mace of Action {holy, +Blink rElec rF+ Str+6} +Blink: It lets you blink. rElec: It insulates you from electricity. rF+: It protects you from fire. Str+6: It affects your strength (+6). (unseen) (55, -13, Zot:5) the +6 dagger "Ziujauvvic" {heavy, rN+} rN+: It protects you from negative energy. (unseen) (55, -12, Zot:5) a +2 lajatang of speed (unseen) (55, -11, Zot:5) the +7 spear of Latousm {antimagic, rC+} rC+: It protects you from cold. (unseen) (55, -9, Zot:5) a +3 rapier of venom (unseen) (55, -8, Zot:5) the +9 whip of the Wasteland {heavy, ^Fragile Will- Dex+7 SInv} ^Fragile: It will be destroyed if unequipped. Will-: It decreases your willpower. Dex+7: It affects your dexterity (+7). SInv: It lets you see invisible. (unseen) (55, -7, Zot:5) the +4 hand axe of the First Ziggurats {freeze, rC+ rN+ Int+5 Dex-2} rC+: It protects you from cold. rN+: It protects you from negative energy. Int+5: It affects your intelligence (+5). Dex-2: It affects your dexterity (-2). (55, -6, Zot:5) a +2 mace of protection (unseen) (55, -5, Zot:5) the +4 dagger "Iduno" {freeze, MP+6 Dex+4} MP+6: It affects your magic capacity (+6). Dex+4: It affects your dexterity (+4). (unseen) (55, -4, Zot:5) the +8 hand axe of Balis {distort, +Blink rPois Will- Dex+4} +Blink: It lets you blink. rPois: It protects you from poison. Will-: It decreases your willpower. Dex+4: It affects your dexterity (+4). (unseen) (55, -3, Zot:5) the +8 hand axe of the Madman {flame, Int-5 Dex+6} Int-5: It affects your intelligence (-5). Dex+6: It affects your dexterity (+6). (55, -2, Zot:5) the +6 short sword "Newtbane" {freeze, rElec rPois Str-3 SInv} rElec: It insulates you from electricity. rPois: It protects you from poison. Str-3: It affects your strength (-3). SInv: It lets you see invisible. (unseen) (55, -1, Zot:5) the +0 spear of Doll {freeze, *Rage Str+7} *Rage: It berserks you when you make melee attacks (+20% chance). Str+7: It affects your strength (+7). (unseen) (55, 0, Zot:5) a +0 mace (55, 1, Zot:5) the +4 short sword of Xom's Indignation {pain, rF+ Dex+4} rF+: It protects you from fire. Dex+4: It affects your dexterity (+4). (unseen) (55, 2, Zot:5) the +8 dagger of Extou {freeze, rF+} rF+: It protects you from fire. (55, 3, Zot:5) the +9 hand axe of Disembowelment {elec, rC- Int+5 SInv} rC-: It makes you vulnerable to cold. Int+5: It affects your intelligence (+5). SInv: It lets you see invisible. (unseen) (55, 4, Zot:5) the +4 short sword "Orb Guardian's Death" {drain, +Blink Int+2 Dex+3} +Blink: It lets you blink. Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). (56, -22, Zot:5) the +1 spear of Obrem {venom, rN+ rCorr Str+5} rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Str+5: It affects your strength (+5). (unseen) (56, -21, Zot:5) the +1 sling of the Mushroom {heavy, rF+ rC+} rF+: It protects you from fire. rC+: It protects you from cold. (unseen) (56, -20, Zot:5) the +3 sling of Fuxtelu {heavy, +Blink rElec rC-} +Blink: It lets you blink. rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. (unseen) (56, -19, Zot:5) the +2 short sword of the Sneaky Wonders {flame, Str+4} Str+4: It affects your strength (+4). (unseen) (56, -18, Zot:5) the +4 whip "Spider's Funeral" {flame, rElec Str+3} rElec: It insulates you from electricity. Str+3: It affects your strength (+3). (unseen) (56, -17, Zot:5) a scroll of identify the +4 short sword of Woe {speed, *Corrode rElec SInv Stlth-} *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. SInv: It lets you see invisible. Stlth-: It makes you less stealthy. (56, -16, Zot:5) the +7 spear "Taessuu" {freeze, rPois rC+} rPois: It protects you from poison. rC+: It protects you from cold. (unseen) (56, -15, Zot:5) the +5 sling "Killer Bee's Regret" {drain, rPois rC+ rN++ SInv} rPois: It protects you from poison. rC+: It protects you from cold. rN++: It greatly protects you from negative energy. SInv: It lets you see invisible. (unseen) (56, -14, Zot:5) the +7 dagger "Ybloc" {spect, rC+++ Str+4 Dex+3 Stlth-} rC+++: It renders you almost immune to cold. Str+4: It affects your strength (+4). Dex+3: It affects your dexterity (+3). Stlth-: It makes you less stealthy. (unseen) (56, -13, Zot:5) a +0 heavy battleaxe (unseen) (56, -12, Zot:5) the +8 dagger of Disarray {heavy, Int+4} Int+4: It affects your intelligence (+4). (unseen) (56, -11, Zot:5) the +3 spear of the Lurker {flame, SInv} SInv: It lets you see invisible. (unseen) (56, -9, Zot:5) the +6 mace of Death {pain, rElec rC+ Will-} rElec: It insulates you from electricity. rC+: It protects you from cold. Will-: It decreases your willpower. (unseen) (56, -8, Zot:5) the +10 hand axe "Qaluces" {elec, rF+} rF+: It protects you from fire. (unseen) (56, -7, Zot:5) the +6 dagger of Revolt {speed, rElec Str+2 Dex+3} rElec: It insulates you from electricity. Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). (unseen) (56, -6, Zot:5) the +7 mace "Ufolip" {freeze, Int+2} Int+2: It affects your intelligence (+2). (56, -5, Zot:5) the +11 dagger "Ogreslayer" {freeze, rN+ Str+3 Dex+2} rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). (56, -4, Zot:5) the +9 spear of the Festooned God {drain, rN+ Dex+4} rN+: It protects you from negative energy. Dex+4: It affects your dexterity (+4). (56, -3, Zot:5) the +4 dagger "Mienteik" {heavy, rN+ Int+3} rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). (56, -2, Zot:5) the +4 dagger of Dismemberment {flame, *Corrode rN+ Will+} *Corrode: It may corrode you when you take damage. rN+: It protects you from negative energy. Will+: It increases your willpower. (56, -1, Zot:5) the +3 hand axe of Fortitude {flame, rF+} rF+: It protects you from fire. (unseen) (56, 0, Zot:5) a +5 quarterstaff of distortion (unseen) (56, 1, Zot:5) the +3 hand axe of Kismet {freeze, rC+ Str+4 Int-3} rC+: It protects you from cold. Str+4: It affects your strength (+4). Int-3: It affects your intelligence (-3). (unseen) (56, 2, Zot:5) the +7 sling of Pegepnof {freeze, rElec Int+4} rElec: It insulates you from electricity. Int+4: It affects your intelligence (+4). (unseen) (56, 3, Zot:5) the +6 mace "Heefien" {vamp, Int+5} Int+5: It affects your intelligence (+5). (56, 4, Zot:5) the +4 dagger "Merfolk's Regret" {antimagic, rN+ Str+3 Int+3} rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). (57, -21, Zot:5) the +6 hand axe "Ynupiore" {freeze, rN+ MP+8} rN+: It protects you from negative energy. MP+8: It affects your magic capacity (+8). (unseen) (57, -20, Zot:5) the +3 whip of Kuvezer {protect, *Slow Str+4 Int+4} *Slow: It may slow you when you take damage. Str+4: It affects your strength (+4). Int+4: It affects your intelligence (+4). (unseen) (57, -19, Zot:5) the +2 mace of the Sneaky Knaves {heavy, *Rage rElec rF+ rCorr} *Rage: It berserks you when you make melee attacks (+20% chance). rElec: It insulates you from electricity. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. (unseen) (57, -18, Zot:5) the +6 hand axe "Hucaog" {freeze, rN+ Will+ Str+3 Dex+3} rN+: It protects you from negative energy. Will+: It increases your willpower. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). (unseen) (57, -17, Zot:5) a +1 quarterstaff of draining (unseen) (57, -16, Zot:5) the +12 mace of the Equator {drain, rC+} rC+: It protects you from cold. (unseen) (57, -15, Zot:5) the +1 spear of Reason {elec, ^Contam rElec rPois rN+ Dex+4} ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. rPois: It protects you from poison. rN+: It protects you from negative energy. Dex+4: It affects your dexterity (+4). (unseen) (57, -14, Zot:5) the +7 sling of the Bellicose God {freeze, rElec rCorr Stlth-} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Stlth-: It makes you less stealthy. (unseen) (57, -13, Zot:5) the +3 whip of an ossuary {freeze, rPois Str-2 Dex+3} rPois: It protects you from poison. Str-2: It affects your strength (-2). Dex+3: It affects your dexterity (+3). (unseen) (57, -12, Zot:5) the +4 spear of Prudence {flame, rF+ Will+ rCorr} rF+: It protects you from fire. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (unseen) (57, -8, Zot:5) the +1 dagger "Grim" {freeze, Str-2 Int+5} Str-2: It affects your strength (-2). Int+5: It affects your intelligence (+5). (unseen) (57, -5, Zot:5) the +9 dagger "Yroe" {drain, rF+ rC++} rF+: It protects you from fire. rC++: It greatly protects you from cold. (unseen) (57, -4, Zot:5) a +4 hand axe of electrocution (unseen) (57, -3, Zot:5) the +4 mace of Plague {vamp, Will+++ Int+4 Stlth+} Will+++: It greatly increases your willpower. Int+4: It affects your intelligence (+4). Stlth+: It makes you more stealthy. (unseen) (57, -1, Zot:5) the +1 spear of the Hodge-Podge {heavy, *Rage *Noise rPois rF+ rC+} *Rage: It berserks you when you make melee attacks (+20% chance). *Noise: It may make a loud noise when swung. rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. (unseen) (57, 0, Zot:5) the +9 dagger "Xiamiapt" {venom, rPois rN+ Str+4 Dex+4} rPois: It protects you from poison. rN+: It protects you from negative energy. Str+4: It affects your strength (+4). Dex+4: It affects your dexterity (+4). (unseen) (57, 1, Zot:5) the +2 sling "Faxiehifu" {drain, rC+++ Will+++ Int-4 Stlth-} rC+++: It renders you almost immune to cold. Will+++: It greatly increases your willpower. Int-4: It affects your intelligence (-4). Stlth-: It makes you less stealthy. (unseen) (57, 2, Zot:5) the +7 spear of Past Mistakes {heavy, SInv} SInv: It lets you see invisible. (unseen) (57, 3, Zot:5) the +5 spear of Efakhlips {heavy, rElec} rElec: It insulates you from electricity. (unseen) (57, 4, Zot:5) the +2 dagger of Xebrodwe {elec, rF++} rF++: It greatly protects you from fire. (58, -20, Zot:5) the +10 sling "Fakkos" {heavy, Str+3 Int+3} Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). (unseen) (58, -19, Zot:5) the +5 dagger of the Healing Sybil {drain, Str+9} Str+9: It affects your strength (+9). (unseen) (58, -18, Zot:5) the +7 short sword of the Ghost {pain, Str+2 SInv Stlth+} Str+2: It affects your strength (+2). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (unseen) (58, -17, Zot:5) a +0 partisan of venom (unseen) (58, -16, Zot:5) the +4 dagger of the Sea {heavy, ^Contam rN+ Int+5} ^Contam: It causes magical contamination when unequipped. rN+: It protects you from negative energy. Int+5: It affects your intelligence (+5). (unseen) (58, -15, Zot:5) the +4 spear "Dragon's Tongue" {flame, *Rage rF+++ MP+4 Str-2} *Rage: It berserks you when you make melee attacks (+20% chance). rF+++: It renders you almost immune to fire. MP+4: It affects your magic capacity (+4). Str-2: It affects your strength (-2). (unseen) (58, -14, Zot:5) the +3 hand axe "Tumpud" {drain, Dex+5} Dex+5: It affects your dexterity (+5). (unseen) (58, -13, Zot:5) the +9 dagger "Kooteliw" {flame, ^Contam rN++ Dex+3 Stlth+} ^Contam: It causes magical contamination when unequipped. rN++: It greatly protects you from negative energy. Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. (unseen) (58, -7, Zot:5) a +0 heavy hand axe (unseen) (58, -6, Zot:5) the +7 dagger of the Four Knaves {venom, Str+5 Int+3 Dex+2} Str+5: It affects your strength (+5). Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). (unseen) (58, -5, Zot:5) the +1 dagger of Fortitude {drain, rC+ Str+5 Dex-2} rC+: It protects you from cold. Str+5: It affects your strength (+5). Dex-2: It affects your dexterity (-2). (unseen) (58, -4, Zot:5) the +8 whip of the Priest {elec, rPois rC+ MP-11 Int+2} rPois: It protects you from poison. rC+: It protects you from cold. MP-11: It affects your magic capacity (-11). Int+2: It affects your intelligence (+2). (unseen) (58, 0, Zot:5) the +4 dagger of Gukaseyk {flame, Will+} Will+: It increases your willpower. (unseen) (58, 1, Zot:5) the +4 mace of the Gazing Seeker {pain, rF- Will+++ Str-2 Int+3} rF-: It makes you vulnerable to fire. Will+++: It greatly increases your willpower. Str-2: It affects your strength (-2). Int+3: It affects your intelligence (+3). (unseen) (58, 2, Zot:5) the +4 mace "Bioz" {vamp, rCorr Str-5 Int-4 Dex+5} rCorr: It protects you from acid and corrosion. Str-5: It affects your strength (-5). Int-4: It affects your intelligence (-4). Dex+5: It affects your dexterity (+5). (unseen) (58, 3, Zot:5) a +3 falchion of electrocution (unseen) (59, -19, Zot:5) the +9 sling "Naeridoh" {holy, rPois rCorr Int+5} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Int+5: It affects your intelligence (+5). (unseen) (59, -18, Zot:5) the +8 dagger of Gravity {holy, ^Contam rCorr Str-5 Dex+9} ^Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. Str-5: It affects your strength (-5). Dex+9: It affects your dexterity (+9). (unseen) (59, -17, Zot:5) the +2 sling of Ric Syan {heavy, rF+ Dex+3} rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). (unseen) (59, -16, Zot:5) the +5 dagger "Rerrikoz" {reap, rF++ rN+ Int-3 Stlth+} rF++: It greatly protects you from fire. rN+: It protects you from negative energy. Int-3: It affects your intelligence (-3). Stlth+: It makes you more stealthy. (unseen) (59, -15, Zot:5) the +1 sling of Zin's Approval {speed, Str+4 Int+8 Dex-3} Str+4: It affects your strength (+4). Int+8: It affects your intelligence (+8). Dex-3: It affects your dexterity (-3). (unseen) (59, -14, Zot:5) the +6 spear of Odeseorch {freeze, *Corrode rF+ rC+ Will++} *Corrode: It may corrode you when you take damage. rF+: It protects you from fire. rC+: It protects you from cold. Will++: It greatly increases your willpower. (unseen) (59, -6, Zot:5) the +7 short sword "Alauruta" {antimagic, ^Drain rPois Int+7 Stlth+} ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. Int+7: It affects your intelligence (+7). Stlth+: It makes you more stealthy. (unseen) (59, -5, Zot:5) the +1 hand axe of the Little People {venom, Will+ Str+3 Dex+4} Will+: It increases your willpower. Str+3: It affects your strength (+3). Dex+4: It affects your dexterity (+4). (unseen) (59, 1, Zot:5) a +2 dagger of flaming (unseen) (59, 2, Zot:5) the +2 short sword "Dahac" {protect, Int+2 Dex+4} Int+2: It affects your intelligence (+2). Dex+4: It affects your dexterity (+4). (unseen) (60, -44, Zot:5) a +0 robe Level 1 of the Depths (0, 0, Depths:1) 7 stones (2, 10, Depths:1) an iron troll corpse (skeletalised by now) a deep troll corpse (skeletalised by now) (3, 30, Depths:1) a +0 leather armour a +3 great sword a +0 plate armour a +0 partisan (6, -13, Depths:1) a +0 plate armour (6, 26, Depths:1) a +0 leather armour (9, 26, Depths:1) a +0 scale mail a +0 great mace a +0 ring mail a +0 great sword (13, 18, Depths:1) a +0 robe (14, 13, Depths:1) an ugly thing corpse (skeletalised by now) (15, 13, Depths:1) an ugly thing corpse (skeletalised by now) (15, 14, Depths:1) a +1 rapier of electrocution a +0 pair of gloves an ugly thing corpse (skeletalised by now) (15, 16, Depths:1) an ugly thing skeleton an ugly thing skeleton (19, 27, Depths:1) a wand of roots (4) (27, 5, Depths:1) a fire dragon skeleton (29, 1, Depths:1) a granite talisman (30, 17, Depths:1) an ugly thing corpse (skeletalised by now) (32, 17, Depths:1) an ugly thing corpse (skeletalised by now) (33, 17, Depths:1) a +0 bardiche a +0 leather armour (36, -3, Depths:1) 6 large rocks a stone giant corpse (skeletalised by now) (40, -6, Depths:1) a +0 troll leather armour a +0 troll leather armour a deep troll skeleton an iron troll skeleton a deep troll skeleton (41, 18, Depths:1) a +0 great mace a stone a +0 leather armour a tengu skeleton (41, 21, Depths:1) +0 fire dragon scales a fire dragon skeleton (41, 24, Depths:1) 2 potions of moonshine (44, 16, Depths:1) a wand of roots (2) (46, 0, Depths:1) 12 large rocks a stone giant skeleton a stone giant skeleton (58, 4, Depths:1) a +0 scale mail Level 2 of the Depths (0, 10, Depths:2) a +0 dagger a +0 robe a +2 partisan of draining a +0 chain mail a human corpse (skeletalised by now) a human corpse (skeletalised by now) (0, 11, Depths:2) a +5 broad axe of flaming a +0 plate armour (0, 12, Depths:2) a +0 whip a +0 robe (1, 9, Depths:2) a +0 heavy scimitar a +0 plate armour a human corpse (skeletalised by now) (1, 12, Depths:2) a +0 dagger a +0 robe a human corpse (skeletalised by now) (10, -37, Depths:2) a +0 spear a spriggan skeleton (10, -36, Depths:2) a +0 spear a deep troll skeleton (11, -37, Depths:2) a +0 troll leather armour a +0 battleaxe of freezing a +0 buckler a +0 spear a +0 animal skin a +0 quarterstaff a +4 ring mail of cold resistance a +0 great sword of electrocution a storm talisman an iron troll skeleton a spriggan skeleton a frost giant skeleton the tengu skeleton of Sojobo (11, -36, Depths:2) a +0 troll leather armour a +0 dire flail a +0 dire flail a deep troll skeleton (11, -32, Depths:2) a +0 robe a +2 antimagic trident a merfolk skeleton (12, -37, Depths:2) a +0 great sword of flaming (13, -36, Depths:2) a guardian sphinx skeleton a guardian sphinx skeleton (14, -36, Depths:2) a guardian sphinx skeleton (14, -3, Depths:2) a very ugly thing corpse (skeletalised by now) (15, -4, Depths:2) a very ugly thing corpse (skeletalised by now) (16, -2, Depths:2) a very ugly thing skeleton an ugly thing skeleton (18, -41, Depths:2) a +0 trident (19, -27, Depths:2) a +2 buckler a +2 scale mail of fire resistance a +6 broad axe of freezing (20, -37, Depths:2) a very ugly thing skeleton (20, -28, Depths:2) a +0 scale mail a +0 great sword a tengu skeleton (20, -10, Depths:2) a scroll of identify (21, -29, Depths:2) a +0 robe a +0 long sword (21, -2, Depths:2) a book of Fire (23, 10, Depths:2) 5 stones (26, -11, Depths:2) a +0 falchion (27, -8, Depths:2) a +0 scale mail (32, -36, Depths:2) a +0 dagger (35, -15, Depths:2) a +0 dire flail a +1 great mace of draining (41, -2, Depths:2) a +0 flail (48, -26, Depths:2) a +0 mace Level 3 of the Depths (2, 1, Depths:3) a +0 demon whip (8, -4, Depths:3) a +1 great sword of flaming a fire giant skeleton (8, 20, Depths:3) a +6 ring of intelligence (11, -14, Depths:3) a +0 chain mail (11, 13, Depths:3) 4 stones (14, -27, Depths:3) a +0 battleaxe of freezing (14, -8, Depths:3) a +0 executioner's axe (16, 17, Depths:3) a +0 robe (16, 18, Depths:3) a scroll of noise (18, -23, Depths:3) a +0 mace (19, -14, Depths:3) 5 large rocks a stone giant skeleton (19, 21, Depths:3) 8 stones (21, -1, Depths:3) a +0 robe a spriggan skeleton (21, 4, Depths:3) a +1 battleaxe of freezing (22, -20, Depths:3) a +0 robe a spriggan corpse (skeletalised by now) (22, 2, Depths:3) +0 golden dragon scales a golden dragon skeleton (22, 4, Depths:3) an ugly thing skeleton (23, -8, Depths:3) quicksilver dragon scales a quicksilver dragon skeleton (27, -6, Depths:3) a +0 glaive (27, -5, Depths:3) an orb of mayhem (28, -8, Depths:3) a +0 leather armour (28, -7, Depths:3) a +1 shortbow of flaming (28, -1, Depths:3) a +0 buckler a +0 demon whip of draining (35, -9, Depths:3) a +0 longbow (36, 1, Depths:3) a +0 flail (37, -31, Depths:3) a +1 helmet (38, -2, Depths:3) a +0 battleaxe of freezing a frost giant corpse (skeletalised by now) (40, 21, Depths:3) a +1 battleaxe of electrocution (41, 22, Depths:3) a +0 plate armour (44, 10, Depths:3) a +0 robe a +0 trident (44, 24, Depths:3) a +2 great sword of flaming (45, -7, Depths:3) a +0 great sword of flaming a fire giant skeleton (45, -6, Depths:3) a +1 demon whip of venom a +0 robe a +0 buckler a +0 troll leather armour a deep troll skeleton (45, 24, Depths:3) a +0 robe (46, -6, Depths:3) an ice dragon skeleton (46, 21, Depths:3) a book of Movement (47, -6, Depths:3) a +1 antimagic war axe a +0 ring mail a +0 buckler a tengu skeleton (48, 0, Depths:3) +0 shadow dragon scales a shadow dragon skeleton (48, 2, Depths:3) a +0 robe a +1 lajatang of venom a +0 orcbow (49, 1, Depths:3) a +0 plate armour a +2 long sword of draining a human skeleton (50, -1, Depths:3) a +1 robe of willpower (50, 0, Depths:3) a +0 dire flail a +2 heavy dire flail an ettin skeleton (52, 1, Depths:3) a scroll of identify (52, 22, Depths:3) a +0 dagger a +0 robe (52, 24, Depths:3) a +0 dagger a +0 robe a +0 whip a +0 robe a human skeleton (53, -9, Depths:3) 2 stones (53, 17, Depths:3) a +0 troll leather armour a deep troll skeleton (55, 18, Depths:3) a +0 troll leather armour a deep troll skeleton (56, 16, Depths:3) a +0 troll leather armour a deep troll skeleton (59, -24, Depths:3) a +0 whip a +0 chain mail (62, 1, Depths:3) a +0 robe Level 4 of the Depths [Shop] Junupp's Jewellery Shoppe a +6 ring of intelligence (756 gold) a ring of flight (367 gold) a +6 ring of strength (unknown) (756 gold) a ring of flight (367 gold) a ring of positive energy (unknown) (420 gold) a dragon-blood talisman (1260 gold) a +4 ring of protection (756 gold) (0, 0, Depths:4) a +0 chain mail (1, -7, Depths:4) a +0 demon whip (1, 0, Depths:4) a dwarf skeleton (2, -7, Depths:4) a +3 glaive of draining a +0 chain mail (2, -3, Depths:4) a +0 chain mail (2, -2, Depths:4) the +0 ring mail of Tokufac {Int+7} Int+7: It affects your intelligence (+7). (3, -9, Depths:4) a dwarf skeleton (3, -3, Depths:4) a +0 shortbow (3, 0, Depths:4) a dwarf skeleton (4, -13, Depths:4) a dwarf skeleton (4, 0, Depths:4) a +0 shortbow (7, -48, Depths:4) a storm dragon skeleton (8, -37, Depths:4) a very ugly thing corpse (skeletalised by now) (13, -43, Depths:4) 2 stones (13, -17, Depths:4) a +1 broad axe of pain a +0 plate armour a +5 demon blade a +0 plate armour (13, -16, Depths:4) a +3 demon whip a +0 chain mail (14, -17, Depths:4) a +4 partisan a +0 chain mail a human corpse (skeletalised by now) (20, -53, Depths:4) a +1 war axe a +0 scale mail a +0 buckler (21, -39, Depths:4) a +0 dire flail a +0 dire flail (24, -34, Depths:4) a +2 cloak (25, -47, Depths:4) a scroll of identify (29, -30, Depths:4) a very ugly thing skeleton (29, -29, Depths:4) an ugly thing skeleton an ugly thing skeleton a very ugly thing skeleton (29, -23, Depths:4) a +0 glaive (30, -22, Depths:4) a +0 cloak (32, -54, Depths:4) a +0 troll leather armour a deep troll skeleton a deep troll skeleton (32, -52, Depths:4) an ugly thing skeleton a very ugly thing skeleton a very ugly thing skeleton (33, -53, Depths:4) an ugly thing skeleton a deep troll skeleton (33, -40, Depths:4) an ice dragon skeleton (34, -35, Depths:4) 3 stones (35, -54, Depths:4) a +1 battleaxe a +0 ring mail (36, -53, Depths:4) a +0 buckler (38, -20, Depths:4) a +4 ring of protection (39, -25, Depths:4) a +1 mace of protection a green draconian skeleton (41, -53, Depths:4) a +1 ring mail of fire resistance a +1 battleaxe a tengu skeleton (41, -52, Depths:4) a +0 troll leather armour a deep troll skeleton (42, -53, Depths:4) an ugly thing skeleton (44, -45, Depths:4) a +0 chain mail (45, -21, Depths:4) a +3 long sword a +0 cloak a red draconian skeleton (46, -47, Depths:4) a +0 halberd (46, -46, Depths:4) a +0 scimitar a +0 dire flail a +0 great mace an ettin skeleton (46, -21, Depths:4) a +0 scimitar (48, -50, Depths:4) +0 golden dragon scales a +0 great sword of flaming a fire giant skeleton a golden dragon skeleton (48, -49, Depths:4) a shadow dragon skeleton (48, -48, Depths:4) a +1 heavy trident (55, -48, Depths:4) a +3 demon whip of flaming a +0 plate armour (55, -24, Depths:4) a +0 scale mail (56, -37, Depths:4) a +0 flail (57, -34, Depths:4) a +0 halberd (58, -36, Depths:4) a +3 mace (59, -34, Depths:4) a +0 dagger a +0 cloak a yellow draconian skeleton (61, -6, Depths:4) a +0 battleaxe of freezing a frost giant corpse (skeletalised by now)