qyongq Level 1 of the Dungeon (0, 0, D:1) a rat corpse (skeletalised by now) (1, 3, D:1) 7 stones (4, -29, D:1) a frilled lizard skeleton (4, -7, D:1) a +0 hand axe (14, 4, D:1) a +0 hand axe (17, 3, D:1) a ball python skeleton (21, 4, D:1) a +0 hand axe (22, -6, D:1) a +0 robe (24, -13, D:1) a bat corpse (skeletalised by now) (27, -41, D:1) 5 stones (28, -1, D:1) a +0 helmet of see invisible (45, -34, D:1) a bat corpse (skeletalised by now) (47, -27, D:1) a +0 dagger a kobold corpse (skeletalised by now) (54, -1, D:1) a +0 dagger a goblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) the +1 leather armour of Moof {rC- rCorr Slay+2 SInv} Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). rC-: It makes you vulnerable to cold. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. (3, -17, D:2) a +0 dagger (5, -5, D:2) 6 stones (7, 26, D:2) a +0 club (9, 31, D:2) 4 boomerangs (9, 34, D:2) a +0 hand axe (18, 8, D:2) a +0 spear (22, -16, D:2) a quokka corpse (skeletalised by now) (22, 18, D:2) a +0 short sword (25, -4, D:2) a frilled lizard corpse (skeletalised by now) (25, 1, D:2) 4 stones (26, 7, D:2) a jackal skeleton (27, 7, D:2) a jackal skeleton (30, -4, D:2) a quokka corpse (skeletalised by now) (34, 22, D:2) a +0 leather armour (51, -15, D:2) 2 stones Level 3 of the Dungeon (0, 0, D:3) a +0 short sword (1, 1, D:3) a rat corpse (skeletalised by now) (2, 2, D:3) a +0 short sword 3 stones a kobold corpse (skeletalised by now) (8, 16, D:3) a quokka corpse (skeletalised by now) (12, 3, D:3) a +0 dagger a +0 robe (27, -9, D:3) a +0 dagger (36, 6, D:3) a +0 robe (40, 14, D:3) 9 stones (52, -11, D:3) a +0 club