Crash caused by signal #11: Segmentation fault Version: Dungeon Crawl Stone Soup 0.34-a0-1992-g2e14fdc65b Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 8450774673851799001, deterministic pregen: 1 Version history: Game started: 0.34-a0-1991-g43051b6e75 0.34-a0-1992-g2e14fdc65b Command line: /usr/games/crawl-git-2e14fdc65b -name qyongq -rc /dgldir/rcfiles/crawl-git/qyongq.rc -macro /dgldir/rcfiles/crawl-git/qyongq.macro -morgue /dgldir/morgue/qyongq/ -webtiles-socket /crawl-master/webserver/sockets/qyongq:2026-01-13.01:51:16.sock -await-connection RC options: restart_after_game = false Crash caused by signal #11: Segmentation fault Obtained 13 stack frames. /usr/games/crawl-git-2e14fdc65b(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x607c3eb3539e]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-2e14fdc65b(_Z13do_crash_dumpv+0x43a) [0x607c3eb435da]: do_crash_dump() /usr/games/crawl-git-2e14fdc65b(_Z20crash_signal_handleri+0x1fa) [0x607c3eb3587a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x72fe30971330]: /lib/x86_64-linux-gnu/libc.so.6(isspace+0x12) [0x72fe309676a2]: /usr/games/crawl-git-2e14fdc65b(_Z18prompt_invent_itemPKc9menu_typei15operation_types13enum_bitfieldI14invprompt_flagLin1EEc+0x2a0) [0x607c3ed4e550]: prompt_invent_item(char const*, menu_type, int, operation_types, enum_bitfield, char) /usr/games/crawl-git-2e14fdc65b(_Z19fire_item_no_quiverP4dist+0x185) [0x607c3f1f6225]: fire_item_no_quiver(dist*) /usr/games/crawl-git-2e14fdc65b(+0xcb67b2) [0x607c3f2fa7b2]: /usr/games/crawl-git-2e14fdc65b(+0xcb71f5) [0x607c3f2fb1f5]: /usr/games/crawl-git-2e14fdc65b(main+0x1f7) [0x607c3ea67457]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x72fe309561ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x72fe3095628b]: /usr/games/crawl-git-2e14fdc65b(_start+0x25) [0x607c3ea67f45]: Trying to run gdb. GNU gdb (Ubuntu 15.0.50.20240403-0ubuntu1) 15.0.50.20240403-git Copyright (C) 2024 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x000072fe30a3c7a7 in __GI___wait4 (pid=2429654, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x000072fe30a3c7a7 in __GI___wait4 (pid=2429654, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x0000607c3eb35a4c in call_gdb (file=0x72fe30b304e0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 2397454\000\000\000\000\000" #2 0x0000607c3eb435f8 in do_crash_dump () at dbg-asrt.cc:673 t = 1768269399 dir = "/dgldir/morgue/qyongq/" name = "/dgldir/morgue/qyongq/crash-qyongq-20260113-015639.txt", '\000' signal_info = "Crash caused by signal #11: Segmentation fault" cause_msg = "Crash caused by signal #11: Segmentation fault" file = 0x72fe30b304e0 <_IO_2_1_stderr_> #3 0x0000607c3eb3587a in crash_signal_handler (sig_num=11) at crash.cc:198 No locals. #4 No locals. #5 0x000072fe309676a2 in isspace (c=-1010) at ./ctype/ctype.c:34 Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-2e14fdc65b/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-2e14fdc65b/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-2e14fdc65b/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 5 Level id: D:5 Level build method = , level layout type = rooms, absdepth0 = 4 Level vaults: layout_basic serial_shops shop uniq_blorkula_the_orcula Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< The ribbon worm is moderately wounded. The magic dart hits the ribbon worm. The ribbon worm is heavily wounded. The magic dart hits the ribbon worm! The ribbon worm is almost dead. The magic dart hits the ribbon worm. The ribbon worm is almost dead. The magic dart hits the ribbon worm! You kill the ribbon worm! l - a scroll labelled FALEUKH INLUS Found a stone staircase leading up. You encounter a kobold. It is wielding a +0 club and quivering stones. The kobold shouts! The kobold throws a stone. The stone closely misses you. The magic dart hits the kobold. The kobold is moderately wounded. The magic dart hits the kobold. You kill the kobold! Things that are here: a +0 club; 4 stones You encounter a ball python. The magic dart hits the ball python. The ball python is moderately wounded. The ball python hisses angrily. The magic dart hits the ball python! You kill the ball python! You open the door. There is an open door here. Found a leather armour. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You open the door. There is an open door here. There is an open door here. You now have 79 gold pieces (gained 12). You open the door. There is an open door here. Items here: ))))))) ÷÷÷. Items here: ))) ÷. Done exploring. Done exploring. What level of the Dungeon? (default 2, ? - help) There is a stone staircase leading down here. You climb downwards. Found 18 gold pieces. There is a stone staircase leading up here. You encounter a rat. Found a trident. A rat is nearby! The magic dart hits the rat. You kill the rat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Magic restored. You now have 97 gold pieces (gained 18). You encounter a kobold. It is wielding a +0 short sword. Found a stone staircase leading down. A kobold is nearby! The magic dart hits the kobold. You kill the kobold! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You encounter an endoplasm. You see here a +0 short sword. An endoplasm is nearby! The magic dart hits the endoplasm. The endoplasm is lightly wounded. The endoplasm quivers. The magic dart hits the endoplasm. The endoplasm is moderately wounded. The magic dart hits the endoplasm. You kill the endoplasm! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a ring mail. You encounter a goblin. It is wielding a +0 club and carrying a +0 sling. Found 7 gold pieces. The magic dart hits the goblin. You kill the goblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Things that are here: a +0 club; a +0 sling You now have 104 gold pieces (gained 7). Things that are here: a +0 club; a +0 sling b - a wand of quicksilver (5) You see here a +0 ring mail. Found a scale mail. You see here a +0 trident. You see here a +0 scale mail. There is a stone staircase leading up here. You encounter a hobgoblin. The magic dart hits the hobgoblin. The hobgoblin is almost dead. The hobgoblin shouts! You encounter a rat. The magic dart hits the hobgoblin. You kill the hobgoblin! The rat squeaks loudly. The magic dart hits the rat. The rat is severely wounded. A rat is nearby! The magic dart hits the rat. You kill the rat! You encounter a bombardier beetle. The magic dart hits the bombardier beetle. The bombardier beetle is moderately wounded. Throw: 6 darts (poison) Press: ? - help, Shift-Dir - straight line Aim: a bombardier beetle (moderately wounded, 66% to hit) You throw a dart. The dart hits the bombardier beetle. The bombardier beetle is poisoned. The bombardier beetle is moderately wounded. Throw: 5 darts (poison) Press: ? - help, Shift-Dir - straight line Aim: a bombardier beetle (moderately wounded, poisoned, 66% to hit) You throw a dart. The dart hits the bombardier beetle. The bombardier beetle looks even sicker. The bombardier beetle is moderately wounded. You kill the bombardier beetle! Your Hexes skill increases to level 1! Your Fire Magic skill increases to level 1! You have reached level 4! You feel clever. You see here a rat corpse. c - 5 poisoned darts (gained 1) c - 6 poisoned darts (gained 1) c - 5 scrolls labelled EWKUR HURCHOGY (gained 1) Found a spear. Found a stone staircase leading up. There is a stone staircase leading up here. You now have 120 gold pieces (gained 16). You see here a rat skeleton. m - a scroll labelled SAHULE UCWUFU You encounter a hobgoblin. The magic dart hits the hobgoblin. You kill the hobgoblin! You encounter a frilled lizard. Found a parchment of Static Discharge. The magic dart hits the frilled lizard. You kill the frilled lizard! You pick up a parchment of Static Discharge and begin reading... You add the spell Static Discharge to your library. Found a stone staircase leading down. Found a ring mail. You see here a +0 ring mail. You open the door. You encounter a ball python. The ball python hisses angrily. Found a mace. A ball python is nearby! The magic dart hits the ball python! You kill the ball python! There is an open door here. You encounter an adder, a bat, a hound and 2 ball pythons. Found 23 gold pieces and a book of Unlife. The adder hisses angrily. The hound barks! The ball python hisses angrily. x2 As you open the door, it creaks loudly! There is an open door here. You see here a +0 ring mail. You encounter an adder. The magic dart hits the adder! The adder is almost dead. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (almost dead, 68% to hit) You focus your ray upon the adder. The searing ray hits the adder. You kill the adder! (Press . to maintain the ray.) You stop channelling your searing ray. You see here an adder corpse. Found a stone staircase leading down. You encounter a hobgoblin. The magic dart hits the hobgoblin. The hobgoblin is severely wounded. The magic dart hits the hobgoblin. You kill the hobgoblin! n - a scroll labelled OFOH WAUTA o - a scroll labelled YGICOB CERRY You encounter a goblin. It is wielding a +0 club. Found a stone staircase leading up. The magic dart hits the goblin. The goblin is severely wounded. The goblin shouts! The magic dart hits the goblin. You kill the goblin! There is a stone staircase leading up here. Things that are here: a +0 club; a goblin corpse Done exploring. What level of the Dungeon? (default 3, ? - help) Things that are here: a +0 club; a goblin corpse There is a stone staircase leading up here. There is a stone staircase leading down here. You climb downwards. Found a runed orb. There is a stone staircase leading up here. You see here an orb of attunement. e - an orb of attunement You open the door. You encounter a drude. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a drude (asleep, 100% to hit) You focus your ray upon the drude. The searing ray hits the drude. The drude is lightly wounded. The drude shouts! (Press . to maintain the ray.) The drude hits you but does no damage. The drude closely misses you. The searing ray hits the drude! The drude is heavily wounded. The drude hits you but does no damage. The drude hits you. Your doom draws closer. The searing ray hits the drude but does no damage. The drude is heavily wounded. The drude hits you. Your doom draws closer. The drude hits you. Your doom draws closer. The searing ray misses the drude. You finish channelling your searing ray. The drude hits you. Your doom draws closer. The drude hits you. Your doom draws closer. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a drude (heavily wounded, 63% to hit) You focus your ray upon the drude. The searing ray hits the drude. The drude is almost dead. (Press . to maintain the ray.) The drude hits you! * * * LOW HITPOINT WARNING * * * Your doom draws closer. The drude hits you but does no damage. The drude misses you. The drude hits you. * * * LOW HITPOINT WARNING * * * Your doom draws closer. The searing ray hits the drude! You kill the drude! You start resting. You stop channelling your searing ray. You start resting. Magic restored. You start resting. HP restored. There is an open door here. You encounter a hound. The hound barks! You hear an angry hiss. You see here a bubbling cyan potion. The magic dart hits the hound. The hound is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hound (moderately wounded, 73% to hit) You focus your ray upon the hound. The searing ray misses the hound. (Press . to maintain the ray.) The searing ray hits the hound! The hound is almost dead. The hound barely misses you. The hound bites you. The searing ray misses the hound. The hound bites you but does no damage. The searing ray hits the hound. You kill the hound! You finish channelling your searing ray. Your Hexes skill increases to level 2! You have reached level 5! You see here a hound corpse. p - a bubbling cyan potion You start resting. HP restored. Magic restored. You see here a hound corpse. Found a leather armour. This spell is astonishingly dangerous to cast! You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'd'. You see here a +0 leather armour. You encounter a marrowcuda. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a marrowcuda (dormant, 100% to hit) You focus your ray upon the marrowcuda. The searing ray hits the marrowcuda. The marrowcuda is lightly damaged. (Press . to maintain the ray.) The searing ray hits the marrowcuda! The marrowcuda is heavily damaged. The searing ray hits the marrowcuda! You destroy the marrowcuda! Your Spellcasting skill increases to level 5! Your Fire Magic skill increases to level 2! You finish channelling your searing ray. e - a wand of charming (10) Found a stone staircase leading up. You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is a stone staircase leading up here. You pick up a parchment of Kiss of Death and begin reading... You add the spell Kiss of Death to your library. Found a robe. Found a leather armour. You encounter Sigmund the Dreaded. He is wielding a +1 scythe of protection. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Sigmund, wielding a +1 scythe of protection and wearing a +0 robe (asleep, 100% to hit) The magic dart hits Sigmund! Sigmund is moderately wounded. Sigmund shouts! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +1 scythe of protection and wearing a +0 robe (moderately wounded, 78% to hit) You focus your ray upon Sigmund. The searing ray hits Sigmund. Sigmund is heavily wounded. (Press . to maintain the ray.) The searing ray hits Sigmund. Sigmund is severely wounded. The searing ray hits Sigmund. Sigmund is severely wounded. Sigmund misses you. The searing ray misses Sigmund. You finish channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +1 scythe of protection and wearing a +0 robe (severely wounded, 78% to hit) You focus your ray upon Sigmund. The searing ray hits Sigmund. Sigmund is almost dead. (Press . to maintain the ray.) Sigmund casts a spell at you. The puff of flame hits you! The searing ray misses Sigmund. Sigmund hits you from afar with a +1 scythe of protection! The searing ray hits Sigmund! You kill Sigmund! Your Conjurations skill increases to level 6! Your Hexes skill increases to level 3! Your Translocations skill increases to level 1! You have reached level 6! You stop channelling your searing ray. Things that are here: a +1 scythe of protection; a +0 robe; the human corpse of Sigmund You start resting. Magic restored. HP restored. Things that are here: a +1 scythe of protection; a +0 robe; the human corpse of Sigmund You encounter Edmund the Younger. He is wielding a +2 flail of holy wrath and wearing a +0 ring mail of cold resistance. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Press: ? - help, . - travel You can't see that place. [the floor.] Placed new exclusion. You encounter an iguana. The magic dart hits the iguana but does no damage. The iguana hisses angrily. The magic dart hits the iguana but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an iguana (83% to hit) You focus your ray upon the iguana. The searing ray hits the iguana! The iguana is heavily wounded. (Press . to maintain the ray.) The searing ray misses the iguana. The searing ray hits the iguana! You kill the iguana! You stop channelling your searing ray. You encounter an orc. It is wielding a +0 heavy flail. The magic dart hits the orc. The orc is lightly wounded. The orc shouts! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a staircase to the Ecumenical Temple. An orc is nearby! The magic dart hits the orc. The orc is heavily wounded. The magic dart hits the orc. The orc is almost dead. The magic dart hits the orc. You kill the orc! Things that are here: a +0 heavy flail; an orc corpse Found a pink potion. You encounter a quokka. There is a staircase to the Ecumenical Temple here. You climb downwards. Welcome to the Ecumenical Temple! Found a shimmering altar of Xom and an opulent altar of Gozag. There is a staircase back to the Dungeon here. Found nine altars. Found an ancient bone altar of Kikubaaqudgha. Found a glowing silver altar of Zin. There is a radiant altar of Vehumet here. You kneel at the altar of Vehumet. Vehumet welcomes you! Vehumet offers you knowledge of Foxfire. What level of the Dungeon? (default 4, ? - help) Found a stormy altar of Qazlal and a blossoming altar of Fedhas. There is a staircase back to the Dungeon here. You climb upwards. Welcome back to the Dungeon! Level annotation: Edmund There is a staircase to the Ecumenical Temple here. A quokka is nearby! The magic dart hits the quokka. The quokka is severely wounded. The magic dart hits the quokka. You kill the quokka! Vehumet accepts your kill. Magic restored. You encounter an adder. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) The magic dart hits the adder! The adder is heavily wounded. The adder hisses angrily. The magic dart hits the adder. The adder is almost dead. The magic dart hits the adder! You kill the adder! Vehumet accepts your kill. f - 2 pink potions (gained 1) q - 3 bubbling golden potions You now have 123 gold pieces (gained 3). You encounter a sleepcap. The magic dart hits the sleepcap! The sleepcap is moderately damaged. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (moderately damaged, 100% to hit) You focus your ray upon the sleepcap. The searing ray hits the sleepcap! The sleepcap is heavily damaged. (Press . to maintain the ray.) The searing ray hits the sleepcap! The sleepcap is almost destroyed. The sleepcap releases spores at you. You are engulfed in a cloud of soporific spores! You fall asleep. You stop channelling your searing ray. The sleepcap releases spores at you! You wake up. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (almost destroyed, 100% to hit) You focus your ray upon the sleepcap. The searing ray hits the sleepcap. You destroy the sleepcap! Vehumet accepts your kill. (Press . to maintain the ray.) You stop channelling your searing ray. You start resting. Magic restored. HP restored. d - 3 black potions (gained 1) Found a stone staircase leading down. Found a stone staircase leading up. You encounter a dart slug. A dart slug is nearby! The magic dart hits the dart slug. The dart slug is moderately wounded. The magic dart hits the dart slug. The dart slug is heavily wounded. The magic dart hits the dart slug. You kill the dart slug! Vehumet accepts your kill. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You open the door. There is an open door here. You encounter a ball python. The magic dart hits the ball python. You kill the ball python! Vehumet accepts your kill. p - a wand of polymorph (6) You see here a ball python corpse. You see here a ball python corpse. You encounter a hound. The magic dart hits the hound. The hound is lightly wounded. The hound barks! The hound attacks as it pursues you! The hound completely misses you. The hound barely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hound (lightly wounded, 73% to hit) You focus your ray upon the hound. The searing ray hits the hound! The hound is heavily wounded. (Press . to maintain the ray.) The hound closely misses you. The searing ray hits the hound. The hound is almost dead. The hound closely misses you. x2 The searing ray hits the hound. You kill the hound! Vehumet accepts your kill. Your Translocations skill increases to level 2! You stop channelling your searing ray. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You now have 134 gold pieces (gained 11). You encounter a goblin. It is wielding a +0 dagger. The magic dart hits the goblin. The goblin is heavily wounded. The goblin shouts! The magic dart hits the goblin. You kill the goblin! Vehumet accepts your kill. Things that are here: a +0 dagger; a goblin corpse You open the door. Found a stone staircase leading down. You encounter a bombardier beetle. There is an open door here. A bombardier beetle is nearby! The magic dart hits the bombardier beetle. The bombardier beetle is lightly wounded. The magic dart hits the bombardier beetle but does no damage. The bombardier beetle is lightly wounded. Throw: 6 darts (poison) Press: ? - help, Shift-Dir - straight line Aim: a bombardier beetle (lightly wounded, 66% to hit) You throw a dart. The dart barely misses the bombardier beetle. Throw: 5 darts (poison) Press: ? - help, Shift-Dir - straight line Aim: a bombardier beetle (lightly wounded, 66% to hit) You throw a dart. The dart closely misses the bombardier beetle. Things that are here: a +0 dagger; a goblin corpse Throw: 4 darts (poison) Press: ? - help, Shift-Dir - straight line Aim: a bombardier beetle (lightly wounded, 66% to hit) You throw a dart. The dart hits the bombardier beetle. The bombardier beetle is poisoned. The bombardier beetle is lightly wounded. Throw: 3 darts (poison) Press: ? - help, Shift-Dir - straight line Aim: a bombardier beetle (moderately wounded, poisoned, 66% to hit) You throw a dart. The dart completely misses the bombardier beetle. Throw: 2 darts (poison) Press: ? - help, Shift-Dir - straight line Aim: a bombardier beetle (heavily wounded, poisoned, 66% to hit) You throw a dart. The dart hits the bombardier beetle. The bombardier beetle looks even sicker. The bombardier beetle is heavily wounded. You kill the bombardier beetle! Vehumet accepts your kill. Things that are here: a +0 dagger; a goblin corpse There is an open door here. c - 2 poisoned darts (gained 1) c - 3 poisoned darts (gained 1) c - 4 poisoned darts (gained 1) c - 5 poisoned darts (gained 1) You pick up a parchment of Passwall and begin reading... You add the spell Passwall to your library. There is an open door here. You encounter an endoplasm. The endoplasm quivers. The magic dart hits the endoplasm. The endoplasm is lightly wounded. The magic dart hits the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. The magic dart hits the endoplasm. You kill the endoplasm! Vehumet accepts your kill. You encounter a kobold. It is wielding a +0 whip. The magic dart hits the kobold. The kobold is moderately wounded. The kobold shouts! The magic dart hits the kobold but does no damage. The kobold is moderately wounded. The magic dart hits the kobold but does no damage. The kobold is moderately wounded. The magic dart hits the kobold. You kill the kobold! Vehumet accepts your kill. Things that are here: a +0 whip; a kobold corpse a - a wand of flame (25) You open the door. Found a rapier. Found a stone staircase leading down. There is an open door here. o - 2 scrolls labelled YGICOB CERRY (gained 1) You open the door. There is an open door here. Things that are here: a +0 dagger; a goblin skeleton There is an open door here. You open the door. There is an open door here. You encounter an iguana. The magic dart hits the iguana. The iguana is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an iguana (lightly wounded, 83% to hit) You focus your ray upon the iguana. The searing ray hits the iguana! The iguana is severely wounded. (Press . to maintain the ray.) The searing ray hits the iguana but does no damage. The iguana is severely wounded. The searing ray misses the iguana. The searing ray hits the iguana. You kill the iguana! Vehumet accepts your kill. You finish channelling your searing ray. Your Fire Magic skill increases to level 3! You have reached level 7! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Partly explored, can't reach some places. What level of the Dungeon? (default 4, ? - help) You open the door. There is an open door here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You encounter an orc. It is wielding a +0 hand axe and wearing a +2 chain mail of poison resistance. Found a stone staircase leading down. The magic dart hits the orc but does no damage. The orc shouts! You hear a shout! The magic dart hits the orc. The orc is severely wounded. The magic dart hits the orc. You kill the orc! Vehumet accepts your kill. You encounter an orc. It is wielding a +0 club and quivering boomerangs. The magic dart hits the orc. The orc is severely wounded. The magic dart hits the orc! You kill the orc! Vehumet accepts your kill. Magic restored. c - 7 poisoned darts (gained 2) Things that are here: a +0 hand axe; a +2 chain mail of poison resistance f - a +2 chain mail of poison resistance You encounter an orc. It is wielding a +0 dagger. Things that are here: a +0 club; 2 boomerangs Offhand : (nothing) Armour : a - a +0 robe Helmet : d - a +2 helmet Gloves : (nothing) Boots : (nothing) Cloak : (nothing) Offhand : (nothing) Armour : a - a +0 robe Helmet : d - a +2 helmet Gloves : (nothing) Boots : (nothing) Cloak : (nothing) The magic dart hits the orc. The orc is lightly wounded. The orc shouts! You hear a shout! The magic dart hits the orc. The orc is heavily wounded. The magic dart hits the orc. The orc is almost dead. You encounter an ogre. It is wielding a +0 giant club. The magic dart hits the orc. You kill the orc! Vehumet accepts your kill. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (dangerous; 5% risk of failure) Press: ? - help, Dir - move target Aim: an ogre, wielding a +0 giant club (chance to affect: 79%) The ogre is filled with an inner flame. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (inner flame, 100% to hit) The magic dart hits the ogre. Flame seeps out of the ogre. The ogre is lightly wounded. The ogre is engulfed in blazing flames. Flame seeps out of the ogre. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (moderately wounded, inner flame, 100% to hit) The magic dart hits the ogre. Flame seeps out of the ogre. The ogre is heavily wounded. The ogre is engulfed in blazing flames. Flame seeps out of the ogre. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (almost dead, inner flame, 91% to hit) You miscast Searing Ray. Nothing appears to happen. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (almost dead, inner flame, 100% to hit) The magic dart hits the ogre. Flame seeps out of the ogre. The ogre is almost dead. The ogre is engulfed in blazing flames. Vehumet accepts your kill. The ogre explodes! You hear an angry hiss. Your Spellcasting skill increases to level 6! Your Hexes skill increases to level 4! You start resting. You encounter an adder. The magic dart hits the adder. The adder is lightly wounded. The adder hisses angrily. The magic dart hits the adder. The adder is heavily wounded. The magic dart hits the adder. You kill the adder! Vehumet accepts your kill. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Your magical contamination has completely faded away. Magic restored. There is a stone staircase leading down here. Found a stone staircase leading up. You open the door. There is an open door here. You encounter an adder. The magic dart hits the adder. The adder is heavily wounded. The adder hisses angrily. The magic dart hits the adder. The adder is almost dead. The magic dart hits the adder but does no damage. The adder is almost dead. The adder misses you. The magic dart hits the adder! You kill the adder! Vehumet accepts your kill. You open the door. There is an open door here. Found an escape hatch in the floor. You open the door. There is an escape hatch in the floor here. Found a scale mail. l - 2 scrolls labelled FALEUKH INLUS (gained 1) You now have 146 gold pieces (gained 12). You encounter a scorpion. The magic dart hits the scorpion. The scorpion is lightly wounded. The magic dart hits the scorpion. The scorpion is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (moderately wounded, 81% to hit) You focus your ray upon the scorpion. The searing ray hits the scorpion. The scorpion is heavily wounded. (Press . to maintain the ray.) The searing ray hits the scorpion. The scorpion is severely wounded. The searing ray hits the scorpion! You kill the scorpion! Vehumet accepts your kill. You stop channelling your searing ray. Found 15 gold pieces. s - a metallic yellow potion You now have 161 gold pieces (gained 15). You encounter a hound. The magic dart hits the hound. The hound is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hound (lightly wounded, 73% to hit) You focus your ray upon the hound. The searing ray hits the hound. The hound is moderately wounded. (Press . to maintain the ray.) The searing ray hits the hound! The hound is severely wounded. The searing ray hits the hound! You kill the hound! Vehumet accepts your kill. You stop channelling your searing ray. You encounter Blorkula the orcula. He is wielding a +0 hand axe. Blorkula the orcula shouts! Blorkula the orcula's eyes glow indigo. Blorkula the orcula gestures at you while chanting. The puff of flame misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (dangerous; 4% risk of failure) Press: ? - help, Dir - move target Aim: Blorkula the orcula, wielding a +0 hand axe and wearing a +0 robe (chance to affect: 81%) Blorkula the orcula is filled with an inner flame. Blorkula the orcula's eyes glow orange. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Blorkula the orcula, wielding a +0 hand axe and wearing a +0 robe (inner flame, 100% to hit) The magic dart hits Blorkula the orcula. Flame seeps out of Blorkula the orcula. Blorkula the orcula is lightly damaged. Blorkula the orcula is engulfed in blazing flames. Flame seeps out of Blorkula the orcula. Blorkula the orcula barely misses you. Blorkula the orcula completely misses you. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Blorkula the orcula, wielding a +0 hand axe and wearing a +0 robe (flame, heavily damaged, inner flame, 100% to hit) The magic dart hits Blorkula the orcula. Flame seeps out of Blorkula the orcula. Blorkula the orcula is heavily damaged. Blorkula the orcula is engulfed in blazing flames. Blorkula the orcula avoids the killing blow by scattering into a rainbow of bats! The vampire bat attacks as it pursues you! The vampire bat barely misses you. The vampire bat bites you. The vampire bat draws vitality from your injuries! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (dangerous; 4% risk of failure) Press: ? - help, Dir - move target Aim: a vampire bat (unrewarding, chance to affect: 86%) The vampire bat is filled with an inner flame. The vampire bat closely misses you. You encounter a vampire bat. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a vampire bat (unrewarding, inner flame, 100% to hit) The magic dart hits the vampire bat. Flame seeps out of the vampire bat. The vampire bat is moderately damaged. You encounter a vampire bat. The vampire bat is engulfed in blazing flames. Flame seeps out of the vampire bat. The vampire bat bites you but does no damage. The vampire bat leaves your sight. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a vampire bat (severely damaged, unrewarding, inner flame, 100% to hit) The magic dart hits the vampire bat! That felt strangely unrewarding. The vampire bat explodes! You hear a bark! x2 You encounter a vampire bat. The vampire bat leaves your sight. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a vampire bat (unrewarding, wandering, hasn't noticed you, 100% to hit) The magic dart hits the vampire bat. The vampire bat is lightly damaged. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a vampire bat (lightly damaged, unrewarding, 100% to hit) The magic dart hits the vampire bat. The vampire bat is severely damaged. You encounter a vampire bat. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a vampire bat (severely damaged, unrewarding, 73% to hit) You focus your ray upon the vampire bat. The searing ray hits the vampire bat. You destroy the vampire bat! That felt strangely unrewarding. (Press . to maintain the ray.) The vampire bat leaves your sight. You stop channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. The vampire bat leaves your sight. x2 The bats swarm back together and Blorkula the orcula reappears in a puff of iridescent mist. Blorkula the orcula casts a spell at you. The zap hits you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (dangerous; 4% risk of failure) Press: ? - help, Dir - move target Aim: Blorkula the orcula, wielding a +0 hand axe and wearing a +0 robe (moderately damaged, catching his breath, chance to affect: 81%) Blorkula the orcula is filled with an inner flame. Blorkula the orcula gestures at you while chanting. The puff of frost hits you! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Blorkula the orcula, wielding a +0 hand axe and wearing a +0 robe (moderately damaged, inner flame, catching his breath, 100% to hit) The magic dart hits Blorkula the orcula but does no damage. Blorkula the orcula is moderately damaged. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Blorkula the orcula, wielding a +0 hand axe and wearing a +0 robe (moderately damaged, inner flame, catching his breath, 100% to hit) The magic dart hits Blorkula the orcula. Flame seeps out of Blorkula the orcula. Blorkula the orcula is moderately damaged. Blorkula the orcula is engulfed in blazing flames. Flame seeps out of Blorkula the orcula. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Blorkula the orcula, wielding a +0 hand axe and wearing a +0 robe (severely damaged, inner flame, catching his breath, 100% to hit) The magic dart hits Blorkula the orcula. Flame seeps out of Blorkula the orcula. Blorkula the orcula is severely damaged. Blorkula the orcula is engulfed in blazing flames. Flame seeps out of Blorkula the orcula. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Blorkula the orcula, wielding a +0 hand axe and wearing a +0 robe (almost destroyed, inner flame, catching his breath, 100% to hit) The magic dart hits Blorkula the orcula. Blorkula the orcula attempts to avoid another deathblow, but is too exhausted to transform. Vehumet accepts your kill. Blorkula the orcula explodes! You hear an angry hiss. Your Translocations skill increases to level 3! You start resting. You encounter an adder. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an adder (100% to hit) The magic dart hits the adder. The adder is lightly wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an adder (lightly wounded, 100% to hit) The magic dart hits the adder. The adder is severely wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an adder (severely wounded, 100% to hit) The magic dart hits the adder. You kill the adder! Vehumet accepts your kill. You start resting. You encounter an orc. It is wielding a +0 mace. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc, wielding a +0 mace (wandering, hasn't noticed you, 100% to hit) The magic dart hits the orc. The orc is moderately wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc, wielding a +0 mace (moderately wounded, 100% to hit) The magic dart hits the orc. You kill the orc! Vehumet accepts your kill. You see here a +0 mace. Things that are here: a +0 hand axe; a +0 robe Magic restored. You open the door. You encounter a bombardier beetle. Found a wand of quicksilver (12). Throw: 7 darts (poison) Press: ? - help, Shift-Dir - straight line Aim: a bombardier beetle (asleep, 98% to hit) You throw a dart. The dart hits the bombardier beetle. The bombardier beetle is poisoned. Throw: 6 darts (poison) Press: ? - help, Shift-Dir - straight line Aim: a bombardier beetle (lightly wounded, poisoned, 66% to hit) You throw a dart. The dart barely misses the bombardier beetle. Throw: 5 darts (poison) Press: ? - help, Shift-Dir - straight line Aim: a bombardier beetle (heavily wounded, 66% to hit) You throw a dart. The dart barely misses the bombardier beetle. Throw: 4 darts (poison) Press: ? - help, Shift-Dir - straight line Aim: a bombardier beetle (heavily wounded, 66% to hit) You throw a dart. The dart closely misses the bombardier beetle. Throw: 3 darts (poison) Press: ? - help, Shift-Dir - straight line Aim: a bombardier beetle (heavily wounded, 66% to hit) You throw a dart. The dart hits the bombardier beetle. The bombardier beetle is heavily wounded. Throw: 2 darts (poison) Press: ? - help, Shift-Dir - straight line Aim: a bombardier beetle (heavily wounded, 66% to hit) You throw a dart. The dart barely misses the bombardier beetle. Throw: dart (poison) Press: ? - help, Shift-Dir - straight line Aim: a bombardier beetle (heavily wounded, 66% to hit) You throw a dart. The dart closely misses the bombardier beetle. You don't have any such object. Fire/throw/use which item? (? for menu, Esc to quit) >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.34-a0-1991-g43051b6e75 0.34-a0-1992-g2e14fdc65b Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_FIRE_ITEM_NO_QUIVER repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [qyongq] Species: Deep Elf Job: Conjurer HP: 36/36; mods: 0/0 MP: 18/18; mod: 0 Stats: 4 25 13 Position: (22, 13), god: Vehumet (6), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 0 | 0 | 0/70 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | X | 0 | 0 | 0 | 0 | 0/59 Axes | X | 0 | 0 | 0 | 0 | 0/70 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/84 Polearms | X | 0 | 0 | 0 | 0 | 0/84 Staves | X | 0 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/29 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 0 | 0 | 0 | 0 | 0/70 Dodging | X | 0 | 0 | 2 | 151 | 45/106 Stealth | X | 0 | 0 | 2 | 127 | 38/89 Shields | X | 0 | 0 | 0 | 0 | 0/70 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/70 Spellcasting | X | 1 | 20 | 6 | 722 | 98/208 Conjurations | X | 1 | 20 | 6 | 1085 | 203/295 Hexes | X | 1 | 20 | 4 | 397 | 100/148 Summonings | X | 0 | 0 | 0 | 0 | 0/42 Necromancy | X | 0 | 0 | 0 | 0 | 0/35 Translocations | X | 1 | 20 | 3 | 286 | 34/168 Forgecraft | X | 0 | 0 | 0 | 0 | 0/42 Fire Magic | X | 1 | 20 | 3 | 388 | 136/168 Ice Magic | X | 0 | 0 | 0 | 0 | 0/42 Air Magic | X | 0 | 0 | 0 | 0 | 0/42 Earth Magic | X | 0 | 0 | 0 | 0 | 0/42 Alchemy | X | 0 | 0 | 0 | 0 | 0/42 Invocations | X | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 0 | 0 | 0/42 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/50 Spell bugs: Durations: Attributes: #12: 161 #49: 264 #71: 48 #73: 39601 Mutations: magic regeneration: 1 (innate) Inventory bugs: Equipment: eq slot #3, inv slot #0: +0 robe eq slot #1, inv slot #1: +0 dagger eq slot #4, inv slot #3: +2 helmet }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: #.# #.# #.# #.# # #.# ###.# ####+ #.# ... ..# #.....###.######.##.### #.# #...(.((..B....@....... ##.##### #./...##..........#.###.#......# #.... #...###.##.# #.#....... #(.. #..........# #.#....... #.. #.#.##..#..# #.#....... ########.#.##..#..#.# #.#...>... #.#...#.#.#...#..#.# #.##.####. #.#.#.#.#.....#..#.###.##.# #. #.#.#.#.#.#...............# #. dlua errors: clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>