qwerrewq Level 1 of the Dungeon (0, 0, D:1) a +0 buckler (9, 23, D:1) a +0 mace (10, 9, D:1) a hobgoblin skeleton (11, 11, D:1) a +0 dagger a goblin skeleton (14, 22, D:1) a +0 spear (15, 16, D:1) a +0 dagger a goblin skeleton a ball python skeleton (15, 19, D:1) a +0 whip (20, 2, D:1) a +0 club a kobold skeleton (25, 32, D:1) a rat skeleton (31, 2, D:1) a +0 dagger a goblin skeleton (31, 5, D:1) a +0 dagger 2 stones a medusa talisman a kobold corpse (skeletalised by now) (32, 3, D:1) a quokka skeleton (35, 25, D:1) a frilled lizard skeleton (38, 14, D:1) a bat skeleton (39, 6, D:1) a +0 scale mail (44, 11, D:1) a hobgoblin skeleton (44, 12, D:1) a ball python skeleton (44, 23, D:1) 3 stones (46, 15, D:1) a ball python corpse (skeletalised by now) (61, 0, D:1) a jackal corpse (skeletalised by now) (64, 1, D:1) a bat corpse (skeletalised by now) (66, -2, D:1) a medusa talisman Level 2 of the Dungeon (0, 0, D:2) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (15, 31, D:2) a hobgoblin skeleton (17, 17, D:2) a bat skeleton (18, 1, D:2) a +0 scale mail (20, 43, D:2) a +0 dagger (25, 7, D:2) a +0 club a +0 sling (44, 18, D:2) a +0 dagger a kobold skeleton (45, 4, D:2) a +1 dagger of speed a goblin corpse (skeletalised by now) (45, 6, D:2) a staff of fire a hobgoblin corpse (skeletalised by now) (45, 10, D:2) a +0 short sword (45, 17, D:2) a +0 dagger a goblin skeleton Level 3 of the Dungeon [Shop] Muomm's Jewellery Emporium the macabre finger necklace {Ring+ rN+ HP+7} (400 gold) [amulet of nothing] Ring+: It enables you to equip an extra ring. rN+: It protects you from negative energy. HP+7: It affects your health (+7). an amulet of dissipation (300 gold) a ring of poison resistance (unknown) (200 gold) a ring of protection from cold (unknown) (250 gold) a ring of wizardry (unknown) (300 gold) a +6 ring of intelligence (unknown) (360 gold) the amulet of Terra Nullius {Spirit -Tele Will+ Dex+6} (482 gold) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. -Tele: It prevents most forms of teleportation. Will+: It increases your willpower. Dex+6: It affects your dexterity (+6). (0, 27, D:3) a +0 robe (1, 25, D:3) a staff of earth (3, 39, D:3) a +0 ring mail (9, 41, D:3) a +0 leather armour a +0 dagger the goblin skeleton of Ijyb (11, 6, D:3) the felid skeleton of Natasha (18, 34, D:3) a +0 club a +0 chain mail a kobold corpse (skeletalised by now) (19, 6, D:3) the felid skeleton of Natasha (21, 10, D:3) a rat corpse (skeletalised by now) (26, 0, D:3) a rat skeleton (26, 8, D:3) the felid corpse of Natasha (35, 26, D:3) a bat skeleton (38, 0, D:3) a +0 dagger a +0 flail a +0 scale mail a hobgoblin corpse (39, 18, D:3) a +0 club a +0 flail a +0 whip a rat skeleton a gnoll skeleton (39, 27, D:3) a rat skeleton (43, 0, D:3) a +0 leather armour (44, 5, D:3) a +0 hammer (44, 6, D:3) a +0 hammer (44, 7, D:3) a +0 hammer (45, 6, D:3) a +0 hammer (45, 7, D:3) a +0 hammer (45, 9, D:3) a +0 hammer (46, 6, D:3) a +0 hammer (46, 7, D:3) a +0 hammer (46, 10, D:3) a +0 hammer (46, 11, D:3) a +0 hammer (46, 13, D:3) a +0 hammer (47, 12, D:3) a +0 hammer (47, 14, D:3) a +0 hammer