Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 9746829432891362456 1033 qwerrewq the Conjurer (level 8, 3/52 (56) HPs) Began as a Demonspawn Conjurer on May 1, 2026. Quit the game on level 5 of the Dungeon. The game lasted 00:10:33 (6138 turns). qwerrewq the Conjurer (Demonspawn Conjurer) Turns: 6138, Time: 00:10:34 HP: 3/52 (56) AC: 12 Str: 15 XL: 8 Next: 3% MP: 1/14 EV: 16 Int: 20 God: Gold: 323 SH: 0 Dex: 11 Spells: 3/16 levels left rFire . . . (100%) d - +1 hand axe (elec) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) c - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++++ h - +6 ring of strength HPRegen 0.28/turn g - +5 ring of evasion MPRegen 0.14/turn %: no passive effects @: seriously poisoned (3 -> 1), sanguine armoured, wreathed by umbra, lightly drained A: antennae 2, sanguine armour 2, foul shadow 1 a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You also visited: Sewer. You collected 323 gold pieces. Inventory: Hand Weapons d - a +1 hand axe of electrocution (weapon) Missiles b - 7 poisoned darts e - 3 datura-tipped darts {!f} Armour a - a +0 robe (worn) c - a +0 pair of gloves (worn) Jewellery f - a ring of positive energy g - a +5 ring of evasion (worn) h - a +6 ring of strength (worn) Wands d - a wand of digging (9) Scrolls c - 2 scrolls of acquirement {unknown} e - 2 scrolls of blinking {unknown} h - a scroll of noise {unknown} m - a scroll of amnesia {unknown} o - a scroll of teleportation {unknown} q - a scroll of identify {unknown} u - a scroll of enchant weapon {unknown} v - 3 scrolls of revelation {unknown} Potions g - a potion of magic f - a potion of curing {unknown} d - a potion of attraction {unknown} j - a potion of lignification {unknown} k - 4 potions of mutation {unknown} l - 2 potions of heal wounds {unknown} n - a potion of haste {unknown} p - a potion of cancellation {unknown} Skills: - Level 2.0 Fighting - Level 1.7 Dodging - Level 5.0 Stealth + Level 4.5 Spellcasting + Level 6.0 Conjurations + Level 3.2 Translocations + Level 1.4 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Blink Tloc 34% N/A 4% 2 d - Iskenderun's Mystic Conj/Tloc 23% 2d6 (+2d3 19% 4 f - Fulminant Prism Conj/Alch 9% 3d7 26% 4 q - Searing Ray Conj 56% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Hailstorm Conj/Ice 16% 3d6 11% 3 Soul Splinter Necr 16% N/A 12% 1 Mephitic Cloud Conj/Alch/Air 14% N/A 13% 3 Call Imp Summ 8% N/A 19% 2 Sublimation of Blood Necr 4% N/A 19% 2 Call Canine Familiar Summ 4% N/A 36% 3 Confusing Touch Hex 4% N/A 36% 3 Passwall Erth 4% N/A 36% 3 Vampiric Draining Necr 4% 2d6 36% 3 Infestation Necr 2% N/A 100% 8 Shatter Erth 2% 3d6* 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Zot: 26979 Sewer (visited) Temple: D:4-7 Altars: Gozag Nemelex Xobeh Innate Abilities, Weirdness & Mutations You have a pair of antennae on your head. When seriously injured, your blood forms thick armour. (AC +9) You are faintly shadowed, very rarely releasing foul flame when damaged in melee. Message History Your blood congeals into armour. You are poisoned. The water moccasin poisons you! You stop channelling your searing ray. You feel very sick. The water moccasin barely misses you. The wight closely misses you. The water moccasin closely misses you. You climb upwards. You feel very sick. There is a stone staircase leading down here. Unknown command. Unknown command. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a water moccasin (umbra, 66% to hit) You focus your ray upon the water moccasin. The searing ray hits the water moccasin. The water moccasin is lightly wounded. (Press . to maintain the ray.) You feel sick. The wight hits you with a +3 falchion! * * * LOW HITPOINT WARNING * * * You feel drained. * * * LOW HITPOINT WARNING * * * The water moccasin closely misses you. Unknown command. The searing ray hits the water moccasin. The water moccasin is moderately wounded. You feel sick. The wight hits you but does no damage. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * The searing ray hits the water moccasin. The water moccasin is moderately wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The water moccasin bites you but does no damage. The wight closely misses you. The water moccasin barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ####### #...##.....#......#####. #...###########...# #. #...# #......#.# #. #####...######.####...# #. #..............# ##.## ## ######..)...######..# #.# ##. #...........# #..# #.# ##.. #.####..#...######..#####.# #... #.# #.)#...#..S@z........####..) #.# #........####........#..'.ß. #.# #..............####..#.##... #.# #........####..###...#.##... #.# #..#...#[..............###.. #######.#############..÷....####. ............o.....##.........#.## ..####....#...##..##...........# ### #....#...###.##....[....### You could see a water moccasin and a wight. Vanquished Creatures Sigmund (D:4) A black bear (D:4) 2 ogres (D:5) 2 scorpions (D:5) A wight (D:6) A bes kemwar (D:5) 2 hounds 2 jellies 2 orc priests An iguana (D:4) A clockroach (D:5) An orc wizard (D:5) 4 gnolls (D:3) 4 adders A dart slug (D:1) 8 orcs 2 ribbon worms (D:3) 6 endoplasms 6 hobgoblins 8 jackals 4 quokkas 4 ball pythons 5 bats 7 frilled lizards 8 goblins 6 kobolds 7 rats 97 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | qwerrewq the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 358 | D:1 | Gained mutation: When seriously injured, your blood forms | armour. (AC +9) [demonic ancestry] 358 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/5 796 | D:1 | Learned a level 2 spell: Searing Ray 1097 | D:2 | Reached skill level 1 in Fighting 1159 | D:2 | Found a faded altar of an unknown god. 1354 | D:2 | Gained mutation: You have a pair of small antennae on your | head. [demonic ancestry] 1354 | D:2 | Reached XP level 3. HP: 26/26 MP: 3/6 1832 | D:3 | Found a glowing drain. 1856 | Sewer | Entered a sewer 2061 | Sewer | Encountered Pargi 2685 | D:3 | Gained mutation: You have a pair of antennae on your head. | [demonic ancestry] 2685 | D:3 | Reached XP level 4. HP: 32/32 MP: 1/8 3018 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 3603 | D:4 | Reached XP level 5. HP: 34/38 MP: 3/9 3750 | D:4 | Encountered Sigmund 3774 | D:4 | Killed Sigmund 3775 | D:4 | Reached skill level 5 in Conjurations 3775 | D:4 | Reached skill level 1 in Translocations 3775 | D:4 | Reached XP level 6. HP: 44/44 MP: 0/11 3913 | D:4 | Learned a level 4 spell: Fulminant Prism 4496 | D:5 | Entered Level 5 of the Dungeon 4578 | D:5 | Gained mutation: You are faintly shadowed, very rarely | releasing foul flame when damaged in melee. [demonic | ancestry] 4578 | D:5 | Reached XP level 7. HP: 46/50 MP: 6/12 5069 | D:5 | Learned a level 2 spell: Blink 5482 | D:5 | Reached skill level 1 in Alchemy 5760 | D:5 | Reached skill level 5 in Stealth 5828 | D:5 | Found an opulent altar of Gozag. 5829 | D:5 | Found a sparkling altar of Nemelex Xobeh. 6124 | D:6 | Reached skill level 6 in Conjurations 6124 | D:6 | Gained mutation: When seriously injured, your blood forms | thick armour. (AC +9) [demonic ancestry] 6124 | D:6 | Reached XP level 8. HP: 56/56 MP: 10/14 6138 | D:5 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_mini_maze_b, layout_loops_ring D:2: layout_loops_ring, hellmonk_ecumenical_altar_run_dry, minmay_liquid_box D:3: layout_loops_ring, cheibrodos_sewer_entry_bend, st_stairs_9, serial_bayou_crossing, kennysheep_cross_room, dk_vineyard_2, minivault_11 D:4: layout_gridville, uniq_sigmund D:5: minmay_recursive_quarters, layout_loops_ring, grunt_temple_overflow_opulence, st_stairs_12 D:6: layout_rooms, minmay_misc_feat_four_crosses, minmay_a_box_with_orc_wizards_in_it Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Stealth | 2 3 4 5 | 5.0 Fighting | 1 2 | 2.0 Spellcasting | 3 4 | 4.5 Conjurations | 5 6 | 6.0 Translocations | 1 2 3 | 3.2 Alchemy | 1 | 1.4 Dodging | | 1.7 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 26 | 27 | || 53 Melee: Spear | 26 | 27 | || 53 Throw: Dart | 4 | | || 4 Cast: Magic Dart | 30 | | 1 || 31 Searing Ray | 21 | 23 | 26 || 70 Read: Fear | 2 | | || 2 Stab: Sleeping | 2 | 2 | || 4 Armour: Robe | 41 | 13 | 15 || 69 Dodge: Dodged | 28 | 40 | 22 || 90