qwerrewq Level 1 of the Dungeon (0, 0, D:1) a +0 flail (still there?) a +0 club (still there?) (0, 4, D:1) 10 stones (1, -1, D:1) a +0 whip (7, -2, D:1) a +0 dagger (13, -3, D:1) 15 stones (15, 15, D:1) a ring of wizardry (31, 23, D:1) 5 stones a +0 whip (35, 36, D:1) 14 bolts (38, -5, D:1) a +0 dagger (51, 15, D:1) 19 stones (52, 9, D:1) a +0 long sword (55, 7, D:1) a +0 scale mail (56, 8, D:1) a +0 dagger (57, 8, D:1) 13 stones Level 2 of the Dungeon (1, -6, D:2) a +0 dagger (4, -5, D:2) a +0 falchion (18, -9, D:2) 20 stones (26, -15, D:2) a +0 dagger (30, -21, D:2) 14 stones (34, 19, D:2) 19 stones (35, -17, D:2) a +0 spear (35, 11, D:2) 24 stones (39, -2, D:2) a +0 club (unseen) (40, -4, D:2) a +0 club (still there?) a +0 dagger (still there?) a +0 club (still there?) a +0 dagger (still there?) a +0 dagger (still there?) (40, -3, D:2) a +0 dagger (still there?) a +0 dagger (still there?) (49, -16, D:2) a stone a +0 whip (50, -1, D:2) 9 stones Level 3 of the Dungeon (2, 9, D:3) a +0 club (6, -10, D:3) a +0 dagger (10, 11, D:3) a +0 robe (12, 6, D:3) 17 bolts (16, -12, D:3) a +0 short sword a +0 robe (24, -14, D:3) a +1 robe of cold resistance (still there?) a +0 war axe (still there?) (24, -12, D:3) a +0 hand axe a +0 club a +0 robe a +0 scale mail a +0 short sword a +0 club (24, -8, D:3) a +0 short sword (28, 7, D:3) a +0 dagger (35, 31, D:3) a +0 short sword a +0 hand axe a +0 trident (35, 32, D:3) a +0 short sword a +0 leather armour a +0 dagger a +0 robe (35, 33, D:3) a +0 falchion (36, 12, D:3) a +0 dagger a +2 leather armour of fire resistance (38, -6, D:3) a +0 helmet a +0 animal skin a +0 whip (42, 11, D:3) a +1 whip of electrocution Level 4 of the Dungeon (0, 0, D:4) 18 stones (10, 17, D:4) a +0 ring mail (15, -4, D:4) a +0 robe a +0 dagger (15, 40, D:4) a +0 club (17, -5, D:4) a +0 leather armour (still there?) a +0 dagger (still there?) a +0 ring mail (still there?) a +0 club (still there?) (17, -3, D:4) a +0 robe (19, -14, D:4) a +0 rapier (25, 34, D:4) a +0 dagger (40, 8, D:4) a +0 whip Level 5 of the Dungeon (0, 0, D:5) a +0 pair of gloves (8, 3, D:5) a +0 short sword (10, 6, D:5) a +0 quarterstaff (13, -3, D:5) a +0 ring mail (18, -3, D:5) a +0 barding (22, 4, D:5) a +1 morningstar of protection (23, -22, D:5) 20 bolts (24, 15, D:5) 10 bolts (25, 17, D:5) a +0 club a +0 leather armour +0 acid dragon scales (26, 14, D:5) a +0 quarterstaff (27, -15, D:5) 24 stones (31, 21, D:5) a +1 dagger of electrocution a +0 club a +0 ring mail (35, -18, D:5) a +0 robe (39, -12, D:5) a +0 dagger a +0 robe (42, -15, D:5) a +0 whip (44, -4, D:5) a +6 ring of dexterity (50, 8, D:5) 9 stones (59, -4, D:5) a +4 scythe of protection a +0 robe Level 6 of the Dungeon (0, 0, D:6) a +0 dagger a +0 robe (0, 2, D:6) a +0 hand axe a +0 robe (0, 13, D:6) a +0 short sword (2, -9, D:6) a +0 dagger (3, -12, D:6) the +10 flail of Chaos {spect, Will+ Int-4 Dex+5} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Int: It affects your intelligence (-4). Dex: It affects your dexterity (+5). Will: It increases your willpower. (5, 2, D:6) a +0 short sword a +0 mace a +0 mace a +0 leather armour (5, 5, D:6) a +0 falchion a +0 chain mail (11, -15, D:6) a +0 club (11, -14, D:6) a +0 flail (12, 41, D:6) a +0 quarterstaff (13, -17, D:6) a +0 quarterstaff a +0 ring mail a +0 club (14, -17, D:6) a +0 flail (17, -6, D:6) 12 sling bullets (18, -14, D:6) a +0 spear (19, 18, D:6) a +0 flail (19, 19, D:6) a +0 dagger a +0 whip a +0 hand axe a +0 leather armour (19, 20, D:6) a +0 whip of freezing a +0 robe a +0 dagger (19, 21, D:6) a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 dagger a +0 robe (20, 0, D:6) a +0 club (20, 26, D:6) a +0 whip a +0 leather armour (26, 15, D:6) a +0 spear (26, 16, D:6) a +0 leather armour a +0 club a +0 leather armour a +0 hand axe a +0 plate armour a +0 trident a +1 whip of venom a +0 buckler a +0 scale mail a +0 spear (26, 17, D:6) an amulet of faith a +0 club a +0 club a +0 whip a +0 whip (33, 31, D:6) a +0 war axe a +0 robe a +0 flail a +0 robe a +0 great sword a +0 robe (33, 32, D:6) a +0 falchion a +0 robe (33, 33, D:6) a +4 battleaxe of freezing a +0 robe a +0 hand axe (40, 3, D:6) a +0 club (42, 22, D:6) a +0 leather armour (45, 9, D:6) a +0 hand axe (46, 8, D:6) a +0 dagger a +0 robe (46, 9, D:6) a +0 club a +0 leather armour Level 7 of the Dungeon (0, 0, D:7) a +0 ring mail (8, 0, D:7) a +0 leather armour (12, -1, D:7) a +0 spear (13, 5, D:7) a +0 cloak (22, 3, D:7) 16 stones (24, 4, D:7) a +1 morningstar of draining +0 steam dragon scales (24, 12, D:7) a +0 leather armour (26, 23, D:7) 14 arrows (28, 4, D:7) a +0 robe a +2 hand axe of freezing (29, 4, D:7) a +0 robe a +0 battleaxe (30, 4, D:7) a +0 robe a +3 halberd (33, 0, D:7) a +0 leather armour (34, 2, D:7) a +0 hand axe (40, -6, D:7) a +0 whip (40, 2, D:7) a +0 whip 3 stones a +0 short sword (41, 1, D:7) a +0 leather armour (41, 2, D:7) a +0 whip 4 stones a +0 short sword (41, 3, D:7) a +0 whip a +0 short sword (41, 22, D:7) a +0 dagger (still there?) a +0 robe (still there?) (42, 2, D:7) a +0 short sword 4 stones (42, 22, D:7) a +0 club (42, 23, D:7) a +0 dagger (still there?) a +0 robe (still there?) (42, 24, D:7) a +0 mace (45, -17, D:7) 3 scrolls of noise (45, 8, D:7) a +0 short sword (46, 7, D:7) a +0 ring mail a +0 trident (48, 2, D:7) a book of Party Tricks Level 8 of the Dungeon [Shop] Oru Emp's Book Shoppe (Shop contents are unknown) (0, 0, D:8) a +0 robe (0, 28, D:8) a +0 ring mail (3, 49, D:8) a +0 mace (5, 49, D:8) a +0 short sword (9, 25, D:8) a +0 club a +0 leather armour (15, 16, D:8) a +0 falchion (38, 30, D:8) a +0 hand axe (48, 6, D:8) 21 bolts (52, 17, D:8) a +0 shortbow 25 arrows (55, 37, D:8) 17 bolts (56, 5, D:8) a +0 short sword a +0 cloak (58, 43, D:8) 20 stones Level 9 of the Dungeon [Shop] Baytt's One-of-a-Kind Rings a +9 ring of strength (1428 gold) a +3 ring of evasion (252 gold) the ring "Lidakkim" {Fly rF+ Stlth+} (442 gold) [ring of protection from fire] rF: It protects you from fire. Fly: It grants you flight. Stlth: It makes you more stealthy. a +1 ring of slaying (72 gold) the ring "Xecul" {rC+ Will+ Dex+2 SInv} (465 gold) [ring of see invisible] Dex: It affects your dexterity (+2). rC: It protects you from cold. SInv: It lets you see invisible. Will: It increases your willpower. (0, 0, D:9) a +0 hand axe (2, -3, D:9) 16 bolts (3, -9, D:9) a poisoned dart (5, -9, D:9) a poisoned dart (7, -10, D:9) a poisoned dart (9, -11, D:9) a poisoned dart (10, -13, D:9) 25 arrows (35, 7, D:9) a +0 falchion a +0 ring mail a +0 flail a +0 leather armour a +0 war axe a +0 leather armour a +0 short sword a +0 leather armour a +0 hand axe a +0 ring mail a +1 whip of freezing a +0 dagger an orc corpse (skeletalised by now) (35, 13, D:9) a +0 flail a +0 leather armour a +0 club a +0 ring mail a +0 dagger a +0 club a +0 dagger a +0 dagger a +0 robe an orc corpse an orc corpse an orc corpse (36, -12, D:9) a +0 great sword a +0 robe a +0 great sword a +0 robe a +2 flail a +0 robe a +0 battleaxe a +0 robe a +1 short sword of draining a +0 ring mail a +0 war axe a +0 dagger a +0 robe (36, 8, D:9) a +0 whip a +0 ring mail (36, 12, D:9) a +0 flail a +0 chain mail a +0 dagger a +0 leather armour (37, -12, D:9) a +0 flail a +2 dagger of speed a +0 dagger a +0 robe (40, 8, D:9) a +0 club a +0 ring mail a +0 club a +0 ring mail a +0 dagger an orc corpse (skeletalised by now) (41, 6, D:9) a +0 club an orc corpse (skeletalised by now) (41, 7, D:9) a +1 mace of protection a +0 hand axe a +0 hand axe a +0 dagger a +0 scale mail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (45, 15, D:9) a +0 hand axe a +0 leather armour a +0 mace an orc corpse (skeletalised by now) (45, 16, D:9) a +0 hand axe a +0 ring mail a +0 mace (46, 15, D:9) a +6 ring of intelligence (46, 16, D:9) a +0 club (47, 0, D:9) a +0 whip (47, 15, D:9) a +0 hand axe (47, 16, D:9) a +0 falchion a +0 whip a +0 ring mail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (49, 18, D:9) a +6 ring of dexterity (54, -11, D:9) a +0 scale mail the Ecumenical Temple