qwerrewq Level 1 of the Dungeon (8, -9, D:1) a +0 short sword (19, -2, D:1) a +0 club (19, 13, D:1) a +0 hunting sling (25, 16, D:1) a +0 club a +0 club (25, 17, D:1) a +0 club (37, 21, D:1) a staff of fire (44, 18, D:1) a +0 short sword a stone (45, 27, D:1) a +0 scale mail (48, 8, D:1) a +0 dagger (48, 23, D:1) 28 bolts Level 2 of the Dungeon [Shop] Ifaatt's Weapon Emporium a +0 dagger (20 gold) a +0 mace (30 gold) a +1 dagger of venom (94 gold) the +5 hand axe of Qumina {flame, Fragile rC+ SInv} (430 gold) It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. rC: It protects you from cold. SInv: It lets you see invisible. Fragile: It will be destroyed if unequipped. a +0 dagger of speed (80 gold) a +0 flail (35 gold) a +0 whip (25 gold) (12, 1, D:2) 22 sling bullets (14, 16, D:2) a +0 hunting sling (17, 9, D:2) 28 bolts (30, 38, D:2) 22 sling bullets (31, 2, D:2) a +0 hand axe (33, 30, D:2) 19 stones (33, 31, D:2) 22 stones (38, 3, D:2) a +0 robe a +0 scythe (41, 6, D:2) a +0 ring mail Level 3 of the Dungeon [Shop] Bomufuk's Antique Armour Shop a +0 robe (19 gold) an orb of light (448 gold) a +2 pair of gloves (462 gold) a +0 leather armour (56 gold) a +0 pair of gloves (126 gold) the +2 helmet of Misanthropy {rElec} (798 gold) rElec: It insulates you from electricity. a +0 robe (19 gold) a +0 ring mail (112 gold) a +2 robe of the Archmagi (1055 gold) a +2 robe of fire resistance (495 gold) (0, 0, D:3) a +0 hand axe (3, 30, D:3) 9 gold pieces (5, 44, D:3) a +0 hand axe (12, 56, D:3) a rat corpse (skeletalised by now) (13, 8, D:3) a +0 hunting sling (25, 13, D:3) a +0 spear (35, 53, D:3) a +0 club a +0 dagger a +0 robe a +0 club a +0 chain mail (36, 53, D:3) a +0 short sword a +0 ring mail (56, 38, D:3) 20 stones Level 4 of the Dungeon (0, 0, D:4) a quokka corpse (2, -5, D:4) 10 gold pieces (23, 5, D:4) a necrophage corpse (36, 10, D:4) 13 bolts (36, 11, D:4) a +0 dagger