Dungeon Crawl Stone Soup version 0.33-a0-40-g6fe00ff5d4 (webtiles) character file. Game seed: 9326670049845974240 143 qwerrewq the Conjurer (level 4, -3/35 HPs) Began as a Demigod Conjurer on Aug 29, 2024. Slain by Terence ... wielding a +0 flail (9 damage) ... on level 3 of the Dungeon. The game lasted 00:03:58 (2430 turns). qwerrewq the Conjurer (Demigod Conjurer) Turns: 2430, Time: 00:03:58 Health: -3/35 AC: 2 Str: 8 XL: 4 Next: 76% Magic: 3/10 EV: 11 Int: 24 God: Gold: 120 SH: 0 Dex: 12 Spells: 1/8 levels left rFire . . . r - +2 dagger (holy) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ n - ring of see invisible HPRegen 0.25/turn (no ring) MPRegen 0.12/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 120 gold pieces. Inventory: Hand Weapons r - a +2 dagger of holy wrath (weapon) Missiles c - 3 curare-tipped darts Armour a - a +0 robe (worn) Jewellery e - a ring of ice n - a ring of see invisible (left hand) Scrolls d - a scroll of revelation {unknown} f - a scroll of fog {unknown} h - a scroll of amnesia {unknown} j - a scroll of enchant armour {unknown} k - a scroll of identify {unknown} l - a scroll of teleportation {unknown} m - a scroll of enchant weapon {unknown} Potions g - a potion of cancellation {unknown} i - a potion of might {unknown} o - a potion of brilliance {unknown} Skills: - Level 1.0 Fighting - Level 1.7 Dodging + Level 3.1 Stealth + Level 2.7 Spellcasting + Level 4.3 Conjurations + Level 0.8 Translocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 d - Iskenderun's Mystic Conj/Tloc 15% 2d5 (+2d2 36% 4 q - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d6 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 15570 Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History (Press . to maintain the ray.) The searing ray misses Terence. Terence screams, "I want to be left alone!" The searing ray hits Terence but does no damage. Terence is lightly wounded. Terence hits you with a +0 flail. The searing ray hits Terence but does no damage. Terence is lightly wounded. You finish channelling your searing ray. Terence barely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Magic courses through your body. Terence hits you with a +0 flail! Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +3 chain mail of cold resistance (lightly wounded, 85% to hit) The searing ray hits Terence. Terence is heavily wounded. (Press . to maintain the ray.) Terence hits you with a +0 flail. Unknown command. The searing ray hits Terence but does no damage. Terence is heavily wounded. Terence barely misses you. The searing ray misses Terence. Terence hits you with a +0 flail. The searing ray hits Terence. Terence is severely wounded. You finish channelling your searing ray. Terence hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +3 chain mail of cold resistance (severely wounded, 85% to hit) The searing ray hits Terence. Terence is almost dead. (Press . to maintain the ray.) Terence hits you with a +0 flail! You die... Terence says, "Finally, peace and quiet." ############# ######## .#.#.#.#.#..####......# #.#.#.#.#.#...........# ##.###.###..####......# #.#.#.#.#.#.# #...<..# .#.#.#.#.#..# #......# ############# #......# #......# #@.....# .(######@.....#### .......).........####### ..######...###.......... #.### ###.####... #.# #)# #.# #)# . ##.# ##.#####... # #..# ###.o........ You could see Terence. Vanquished Creatures An orc wizard (D:3) 6 adders 2 dart slugs 2 ribbon worms (D:2) 6 orcs (D:3) 9 ball pythons An endoplasm (D:2) A giant cockroach (D:1) 5 goblins 5 hobgoblins 2 quokkas (D:2) 7 bats 2 frilled lizards 3 kobolds A rat (D:1) 53 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | qwerrewq the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 289 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/7 340 | D:1 | Learned a level 2 spell: Searing Ray 399 | D:1 | Reached skill level 1 in Fighting 854 | D:2 | Reached XP level 3. HP: 23/28 MP: 2/8 992 | D:2 | Reached skill level 4 in Conjurations 1670 | D:2 | Reached XP level 4. HP: 28/35 MP: 2/10 1745 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 2406 | D:3 | Noticed Terence 2430 | D:3 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: ebering_trefoil_twist, layout_rooms, minmay_misc_feat_more_columns D:2: layout_loops_ring, minmay_splitting_lines, minmay_diced_spiral D:3: layout_rooms, roderic_roman_lattice, guppyfry_early_lair_pool, uniq_terence Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 2 3 | 3.1 Fighting | 1 | 1.0 Spellcasting | 2 | 2.7 Conjurations | 4 | 4.3 Dodging | | 1.7 Translocations | | 0.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 23 | 2 || 25 Cast: Magic Dart | 29 | 2 || 31 Searing Ray | 20 | 13 || 33 Use: Potion | | 1 || 1 Armour: Robe | 38 | 10 || 48 Dodge: Dodged | 18 | 9 || 27 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2428 | 2365 | 63 | 1066 | 873 | 3 | 809.3 | Dungeon | 2428 | 2365 | 63 | 1066 | 873 | 3 | 809.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1438 daAuts D:1: 723 daAuts D:3: 267 daAuts